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Simple Questions, Simple Answers - Page 502

Forum Index > Dota 2 Strategy
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mizU
Profile Blog Joined April 2010
United States12125 Posts
June 30 2013 11:05 GMT
#10021
are there any other items for quop after treads bottle and wand besides drums/bkb/orchid/sheep
i always find myself having to build drums because my hp and mana are so low and bottle doesnt give enough regen
which in turn delays any bkb/sheep/orchid

are there any middle tier items i can get?
if happy ever afters did exist <3 @watamizu_
Ryder.
Profile Joined January 2011
1117 Posts
June 30 2013 11:24 GMT
#10022
On June 30 2013 19:46 Mataza wrote:
I prefer bottle or soul ring to ring of aquila for slark.
While you can manage your mana get by with just tread switching, I feel you lose a great deal of opportunities farming in the woods or flashfarming creepwaves that are pushed far towards the enemy.
That's just my opinion, though.

If you're playing it right, the enemies will most likely group up early or at least stay relatively close to each other. Similar to playing versus Bounty Hunter etc.
Against early grouping up you can either straight up win teamfights or if that doesn't work, play ratdota with high mobility and evading engagements.

You should add skadi to your list of items you get later. It gives the second highest max hp of items and unlike heart, it gives you passive abilities you do not already have. Basher/Abyssal is legit though.

Should I only be getting either Skadi or Basher? Or does it make sense to get both? If I should only get one of the two should I get something else after my treads/drums etc or start straight away working to Skadi?
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 30 2013 11:50 GMT
#10023
Why would you only limit yourself to one of both? Abyssal and skadi don't overlap in any harmful way.
You get max hp and slow, which is great and you get damage, bash and guaranteed 2 sec stun which is great.

The only bad item builds are those which focus too hard in one direction and neglect one or more areas.
For dps you need only dps, effective hp and a killing mechanism(mobility/lockdown).


For QoP I like to go early aghanims sometimes. It comes in small bites that give what mana and hp and it's really freaking good to have sonic wave on 40 second cooldown.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
June 30 2013 12:10 GMT
#10024
On June 30 2013 20:05 mizU wrote:
are there any other items for quop after treads bottle and wand besides drums/bkb/orchid/sheep
i always find myself having to build drums because my hp and mana are so low and bottle doesnt give enough regen
which in turn delays any bkb/sheep/orchid

are there any middle tier items i can get?

Lol I've never seen drums on QoP. Aghanims can be situationally ok
Dodge arrows
Ryder.
Profile Joined January 2011
1117 Posts
June 30 2013 12:41 GMT
#10025
On June 30 2013 20:50 Mataza wrote:
Why would you only limit yourself to one of both? Abyssal and skadi don't overlap in any harmful way.
You get max hp and slow, which is great and you get damage, bash and guaranteed 2 sec stun which is great.

The only bad item builds are those which focus too hard in one direction and neglect one or more areas.
For dps you need only dps, effective hp and a killing mechanism(mobility/lockdown).


For QoP I like to go early aghanims sometimes. It comes in small bites that give what mana and hp and it's really freaking good to have sonic wave on 40 second cooldown.

Not sure, I just thought that having a slow plus a bash might be overkill on the CC and could be spent better elsewhere (I'm not great at this game so that's my reasoning :D) then again Slark really needs the stats from Skadi and bkb piercing stun is always good so I guess there isn't any reason not to get both.

Thanks
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 30 2013 12:48 GMT
#10026
Why are my key settings changed to default sometimes? It's mess, really.
I'm Quotable (IQ)
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
June 30 2013 13:13 GMT
#10027
On June 30 2013 20:05 mizU wrote:
are there any other items for quop after treads bottle and wand besides drums/bkb/orchid/sheep
i always find myself having to build drums because my hp and mana are so low and bottle doesnt give enough regen
which in turn delays any bkb/sheep/orchid

are there any middle tier items i can get?


I dont like drums on qop. If you need to fight early just get a bkb. Mid tier item is the ultimate orb you get for your sheep =P. Orchids build up is really good so its not hard to get, even though it makes you really squishy.
I like linkens a lot on her even though its pretty bad. Aghs is very situational because its not too good till level 16, and at that point the enemy team has bkbs.
In Mushi we trust
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
June 30 2013 13:55 GMT
#10028
On June 30 2013 20:05 mizU wrote:
are there any other items for quop after treads bottle and wand besides drums/bkb/orchid/sheep
i always find myself having to build drums because my hp and mana are so low and bottle doesnt give enough regen
which in turn delays any bkb/sheep/orchid

are there any middle tier items i can get?

dont ever get drums on qop. it delays an impact item, and qop is a hero who needs to make an impact. if you find yourself strapped for hp, aghanims can be a choice. ideally though, its better to just work on your positioning. learn to abuse the short cd of blink and scream and just jump in and out of fights as much as possible while landing your spells on as many targets as possible.
as for items, linkens is a decent choice although you run into the same problem as drums, you cant do much on your own. dagon is good if you have an advantage, as for aghanims.
TheYango
Profile Joined September 2008
United States47024 Posts
June 30 2013 16:35 GMT
#10029
Drums on QoP are a good choice when you're behind, but if you're ahead, you can generally beeline something bigger.
Moderator
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
June 30 2013 16:41 GMT
#10030
Tried out Phantom Lancer today. Seeing as how illusions benefits from +stats but not +damage I was trying to decide what to get after my Ring of Aquila, Power Treads, Diffusal Blade, and Manta Style. I was thinking perhaps Linkin's Sphere or Ethereal Blade since they both have nice stat boosts. Not sure if I'd know when to use/need the EB's active though.
Sky_
Profile Joined January 2012
Canada116 Posts
June 30 2013 16:55 GMT
#10031
On July 01 2013 01:41 Jonoman92 wrote:
Tried out Phantom Lancer today. Seeing as how illusions benefits from +stats but not +damage I was trying to decide what to get after my Ring of Aquila, Power Treads, Diffusal Blade, and Manta Style. I was thinking perhaps Linkin's Sphere or Ethereal Blade since they both have nice stat boosts. Not sure if I'd know when to use/need the EB's active though.


Heart for the tankiness. Else lategame your illusions and yourself will melt.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 30 2013 17:54 GMT
#10032
And after the first heart, you get another heart.
PL lategame is something like diffu, manta, travels, heart, heart, heart.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
Last Edited: 2013-06-30 18:22:47
June 30 2013 18:22 GMT
#10033
On July 01 2013 01:35 TheYango wrote:
Drums on QoP are a good choice when you're behind, but if you're ahead, you can generally beeline something bigger.

drums on qop are even worse if youre behind. youre only delaying the inevitable which is late game comes and youre nothing once you throw down your combo. if youre behind the only way to get back is to grind out an item (hex/orchid/deso etc), whether it be from successful smoke/counter ganks or a lucky team fight. drums offers nothing but some immediate stats which become quickly irrelevant when it reaches the stage when heroes can just straight up ignore qop for doing nothing but throwing down an ulti
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-06-30 18:51:44
June 30 2013 18:46 GMT
#10034
On July 01 2013 03:22 evilfatsh1t wrote:
Show nested quote +
On July 01 2013 01:35 TheYango wrote:
Drums on QoP are a good choice when you're behind, but if you're ahead, you can generally beeline something bigger.

drums on qop are even worse if youre behind. youre only delaying the inevitable which is late game comes and youre nothing once you throw down your combo. if youre behind the only way to get back is to grind out an item (hex/orchid/deso etc), whether it be from successful smoke/counter ganks or a lucky team fight. drums offers nothing but some immediate stats which become quickly irrelevant when it reaches the stage when heroes can just straight up ignore qop for doing nothing but throwing down an ulti


It really depends on the level/region of the mm games that you play i guess. Sometimes if you found that the oppos are derping around while it is possible for you to farm back into the game, agha/orchid/hex before 30mins is borderline acceptable (it depends on the situation, afk farming while team needs you to fight is just bad). But drum is by all means a nice item at disadvantaged game especially when you needed to spend that gold otherwise you are just going to die again and again before you get your 30mins orchid or 40mins hex.

The thing is that a disadvantaged qop really won't have much impact to the game other than throwing that ulti in team fight, if you were to banking all the gold just to get a late orchid/hex/agha, might as get drum/eul/ghost/2xnulls etc. Where do you get income for a qop is more of a problem than item choices, sometimes you cant just do anything with certain line up (like with a jungler in team).
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 30 2013 22:07 GMT
#10035
How do you jungle Lycan?
Sly Faux
Profile Joined April 2013
57 Posts
June 30 2013 22:16 GMT
#10036
Does Blinding Cloud affect Colossi?
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2013-06-30 22:47:19
June 30 2013 22:45 GMT
#10037
On July 01 2013 07:16 Sly Faux wrote:
Does Blinding Cloud affect Colossi?

Wrong thread, this is Dota.

On July 01 2013 07:07 Whole wrote:
How do you jungle Lycan?

It's hard even if you know exactly what you should be doing. Best scenario at lvl 1 you stack the camp close to lane, then lasthit the creeps that are about to die.
Depending on the time stack that camp again, go kill the small camp and then pull again.
After you managed to get one whole creepwave of your team killed, you can choose to clear the entire stacked camp with the next wave.
This procedure should get you to lvl 2 or 3 without being damage too hard.
Doing it correctly is kinda hard though.

Starting items can look something like stout shield, 2 heal pots, 2 clarities, 1 branch.
Generally you need clarities and healing pots early as lycan, because of the nerf to the wolves(higher manacost for spell, less hp). A stout shield and a quelling blade both help tremendously. You can't get all in your starting items however.
Your first item should always be a ring of basilius(aura on).
After that get power treads and vladimirs offering, afterwards proceed your itembuild normally.

Level 1 of wolf summons can't take many hits. That's why I'm not too sure if passive first or wolves is better at level 1.
At lvl 3 you want 2 points in summon and 1 in passive.
Summon to lvl 4 at lvl 7, ulti at 6, generally get the passive up before the howl.

That's all uninteresting though, because most jungle lycans fall apart before reaching lvl 4. You're doing ok if you're not the last guy in your team to reach lvl 6. If you're level is close to the guys on your dual lane you're doing quite well.
If you're the highest level of your team just by jungling without any early kills happening, you're doing amazing. Really, really amazing. Don't expect it to happen ever. I haven't seen it yet.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
Last Edited: 2013-07-01 15:47:01
June 30 2013 23:47 GMT
#10038
Can AOE spells (like crystal maiden's frostbite or drow ranger's silence) do anything to invisible enemy heroes if cast in the proper location? My guess is no, but the bw player in me wants it to work.

edit: Sorry I did in fact mean crystal nova.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
Last Edited: 2013-06-30 23:53:43
June 30 2013 23:52 GMT
#10039
Frostbite is not AoE. Since you can't target an invis hero with it you can't use it. Crystal Nova is aoe, and yes it will hurt and slow invis heroes. Drow and krobs silence will reveal riki and aoe spells will act normally on invis heroes.
In Mushi we trust
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 01 2013 00:23 GMT
#10040
On July 01 2013 08:47 Jonoman92 wrote:
Can AOE spells (like crystal maiden's frostbite or drow ranger's silence) do anything to invisible enemy heroes if cast in the proper location? My guess is no, but the bw player in me wants it to work.

Yes all aoes will affect invis units.
at least I cant think of one that doesnt.

Most single target spells will be dodged though if you fade after it lands.
Call me Marge Simpson cuz I love you homie
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