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Simple Questions, Simple Answers - Page 706

Forum Index > Dota 2 Strategy
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Excludos
Profile Blog Joined April 2010
Norway8277 Posts
Last Edited: 2013-12-05 01:56:11
December 05 2013 01:55 GMT
#14101
On December 05 2013 07:45 igotmyown wrote:
d2cl they said that bruno said that vanguard had a bug fix which made it better (presumably bigger than the 10% listed proc chance). What are they talking about, can't find it on google.


Only sortof a bugfix. They increased the damage block from 70% to 80%, because of the bug with the PRD in the game, 80% is a lot closer to the 70% its actually suppose to be (with 80% its actually in truth now 66.7%)
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
Last Edited: 2013-12-05 07:32:51
December 05 2013 07:28 GMT
#14102
On December 05 2013 10:55 Excludos wrote:
Show nested quote +
On December 05 2013 07:45 igotmyown wrote:
d2cl they said that bruno said that vanguard had a bug fix which made it better (presumably bigger than the 10% listed proc chance). What are they talking about, can't find it on google.


Only sortof a bugfix. They increased the damage block from 70% to 80%, because of the bug with the PRD in the game, 80% is a lot closer to the 70% its actually suppose to be (with 80% its actually in truth now 66.7%)

Ok I'm reading
http://dev.dota2.com/showthread.php?t=95644


65% currently C=0.38109, it should be 0.48113
70% currently C=0.42448, it should be 0.57143

So with if C = .57143, it has a 57% chance of proccing on the first attack and 100% on the second.
So the probability for damage block is .57143 for the first attack
and if it doesn't proc on the first attack, it will always proc on the second (1-.57143) since 2*.57143 > 1

Now if there are N total attacks, how many will proc?
The average attack until proc will take .57143* 1 + (1-.57143) * 2 = 1.423 tries.
So on average if there are N total attacks, there will be N / 1.423 procs, so that's 70% * N.

With .42448, on average you will need
.42448 * 1+ ( 1 - .42448) * .42448 * 2* 2 + (1 - .42448) * (1 - .42448*2) * 3 = 1.66244654 procs
So the probability is 1/1.66244654 = 60%

Not sure how they came up with their C values.
NotYango
Profile Joined December 2013
United States719 Posts
December 05 2013 07:57 GMT
#14103
That bug report is basically a false bug report.

Basically the PRD has always been off in DotA 1. DotA 2 Wiki's values are based on the known DotA 1 numbers, not reflected by any DotA 2 data, because we don't know the specifics of the PRD in DotA 2.
yango pls
hariooo
Profile Joined October 2013
Canada2830 Posts
December 05 2013 10:59 GMT
#14104
On December 05 2013 16:28 igotmyown wrote:
Show nested quote +
On December 05 2013 10:55 Excludos wrote:
On December 05 2013 07:45 igotmyown wrote:
d2cl they said that bruno said that vanguard had a bug fix which made it better (presumably bigger than the 10% listed proc chance). What are they talking about, can't find it on google.


Only sortof a bugfix. They increased the damage block from 70% to 80%, because of the bug with the PRD in the game, 80% is a lot closer to the 70% its actually suppose to be (with 80% its actually in truth now 66.7%)

Ok I'm reading
http://dev.dota2.com/showthread.php?t=95644


65% currently C=0.38109, it should be 0.48113
70% currently C=0.42448, it should be 0.57143

So with if C = .57143, it has a 57% chance of proccing on the first attack and 100% on the second.
So the probability for damage block is .57143 for the first attack
and if it doesn't proc on the first attack, it will always proc on the second (1-.57143) since 2*.57143 > 1

Now if there are N total attacks, how many will proc?
The average attack until proc will take .57143* 1 + (1-.57143) * 2 = 1.423 tries.
So on average if there are N total attacks, there will be N / 1.423 procs, so that's 70% * N.

With .42448, on average you will need
.42448 * 1+ ( 1 - .42448) * .42448 * 2* 2 + (1 - .42448) * (1 - .42448*2) * 3 = 1.66244654 procs
So the probability is 1/1.66244654 = 60%

Not sure how they came up with their C values.


This should be like a solution sheet for you lol. You're right at least.

http://dota2.gamepedia.com/Pseudo-random_distribution
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2013-12-05 14:11:43
December 05 2013 14:05 GMT
#14105
is there an option too make skills toggles instead of auto-cast (like medusa split shot)? for example huskars burning spear.

the reason why this would make sense is huskars attack speed gets so quick that you can't cast the skill manually but if you have lifesteal you want to turn off the burning spear at some point in fights. Turning off auto-cast simply takes longer than a toggle.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
December 05 2013 14:16 GMT
#14106
On December 05 2013 23:05 idonthinksobro wrote:
is there an option too make skills toggles instead of auto-cast (like medusa split shot)? for example huskars burning spear.

the reason why this would make sense is huskars attack speed gets so quick that you can't cast the skill manually but if you have lifesteal you want to turn off the burning spear at some point in fights. Turning off auto-cast simply takes longer than a toggle.

You can use Alt + skill hotkey to toggle auto-cast on and off. Alt+Q in huskar's case. Fast enough for me.
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
December 05 2013 15:15 GMT
#14107
On December 05 2013 23:16 Scorch wrote:
Show nested quote +
On December 05 2013 23:05 idonthinksobro wrote:
is there an option too make skills toggles instead of auto-cast (like medusa split shot)? for example huskars burning spear.

the reason why this would make sense is huskars attack speed gets so quick that you can't cast the skill manually but if you have lifesteal you want to turn off the burning spear at some point in fights. Turning off auto-cast simply takes longer than a toggle.

You can use Alt + skill hotkey to toggle auto-cast on and off. Alt+Q in huskar's case. Fast enough for me.


Alt click also works I believe.. Not that you should ever do that
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2013-12-05 16:58:26
December 05 2013 16:58 GMT
#14108
i know how to switch auto-cast, but what i was asking if it is possible to change the skill to a real toggle skill like medusas mana shield and split shot or armlet?
NotYango
Profile Joined December 2013
United States719 Posts
December 05 2013 17:02 GMT
#14109
On December 05 2013 19:59 hariooo wrote:
This should be like a solution sheet for you lol. You're right at least.

http://dota2.gamepedia.com/Pseudo-random_distribution

Again, DotA 2 Wiki has the DotA 1 PRD numbers. Nobody knows the specifics of the DotA 2 PRD works.

DotA 2 Wiki is basically not a legitimate source when it comes to bug reports because all info on it is a mix of DotA 1 expected functionality, PlayDotA help text, DotA 2 tooltips, and DotA 2 actual functionality with no real distinction between them.
yango pls
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-12-05 17:12:38
December 05 2013 17:10 GMT
#14110
On December 06 2013 01:58 idonthinksobro wrote:
i know how to switch auto-cast, but what i was asking if it is possible to change the skill to a real toggle skill like medusas mana shield and split shot or armlet?

There isn't a difference? What skill do you want to "toggle"?
You can rebind "W" to something like "dota_ability_toggle" (just made that up but i know u can do it) if you are too lazy to press 2 buttons to toggle the autocast. What you are really saying is that you are too lazy to get used to auto-cast toggling.
PS manual-casting orbs like huskar's spears has serious benefits so you'd be shooting yourself in the foot doing this.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2013-12-05 17:21:06
December 05 2013 17:20 GMT
#14111
On December 06 2013 02:10 Sn0_Man wrote:
Show nested quote +
On December 06 2013 01:58 idonthinksobro wrote:
i know how to switch auto-cast, but what i was asking if it is possible to change the skill to a real toggle skill like medusas mana shield and split shot or armlet?

There isn't a difference? What skill do you want to "toggle"?
You can rebind "W" to something like "dota_ability_toggle" (just made that up but i know u can do it) if you are too lazy to press 2 buttons to toggle the autocast. What you are really saying is that you are too lazy to get used to auto-cast toggling.
PS manual-casting orbs like huskar's spears has serious benefits so you'd be shooting yourself in the foot doing this.


i know about orb walking and i usually manually cast most auto-cast abilitys but especially with this skill and the attackspeed gain it gives you at low hp a toggle would be more helpful than a little bit orb-walking early game.

I'm pretty sure it is possible and should be doable in a cfg file, i just don't know how and would appreciate if someone could tell me how to do it.
hariooo
Profile Joined October 2013
Canada2830 Posts
December 05 2013 17:20 GMT
#14112
On December 06 2013 02:02 NotYango wrote:
Show nested quote +
On December 05 2013 19:59 hariooo wrote:
This should be like a solution sheet for you lol. You're right at least.

http://dota2.gamepedia.com/Pseudo-random_distribution

Again, DotA 2 Wiki has the DotA 1 PRD numbers. Nobody knows the specifics of the DotA 2 PRD works.

DotA 2 Wiki is basically not a legitimate source when it comes to bug reports because all info on it is a mix of DotA 1 expected functionality, PlayDotA help text, DotA 2 tooltips, and DotA 2 actual functionality with no real distinction between them.


Well it would imply that the 6-7 consecutive Greater Bash proc video was more freakish than it already is.

Surprised someone hasn't done a few tests on PRD though.
hariooo
Profile Joined October 2013
Canada2830 Posts
December 05 2013 17:23 GMT
#14113
On December 06 2013 02:20 idonthinksobro wrote:
Show nested quote +
On December 06 2013 02:10 Sn0_Man wrote:
On December 06 2013 01:58 idonthinksobro wrote:
i know how to switch auto-cast, but what i was asking if it is possible to change the skill to a real toggle skill like medusas mana shield and split shot or armlet?

There isn't a difference? What skill do you want to "toggle"?
You can rebind "W" to something like "dota_ability_toggle" (just made that up but i know u can do it) if you are too lazy to press 2 buttons to toggle the autocast. What you are really saying is that you are too lazy to get used to auto-cast toggling.
PS manual-casting orbs like huskar's spears has serious benefits so you'd be shooting yourself in the foot doing this.


i know about orb walking and i usually manually cast most auto-cast abilitys but especially with this skill and the attackspeed gain it gives you at low hp a toggle would be more helpful than a little bit orb-walking early game.


You already outspeed Huskar's attack speed with just 3 clicks a second though?

I mean at the end of the day you just have to press Alt to have the exact same functionality. I'm curious why you think saving that single action is going to make a difference?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 05 2013 17:31 GMT
#14114
On December 06 2013 02:20 hariooo wrote:
Show nested quote +
On December 06 2013 02:02 NotYango wrote:
On December 05 2013 19:59 hariooo wrote:
This should be like a solution sheet for you lol. You're right at least.

http://dota2.gamepedia.com/Pseudo-random_distribution

Again, DotA 2 Wiki has the DotA 1 PRD numbers. Nobody knows the specifics of the DotA 2 PRD works.

DotA 2 Wiki is basically not a legitimate source when it comes to bug reports because all info on it is a mix of DotA 1 expected functionality, PlayDotA help text, DotA 2 tooltips, and DotA 2 actual functionality with no real distinction between them.


Well it would imply that the 6-7 consecutive Greater Bash proc video was more freakish than it already is.

Surprised someone hasn't done a few tests on PRD though.

Greater Bash doesn't use PRD.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
idonthinksobro
Profile Joined December 2010
3138 Posts
December 05 2013 17:31 GMT
#14115
On December 06 2013 02:23 hariooo wrote:
Show nested quote +
On December 06 2013 02:20 idonthinksobro wrote:
On December 06 2013 02:10 Sn0_Man wrote:
On December 06 2013 01:58 idonthinksobro wrote:
i know how to switch auto-cast, but what i was asking if it is possible to change the skill to a real toggle skill like medusas mana shield and split shot or armlet?

There isn't a difference? What skill do you want to "toggle"?
You can rebind "W" to something like "dota_ability_toggle" (just made that up but i know u can do it) if you are too lazy to press 2 buttons to toggle the autocast. What you are really saying is that you are too lazy to get used to auto-cast toggling.
PS manual-casting orbs like huskar's spears has serious benefits so you'd be shooting yourself in the foot doing this.


i know about orb walking and i usually manually cast most auto-cast abilitys but especially with this skill and the attackspeed gain it gives you at low hp a toggle would be more helpful than a little bit orb-walking early game.


You already outspeed Huskar's attack speed with just 3 clicks a second though?

I mean at the end of the day you just have to press Alt to have the exact same functionality. I'm curious why you think saving that single action is going to make a difference?


because you gain up to 280 additional attack speed and a splitsecond on huskar can make a huge difference. It is only this one skill id rather have a toggle for. As i stated in my last post i would be very thankful if someone can tell me how to do something like this only for huskar in the cfg.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 05 2013 17:33 GMT
#14116
http://lmgtfy.com/?q=Dota 2 ability toggle console command
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
idonthinksobro
Profile Joined December 2010
3138 Posts
December 05 2013 19:01 GMT
#14117
On December 06 2013 02:33 Sn0_Man wrote:
http://lmgtfy.com/?q=Dota 2 ability toggle console command


this is not very helpful, the first 4 links don't help me at all, i know that you think your way of doing things is superior but there is no reason to be a douche. Still looking for someone that can tell me what i have to put in the cfg to make an autocast a toggle.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 05 2013 19:07 GMT
#14118
I'm subtly telling you that googling it is the way to find out.

2nd link had all the info you need.

Can be achieved by this (change S to your key):
//Binds for toggling autocasting of spells
bind "S" "dota_ability_autocast 0; dota_ability_autocast 1; dota_ability_autocast 2; dota_ability_autocast 3; dota_ability_autocast 4; dota_ability_autocast 5"


If you can't customize what is above to fit your needs then you have bigger issues than dota.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
December 05 2013 23:13 GMT
#14119
If you have 2 stout shields, does the pseudo random proc independently or will the "misses" build up on both of them?
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
December 05 2013 23:17 GMT
#14120
snoman master of subtlety
Call me Marge Simpson cuz I love you homie
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