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Simple Questions, Simple Answers - Page 669

Forum Index > Dota 2 Strategy
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LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
November 02 2013 14:03 GMT
#13361
Or the Specter player had some other UAM that was overriding it.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
November 02 2013 17:12 GMT
#13362
On November 02 2013 20:17 igotmyown wrote:
Show nested quote +
On November 02 2013 16:34 freeshooter wrote:
Is blademail really effective on axe? Berserker's call forces enemies to hit you sure, but then they can barely pierce the 40 armor. Blademail doesn't seem that effective since axe's q nullifies damage dealt back with blademail, and enemies just choose to attack someone else while blademail is active. Is blademail worth it on axe?

It still returns damage against extremely high dps heroes (16 and 2/3 armor is +100% ehp, so 40 is about +250%).
It's very good against orb attackers like OD, silencer.
And aoe heroes (death prophet, gyro without bkb, used to be awesome against rhasta wards, not sure anymore).
It doesn't work against witch doctor death ward, which is really weird.

But overall blademail is not good when several sources collectively focus you down, in which case you're done maybe 1/4 damage to 4 people, and you're dead and useless. Then 2200 gold would be better spent on a way to help your team or a way to help you survive longer.


Omg, I had that with nyx thinking I'd be a badass and break his channeling with carapace. Nope, feeder.
I think esports is pretty nice.
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
November 02 2013 17:55 GMT
#13363
On November 03 2013 02:12 Saechiis wrote:
Show nested quote +
On November 02 2013 20:17 igotmyown wrote:
On November 02 2013 16:34 freeshooter wrote:
Is blademail really effective on axe? Berserker's call forces enemies to hit you sure, but then they can barely pierce the 40 armor. Blademail doesn't seem that effective since axe's q nullifies damage dealt back with blademail, and enemies just choose to attack someone else while blademail is active. Is blademail worth it on axe?

It still returns damage against extremely high dps heroes (16 and 2/3 armor is +100% ehp, so 40 is about +250%).
It's very good against orb attackers like OD, silencer.
And aoe heroes (death prophet, gyro without bkb, used to be awesome against rhasta wards, not sure anymore).
It doesn't work against witch doctor death ward, which is really weird.

But overall blademail is not good when several sources collectively focus you down, in which case you're done maybe 1/4 damage to 4 people, and you're dead and useless. Then 2200 gold would be better spent on a way to help your team or a way to help you survive longer.


Omg, I had that with nyx thinking I'd be a badass and break his channeling with carapace. Nope, feeder.


yeah it doesn't, because the source damage isn't from witch doctor, but from the ward itself. Which incidentally can not be stunned or returned damage to
Absurd Bunny
Profile Joined June 2011
168 Posts
November 02 2013 20:16 GMT
#13364
how do you deal with riki in pubs? I hate having a riki go 26/0 every single game just because my team can't handle him and feeds hard
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
November 02 2013 20:29 GMT
#13365
On November 03 2013 05:16 Absurd Bunny wrote:
how do you deal with riki in pubs? I hate having a riki go 26/0 every single game just because my team can't handle him and feeds hard


have you tried sentries, dust and gems?
BoZiffer
Profile Joined November 2011
United States1841 Posts
November 02 2013 20:43 GMT
#13366
Anything appreciably change regarding Kunkka builds from 6.78 to 6.79?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 02 2013 21:42 GMT
#13367
nope
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
November 02 2013 21:59 GMT
#13368
On November 03 2013 05:16 Absurd Bunny wrote:
how do you deal with riki in pubs? I hate having a riki go 26/0 every single game just because my team can't handle him and feeds hard


dust gem and sentries, also stick together so he cant pick off single or double targets.
but once he got massive, its hard to get rid of him, so best is to dont let it happen (soooo easy to say i know)
Ooooh, look at it go
FairForever
Profile Joined February 2011
Canada2392 Posts
November 02 2013 22:56 GMT
#13369
On November 03 2013 05:43 BoZiffer wrote:
Anything appreciably change regarding Kunkka builds from 6.78 to 6.79?


No but Kunk indirectly got nerfed hard due to the bottlecrow nerf, as well as the shadowblade cooldown increase...
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 03 2013 01:24 GMT
#13370
On November 03 2013 05:43 BoZiffer wrote:
Anything appreciably change regarding Kunkka builds from 6.78 to 6.79?

boat hits harder than ever
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2013 01:33 GMT
#13371
too bad refresher boat is still bugged
ReligionLOL
Profile Joined August 2011
United States137 Posts
Last Edited: 2013-11-03 04:11:08
November 03 2013 04:04 GMT
#13372
I am (and play against) people who are above noob level and below high skilled level. Wards are common but trilanes are never seen. In this skilled level of game, as omiknight, I get silenced often and feel as though I am worthless. Any value in getting a linken's? I'm thinking of linken's after my soul ring and mana boots but before my mech or pipe. Thoughts?

Also, I'm starting to play spectre and i'm wondering why more builds don't go for crit items (mainly, i mean the ~2k item that gives you a chance to crit [forget the name but starts with a "c" iirc]) in addition to a refresher orb (but i'm not wondering why most builds go for a diffusal blade, b/c i see the value in that).
I guess what am asking is this: can I play a spectre that is ulti-oriented? I.e. can i get power treads, diffusal, crystalis, radiance, refresher, and yasha->sange+yasha (mostly for the % move speed) as my "dream items." And by this build i am basically saying "I will be shit in general, but my ult will be sick as fuck x2). Thoughts?
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2013 04:10 GMT
#13373
trilanes are almost never played properly in pubs. they're actually awful unless all three players know what they're doing
don't go linkens unless you're hard carry omni. force and/or blink helps much more with getting your spells off
ReligionLOL
Profile Joined August 2011
United States137 Posts
November 03 2013 04:14 GMT
#13374
On November 03 2013 13:10 Dead9 wrote:
trilanes are almost never played properly in pubs. they're actually awful unless all three players know what they're doing
don't go linkens unless you're hard carry omni. force and/or blink helps much more with getting your spells off


So imagine this: I take your advice and play omni next game. In this game, the other team has a clinkx and a bloodseaker for their carries. Between the 15 and 20 min mark there have been 2 team fights, both of which my team lost (arguably) mainly because of the fact that the clinks used his item to silence me as the teamfight began and once that ran out, the bloodseaker used his stock ability to silence me yet again (leaving me worthless).
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2013 04:16 GMT
#13375
buy blue wards or a gem and position yourself better
and how exactly do you plan on farming a linkens in 15 minutes as support omni
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 03 2013 04:25 GMT
#13376
On November 03 2013 06:59 Rodberd wrote:
Show nested quote +
On November 03 2013 05:16 Absurd Bunny wrote:
how do you deal with riki in pubs? I hate having a riki go 26/0 every single game just because my team can't handle him and feeds hard


dust gem and sentries, also stick together so he cant pick off single or double targets.
but once he got massive, its hard to get rid of him, so best is to dont let it happen (soooo easy to say i know)

Way to many sentries is the way to go. If I am supporting against riki, I just drop them everywhere. If I know we are going to be in an area for longer than a minute, sentry. Riki is sort of dog shit without his stealth. But it does mean you are hurting for gold as that support. But it is worth it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ReligionLOL
Profile Joined August 2011
United States137 Posts
November 03 2013 04:29 GMT
#13377
On November 03 2013 13:16 Dead9 wrote:
buy blue wards or a gem and position yourself better
and how exactly do you plan on farming a linkens in 15 minutes as support omni


Yeah I guess all im saying is I played a game as omni where I was chain silenced in the first teamfight and every subsequent teamfight to come. This of course made me worthless, made me feel worthless, and made my allies rage at me for "being worthless." I was hoping for a quick fix and that fix, thus far, seems to be "Determine which enemy hero's are capable of silencing you and stay out of said hero's casting range, you fucking noob."
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
ReligionLOL
Profile Joined August 2011
United States137 Posts
November 03 2013 04:36 GMT
#13378
On November 03 2013 13:25 Plansix wrote:
Show nested quote +
On November 03 2013 06:59 Rodberd wrote:
On November 03 2013 05:16 Absurd Bunny wrote:
how do you deal with riki in pubs? I hate having a riki go 26/0 every single game just because my team can't handle him and feeds hard


dust gem and sentries, also stick together so he cant pick off single or double targets.
but once he got massive, its hard to get rid of him, so best is to dont let it happen (soooo easy to say i know)

Way to many sentries is the way to go. If I am supporting against riki, I just drop them everywhere. If I know we are going to be in an area for longer than a minute, sentry. Riki is sort of dog shit without his stealth. But it does mean you are hurting for gold as that support. But it is worth it.


Nuuuu! there is better advice than this! (at least imo)

1) After riki reaches level 5, be ready to make your best-guess as to when he is at level 5 and 1/2. When that time comes, type something like "Riki is lvl5 and will be 6 soon!" to your team.
2) Once riki reaches level 6, say something like "Riki just got lvl 6, be ready team!"
3) Adapt to lvl 6+ riki. This means you will not, all things being equal, stray as far from your towers as you normally would. This means you will be more likely, all things being equal, to stay within a safe distance from your allies so that they can protect you. Etc.
4) I have lost interest and will not
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
November 03 2013 09:37 GMT
#13379
What are good supports post 6.79?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
November 03 2013 10:05 GMT
#13380
On November 03 2013 18:37 SilverSkyLark wrote:
What are good supports post 6.79?

Ogre Magi. Always Ogre Magi.
Moderator
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