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Simple Questions, Simple Answers - Page 491

Forum Index > Dota 2 Strategy
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Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 21 2013 19:24 GMT
#9801
Mom lets u farm stacks very fast and is a good item in advantaged fights. Mom + ult covers your DPS till lategame so all u get next is BKB and everything else is luxury. With BKB mom doesn't hurt that much either
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-21 19:36:45
June 21 2013 19:36 GMT
#9802
The thing about MoM is that it sort of covers a couple of your needs in one go.

Looking at Sven, there are a couple things he needs for all his item needs to come together:
- BKB (obvious)
- Attack Speed (he gets a lot of free damage but he needs to pair it with attack speed to get high overall DPS)
- Sustainability (either high regen or lifesteal)
- (optionally) Crit

His need for armor midgame is also far less than most other Strength carries due to Warcry.

Considering the "normal" Strength carry options for these stats, it would mean that Sven would need to wait for 3-4 major items before all his itemization needs are satisfied (BKB + Heart/Satanic + AC + optional Crit). But this is way too late. Sven can't wait that long against a lot of better-scaling Agility carries. His power peak is actually midgame to early lategame, so his itemization needs to come together in that time.

MoM basically pulls together the attack speed and sustainability demands into a single item. Obviously it's less effective than buying the separate major items, but its a lot cheaper. You can effectively have a rounded set of items at the point where you have 1.5-2.5 major items (BKB + MoM + optional crit), which is much more in line with your actual power curve.
Moderator
aintz
Profile Joined August 2010
Canada5624 Posts
June 21 2013 19:40 GMT
#9803
treads drums bkb/mom which first depends on the enemy team and how the game is going. standard cookie cutter build. mom is a great item for sven because it gives him decent attackspeed and more importantly mobility.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
June 21 2013 19:56 GMT
#9804
On June 22 2013 04:16 Kmatt wrote:
Is MoM really the way to go on Sven these days? I always looked at MoM like a cheesy item, an unreliable gimmick that's not sustainable in the long run, yet any Sven I play against goes MoM and facerolls, where as I'm always needing another item before I get bursted in fights

Gotta get a wand because it's a wand
Then I need boots because boots
Gotta upgrade the boots because treads, 950 gold
Now I have to get some attack speed, need an armlet/maelstrom, 2700 gold
And magic immunity, bkb, back to jungle for another 4k gold while my team 4v5s
And then I need lifesteal to outlast the other carry, another 1850

It seems like I have this never-ending shopping list that won't allow me to last more than 5 seconds without it, yet the MoM people just snowball their way to whatever their heart desires, like hearts. Am I just misinformed about MoM or do my opponents get kills faster then I can farm?

To put it in perspective, I can go Antifun, grab a battlefury and farm a manta in the next 5 minutes of jungling/pushing, and then hop into fights and break faces, buying whatever else I need along the way, whereas anything short of 6-slotted, non MoM Sven just doesn't make the cut.



People have already said a lot of relevant things, but I will add that it is because of God's Strength. Enemies will do more damage to you, sure, but you usually can outheal it with God's Strength.
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2013-06-21 20:10:26
June 21 2013 20:09 GMT
#9805
On June 21 2013 23:40 LonelyCat wrote:
In what scenario is vanguard better than the sum of its parts (or since we can't hold them, say PMS/vitbooster/roh) or do these scenarios not really exist? Which (if any heroes) is vanguard ever worth carrying in pubs? My experience is maybe clock if i can get it fast, or AM if my game has gone to shit, but otherwise nothing, but I play with friends who claim its a good pickup on spectre (and a couple more, dark seer for some reason they pick too...).


I know Vanguard is decent on Bristleback when the enemy team has virtually no magic damage. Otherwise, it's best to get Hood. It seems that Vanguard is bad because it tries to combine the abilities to lane (HP regen) and straight up fighting (Health) and a Stout Shield to help farm jungle. So it seems that one of the only situations to get it is when you need to farm, but are forced to fight a lot. A perfect example is an Anti-Mage who is getting pressured heavily into team fighting early on.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
June 21 2013 20:56 GMT
#9806
Mask of madness sven feels like it relies too much on burst damage. I think half the reason voids did ok against sven a few patches ago was because they went mask of madness, but sven has to survive the chrono.
Kirsed
Profile Joined May 2013
9381 Posts
June 22 2013 01:45 GMT
#9807
Does astral spirit have other auras eg if I have vlads will the spirit have the vlads aura?
TheYango
Profile Joined September 2008
United States47024 Posts
June 22 2013 02:03 GMT
#9808
On June 22 2013 10:45 kirsed wrote:
Does astral spirit have other auras eg if I have vlads will the spirit have the vlads aura?

No, it only carries Natural Order.
Moderator
lazyitachi
Profile Blog Joined December 2011
1043 Posts
June 22 2013 02:17 GMT
#9809
Can give advice on suitable item build based on this game?

Items are : (B) denote bear

Start: Tango, shield (B), oov
Early: QB (B), ROP into tranquil, phase boots (B), magic wand
Mid: Radiance (B), Maelstrom (B), AC (B)
Late: Basher (B), Heart
at level 24 transfer Radiance, basher, AC to hero

[image loading]
Kirsed
Profile Joined May 2013
9381 Posts
June 22 2013 02:30 GMT
#9810
On June 22 2013 11:03 TheYango wrote:
Show nested quote +
On June 22 2013 10:45 kirsed wrote:
Does astral spirit have other auras eg if I have vlads will the spirit have the vlads aura?

No, it only carries Natural Order.

OK thanks.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-06-22 03:27:17
June 22 2013 03:25 GMT
#9811
QB on bear is totally unnecessary and not that efficient. You should never need it to lasthit if you can line up your Bear+Hero lasthits. Furthermore, because the bear has no Str/Agi/Intel, it has no base stat growth, the % damage increase vs creeps is not significant (% damage multipliers only multiply base damage + stat-based damage--raw damage from items like Phase Boots or Sacred Relic is not multiplied).

Double upgraded Boots is situational and hard to tell if you needed it for that game. Wand upgrade is pointless because your hero doesn't run out of slots early. The point of the wand upgrade is to convert items that take up 4 slots into 1 slot, but with Bear, your hero can carry Boots, TP, 3 branch, Stick. You aren't in need of slots so the Wand upgrade isn't worth the money.

Maelstrom after Radiance is redundant. Radiance gives you all the farming power you need, so after that you should be buying items with pure combat efficiency (faster AC).

After Radiance + AC, itemization varies a lot. While not optimal, if nobody on your team is buying Vlad's for you, you have to buy Vlad's for yourself. Generally you get 1 more damage item beyond this (Crit or MKB depending on whether the enemy team has Evasion) before Basher becomes relevant.

Heart on your hero is overly expensive for survivability. Again, slots are not a concern and most big defensive items are cost-inefficient but slot-efficient. If you need more survivability on your hero you should focus on buying small, cost-efficient survivability items like Cloak and Ghost Scepter.

You only mass-transfer items from your Bear to your hero if you have to fight a teamfight with one Bear summon on CD. Your bear remains your primary DPS through the entire game, and even if you get to ultra-lategame where you're working toward 12 items, the bear's items aren't even appropriate on your hero because your hero wants items that give Str/Agi (e.g. Butterfly) not the raw stat items the Bear uses.
Moderator
lazyitachi
Profile Blog Joined December 2011
1043 Posts
June 22 2013 06:28 GMT
#9812
On June 22 2013 12:25 TheYango wrote:
QB on bear is totally unnecessary and not that efficient. You should never need it to lasthit if you can line up your Bear+Hero lasthits. Furthermore, because the bear has no Str/Agi/Intel, it has no base stat growth, the % damage increase vs creeps is not significant (% damage multipliers only multiply base damage + stat-based damage--raw damage from items like Phase Boots or Sacred Relic is not multiplied).

Double upgraded Boots is situational and hard to tell if you needed it for that game. Wand upgrade is pointless because your hero doesn't run out of slots early. The point of the wand upgrade is to convert items that take up 4 slots into 1 slot, but with Bear, your hero can carry Boots, TP, 3 branch, Stick. You aren't in need of slots so the Wand upgrade isn't worth the money.

Maelstrom after Radiance is redundant. Radiance gives you all the farming power you need, so after that you should be buying items with pure combat efficiency (faster AC).

After Radiance + AC, itemization varies a lot. While not optimal, if nobody on your team is buying Vlad's for you, you have to buy Vlad's for yourself. Generally you get 1 more damage item beyond this (Crit or MKB depending on whether the enemy team has Evasion) before Basher becomes relevant.

Heart on your hero is overly expensive for survivability. Again, slots are not a concern and most big defensive items are cost-inefficient but slot-efficient. If you need more survivability on your hero you should focus on buying small, cost-efficient survivability items like Cloak and Ghost Scepter.

You only mass-transfer items from your Bear to your hero if you have to fight a teamfight with one Bear summon on CD. Your bear remains your primary DPS through the entire game, and even if you get to ultra-lategame where you're working toward 12 items, the bear's items aren't even appropriate on your hero because your hero wants items that give Str/Agi (e.g. Butterfly) not the raw stat items the Bear uses.


Ok. So from this I gather:
1) No QB instead use hero/ bear last hitting together
2) Rush radiance instead of double upgraded boots if doable
3) Maelstrom redundant if radiance is up instead go for AC
4) Vlads if no one else getting
5) Get cloak/ ghost on hero instead of heart -> True! They do have lots of burst at times, I was dying too fast
6) Transfer item if bear is on CD. Else keep on bear as main DPS. Should use Str/ Agi items on hero

Thanks Yango!
I'll try bear again (someday) following that line of thought.
TheYango
Profile Joined September 2008
United States47024 Posts
June 22 2013 06:50 GMT
#9813
Vit Booster is also situationally ok for the main hero. It's just that Heart is excessive until you get to the point where your hero is actually decked out with fighting items because a lot of the value is in the Heart regen when disengaging/reengaging or sieging--which you won't use as Bear because the typical MO for sieging with Bear is to have the Bear hit the tower and the hero 1000 range away.
Moderator
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
June 22 2013 11:55 GMT
#9814
On June 21 2013 23:40 LonelyCat wrote:Also how can you pick which orb effect is active? I saw a pro game where a player had 2 orb effects (deso and ?) and could switch which was active somehow (presumably by dropping and picking up an item)? Is it the most recently picked up that is active?


To expand on this, some orbs pseudo-stack. The best example of this is deso on weaver. Weaver's orb is a conditional orb - it only overrides deso when it procs. It just so happens that the first attack from weaver still applies the debuff of deso, so the second attack still benefits from the -armour. This is almost true for deso + mael/mjoll - since deos lasts fro 13 seconds, it only needs to be applied once for quite a while. Meanwhile, lightning procs can happen during the debuff. It doesn't fully stack since there is a chance that the first couple of hits may proc lightning, but it still stacks pretty well.

Another possibility was that he wanted one of the orbs because of the stats it gave. He may have wanted MoM for the attack speed, but didn't care for the lifesteal so got deso.

On June 22 2013 00:49 evilfatsh1t wrote:Don't listen to everyone always giving vanguard shit about how bad the item is. It used to be a popular pick up and for good reason, it did its job.


The problem isn't so much with vanguard as with new alternatives (especially drum).
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 22 2013 13:00 GMT
#9815
Is damage to mana reduced by magic resist?
Call me Marge Simpson cuz I love you homie
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 22 2013 13:01 GMT
#9816
The amount of mana burnt isn't, but the damage from mana burn is magical
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-06-22 13:08:28
June 22 2013 13:08 GMT
#9817
yeah I just was wondering if the mana damage from cogs was reduced, i figured that diffusal and am's burn had hp damage reduced.
thanks man!
Call me Marge Simpson cuz I love you homie
LonelyCat
Profile Joined April 2011
United Kingdom130 Posts
June 22 2013 15:17 GMT
#9818
On June 22 2013 22:08 PassiveAce wrote:
yeah I just was wondering if the mana damage from cogs was reduced, i figured that diffusal and am's burn had hp damage reduced.
thanks man!

I don't think it affects (at least) am burn since the damage is physical (hence it works with vlads).
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 22 2013 15:50 GMT
#9819
Im not going to make a huge post about LD, but qb on the bear is okay in a few circumstances, mainly if you ABSOLUTELY are forced to jungle. Also, starting with oov is bad - tango salve 3x gg stout on bear is the way to go....though ive seen early RoP work okay as well
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
aintz
Profile Joined August 2010
Canada5624 Posts
June 22 2013 16:43 GMT
#9820
i wouldnt even go qb on ld even if jungling. save that gold for a faster gloves of speed.
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