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Simple Questions, Simple Answers - Page 517

Forum Index > Dota 2 Strategy
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Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 09 2013 14:17 GMT
#10321
Attacking someone gives vision so how would that work?
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
July 09 2013 14:25 GMT
#10322
That's a question not an answer Qbek.

So?

Reason i ask:
+ Show Spoiler +
You must gather your party before venturing forth.
TheYango
Profile Joined September 2008
United States47024 Posts
July 09 2013 14:30 GMT
#10323
That's not because of vision, that's abusing the fact that pulling creep aggro has a 2 second CD.
Moderator
taldarimAltar
Profile Blog Joined April 2011
973 Posts
Last Edited: 2013-07-09 14:34:01
July 09 2013 14:33 GMT
#10324
On July 09 2013 23:25 Andr3 wrote:
That's a question not an answer Qbek.

So?

Reason i ask:
+ Show Spoiler +
http://www.youtube.com/watch?v=UjcOWV7ymWM

To expand on the 2 sec aggro CD thing. Basically how he does it is he A-clicks weaver from greater than 500 units away from the creeps. The creeps won't aggro razor because he is outisde their aggro range. This triggers their aggro CD however, so during those 2 seconds you have time to hit him without drawing aggro.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-07-09 14:43:39
July 09 2013 14:42 GMT
#10325
But the thing is the first attack he does he's most certainly in the melee creep's aggro range. 0.08-0.09?

I understand the subsequent attacks but the first one should've aggro'd for sure. He is like 150-200 units away from the melee creep yet still doesn't aggro. The initial attack needs to be done 500 units away that I know.

edit: is it maybe because the melee creep just switched to another target?
You must gather your party before venturing forth.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 09 2013 14:56 GMT
#10326
It's where you issue the command and not where you attack
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
July 09 2013 15:20 GMT
#10327
Oh damn, that's pretty sick then.

Time to abuse.
You must gather your party before venturing forth.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 09 2013 17:47 GMT
#10328
Is this in Dota2? I didn't get the impression that it was ported as well. A fool is me if I didnt't notice it yet.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
July 09 2013 18:22 GMT
#10329
On July 10 2013 02:47 Mataza wrote:
Is this in Dota2? I didn't get the impression that it was ported as well. A fool is me if I didnt't notice it yet.


The two second cooldown is in dota2.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2013-07-10 03:46:28
July 10 2013 03:43 GMT
#10330
Say you win a team fight not decisively but pretty well (ie you kill 2 of their heroes without losing anybody) during midgame, is there any criteria for choosing whether to take a tower or whether to rosh? (Assuming you will only be able to take max 1 tower). I find in a lot of pub games it's hard to get people to rosh and they would rather just knockdown their T2 and then back up and wait for them to respawn.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 10 2013 04:39 GMT
#10331
Generally Merlini does rosh in pubs if after a teamfight the enemy t1 and t2 are already down, because pushing the high ground is very risky.
It's a good rule of thumb, but pubs are mad anyways. If you can't three quarter solo rosh, it's not worth even starting him without stacking buddies.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
July 10 2013 04:47 GMT
#10332
take rosh if the aegis (maybe cheese as well), will be a huge factor in your teamfight. for example, if in a 5v5 you think the fight will come out even, go for the rosh as it will give you a numbers advantage in your next fight. however, if you think your fights will be like your previous one, where you all survive and you pick off a couple of theirs, just take the tower. there are some exceptions however, eg. you dont need the rosh but you can get the tower whenever you want (low hp, outer tower, offlane tower). in this casee you should just get the rosh.
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
July 10 2013 09:09 GMT
#10333
A few months ago I saw an amazing DOTA2 map with neutral creep spawn boxes, juke spots, and pull timings all conveniently marked on one map. I saved it, but I accidentally deleted the data when I reformatted the harddrive which I had it on. Can anyone here find it?
do you have enough resolve, hero of justice?
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
July 10 2013 11:03 GMT
#10334
[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=377503

This maybe? Or google images for "dota2 pull spots"
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
July 10 2013 11:53 GMT
#10335
On July 10 2013 12:43 Ryder. wrote:
Say you win a team fight not decisively but pretty well (ie you kill 2 of their heroes without losing anybody) during midgame, is there any criteria for choosing whether to take a tower or whether to rosh? (Assuming you will only be able to take max 1 tower). I find in a lot of pub games it's hard to get people to rosh and they would rather just knockdown their T2 and then back up and wait for them to respawn.


In a pub midgame, if someone is carrying the team a fair bit, generally I would want to rosh so they can be more aggressive. Towers aren't as valuable in pubs since people don't take full advantage of map control. If the quality of the team in general is quite high, sometimes its better to take towers if that lets the supports ward and enable your team to invade the enemy jungle or w/e. But how often do you see pubs with wards?

Later game people don't often have buyback, and rosh is rarely alive for long (I keep a rosh timer, so I try to force my team there whenever its up again). This means its often time to try to take a t3. If the fight was because of rosh, if can still be a good idea to take it then push in though.

One thing you should consider before pushing though is your hp and cds. If you can win fights because tidehunter and enigma ults, where as they have a lot of heroes like storm and beast with no or very short ulti cooldowns, it may not be wise to push far. The same goes if you are quite low after the fight.

Basically, if in doubt, rosh. The rule only works because pubs though.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
July 10 2013 14:26 GMT
#10336
is there some kind of all-in or cheese-strat in dota?
havent seen any or dont know any.

when you look at sc2, there are 6pools or other stuff to get into erly lead or even win very fast.

so is there something comparebale for dota?
Ooooh, look at it go
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 10 2013 15:11 GMT
#10337
Lvl1 rosh is as cheesy as it gets, some quadlanes can happen, but I don't think i ever saw one. Some hardcore push lineups with many summons or aura strats kinda count as cheese depending on execution.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
GreenGringo
Profile Joined July 2013
349 Posts
July 10 2013 15:55 GMT
#10338
I'm completely new to the game. What's the general procedure used for healing and restoring mana? I use the courier to supply me with clarities and healing salves. But this seems to cost a fortune and slows down my acquisition of items. Are mangos more cost efficient than healing salves, and should I be using the fountain more for healing?
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 10 2013 16:03 GMT
#10339
On July 11 2013 00:55 GreenGringo wrote:
I'm completely new to the game. What's the general procedure used for healing and restoring mana? I use the courier to supply me with clarities and healing salves. But this seems to cost a fortune and slows down my acquisition of items. Are mangos more cost efficient than healing salves, and should I be using the fountain more for healing?


Salves are more cost efficient if they get the whole duration off and heal for the full amount. Early game you generally don't want to be missing 400hp though and tangos let you top yourself off. They also persist through damage unlike salves so you can continue to last hit and harass while using them.

For health the best method is to just not lose health! Make sure you aren't taking unnecessary damage from creeps or enemy heroes and focus on positioning. For mana some heroes need items like mana boots, soul ring, or the like, but the general principal is to make sure you are using spells efficiently. Don't spam spells pointlessly.
Logo
RLTY
Profile Blog Joined January 2009
United States965 Posts
July 10 2013 16:06 GMT
#10340
On July 10 2013 23:26 Rodberd wrote:
is there some kind of all-in or cheese-strat in dota?
havent seen any or dont know any.

when you look at sc2, there are 6pools or other stuff to get into erly lead or even win very fast.

so is there something comparebale for dota?

AK47 is pretty good too 8)
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