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Simple Questions, Simple Answers - Page 659

Forum Index > Dota 2 Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
October 24 2013 00:20 GMT
#13161
Weaver 100% unless the SF is way better.

Weaver can actually solo kill the SF really easily if he misplays.
Moderator
Sulice
Profile Joined August 2012
France16 Posts
October 24 2013 00:22 GMT
#13162
Okay, thanks for the quick answers.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
October 24 2013 02:38 GMT
#13163
Weaver destroys sf at level 1 (much higher base damage, better harass, nuke), gets every rune. Only chance is if sf makes it to level 3/5 and somehow lands a triple raze, which is nearly impossible against a max ms weaver.
Weaver mid can destroy qops, hard to see how sf has a chance.
GtC
Profile Joined August 2013
United States546 Posts
October 24 2013 03:23 GMT
#13164
On October 24 2013 11:38 igotmyown wrote:
Weaver destroys sf at level 1 (much higher base damage, better harass, nuke), gets every rune. Only chance is if sf makes it to level 3/5 and somehow lands a triple raze, which is nearly impossible against a max ms weaver.
Weaver mid can destroy qops, hard to see how sf has a chance.


Really? I was under the impression weaver vs qop was a really even matchup. Huh.
The Turtle Moves
Lightbringer
Profile Joined July 2011
Germany37 Posts
October 24 2013 03:43 GMT
#13165
Really depends on how the first ~5 mins of the lane go. If SF stays alive and gets some lasthits he can scale way faster than weaver, but if weaver keeps him down, SF won't have any fun in that lane. He's kinda dependend on getting pooled sentries from some1 imo, since u desperatly need all your starting gold.

Also, i dont think QoP vs Weaver is that uneven, QoP has the range advantage so shes not that troubled.
ლ(ಠ益ಠლ) WHY AM I TRAPPED IN A SIGNATURE
Najda
Profile Joined June 2010
United States3765 Posts
October 24 2013 03:55 GMT
#13166
On October 24 2013 12:23 GtC wrote:
Show nested quote +
On October 24 2013 11:38 igotmyown wrote:
Weaver destroys sf at level 1 (much higher base damage, better harass, nuke), gets every rune. Only chance is if sf makes it to level 3/5 and somehow lands a triple raze, which is nearly impossible against a max ms weaver.
Weaver mid can destroy qops, hard to see how sf has a chance.


Really? I was under the impression weaver vs qop was a really even matchup. Huh.


Does sakuchi dodge the dagger? If so I could see it going in weavers favor but idk if it does or not.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
October 24 2013 04:27 GMT
#13167
invis dodges dagger in general.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 24 2013 04:37 GMT
#13168
Unless qop has sentries, which if she is any good then she probably will have them.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
TheYango
Profile Joined September 2008
United States47024 Posts
October 24 2013 05:15 GMT
#13169
On October 24 2013 12:43 Lightbringer wrote:
Really depends on how the first ~5 mins of the lane go. If SF stays alive and gets some lasthits he can scale way faster than weaver, but if weaver keeps him down, SF won't have any fun in that lane. He's kinda dependend on getting pooled sentries from some1 imo, since u desperatly need all your starting gold.

At the level where a Weaver would ever let an SF farm when the lane is basically free for Weaver, the question of "who wins X lane matchup" is barely relevant.
Moderator
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
October 24 2013 07:44 GMT
#13170
So i'm testing level 1 cold snap combos, and I notice in the combat log that a 30 damage cold snap is applied at the same time as the initial 60 damage cold snap.
So with level 1 cold snap (and enough ways of procing it fully)
it's 60 30 pause 30 pause 30 pause 30
instead of 60 pause 30 pause 30 pause 30.

So level 1 cold snap can do 180 damage in addition to right clicks, instead of 90+60=150, although without help it will be 150 instead of 120.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
October 24 2013 07:53 GMT
#13171
On October 24 2013 16:44 igotmyown wrote:
So i'm testing level 1 cold snap combos, and I notice in the combat log that a 30 damage cold snap is applied at the same time as the initial 60 damage cold snap.
So with level 1 cold snap (and enough ways of procing it fully)
it's 60 30 pause 30 pause 30 pause 30
instead of 60 pause 30 pause 30 pause 30.

So level 1 cold snap can do 180 damage in addition to right clicks, instead of 90+60=150, although without help it will be 150 instead of 120.

And your question is? dont see any
Mew Mew Pew Pew
Mafe
Profile Joined February 2011
Germany5966 Posts
October 24 2013 08:24 GMT
#13172
Why is it uncommon to see a bloodstone on invoker?
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
Last Edited: 2013-10-24 08:32:07
October 24 2013 08:28 GMT
#13173
On October 24 2013 17:24 Mafe wrote:
Why is it uncommon to see a bloodstone on invoker?


Because while the mana regen is nice, its an incredibly expensive item for what it does. There are simply too many other items he rather spend his money on.
Unattended Cake
Profile Joined December 2012
United States877 Posts
October 24 2013 08:40 GMT
#13174
So, I went through a learning experience by playing Windrunner against a Huskar. Is her evade not supposed to dodge at least the physical damage from Huskar's Burning Spears (this was before the current patch)? And how does her evade work in conjunction with other orb attacks?
"It's Santa! Get him, Jesus!"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 24 2013 08:41 GMT
#13175
sheep or euls + aghs covers all his mana needs anyway
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 24 2013 08:43 GMT
#13176
huskar's burn damage is magical and it works like viper's poison attack
if the attack hits you, you burn until the duration ends
wr can dodge the spear (and thus the burn damage) if she uses windrun before the projectile is released by huskar
projectiles launched before windrun is activated will not be avoided
6Atrax9
Profile Joined October 2013
4 Posts
October 24 2013 11:15 GMT
#13177
Hello ladies and gents,
I am pretty new to Dota2. I used to play HoN a couple of years a go when the mechanics was simply cloned from Dota (u know - secret shops, no default courier etc. etc.).
I want to get started as a Dota2 player this time and I have 2 questions:
1. Do you find it more optimal to learn 1 specific role and hero pretty well - like carry/support/initiator or should I rather get familiar with everything by practice, by trying different heroes depending on my lineup?
2. Are the games against the AI a viable way to learn something or should I rather skip that and likely ruin some initial games of a team, that I find myself in?
Thank you.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 24 2013 12:34 GMT
#13178
On October 24 2013 20:15 6Atrax9 wrote:
Hello ladies and gents,
I am pretty new to Dota2. I used to play HoN a couple of years a go when the mechanics was simply cloned from Dota (u know - secret shops, no default courier etc. etc.).
I want to get started as a Dota2 player this time and I have 2 questions:
1. Do you find it more optimal to learn 1 specific role and hero pretty well - like carry/support/initiator or should I rather get familiar with everything by practice, by trying different heroes depending on my lineup?
2. Are the games against the AI a viable way to learn something or should I rather skip that and likely ruin some initial games of a team, that I find myself in?
Thank you.


Welcome to TL

1. When learning the game, I recommend learning a specific role then various heroes for that role. For example, play Crystal Maiden for about 5-10 games to get familiar with her as well as the other heroes you get to encounter. I don't exactly recommend playing a different hero depending on the lineup yet.

2. Games against AI's can get you started with how to last hit, time certain skills during fights, and warding. It's great for practice but it's still far from the real game with real people. AI practice is a pretty okay mode to familiarize yourself with a new hero if you don't want to get flamed for trying a new hero for the first time in a real match.

Also, try to use the in game guide and not the default guide set by Valve.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
October 24 2013 12:40 GMT
#13179
On October 24 2013 16:44 igotmyown wrote:
So i'm testing level 1 cold snap combos, and I notice in the combat log that a 30 damage cold snap is applied at the same time as the initial 60 damage cold snap.
So with level 1 cold snap (and enough ways of procing it fully)
it's 60 30 pause 30 pause 30 pause 30
instead of 60 pause 30 pause 30 pause 30.

So level 1 cold snap can do 180 damage in addition to right clicks, instead of 90+60=150, although without help it will be 150 instead of 120.

You should post this in the Invoker thread.
Moderator
McRatyn
Profile Joined January 2013
Poland901 Posts
October 24 2013 13:00 GMT
#13180
Hello,
If you have a steam in-game guide and it gets reworked somehow (6.79 hurray -.-) do I have to download it again or will the reworking appear by itself?
Prev 1 657 658 659 660 661 1254 Next
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