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Simple Questions, Simple Answers - Page 844

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DrPandaPhD
Profile Joined November 2011
5188 Posts
May 01 2014 17:30 GMT
#16861
To add a few things about junglers: What makes Chen/Enigma really good is that they can get a mek relatively fast for a support. Usually if the supports have to get mek it will come pretty slow which reduces how strong of an item it is. So usually it's put on the offlane/mid to get it instead. Like a beastmaster / darkseer or whatever. But with a Chen/Enigma they can get it instead and still get it early enough for it to be really good.

You can also get them if your second support needs a lot of levels, like Wisp. Chen has a lot of synergy med wisp, which is why you will see them picked together a lot.
리노크 👑
son1dow
Profile Joined May 2009
Lithuania322 Posts
Last Edited: 2014-05-01 19:08:48
May 01 2014 19:07 GMT
#16862
How do I do my best as invoker vs sniper mid? Just outlasthit and deny everything? I can't seem to get in range to kill him. In another case, what do I do as naga vs sniper?
Play more Quake.
TheYango
Profile Joined September 2008
United States47024 Posts
May 01 2014 19:26 GMT
#16863
Invoker it depends whether you're QW or QE, and whether he's Shrapnel max or Take Aim max. QE you just play a last-hit game, because your damage becomes way higher than his quickly. QW you have similar damage, so you have to take Cold Snap trades + abuse your Quas regen to stay on top.

Naga it's going to be a bottle crow + Riptide spam farm matchup. Try to get Riptides on him too if he gets too close to the creeps and you can get both him and the creeps, but don't take too much free damage for it.
Moderator
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
May 01 2014 19:29 GMT
#16864
On May 02 2014 04:07 son1dow wrote:
How do I do my best as invoker vs sniper mid? Just outlasthit and deny everything? I can't seem to get in range to kill him. In another case, what do I do as naga vs sniper?


have a teammate come help you gank him. Sniper is one of the weakest heroes in the pool with absolutely zero escape. With invokers cold snap + a stun from the support, or even better nagas net + stun, you shouldn't have much problem unless he stays so far back he's not getting any lasthits to begin with.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-05-01 20:57:11
May 01 2014 20:55 GMT
#16865
In both (or pretty much all) cases you should also have rune control shouldn't you? All Sniper has to push the lane is shrapnel, but if he goes take aim to avoid being ganked easily level 1 shrapnel shouldn't be much of an issue in stopping your push.
Logo
rob.au
Profile Joined May 2010
1087 Posts
May 01 2014 23:28 GMT
#16866
phase vlads blink >>> what now on ursa? diffusal? skadi?
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
May 02 2014 00:23 GMT
#16867
On May 02 2014 08:28 rob.au wrote:
phase vlads blink >>> what now on ursa? diffusal? skadi?


Bkb, hex.
Orbs are pretty situational, i assume you can easily go skadi as last item, diffusal is even more situational but it's pretty legit if you don't wanna hex, desolator is good if you're rolling and want to roll more.
But getting bkb after tricore is important.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
LeperKahn
Profile Blog Joined April 2008
Romania1852 Posts
May 02 2014 01:12 GMT
#16868
Can you cancel queued actions without canceling your current action?

E.G. you're TPing to a tower. You queue a stun on a creep by accident.
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
May 02 2014 01:29 GMT
#16869
im 99.99% sure you cant.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
May 02 2014 08:21 GMT
#16870
On May 02 2014 10:12 LeperKahn wrote:
Can you cancel queued actions without canceling your current action?

E.G. you're TPing to a tower. You queue a stun on a creep by accident.

Nope, you can't stop specific actions in your queue. It's the only downside to queueing something while teleporting, the situation might have changed by the time you arrive. If there's a short delay before your stun activates, you can cancel it right after you tp in.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 02 2014 08:49 GMT
#16871
On May 02 2014 10:12 LeperKahn wrote:
Can you cancel queued actions without canceling your current action?

E.G. you're TPing to a tower. You queue a stun on a creep by accident.


You can stop the stun in preswing most of the heroes have around 0.2-0.3 sec preswing. Too bad if you are rubick.
“Are you with the Cartel? Because you’re definitely an Angel.”
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2014-05-02 16:37:21
May 02 2014 16:35 GMT
#16872
On May 02 2014 08:28 rob.au wrote:
phase vlads blink >>> what now on ursa? diffusal? skadi?

if youre jungling mom actually does a lot of work now, especially since you can like 5-7 minute rosh with quelling stout morbid mask. you can be a bit reckless with mom when aegis is up, but like if you're smart about positioning and picking targets, you should do really well with mom ms to instarun if things get sour (and your target should be q'd, you should only really be worried about stuns coming unexpectedly from other places)
posting on liquid sites in current year
TheYango
Profile Joined September 2008
United States47024 Posts
May 02 2014 16:40 GMT
#16873
On May 02 2014 09:23 oo_Wonderful_oo wrote:
Show nested quote +
On May 02 2014 08:28 rob.au wrote:
phase vlads blink >>> what now on ursa? diffusal? skadi?


Bkb, hex.
Orbs are pretty situational, i assume you can easily go skadi as last item, diffusal is even more situational but it's pretty legit if you don't wanna hex, desolator is good if you're rolling and want to roll more.
But getting bkb after tricore is important.

Diffusal is also good if you start seeing 2-3 Ghost Scepters abnormally early because you're Ursa.
Moderator
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
May 02 2014 17:00 GMT
#16874
On May 03 2014 01:40 TheYango wrote:
Show nested quote +
On May 02 2014 09:23 oo_Wonderful_oo wrote:
On May 02 2014 08:28 rob.au wrote:
phase vlads blink >>> what now on ursa? diffusal? skadi?


Bkb, hex.
Orbs are pretty situational, i assume you can easily go skadi as last item, diffusal is even more situational but it's pretty legit if you don't wanna hex, desolator is good if you're rolling and want to roll more.
But getting bkb after tricore is important.

Diffusal is also good if you start seeing 2-3 Ghost Scepters abnormally early because you're Ursa.


It's still situational and if you can get tricore abnormally fast, usually you don't have problems of people buying ghost scepters because they don't have money :p
But i agree.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
llIH
Profile Joined June 2011
Norway2147 Posts
Last Edited: 2014-05-03 01:09:32
May 03 2014 00:14 GMT
#16875
Hello Team Liquid,

I really need help with drafting. Basically Picking Lycan, and drafting around him.
He has been picked much before and after the patch.

Replay: 639892592
We are first pick - RADIANT

We ban Invoker(1), Ember. (3)
Enemy ban: Centaur(2), Outworld Devourer(4)

We first picked Lycan(1), Death Prophet (2) ((Forgot to write this, thanks))
enemy picked Axe(2) and Mirana.(3)

We ban: Bane(5), Shadow Demon (7)
Enemy ban: NP (6), Shadow Shaman (8)

We pick: Batrider (6), Lich (8)
Enemy pick: AA (5), Undying (9)

we ban: Pugna (10)
Enemy ban: Venomancer (10)

we pick: Rubik (10)
Enemy pick: Weaver (10)

- Should we put Lycan mid to dodge the aggressive trilane of the enemy?
- Should we trilane aggressive since we know they will go aggressive trilane?

Can someone experienced with drafting please help me explain what we did wrong here?
I knew they would aggressive trilane vs our Lycan. But my team did not know what to draft.
Are there any specific heroes we need to pick and ban when we first pick Lycan?

Appreciate the previous help I have been given and also the help in the future.
Thanks
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-05-03 00:51:36
May 03 2014 00:50 GMT
#16876
On May 03 2014 09:14 llIH wrote:
Hello Team Liquid,

I really need help with drafting. Basically Picking Lycan, and drafting around him.
He has been picked much before and after the patch.

Replay: 639892592
We are first pick - RADIANT

We ban Invoker(1), Ember. (3)
Enemy ban: Centaur(2), Outworld Devourer(4)

We first picked Lycan(1),
enemy picked Axe(2) and Mirana.(3)

We ban: Bane(5), Shadow Demon (7)
Enemy ban: NP (6), Shadow Shaman (8)

We pick: Batrider (6), Lich (8)
Enemy pick: AA (5), Undying (9)

we ban: Pugna (10)
Enemy ban: Venomancer (10)

we pick: Rubik (10)
Enemy pick: Weaver (10)

- Should we put Lycan mid to dodge the aggressive trilane of the enemy?
- Should we trilane aggressive since we know they will go aggressive trilane?

Can someone experienced with drafting please help me explain what we did wrong here?
I knew they would aggressive trilane vs our Lycan. But my team did not know what to draft.
Are there any specific heroes we need to pick and ban when we first pick Lycan?

Appreciate the previous help I have been given and also the help in the future.
Thanks


You forgot about getting DP in picking phase.
Anyway.
Even if i don't agree with getting DP in first phase, it doesn't matter.

Your lineup has just ridiculous amount of greed, AA, agressive trilane and stuff just punish it hard. Basically, your only chance to win was to abandon agressive trilane, where wolf will be just fucked by decay spam and double range chilling touch.
Thing is that you have to move Batrider from jungle as well to protect his farm but it means that you just sacrifice early Roshan with Dire team being able to setup vision and being stronger in general in early game.

That's why i don't agree on drafting both DP (especially in first phase, you just scream that you want to push), not banning Ancient Apparition, who is main counter to pushing lineups since forever and getting Batrider. Batrider is bad in general against those offensive trilanes because he can't help team even if he wins 1v1 and his trilane is fucked. Best example of it is Dreamhack Summer 2013 final, when Socks was smashing Bulldog with Batrider in farm but Alliance trilane just destroyed Quantic's offensive trilane and game ended with 22 or 23-0 with Socks not being able to utilize his 7 or 8th minute dagger/tranquils.

I dunno as well why did you ban Bane and picked Rubick when Rubick is considered is one of the best supports to counter him, if you banned AA and got Dazzle instead of Lich, i can definitely see logic, either way, it's just mistake in general.

I can see what did you want to achieve, but Krobelus can't push without general items like early phase boots/drums/vitality booster, or skipping drums at all and getting bloodstone, she's just too squish and you don't have enough support for her because all your cc is Bat's lasso and that's it, other are just slows from Lich and telekinesis which are minor, when you have raging Axe with team with chilling touch and tombstone against.

Also you could get Pugna instead of DP and not banning it, it could work way better because Pugna can push always and not only once in 2 minutes against AA. Pugna's ban seem weird as well but it doesn't really matter because you have already lost in drafting.

Putting Lycan mid in this game isn't good choice just because how will you setup? Lich-Rubick duo safelane against trilane will get dived on level 2 by AA-Weaver and Undying with tombstone, DP offlane will be ok against cat/Axe but won't be able to do a lot and Batrider just has to farm somewhere. DP-Rubick safelane will be dived as well, Lich will destroy Potm/Axe but it won't help team either + Lycan can't win games alone, even if he wins lane against PotM with bottle crowing.


LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
llIH
Profile Joined June 2011
Norway2147 Posts
Last Edited: 2014-05-03 01:08:32
May 03 2014 01:08 GMT
#16877
Show nested quote +
On May 03 2014 09:50 oo_Wonderful_oo wrote:
On May 03 2014 09:14 llIH wrote:
Hello Team Liquid,

I really need help with drafting. Basically Picking Lycan, and drafting around him.
He has been picked much before and after the patch.

Replay: 639892592
We are first pick - RADIANT

We ban Invoker(1), Ember. (3)
Enemy ban: Centaur(2), Outworld Devourer(4)

We first picked Lycan(1),
enemy picked Axe(2) and Mirana.(3)

We ban: Bane(5), Shadow Demon (7)
Enemy ban: NP (6), Shadow Shaman (8)

We pick: Batrider (6), Lich (8)
Enemy pick: AA (5), Undying (9)

we ban: Pugna (10)
Enemy ban: Venomancer (10)

we pick: Rubik (10)
Enemy pick: Weaver (10)

- Should we put Lycan mid to dodge the aggressive trilane of the enemy?
- Should we trilane aggressive since we know they will go aggressive trilane?

Can someone experienced with drafting please help me explain what we did wrong here?
I knew they would aggressive trilane vs our Lycan. But my team did not know what to draft.
Are there any specific heroes we need to pick and ban when we first pick Lycan?

Appreciate the previous help I have been given and also the help in the future.
Thanks


You forgot about getting DP in picking phase.
Anyway.
Even if i don't agree with getting DP in first phase, it doesn't matter.

Your lineup has just ridiculous amount of greed, AA, agressive trilane and stuff just punish it hard. Basically, your only chance to win was to abandon agressive trilane, where wolf will be just fucked by decay spam and double range chilling touch.
Thing is that you have to move Batrider from jungle as well to protect his farm but it means that you just sacrifice early Roshan with Dire team being able to setup vision and being stronger in general in early game.

That's why i don't agree on drafting both DP (especially in first phase, you just scream that you want to push), not banning Ancient Apparition, who is main counter to pushing lineups since forever and getting Batrider. Batrider is bad in general against those offensive trilanes because he can't help team even if he wins 1v1 and his trilane is fucked. Best example of it is Dreamhack Summer 2013 final, when Socks was smashing Bulldog with Batrider in farm but Alliance trilane just destroyed Quantic's offensive trilane and game ended with 22 or 23-0 with Socks not being able to utilize his 7 or 8th minute dagger/tranquils.

I dunno as well why did you ban Bane and picked Rubick when Rubick is considered is one of the best supports to counter him, if you banned AA and got Dazzle instead of Lich, i can definitely see logic, either way, it's just mistake in general.

I can see what did you want to achieve, but Krobelus can't push without general items like early phase boots/drums/vitality booster, or skipping drums at all and getting bloodstone, she's just too squish and you don't have enough support for her because all your cc is Bat's lasso and that's it, other are just slows from Lich and telekinesis which are minor, when you have raging Axe with team with chilling touch and tombstone against.

Also you could get Pugna instead of DP and not banning it, it could work way better because Pugna can push always and not only once in 2 minutes against AA. Pugna's ban seem weird as well but it doesn't really matter because you have already lost in drafting.

Putting Lycan mid in this game isn't good choice just because how will you setup? Lich-Rubick duo safelane against trilane will get dived on level 2 by AA-Weaver and Undying with tombstone, DP offlane will be ok against cat/Axe but won't be able to do a lot and Batrider just has to farm somewhere. DP-Rubick safelane will be dived as well, Lich will destroy Potm/Axe but it won't help team either + Lycan can't win games alone, even if he wins lane against PotM with bottle crowing.




Axe, AA, Undying vs Lycan, Rubik, Lich (was trilane vs trilane at botttom lane)
Weaver vs batrider top lane
DP vs Mirana mid
llIH
Profile Joined June 2011
Norway2147 Posts
May 03 2014 01:13 GMT
#16878
I am only thinking around how to lane Lycan when you are drafting. When we know they will go aggressive trilane. (Axe, AA, Undying)
llIH
Profile Joined June 2011
Norway2147 Posts
May 03 2014 01:22 GMT
#16879
I found a replay where VICI gaming drafted Lycan. Even when playing Radiant.
(Vici has actually beaten DK a couple of times lately as well)
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-05-03 01:28:13
May 03 2014 01:24 GMT
#16880
On May 03 2014 10:08 llIH wrote:
Show nested quote +
On May 03 2014 09:50 oo_Wonderful_oo wrote:
On May 03 2014 09:14 llIH wrote:
Hello Team Liquid,

I really need help with drafting. Basically Picking Lycan, and drafting around him.
He has been picked much before and after the patch.

Replay: 639892592
We are first pick - RADIANT

We ban Invoker(1), Ember. (3)
Enemy ban: Centaur(2), Outworld Devourer(4)

We first picked Lycan(1),
enemy picked Axe(2) and Mirana.(3)

We ban: Bane(5), Shadow Demon (7)
Enemy ban: NP (6), Shadow Shaman (8)

We pick: Batrider (6), Lich (8)
Enemy pick: AA (5), Undying (9)

we ban: Pugna (10)
Enemy ban: Venomancer (10)

we pick: Rubik (10)
Enemy pick: Weaver (10)

- Should we put Lycan mid to dodge the aggressive trilane of the enemy?
- Should we trilane aggressive since we know they will go aggressive trilane?

Can someone experienced with drafting please help me explain what we did wrong here?
I knew they would aggressive trilane vs our Lycan. But my team did not know what to draft.
Are there any specific heroes we need to pick and ban when we first pick Lycan?

Appreciate the previous help I have been given and also the help in the future.
Thanks


You forgot about getting DP in picking phase.
Anyway.
Even if i don't agree with getting DP in first phase, it doesn't matter.

Your lineup has just ridiculous amount of greed, AA, agressive trilane and stuff just punish it hard. Basically, your only chance to win was to abandon agressive trilane, where wolf will be just fucked by decay spam and double range chilling touch.
Thing is that you have to move Batrider from jungle as well to protect his farm but it means that you just sacrifice early Roshan with Dire team being able to setup vision and being stronger in general in early game.

That's why i don't agree on drafting both DP (especially in first phase, you just scream that you want to push), not banning Ancient Apparition, who is main counter to pushing lineups since forever and getting Batrider. Batrider is bad in general against those offensive trilanes because he can't help team even if he wins 1v1 and his trilane is fucked. Best example of it is Dreamhack Summer 2013 final, when Socks was smashing Bulldog with Batrider in farm but Alliance trilane just destroyed Quantic's offensive trilane and game ended with 22 or 23-0 with Socks not being able to utilize his 7 or 8th minute dagger/tranquils.

I dunno as well why did you ban Bane and picked Rubick when Rubick is considered is one of the best supports to counter him, if you banned AA and got Dazzle instead of Lich, i can definitely see logic, either way, it's just mistake in general.

I can see what did you want to achieve, but Krobelus can't push without general items like early phase boots/drums/vitality booster, or skipping drums at all and getting bloodstone, she's just too squish and you don't have enough support for her because all your cc is Bat's lasso and that's it, other are just slows from Lich and telekinesis which are minor, when you have raging Axe with team with chilling touch and tombstone against.

Also you could get Pugna instead of DP and not banning it, it could work way better because Pugna can push always and not only once in 2 minutes against AA. Pugna's ban seem weird as well but it doesn't really matter because you have already lost in drafting.

Putting Lycan mid in this game isn't good choice just because how will you setup? Lich-Rubick duo safelane against trilane will get dived on level 2 by AA-Weaver and Undying with tombstone, DP offlane will be ok against cat/Axe but won't be able to do a lot and Batrider just has to farm somewhere. DP-Rubick safelane will be dived as well, Lich will destroy Potm/Axe but it won't help team either + Lycan can't win games alone, even if he wins lane against PotM with bottle crowing.




Axe, AA, Undying vs Lycan, Rubik, Lich (was trilane vs trilane at botttom lane)
Weaver vs batrider top lane
DP vs Mirana mid


Lycan, Lich and Rubick will be destroyed, Axe and Undying can just proxy with chilling touch coverage and you're not able to get even AA because diving under tombstone is unreal.
DP will be ok against Mirana, even tho PotM has an edge here imo on first levels especially and if PotM finds nice rune, this trilane will be destroyed completely as well as tower.
Weaver and Batrider is just farm fest, nothing interesting. Weaver gets sticks, spams shukuchi, Batrider spams napalms, farms.

But anyway.
When you draft trilanes, think about 2 things.
First, your trilane has to be playable. Not something like let's say, Ogre-Treant-Axe against Luna-Visage-AA.
Second, your trilane has to get something, not like some teams draft Wisp in TMMs , then go with Wisp into trilane, do nothing, get nothing.

What can do Lycan, Lich and Rubick, especially if you get sacrifice on Lich first?
Undying spams decay, Axe shoves, AA covers it, then they hit level 2 first because Lycan can't touch creeps, tombstone, towerdive, 3v0, tower is dead, that's it.
You have no stuns/hard cc except for telekinesis, you have no escapes, you have no sustain because of decays.

On May 03 2014 10:13 llIH wrote:
I am only thinking around how to lane Lycan when you are drafting. When we know they will go aggressive trilane. (Axe, AA, Undying)


If you really wants to minimize losses, put Lycan against Cat, get DP into trilane. Trilane will still be smashed, Lycan will win.
Dunno how it helps you, but if you love Lycan so much, it's only way for him in this game.
General idea of Lycan is getting vladmirs/pt/medallion in 10 minutes, get Roshan, get necrobook, push.
If he can't get Roshan, if he doesn't have money, finally, if he can't push, what is the reason of picking Lycan? He's not self-sufficient carry, you need to build whole team around him.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
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