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Simple Questions, Simple Answers - Page 536

Forum Index > Dota 2 Strategy
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 23 2013 08:37 GMT
#10701
On July 23 2013 14:55 Xxazn4lyfe51xX wrote:
Show nested quote +
On July 23 2013 10:40 Dead9 wrote:
you cant open rop against a lot of lanes because you need the hp regen, unless youre getting pooled or have random gold


The suggestion mentioned earlier seems viable enough. RoP, tango, salve, buy stout at 7s from side shop. Then you have your normal full set of regen, a stout and the ability to make tranqs from the side shop.

again it depends on the lane. for example melee carries freefarm against ds with 3 sets of regen and a shield. also 3 branches is like a level and a half of stats
its rare that you want to open tranqs that early anyway
Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 23 2013 08:38 GMT
#10702
On July 23 2013 17:25 Kerm wrote:
Show nested quote +
On July 23 2013 17:04 sc_a.M wrote:
when I ghost scepter can od's auto attack still harm me?


No, but he should be able to manually cast its orb on you, with upgraded damage.

od cant hit you with his orb if youre ethereal
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 23 2013 08:40 GMT
#10703
Although if you ethereal while a projectile's in the air, it will still hit.
Fik-cz
Profile Joined August 2010
Czech Republic43 Posts
July 23 2013 08:42 GMT
#10704
How can Templar assasin hit me, when i am in windrun? Died to this 3 times and i am not sure how is it possible.

Another ting is, if slark pounce some1 and then rubic lift that person up, at the end duration of pouce happens some dispel and rubick lift end premature. Is it right or bug?
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
July 23 2013 08:43 GMT
#10705
Also windrun evasion will not stop projectiles in the air, if you activate after they attack.
ukai
Profile Joined April 2012
Japan50 Posts
Last Edited: 2013-07-23 11:18:28
July 23 2013 11:13 GMT
#10706
How people do judge when to use glyph? I know it's all situational, but want to ask, are their any general strategy tips to glyphing? And also game-design wise, do you think glyph makes the game more interesting?
Engrish Speaker
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2013-07-23 12:14:05
July 23 2013 12:13 GMT
#10707
Edit: crap this is Dota2, looking for SC2
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
July 23 2013 12:32 GMT
#10708
On July 23 2013 20:13 ukai wrote:
How people do judge when to use glyph? I know it's all situational, but want to ask, are their any general strategy tips to glyphing? And also game-design wise, do you think glyph makes the game more interesting?

glyph when you need the extra couple of seconds to stall/defend towers. quite simple actually. and i think glyph was first implemented to prevent backdoors, so rather than making the game more interesting its more of a prevention tool, which i think is good
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 23 2013 12:52 GMT
#10709
Save Glyph for T3s if you know that they will be taking down your T2, will be pushing T3 and you are not going to defend your T2.
WriterXiao8~~
Baggage
Profile Joined October 2012
Hong Kong593 Posts
July 23 2013 13:24 GMT
#10710
You can also use glyph to bait people into overextending/overcommitting then getting a kill/deny. Since glyph has a considerable cooldown you generally want to be able to get something out of it whenever you use it. One of the worse ways to use glyph is casually using it and not getting anything out of it. Also, glyph can also be used to mitigate particularly "damaging abilities/spells" done to your tower whilst your team is running to defend it, e.g. Leshrac's Edict, Windrunner's Focus Fire, Manta pops etc.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
July 23 2013 14:51 GMT
#10711
what do these number in front of chatchannels mean?
example: i was looking for the TL inhouse channel.
there have been 3x
[18]TLIH, noone there
[39]TLIH, noone there
and another one

same for the standard TL-channel.
there are like millions of them but all empty.

so how do you find the right one? try and error?
Ooooh, look at it go
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
July 23 2013 15:04 GMT
#10712
On July 23 2013 17:42 Fik-cz wrote:
How can Templar assasin hit me, when i am in windrun? Died to this 3 times and i am not sure how is it possible.

Another ting is, if slark pounce some1 and then rubic lift that person up, at the end duration of pouce happens some dispel and rubick lift end premature. Is it right or bug?


slark's dark pact is effectively a purge that dispels most shit that are cast on him, if that was what you were asking
In Soviet Terranistan you rush the Zerg
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 23 2013 15:33 GMT
#10713
On July 23 2013 20:13 ukai wrote:
How people do judge when to use glyph? I know it's all situational, but want to ask, are their any general strategy tips to glyphing? And also game-design wise, do you think glyph makes the game more interesting?

Design wise, I can tell you a little about the past iterations of glyph/tower protection.

Early on, there was no glyph, but instead using a tp scroll on a building protected it for the duration of the tp animation. I don't remember whether Boots of Travel gave the effect too, but I know that they didn't from the following change onward.
That next change was that multiple tps on the same building took longer. The delay was 2/3/4/5/6 rather than the 2/5/6/7/8 from today(if I remember correctly).
But the stalling tactic of repeated tps to a tower/rax became pretty ridiculous with tps that take longer than 2 seconds.
Then the glyph was introduced and the protection effect was taken away from tp scrolls.

I think glyph is an improvement on the previous systems. It's also one of the rare, few forgiving mechanics of Dota.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Najda
Profile Joined June 2010
United States3765 Posts
July 23 2013 16:10 GMT
#10714
Is that why TPs sometimes take longer? It's because multiple people are TPing?
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
Last Edited: 2013-07-23 16:14:08
July 23 2013 16:13 GMT
#10715
On July 24 2013 01:10 Najda wrote:
Is that why TPs sometimes take longer? It's because multiple people are TPing?


Yes. If more than one tp to the same building (not fountain) within 25 seconds, it takes a bit longer for each one:

Casting time: 3 (5/6/7/8 for 1/2/3/4 recent allied teleports)
matiK23
Profile Joined May 2011
United States963 Posts
July 23 2013 16:53 GMT
#10716
So I'm a fairly new at dota and I'm starting to dabble with carry heroes after playing support for a while. My question is about the handful of damage items and why/when you should pick them. What is general rule of thumb in picking the late game carry items (MKB, Daedelus, butterfly, etc)
Without a paddle up shit creek.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 23 2013 17:54 GMT
#10717
Late game damage items you say?
(Note that I am emitting survivability items like BKB, Heart of Tarrasque and Satanic. If you die too fast, don't buy more damage.)

Daedalus: If you already have another damage item, good pickup.
Pro: scales well with your damage.
Con: provides only damage, no side effects, no defensive property

Abyssal: Consider only if you are melee and not an illusion hero. Helps if enemies have BKB or simply run away.
Pro: passive bash chance, active 2 second stun that goes through BKB
Con: second most expensive item(after Dagon lvl 5), active costs 150 mana, cooldown is 60s

Assault Cuirass: If you are teamfighting often, if you don't have a cuirass already in your team.
Pro: helps team a lot, very similar effects to butterfly but not restricted to agi, strong defensive
Con: doesn't stack with more cuirasses, does only help with physical damage

Mjollnir: If you need attackspeed and/or lack area effects. If you already have good damage(~250-350), get for the speed. If you already have good attackspeed, get for the lightning procs.
Pro: highest attackspeed item(80%), active can be put on teammates that get attacked more than you, lightnings do magic damage and aren't reduced by armor
Con: gives almost no damage, lightnings will be reduced by pipe/hood and do nothing against bkb.

Butterfly: Consider if agi hero. If enemies do most damage with auto attacks or have bash/debuff on hit. If you scale better with agi than normal.
Pro: highest agi on dps item, evasion forces enemies to buy MKB, increases both damage and attackspeed
Con: bad build up, bad on strength and intelligence heroes

MKB: If enemies have evasion/reduce your hit chance or you need to cancel channeling spells(tp, witch doc ult)
Pro: never miss heroes or creeps, gives high chance for ministun, highest non-rapier flat damage for range
Con: very bad build up, doesn't scale with more damage, no defensive property
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
matiK23
Profile Joined May 2011
United States963 Posts
July 23 2013 19:22 GMT
#10718
Thank you for taking the time to write this up. This will help me alot and for other dota noobs
Without a paddle up shit creek.
aintz
Profile Joined August 2010
Canada5624 Posts
July 23 2013 19:41 GMT
#10719
daedalus is fine to get as a first damage item. small crit is nice and cheap.

abysall is also fine on ranged heroes in certain situations. i get it on weaver from to bash ppl with bkb or naix.

battlefury is a good farming item provided you get decently fast and you have space to farm.

desolator is good if you dont want any other orb effects like defusal lifesteal etc and do decent physical damage. its popular on heroes like weaver, bounty, slardar etc who already have high physical output or -armor debuff.
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 23 2013 19:48 GMT
#10720
Also note that Assault Cuirass is mostly for Strength heroes (like Butterfly is mostly for Agility heroes). Strength carries have lower agility growth than Agility carries (duh), and will end up with lower armor and attackspeed late game. AC covers both of these weaknesses, and it becomes a little redundant on Agility carries.
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