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Simple Questions, Simple Answers - Page 535

Forum Index > Dota 2 Strategy
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KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
July 22 2013 22:40 GMT
#10681
You can always go RoP tango salve and buy your stout shield at the secret shopat 7s or so
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
July 22 2013 22:51 GMT
#10682
I don't understand why we're talking about this when there is a much much simpler solution out there. Buy 5 chickens!

Think about it. You have your own private ferry. No one will whine if you need another tango or if you keep bottlecrowing. And when they're not in use, you can just place them around to scout instead of wards! Oops. Did your courier get sniped? Don't worry, there's four more to choose from.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-22 22:55:02
July 22 2013 22:52 GMT
#10683
RoP's effectve mitigation against harassment is actually really low on early levels. You don't generally want to start with one on a melee. It essentially acts as a 12% EHP increase against physical damage, but when you only have ~500 HP level 1, that's simply not enough to be worth ditching the same gold value in branches+regen.

Really it's not that big of a deal to courier your RoP if you just use some common sense about when you do it (e.g. if mid just got a rune, then you can use it because he's obviously not going to need to send his Bottle home right this second).

On July 23 2013 07:20 Xxazn4lyfe51xX wrote:
Why not? RoP + stout + branch and you still have enough gold to grab a tango or salve.. Now you can get your tranqs at the side shop without using the courier. This of course assumes you know you want to get tranqs when you start I guess.

Most of the time when a lane is hard enough for you to need to get Tranquils, it means you need the full complement of regen to GET to Tranquils
Moderator
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
July 23 2013 00:18 GMT
#10684
When do you start pushing your lane to jungle? How do I know it's ok to farm and when it's not? Broad questions maybe but I'm having trouble figuring out what I should be doing as a carry, getting completely underfarmed when I gank too much and feeling completely useless farming when my team is fighting.
I think esports is pretty nice.
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2013-07-23 00:33:24
July 23 2013 00:22 GMT
#10685
For the first question, do you mean when to take the tier 1 tower and start farming the jungle when the lane is pushed to their tier 2?

As for the second question, you should first see what team has the better late game potential. If your team does, you should just assume a defensive position and farm farm farm (unless you get a huge advantage early). If their team does, you should hit a nice and early item timing and start being aggressive. (Examples would be early Yasha, SnY on melee, Drums, ect.) And when you get those items, you need to go aggressive with them asap.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2013-07-23 00:28:10
July 23 2013 00:27 GMT
#10686
On July 23 2013 09:22 Whole wrote:
For the first question, do you mean when to take the tier 1 tower and start farming the jungle when the lane is pushed to their tier 2?


In the beginning you don't push your lane because it puts you in a disadvantageous position, what would be reasons to push it? Also, I see progamers use their mana to farm and then go back to base to regen, I don't udnerstand how they know they're not needed for a teamfight at that time.

Also, when do you go defend a push rather than split push?
I think esports is pretty nice.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
July 23 2013 00:40 GMT
#10687
Your asking a very broad question, one which cannot be answered easily as it's all based of "if"s. Since this is the SQSA(lazy ) thread, here's some simple guidelines.

A usual timing to take towers is when you've just won a teamfight.
A exceptional timing to take towers are when your split pushing, all the enemy heroes are on the map and you can take the tower OR you have a pushing based lineup (leshrac/pugna/tiny/sniper) that have spells that damage towers,you can and should take the towers early for mapcontrol.

Mapcontrol is the direct result of taking towers, a simple analogy is say, Dire Mid tower. If radiant doesn't destroy that tower and a fight breaks out at the river or roshan, people can respawn/buyback and teleport back straight to the fight as the tower is still up. Another example is you have a lot of ganking heroes, if you break their safelane tier1 early, they are forced to stick close to their T2 as their jungle is now unsafe and exposed to potential gankers.

Basically, all I am saying is that you must understand what towers do, and why should you be taking those towers, then you would have answered your own question. Hope that helps.
Mew Mew Pew Pew
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2013-07-23 00:58:52
July 23 2013 00:48 GMT
#10688
Of course its not about the RoP itself, its what you make out of it.
Basilius and tranq boots are 2 of the best early game items you can have.
If you get RoP at the start, you don't need to wait 25-40 seconds for the chick to deliver it and your team doesn't need to wait 1 full minute for chick to be available again.

A start I do on certain heroes is stout/RoP/branch/tango. If you would send the courier for just a RoP, you could also send the courier for just regen items and a couple of branches*.
The difference is that you know if you want to build anything with an RoP, while you never can be sure how much regen you actually need in lane.

*I do recommend to use the courier only when necessary. The sideshops are available and have very good sortiment. You can buy entire power treads, phase boots, arcane boots and poor mans shield. It also has blink dagger, magic stick, morbid mask, Orb of Venom(secret shop item), everything to make oblivion staffs and tp scrolls.
The courier is shared by the team and if 5 people were ferrying small items you would need to wait an average of 3 minutes per trip before the courier is available to you.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
July 23 2013 00:52 GMT
#10689
On July 23 2013 04:20 LionsLinden wrote:
Since I just registered and can't open new threads but still wanna have some insight into my picking "skills" I'd like to hear your opinion on my picks.
I did these using http://dota2draft.the-cluster.org/ you get paired with some random person or a friend and you just play CM picking phase. I did two picks, first as Dire, second as Radiant. Here are the links to the results:
Dire
Radiant


Your dire picks are fine, although i dont understand why you would want to run support naga with naix and bear. You should aggro trilane since it has a lot of kill potential and let bear solo top since he can farm better.

Your radiant picks dont make any sense. You have a heavy pushing lineup but your carry is CK, who is only useful paired with wisp. Since you have a chen in the jungle your furion is going to be useless for a very long time up top. He will either get 0 exp or feed.
In Mushi we trust
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 23 2013 01:34 GMT
#10690
On July 23 2013 09:27 Saechiis wrote:
Show nested quote +
On July 23 2013 09:22 Whole wrote:
For the first question, do you mean when to take the tier 1 tower and start farming the jungle when the lane is pushed to their tier 2?


In the beginning you don't push your lane because it puts you in a disadvantageous position, what would be reasons to push it? Also, I see progamers use their mana to farm and then go back to base to regen, I don't udnerstand how they know they're not needed for a teamfight at that time.

Also, when do you go defend a push rather than split push?


Generally, you push it when you're ready to stop laning and start 5 manning.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 23 2013 01:40 GMT
#10691
you cant open rop against a lot of lanes because you need the hp regen, unless youre getting pooled or have random gold
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-07-23 01:53:14
July 23 2013 01:52 GMT
#10692
Here's one... is here any way to stop the camera centering on your hero when you respawn? So many tp's to 2 meters away....

I'm sure I've seen an option somewhere, but I can't find it now.

EDIT: and I found it within 10 seconds of posting. Settings>Game>Interface, right hand side. Nothing to see here, carry on.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
July 23 2013 05:16 GMT
#10693
On July 23 2013 10:52 Belisarius wrote:
Here's one... is here any way to stop the camera centering on your hero when you respawn? So many tp's to 2 meters away....

I'm sure I've seen an option somewhere, but I can't find it now.

EDIT: and I found it within 10 seconds of posting. Settings>Game>Interface, right hand side. Nothing to see here, carry on.

Problem with this is I always lose track of when I've respawned. :/
Moderator
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 23 2013 05:20 GMT
#10694
On July 23 2013 09:27 Saechiis wrote:
Show nested quote +
On July 23 2013 09:22 Whole wrote:
For the first question, do you mean when to take the tier 1 tower and start farming the jungle when the lane is pushed to their tier 2?


In the beginning you don't push your lane because it puts you in a disadvantageous position, what would be reasons to push it? Also, I see progamers use their mana to farm and then go back to base to regen, I don't udnerstand how they know they're not needed for a teamfight at that time.

Also, when do you go defend a push rather than split push?

You should push before you plan to team fight and to force a rotation/make them waste exp defending at tower.

Also defensively pushing out gives vision and makes someone reveal themselves. Mid-late game you can push out before you feel you're going to get ganked, since you won't be able to static farm anyway.

The simple explanation, you should defend a push when your teamfight is stronger. You can split push when you have weaker teamfight (like they have super 5 man aoe), to force them to split up, so you can tp back and engage with numbers.

Pros using mana, well they have wards and map vision and know the other team's not about to fight someone.
synapse
Profile Blog Joined January 2009
China13814 Posts
July 23 2013 05:24 GMT
#10695
On July 23 2013 14:16 Firebolt145 wrote:
Show nested quote +
On July 23 2013 10:52 Belisarius wrote:
Here's one... is here any way to stop the camera centering on your hero when you respawn? So many tp's to 2 meters away....

I'm sure I've seen an option somewhere, but I can't find it now.

EDIT: and I found it within 10 seconds of posting. Settings>Game>Interface, right hand side. Nothing to see here, carry on.

Problem with this is I always lose track of when I've respawned. :/

doesn't it play the loud respawn music?
:)
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
July 23 2013 05:55 GMT
#10696
On July 23 2013 10:40 Dead9 wrote:
you cant open rop against a lot of lanes because you need the hp regen, unless youre getting pooled or have random gold


The suggestion mentioned earlier seems viable enough. RoP, tango, salve, buy stout at 7s from side shop. Then you have your normal full set of regen, a stout and the ability to make tranqs from the side shop.

Whole
Profile Blog Joined May 2010
United States6046 Posts
July 23 2013 07:12 GMT
#10697
does pipe block pure damage?
sc_a.M
Profile Joined April 2013
420 Posts
July 23 2013 08:04 GMT
#10698
when I ghost scepter can od's auto attack still harm me?
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
July 23 2013 08:20 GMT
#10699
On July 23 2013 16:12 Whole wrote:
does pipe block pure damage?

No.

On July 23 2013 17:04 sc_a.M wrote:
when I ghost scepter can od's auto attack still harm me?

No. Autoattacks cannot be made on someone who is ethereal (however, because of the way that orbs work, OD can still attack normal targets while OD is ethereal by manually casting arcane orb).
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Kerm
Profile Joined April 2010
France467 Posts
July 23 2013 08:25 GMT
#10700
On July 23 2013 17:04 sc_a.M wrote:
when I ghost scepter can od's auto attack still harm me?


No, but he should be able to manually cast its orb on you, with upgraded damage.
What i know is that I know nothing - [http://twitter.com/UncleKerm]
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