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Simple Questions, Simple Answers - Page 672

Forum Index > Dota 2 Strategy
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Prev 1 670 671 672 673 674 1254 Next
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
November 04 2013 17:37 GMT
#13421
On November 04 2013 18:46 Mataza wrote:
Show nested quote +
On November 04 2013 17:52 mexicanfashion wrote:
Hello, I have a question:

Can Mjollnir's chain lightning passive and MKB's mini-bash proc in the same attack in a hero like windrunner or mirana (ranged)?

Please only answer if you are sure of this as many people say that if chain lightning procs it will override other unique attack modifiers(as said in the item description) but in dota 2 mini-bash is not a unique attack modifier so in theory both should be able to proc at the same time, giving you a mini stun, extra 100 dmg AND the chain lightning 160 dmg orb.

Have someone tried this yet? or could try it?

Bash never was an orb/UAM so the thought in that direction is moot. They should both happen on the same attack.

However if it really is the case someone needs to test in singleplayer(usually takes me like 10 minutes)
I am not at a dota 2 pc now and won't be for the rest of the day, so I can only give instructions:
-create lobby, enable cheat codes.
- type "-gold 10000000", buy the items(preferably multiple mkbs and mjollnirs to increase the chances)
- type "-createhero doom enemy" a couple of times. Have the mouse on the playing field where you want bots to spawn or the heroes will spawn in unpathable terrain in direfountain.
- "levelbots 25", optionally "-allvision" for vision of direside, optionally "-refresh" to fill bots and you back to 100%

Then hack away. You should(very high chance) get a proc of both on the same attack in the first few 100-300 hits.

Apparently nobody cares enough to actually do tests.

It is possible to get both procs on the same attack.
Also, as I now also verified, multiple MKB's stack.

It's been a long time, so can any-yango please tell me whether or not MKB's minibash is supposed to stack?
I looked through known bug and intended changes on dev.dota and I couldn't fnd a relevant topic on that.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 04 2013 17:38 GMT
#13422
Define stack
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
November 04 2013 17:42 GMT
#13423
On November 05 2013 02:37 Mataza wrote:
Show nested quote +
On November 04 2013 18:46 Mataza wrote:
On November 04 2013 17:52 mexicanfashion wrote:
Hello, I have a question:

Can Mjollnir's chain lightning passive and MKB's mini-bash proc in the same attack in a hero like windrunner or mirana (ranged)?

Please only answer if you are sure of this as many people say that if chain lightning procs it will override other unique attack modifiers(as said in the item description) but in dota 2 mini-bash is not a unique attack modifier so in theory both should be able to proc at the same time, giving you a mini stun, extra 100 dmg AND the chain lightning 160 dmg orb.

Have someone tried this yet? or could try it?

Bash never was an orb/UAM so the thought in that direction is moot. They should both happen on the same attack.

However if it really is the case someone needs to test in singleplayer(usually takes me like 10 minutes)
I am not at a dota 2 pc now and won't be for the rest of the day, so I can only give instructions:
-create lobby, enable cheat codes.
- type "-gold 10000000", buy the items(preferably multiple mkbs and mjollnirs to increase the chances)
- type "-createhero doom enemy" a couple of times. Have the mouse on the playing field where you want bots to spawn or the heroes will spawn in unpathable terrain in direfountain.
- "levelbots 25", optionally "-allvision" for vision of direside, optionally "-refresh" to fill bots and you back to 100%

Then hack away. You should(very high chance) get a proc of both on the same attack in the first few 100-300 hits.

Apparently nobody cares enough to actually do tests.

It is possible to get both procs on the same attack.
Also, as I now also verified, multiple MKB's stack.

It's been a long time, so can any-yango please tell me whether or not MKB's minibash is supposed to stack?
I looked through known bug and intended changes on dev.dota and I couldn't fnd a relevant topic on that.


It does and its suppose to. MKB isn't a bash and can stack with other bash effects and itself.

Except not quite. Even if you have more than one, if both proc at the same time, it will only do the minibash from one of them, but still reset the other. So it does stack, but you don't get twice the proc %.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 04 2013 17:45 GMT
#13424
I'd assume it stacks diminishingly like evasion rather than additively so you shouldn't get "twice" the proc%.

Also the real use of MKB is truestrike so stacking them isn't very helpful lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
November 04 2013 17:45 GMT
#13425
"Stack": noun.
All effects work on top of each other without limit.

In this context, MKB gives you 100 magic damage on proc on a ranged hero. 2 mkbs give you 200 magic damage, when they proc at the same time, and 100 if only 1 of them procs.
I actually had a handful hits of 3 MKBs proccing on the same hit. Which gives 300 magic damage, 225 after standard magic resistance.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-04 18:03:44
November 04 2013 17:57 GMT
#13426
MKB stacking in DotA 1 is weird. On melee heroes, it behaves the exact same as in DotA 2--(damage stacks, longest stun duration applies). On ranged heroes, the damage does NOT stack, and stacks diminishingly based on the corresponding % chances. See http://www.playdota.com/mechanics/Item_Passive_Stacking for details--with melee MKB bash categorized under "Independent Stacking" and ranged MKB bash categorized under "Chance Stacking".

In general, DotA 2 has cleaned up most ranged/melee disparity interactions like this to be consistent (e.g. Skadi being an orb on melee but NOT an orb on ranged). So while there's no explicit intended changes post about it, it's presumed that this is covered under the umbrella of intended orb effect changes.

Note also because of how bash works in DotA 1, melee MKB procs in DotA 1 are magic damage, physical bash, while ranged MKB procs are physical damage, magical bash (with the corresponding implications for whether they affect magic immune units). In DotA 2, MKB procs are ALWAYS magic damage, physical bash, regardless of whether the holder is ranged or melee.
Moderator
lac29
Profile Blog Joined December 2008
United States1485 Posts
November 04 2013 18:55 GMT
#13427
Question about Sand King ult + Euls ... if I ult, wait the 2 secs to channel it, blink in and immediately eul myself ... will my ult continue or will it stop because I euled myself?
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
November 04 2013 19:04 GMT
#13428
On November 05 2013 03:55 lac29 wrote:
Question about Sand King ult + Euls ... if I ult, wait the 2 secs to channel it, blink in and immediately eul myself ... will my ult continue or will it stop because I euled myself?


It will continue. But that kind of defeats the purpose as now you can't follow people and everyone will just run away from you. You'd be better off stunning and sandstorming 99% of the time.
lac29
Profile Blog Joined December 2008
United States1485 Posts
November 04 2013 19:09 GMT
#13429
On November 05 2013 04:04 Xxazn4lyfe51xX wrote:
Show nested quote +
On November 05 2013 03:55 lac29 wrote:
Question about Sand King ult + Euls ... if I ult, wait the 2 secs to channel it, blink in and immediately eul myself ... will my ult continue or will it stop because I euled myself?


It will continue. But that kind of defeats the purpose as now you can't follow people and everyone will just run away from you. You'd be better off stunning and sandstorming 99% of the time.


Would there be any situations where I would want to get euls on him? I was watching Pirate's replays (the SK pubstar) and saw him doing it in one game.
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
November 04 2013 19:43 GMT
#13430
if you need the cyclone disable for yourself or for someone else. euls on sandking is kind of like euls on puck. makes you pretty much unkillable and the cyclone could come in handy in some cases
lac29
Profile Blog Joined December 2008
United States1485 Posts
November 04 2013 19:51 GMT
#13431
Euls can disjoint right?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
November 04 2013 19:55 GMT
#13432
On November 05 2013 04:51 lac29 wrote:
Euls can disjoint right?

It just makes you invulnerable,but that's the same thing in pretty much all cases
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2013 20:18 GMT
#13433
The main draw of Eul's after Blink is the 2.5s cyclone prevents you from taking damage so you can blink away. Its similar to Puck's Phase-> Blink.
Moderator
lac29
Profile Blog Joined December 2008
United States1485 Posts
Last Edited: 2013-11-04 20:22:53
November 04 2013 20:22 GMT
#13434
On November 05 2013 05:18 TheYango wrote:
The main draw of Eul's after Blink is the 2.5s cyclone prevents you from taking damage so you can blink away. Its similar to Puck's Phase-> Blink.


I assume I can shift queue the blink with no delay time and no chance of me being stunned right after I eul myself?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 04 2013 20:24 GMT
#13435
There is actually turn-rate delay if you blink somewhere you are not facing I believe.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SheaR619
Profile Joined October 2010
United States2399 Posts
November 04 2013 20:47 GMT
#13436
On November 04 2013 16:31 Firebolt145 wrote:
Show nested quote +
On November 04 2013 16:29 saltywet wrote:
On November 04 2013 13:25 Dead9 wrote:
ta's stealth is broken by anything that moves her
this includes fissure and furion sprout if you position them properly


not in dota 1. can't confirm for dota 2.

but 100%, skills like skewer, flame break, vacuum, etc doesn't break invis

As long as it hits invisible units, they most definitely reveal her. In DotA 1 as well as Dota 2.


Okay that is what I figured. I must of missed the defening blast then :p
I may not be the best, but i will be some day...
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2013 20:52 GMT
#13437
Additionally, Eul's as an item has some buggy interactions with shift-queueing in DotA 2.
Moderator
ReligionLOL
Profile Joined August 2011
United States137 Posts
November 04 2013 21:24 GMT
#13438
what does it mean to create space?
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 04 2013 21:32 GMT
#13439
Keep the enemy team busy. So if the enemy team is busy your carry can safely farm in a lane or jungle that he otherwise could not; hence you've made space for him.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
November 04 2013 21:50 GMT
#13440
I saw a Dota 1 highlight video once where a rhasta starts his tp, then euls himself. It didn't break tp channel and he got away.
Is this still possible in Dota, and why not in Dota 2?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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