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Simple Questions, Simple Answers - Page 514

Forum Index > Dota 2 Strategy
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
July 07 2013 03:14 GMT
#10261
Fair enough Yango, I understand that. I was just surprised when you said the bottle rush has become 'rare' now.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-07 03:37:10
July 07 2013 03:32 GMT
#10262
I meant on Puck specifically 3 branch Bottle should be rare. Even in competitive play, you'd be hard pressed to find 3 branch Bottle rush starts on Puck--Tango+Salve+3Branch+Mantle or pooled regen+Null Talisman are more common.

On other heroes it will be far more common.
Moderator
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
July 07 2013 04:21 GMT
#10263
On July 07 2013 12:32 TheYango wrote:
I meant on Puck specifically 3 branch Bottle should be rare. Even in competitive play, you'd be hard pressed to find 3 branch Bottle rush starts on Puck--Tango+Salve+3Branch+Mantle or pooled regen+Null Talisman are more common.

On other heroes it will be far more common.


I still think there are merits to the bottle rush build on heroes like QoP and Puck even if it's not as favored as it once was. Specifically, if you play out the initial 2 waves very well, you can secure a bottle before the 2 minute rune spawn, which is effectively a 6 bottle charge + a rune, something I argue is much more powerful than Null + Salve. On lanes when I know I'll be going up against an inferior hero who cannot contest the runes, I like to bottle rush for this reason alone.
Tunga
Profile Joined August 2011
United States765 Posts
July 07 2013 05:16 GMT
#10264
When does the Compendium sale end? I really want to reach goal 6 in the stretch goal and wanna gauge if I need to buy any extras or not.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-07-07 06:19:05
July 07 2013 06:18 GMT
#10265
On July 07 2013 13:21 Ryhzuo wrote:
Show nested quote +
On July 07 2013 12:32 TheYango wrote:
I meant on Puck specifically 3 branch Bottle should be rare. Even in competitive play, you'd be hard pressed to find 3 branch Bottle rush starts on Puck--Tango+Salve+3Branch+Mantle or pooled regen+Null Talisman are more common.

On other heroes it will be far more common.


I still think there are merits to the bottle rush build on heroes like QoP and Puck even if it's not as favored as it once was. Specifically, if you play out the initial 2 waves very well, you can secure a bottle before the 2 minute rune spawn, which is effectively a 6 bottle charge + a rune, something I argue is much more powerful than Null + Salve. On lanes when I know I'll be going up against an inferior hero who cannot contest the runes, I like to bottle rush for this reason alone.


Yeah... I mean, isn't the precise reason that puck et al. don't need to bottle crow because they have good rune control? And isn't that kind of wasted if you don't have the bottle?

Idk, I'm sure it's possible to get a 2:00 bottle off tange/salve/mantle/3xgg start, but I don't think it's going to happen consistently. And if the mantle means you don't have time to bottle the rune, I'm sure the bottle rush could still pay off depending on who you're against...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-07 07:49:09
July 07 2013 07:30 GMT
#10266
If you're against a Bottle-Crow hero you should beat (e.g. Mag, DK, Beastmaster, etc.), it won't mean anything that you got the 2:00 rune, because if you let him get to his Bottle, he will stalemate with it, even though you have one too. At the very least, you won't gain a bigger advantage than having more level 1 pressure could get you. The nature of laning against a bottle-crowing hero is that you are still limited by your cooldowns and therefore the amount of pressure you can apply post-Bottle is fundamentally limited. The wave will come, you will orb, he will Shockwave/Breathe Fire/Axes, you will autoattack him a few times, he will go back and drink his bottle and send it home. Having more Bottle charges won't at all change how this plays out, while being able to have stronger level 1 pressure and delay his Bottle by contesting those precious 3 lasthits he needs to get his Bottle will.

If you're against a non-Bottle crow hero that you should otherwise have a close matchup against, going to lane with 1 Salve and 3 Int less should get you pressured on the first wave. You might be able to get your Bottle at at 2:00, but you will give up a lot for it. It's actually conceivable that in a close matchup like Puck vs. QoP, if one side gets a Bottle rush start, the other can use their Salve+Mantle advantage to get Bottle at the same time due to the massive difference in level 1-2 strength (can force a hard trade at level 1, then Salve and free-farm a wave while you have to wait for Tango healing).

If you're in a hard matchup you want to stalemate, then Bottle rush start can be correct. But this is already rarely the case with Puck because he does not have many matchups that are so one-sided that he should try to stalemate. The majority of matchups he wins or are close enough to be decided by player skill or by how level 1-2 plays out. Only something outrageously hopeless like OD (and even then most pub ODs will be awful and you can still win those) should demand Bottle rush.

Fundamentally a bottle-rush start is looking to stalemate because you give up a LOT of level 1 strength by not having a Mantle and a Salve. Obviously, if you go for a Bottle-rush start, and are not punished for it, then you will come out ahead, but if your opponent misplays to that degree, then you probably could have found a greater advantage by abusing their misplays with a more powerful level 1 start.
Moderator
Ryder.
Profile Joined January 2011
1117 Posts
July 07 2013 09:15 GMT
#10267
I'm under the impression that lifesteal is core on some carries and situational on others. What kind of situations will you be looking to pick up lifesteal as opposed to a dps/survivability item as a carry? Is it simply how long you think fights will last (ie lots of burst on enemy team makes lifesteal less desirable) is it much more complex than that?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 07 2013 09:27 GMT
#10268
You have to think if the lifesteal will let you deal more damage by staying alive than an alternate item, be it DPS or tank. It's VERY game and hero dependent, however lategame (think 5th or 6th item) a Satanic is almost always the best survivability option
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2013 10:16 GMT
#10269
Lifesteal is good once you get to the point where you can stand and fight, therefore attacking enough for Lifesteal to have high value in a fight.

It's weak if your fight power isn't strong enough yet and you have to run/kite, not giving you enough autoattacking time for lifesteal to be worth it.
Moderator
Zuxo
Profile Joined April 2010
Sweden395 Posts
July 07 2013 12:56 GMT
#10270
I know that this might have been asked but I can't find it so here it goes: Can you make it so that you can see the range of all spells (you know the green circle around the hero) and if so how do you do that? Thanks.
I'm a mother******* lyrical wordsmith, mother******* genius
734pot
Profile Joined June 2012
Australia294 Posts
July 07 2013 13:09 GMT
#10271
On July 07 2013 21:56 Zuxo wrote:
I know that this might have been asked but I can't find it so here it goes: Can you make it so that you can see the range of all spells (you know the green circle around the hero) and if so how do you do that? Thanks.


I don't think so, I'm pretty sure the dota_range_display command was disabled as well.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
July 07 2013 13:10 GMT
#10272
Mouseover the spell to see the range of that specific spell. No other method.
Moderator
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
July 07 2013 13:22 GMT
#10273
dota_disable_range_finder "0" still works I believe. If I haven't grabbed the wrong command, this one gives you an arrow which turns darker when the spell is out of range.
Zuxo
Profile Joined April 2010
Sweden395 Posts
July 07 2013 13:40 GMT
#10274
Ohh okay thanks guys.
Some questions about batrider. What starting items are the best when you jungle and when you offlane/go mid?
I'm a mother******* lyrical wordsmith, mother******* genius
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2013-07-07 13:46:21
July 07 2013 13:45 GMT
#10275
Bottle first works when jungling. When laning you'll want tango, salve, gauntlets for an urn and gg branches. You could get a ring of protection instead of gauntlets if you're going tranquils in the offlane but that is weaker now with the tranquils nerf
Moderator
Zuxo
Profile Joined April 2010
Sweden395 Posts
July 07 2013 13:53 GMT
#10276
Okay thanks! I just watched this video btw and what do you think about that (it is kind of outdated)

I'm a mother******* lyrical wordsmith, mother******* genius
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
July 07 2013 14:32 GMT
#10277
On July 07 2013 22:53 Zuxo wrote:
Okay thanks! I just watched this video btw and what do you think about that (it is kind of outdated)

http://www.youtube.com/watch?v=9mkeODAAfcg


Seems good. I'd rather have bottle first like Firebolt said though. You don't have to run back to base at the start, and you could see him get really low on hp for a bit there. Also I'm not sure what I feel about tranquil boots into bottle in general. I'd rather grab an earlier bottle and blink, and then over to phase or threads.
Zuxo
Profile Joined April 2010
Sweden395 Posts
July 07 2013 14:49 GMT
#10278
Yeah I just tried out bottle and it felt a lot better then going boots first
I'm a mother******* lyrical wordsmith, mother******* genius
Excludos
Profile Blog Joined April 2010
Norway8272 Posts
July 07 2013 14:50 GMT
#10279
On July 07 2013 23:49 Zuxo wrote:
Yeah I just tried out bottle and it felt a lot better then going boots first


I take back what I said above. You need boots first if you're going to do it this way. You wont be able to stack both camps otherwise. But I'd still go bottle second instead of tranquil.
Cyx.
Profile Joined November 2010
Canada806 Posts
July 07 2013 22:52 GMT
#10280
On July 07 2013 23:50 Excludos wrote:
Show nested quote +
On July 07 2013 23:49 Zuxo wrote:
Yeah I just tried out bottle and it felt a lot better then going boots first


I take back what I said above. You need boots first if you're going to do it this way. You wont be able to stack both camps otherwise. But I'd still go bottle second instead of tranquil.

It's been a while since I tried jungling Bat but from what I remember tranquils aren't really necessary if you're just sitting in the jungle - if you get in fights before level 6 at all, though, tranquils can really help you get back into the jungle without wasting time going back to base to heal.
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