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Simple Questions, Simple Answers - Page 504

Forum Index > Dota 2 Strategy
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VAGZ
Profile Joined September 2010
574 Posts
July 01 2013 12:59 GMT
#10061
Which spells do manta style remove when activated? I seem to recall that there was a list on dota2wiki but I cant find anything.
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
July 01 2013 14:27 GMT
#10062
is there any way to get rid off these pubstomps?

its really annoying when you are lvl40 and there are 1-2 lvl80 or higher players on the other side who just roflstomp you. and your team thinks you feed so you get reports and get muted too.

i had this wonderful "feature" of running into such stomps 7 games in a row today ...

(and get some high-lvl player on my own isnt easy when you solo-queue)
Ooooh, look at it go
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2013-07-01 14:35:06
July 01 2013 14:30 GMT
#10063
On July 01 2013 23:27 Rodberd wrote:
is there any way to get rid off these pubstomps?

its really annoying when you are lvl40 and there are 1-2 lvl80 or higher players on the other side who just roflstomp you. and your team thinks you feed so you get reports and get muted too.

i had this wonderful "feature" of running into such stomps 7 games in a row today ...

(and get some high-lvl player on my own isnt easy when you solo-queue)

Level has nothing to do with skill. If you don't want to get matched up with players of more varied skill then I think your two best options are to enable more game modes and solo queue.

On July 01 2013 21:59 VAGZ wrote:
Which spells do manta style remove when activated? I seem to recall that there was a list on dota2wiki but I cant find anything.

Pretty much all negative debuffs iirc aside from things like doom (cant use items) and hexes/stuns IIRC. Manta can remove anything purge can remove, but is also not limited to just magical debuffs like purge is.
:)
TheYango
Profile Joined September 2008
United States47024 Posts
July 01 2013 14:56 GMT
#10064
On July 01 2013 21:06 Firebolt145 wrote:
Show nested quote +
On July 01 2013 13:26 TheYango wrote:
You can use it for PotM's invis and Riki's because they are both based on the WC3 spell Permanent Invisibility.

Brood's webs are also based on Permanent Invis, but due to some strange exceptions her invis doesn't get disabled by silence.

Are you sure it works for potm? I've never seen it work that way.

The complete correct interaction is actually bugged in DotA 2--Silencing a unit in Moonlight Shadow does not pull them out of Invis like its supposed to. It's *partially* functional, in that silence prevents a unit thats currently affected by Moonlight Shadow from becoming invisible until after the silence wears off.
Moderator
Prog455
Profile Joined April 2012
Denmark970 Posts
July 01 2013 16:17 GMT
#10065
Hey - how do you join the Teamliquid chat channel?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-07-01 16:20:57
July 01 2013 16:20 GMT
#10066
chat_join teamliquid
You'll have to enable the console first by adding -console to the launch options of your dota2.

You would probably be better off joining the guild though. teamliquid chat is merely filled with trade bot spam.
I'll always be your shadow and veil your eyes from states of ain soph aur.
evilfatsh1t
Profile Joined October 2010
Australia8947 Posts
July 01 2013 16:29 GMT
#10067
or you could just search the channel using the "+" button
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
July 01 2013 17:08 GMT
#10068
On July 02 2013 01:29 evilfatsh1t wrote:
or you could just search the channel using the "+" button

Only dota noobs do this, dont listen to this guy
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
evilfatsh1t
Profile Joined October 2010
Australia8947 Posts
July 01 2013 17:45 GMT
#10069
im pro i have perfect micro skills
AmmazzaNerd
Profile Joined February 2012
4 Posts
July 01 2013 17:45 GMT
#10070
After the 6.78 sentry ward nerf,where should I put the sentry to deward both dire and Radiant pull camps?
CoD sucks
Prog455
Profile Joined April 2012
Denmark970 Posts
July 01 2013 18:27 GMT
#10071
On July 02 2013 01:20 Blitzkrieg0 wrote:
chat_join teamliquid
You'll have to enable the console first by adding -console to the launch options of your dota2.

You would probably be better off joining the guild though. teamliquid chat is merely filled with trade bot spam.


That's the plan, but i thought you had to join the chat channel in order to request an invite?
jrkirby
Profile Blog Joined August 2010
United States1511 Posts
July 01 2013 19:22 GMT
#10072
Are there heroes you can jungle with if you have the 200 extra gold from randoming (that you couldn't, or would have a hard time as normally)?
GOmnipotentD
Profile Joined August 2010
France36 Posts
July 01 2013 19:55 GMT
#10073
I have a couple of questions regarding puck:

Firstly, I'm never sure whether I should be leveling Illusory Orb or Phase Shift at level 1. I suppose this comes down to the mid matchup I'm facing?

Secondly, when watching pro-games, it seems that most mids usually max Illusory Orb before Waning Rift. It seems to me that since Waning rift deals the same damage but also applies a silence that scales well with levels, at a lower mana cost and only a 2 second cd difference, it would be better to leave Orb at 1 and max Rift first. Why do pros max Orb first?
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 01 2013 19:56 GMT
#10074
I'd imagine you max Orb first because the range allows you to lane harass better
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-07-01 19:58:01
July 01 2013 19:57 GMT
#10075
On July 02 2013 04:55 GOmnipotentD wrote:
I have a couple of questions regarding puck:

Firstly, I'm never sure whether I should be leveling Illusory Orb or Phase Shift at level 1. I suppose this comes down to the mid matchup I'm facing?

Secondly, when watching pro-games, it seems that most mids usually max Illusory Orb before Waning Rift. It seems to me that since Waning rift deals the same damage but also applies a silence that scales well with levels, at a lower mana cost and only a 2 second cd difference, it would be better to leave Orb at 1 and max Rift first. Why do pros max Orb first?

I would say going Phase Shift first is the safest choice always. Regardless of your mid matchup, you could be ganked by someone with an ability you can dodge, so it can't really be a bad choice. Add the fact that you probably won't have all that much use of Orb before you're level 2 anyway. Pretty much up to how safe you want to play, but I think shift first is a must against some mids, like QoP.

(Obviously just 1 point in shift, maxing orb first is clearly the best choice)
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-07-01 20:00:28
July 01 2013 19:57 GMT
#10076
On July 02 2013 04:22 jrkirby wrote:
Are there heroes you can jungle with if you have the 200 extra gold from randoming (that you couldn't, or would have a hard time as normally)?


I know that some like Sylla get a bit of a boost in jungling speed because you can start with QB/Stout + haste gloves or QB + Stout and get a fast haste gloves. It still wouldn't make up for not laning LD though since you'd also get the boost there.
Logo
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
July 01 2013 20:31 GMT
#10077
Lycan's jungle gets infinitely easier if he has random gold
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-01 21:00:46
July 01 2013 20:58 GMT
#10078
On July 02 2013 04:56 Whole wrote:
I'd imagine you max Orb first because the range allows you to lane harass better

And it allows you to clear creep waves/anti-push more safely.

You don't want to have to be next to people to do your damage.

On July 02 2013 04:57 Tobberoth wrote:
I would say going Phase Shift first is the safest choice always. Regardless of your mid matchup, you could be ganked by someone with an ability you can dodge, so it can't really be a bad choice. Add the fact that you probably won't have all that much use of Orb before you're level 2 anyway. Pretty much up to how safe you want to play, but I think shift first is a must against some mids, like QoP.

(Obviously just 1 point in shift, maxing orb first is clearly the best choice)

It really depends on the matchup and who could gank you. Not all lead-off skills can be dodged by Phase Shift (e.g. Rubick's Telekinesis) and against many of those skills, it's simply better to have the chance to blink away with Orb.
Moderator
Jotoco
Profile Joined October 2010
Brazil1342 Posts
July 01 2013 21:01 GMT
#10079
On July 02 2013 05:31 KOFgokuon wrote:
Lycan's jungle gets infinitely easier if he has random gold


Why? How would you spend this extra gold?

Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-07-01 21:11:53
July 01 2013 21:08 GMT
#10080
On July 02 2013 06:01 Jotoco wrote:
Show nested quote +
On July 02 2013 05:31 KOFgokuon wrote:
Lycan's jungle gets infinitely easier if he has random gold


Why? How would you spend this extra gold?



Stout shield + Basilus maybe? That or QB + Basilus.
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