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Simple Questions, Simple Answers - Page 533

Forum Index > Dota 2 Strategy
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Fatta
Profile Joined May 2011
Germany148 Posts
Last Edited: 2013-07-20 19:31:54
July 20 2013 19:30 GMT
#10641
Edit: forget it, thanks for helping.
Mia san Mia!
hooahah
Profile Joined October 2011
3752 Posts
July 20 2013 21:49 GMT
#10642
Refresher-Necrobook - does it summon 4 minions ala Warlock's ult, or does it re-summon the 2 minions ala Forge Spirits?
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2013-07-20 21:58:19
July 20 2013 21:58 GMT
#10643
Woops, nothing to see here.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 20 2013 22:22 GMT
#10644
On July 21 2013 06:49 hooahah wrote:
Refresher-Necrobook - does it summon 4 minions ala Warlock's ult, or does it re-summon the 2 minions ala Forge Spirits?

It will re-summon, sadly enough.
I put the sexy in dyslexia.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 21 2013 00:39 GMT
#10645
Why do Skadi's and Invoker's Forge Spirits' orb effects and Dragon Knight's third level ult effect not affect towers? Jakiro's liquid fire slows the attack speed of towers and Desolator's orb effect reduces the armour of towers, and AC's aura reduces their armour as well.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 21 2013 01:05 GMT
#10646
On July 20 2013 21:43 r.Evo wrote:
Show nested quote +
On July 20 2013 20:13 xAdra wrote:
On July 20 2013 20:02 nojok wrote:
On July 20 2013 19:37 xAdra wrote:
Currently 0-6 with Silencer. I'm really interested in playing him however- on the two games where I played mid I managed to go 11-3, and even though we lost I realized his damage potential is pretty awesome if he gets the kills. Nonetheless, I was clearly incapable of fighting a powerful naix and a powerful alche respectively.

Then I tried playing position 5 silencer, and I realize I fail miserably at it. Without kills, I might as well just leave the game and let my team hotkey my hero for global silence, kinda like glyph.

So, I find him to be really awkward in terms of the farm priority he should take- he seems powerful enough if he gets kills/farm/exp, but not powerful enough to battle it out against any hard carry. On the other hand if he plays hard support, he's borderline dead weight, except for the ultimate.

What am I missing out? How should I play it to maximize Silencer's potential?

Support silencer is not that bad roaming early, but he clearly does not bring that much outside his ultimate and E past midgame. There are match up where as support he will destroy the ennemy heroes or some other times he will be utterly useless.

It's logic he can't one on one naix or alche. If you have good farm and kills, hex or refresher. I really like refresher on silencer, it makes teamfights some sort of "chase the megacreeps!", you need either a real hard carry or to close the game early.

Thank you for answering.

I understand that it's illogical to expect any hero that isn't a hard carry to out damage naix/alche, but my problem is that Silencer seems to be better suited to having a killer role, but getting all those kills don't help him match up against any late game carry :\

There aren't many more supports in the game that have as insanely scaling autoattacks as silencer. All you need is an AC somewhere in the team, worst case build it yourself.

The hero in general wants to teamfight left right and center every time his ult is up. If used properly it's almost impossible to win teamfights against global.

To add more:
There are video guides from 2009 somewhere here in the Dota forum. They were quite enlightening.
Silencer basically wants to teamfight and be involved in kills as often as possible. Since he is slow, you don't want to gank though. You want to get ganked and countergank. Or preferably, you want to be close to your teammates when they get ganked(assuming your teammates aren't super bad and just run away from 1 enemy without using any spells).
Ideal scenario is your teammate is lasthitting creeps in plain sight, you are a bit behind(still in exp range!). When the enemies jump on him, you activate activate global silence to disrupt their intitiation.(If a queen of pain blinks in but doesn't get spells off before you use silence, you're doing it right).

In any case, try to be in 900 range of anyone who dies. You don't need to actually get the kill as long as you're close to the dying enemies. If you're around for only half of your teams kills, you will have much bonus intelligence as your team has kills.
You will also get assist gold for every kill you are close to and every enemy killed outside of that range, if you did enough damage to that enemy.

Good items on silencer are power treads, mekansm/drums, sheepstick/orchid.
Aghanims has potential to be really good after you maxed CotS(depending on build level 10 or level 14).
Mekansm is really good in teamfights and gives good armor.

On July 21 2013 09:39 Nightmarjoo wrote:
Why do Skadi's and Invoker's Forge Spirits' orb effects and Dragon Knight's third level ult effect not affect towers? Jakiro's liquid fire slows the attack speed of towers and Desolator's orb effect reduces the armour of towers, and AC's aura reduces their armour as well.

Because Desolator and liquid fire were changed so that they affect towers. For the longest time nothing affected towers.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Zhazulo
Profile Blog Joined February 2011
Sweden226 Posts
July 21 2013 15:46 GMT
#10647
I just recently discovered that you can "safely" farm jungle with Nature's Prophet if you tp Radiant super vision and Dire southern mid camp and rotate between them. What are the downsides with this, why isn't this more frequently used? (or is it used commonly?!)
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
July 21 2013 15:52 GMT
#10648
well once the other teams sees that you do this in their jungle, you are a easy target since you wont be able to run away and you tp is on cooldwon. so you get killed by just placing a ward.
Ooooh, look at it go
hooahah
Profile Joined October 2011
3752 Posts
Last Edited: 2013-07-21 16:02:54
July 21 2013 16:01 GMT
#10649
On July 22 2013 00:46 Zhazulo wrote:
I just recently discovered that you can "safely" farm jungle with Nature's Prophet if you tp Radiant super vision and Dire southern mid camp and rotate between them. What are the downsides with this, why isn't this more frequently used? (or is it used commonly?!)


the downside to this is that it's bad. Instead of getting a decently timed Midas (6~+), you'll be getting it at 8~ minutes. Might not sound like much of a difference but it's huge.

Your TP should also not be on cooldown so you can help gank/counter gank early game.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-07-21 16:08:04
July 21 2013 16:07 GMT
#10650
On July 22 2013 01:01 hooahah wrote:
Show nested quote +
On July 22 2013 00:46 Zhazulo wrote:
I just recently discovered that you can "safely" farm jungle with Nature's Prophet if you tp Radiant super vision and Dire southern mid camp and rotate between them. What are the downsides with this, why isn't this more frequently used? (or is it used commonly?!)


the downside to this is that it's bad. Instead of getting a decently timed Midas (6~+), you'll be getting it at 8~ minutes. Might not sound like much of a difference but it's huge.

Your TP should also not be on cooldown so you can help gank/counter gank early game.


you actually get a 6min midas just by alternating between those 2 camps, and its a pretty useful thing to do as NP, u just have to know when to do it and when not to.
"mmr is a social construct" - tumblr
evilfatsh1t
Profile Joined October 2010
Australia8947 Posts
July 21 2013 16:21 GMT
#10651
On July 22 2013 00:46 Zhazulo wrote:
I just recently discovered that you can "safely" farm jungle with Nature's Prophet if you tp Radiant super vision and Dire southern mid camp and rotate between them. What are the downsides with this, why isn't this more frequently used? (or is it used commonly?!)

u will die to trolls at the radiant jungle if youre unlucky at lvl 1. also, since youre maxing teleport instead you have to make use of ganks, as you will not farm as fast or push as fast
TheYango
Profile Joined September 2008
United States47024 Posts
July 21 2013 16:23 GMT
#10652
If the enemy knows you are doing it, you will be a free kill--and it's not all that hard to find out--particularly if their off-laner can't farm lane and uses his down time to try and find you, it's an enormous red flag when he finds certain camps un-cleared. It's just that you tend to be ignored in low level pubs.
Moderator
Zhazulo
Profile Blog Joined February 2011
Sweden226 Posts
July 21 2013 16:56 GMT
#10653
Ok, thanks for the responses!
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 21 2013 21:56 GMT
#10654
When to go treads before blink on FD?
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
July 21 2013 22:08 GMT
#10655
So in lower level pub games, I see sniper and drow ranger played similarly. They try not to die early on and farm to become unstoppable lategame and in the process they help pushes and teamfights well because of nice ranged dps. What is the difference between these two heroes? All I can tell is that drow has slows and silence=better 1v1 and teamfight where sniper is better at pushing and finishing off because of shrapnel, long range and his ult. They still seem similar to me.

As another side question, I see both drow and sniper get shadowblade as late game starts to slink around. Would gettig a divine rapier on either hero be a cheesy risk to get kills by invis, and if so how effectve is it? Thanks
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
July 21 2013 22:10 GMT
#10656
Huh. Never heard Puck called FD before. In general if you can get away with blink before treads, then do it. But if you're having some trouble farming the blink and fights are happening, you might want to go and grab treads.
evilfatsh1t
Profile Joined October 2010
Australia8947 Posts
July 22 2013 02:53 GMT
#10657
On July 22 2013 07:08 Bippzy wrote:
So in lower level pub games, I see sniper and drow ranger played similarly. They try not to die early on and farm to become unstoppable lategame and in the process they help pushes and teamfights well because of nice ranged dps. What is the difference between these two heroes? All I can tell is that drow has slows and silence=better 1v1 and teamfight where sniper is better at pushing and finishing off because of shrapnel, long range and his ult. They still seem similar to me.

As another side question, I see both drow and sniper get shadowblade as late game starts to slink around. Would gettig a divine rapier on either hero be a cheesy risk to get kills by invis, and if so how effectve is it? Thanks

drow isnt necessarily better at 1v1, slow is useful for orb walking and at lvl 6 it becomes very hard to outlast hit her, but snipers headshot is actually quite painful too. but overall they are quite similar. i would say that one would play drow the same way they play a silencer, just farm up as much as you can and when i fight starts you want to position yourself somewhere around the back just throwing all your shit down. also, they both fit into niche strats (i.e they cant be picked with every line up). there was once a time when drow and sniper were considered some of the hardest carries, but not anymore
Jonoman92
Profile Blog Joined September 2006
United States9111 Posts
July 22 2013 04:21 GMT
#10658
Is there any way to view last hits (of allies and/or opponents) during the game? I'm aware you can see your own cs/deny in the bottom right hand corner. The K/D/A screen shows it in replays and casts, but I guess it's intentionally hidden in game?
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
July 22 2013 04:39 GMT
#10659
you cannot view last hits of allies or opponents
In Mushi we trust
synapse
Profile Blog Joined January 2009
China13814 Posts
July 22 2013 06:02 GMT
#10660
is there a good way to organize courier usage in a 5man team? we seem to always fight over the courier, sometimes people rage and buy couriers for "personal usage"
:)
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