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On February 27 2013 01:10 Firebolt145 wrote:Show nested quote +On February 27 2013 00:56 KosQ wrote:Going back to blocking - please never block creeps when you go 3man easy lane Easiest way to deal with a random ally that does this anyway is to go ahead of him to the lane and tank the enemy wave just out of range of your tower for a few seconds until your own wave reaches them.
Well said.
To expand on this, if you see a block with the ranged creep let through, try to draw the ranged creep's aggro until the melees catch up.
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On February 27 2013 00:56 KosQ wrote:Going back to blocking - please never block creeps when you go 3man easy lane I usually block easy lane with 1 melee slip through at the beginning if I think my opponents will block hard lane. If they don't block I need to auto attack 3-4 times to keep lane balance but it won't go in tower (cause the 1 melee I let slip through will tank) and if they do block their creeps start pushing towards my tower after wave 1.
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Can anyone elaborate more on the best technique to creep block? Do you move side to side or use stop command? I found the double tap and hold tip from the OP pretty useful, thx
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On February 23 2013 02:17 TheYango wrote: Creep blocking is super important for mid. I get annoyed when I see our mid waiting for the 0 minute rune rather than blocking creeps mid--it demonstrates a poor understanding of the game and I don't have a lot of hope on him winning mid if he doesn't understand the importance of blocking.
Hey, I'm one of the "poor understanding" players that probably upset guys like this when I play. So I get that in mid you need to do it to have the high ground advantage, but is there a reason to do it on top or bottom lane? Without the high ground advantage, the only thing I can imagine doing it for is to avoid laning under the enemy tower, but what if I'm playing a pusher or lane support (PL, Dazzle, ect). Can someone enlighten me?
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On March 08 2013 22:44 DavoS wrote:Show nested quote +On February 23 2013 02:17 TheYango wrote: Creep blocking is super important for mid. I get annoyed when I see our mid waiting for the 0 minute rune rather than blocking creeps mid--it demonstrates a poor understanding of the game and I don't have a lot of hope on him winning mid if he doesn't understand the importance of blocking. Hey, I'm one of the "poor understanding" players that probably upset guys like this when I play. So I get that in mid you need to do it to have the high ground advantage, but is there a reason to do it on top or bottom lane? Without the high ground advantage, the only thing I can imagine doing it for is to avoid laning under the enemy tower, but what if I'm playing a pusher or lane support (PL, Dazzle, ect). Can someone enlighten me?
Whenever you are the offlane solo, blocking creeps properly is incredibly important and can dramatically increase the xp you get against subpar players/carries/supports.
With regards to the offlane, higher tier players will often be blocking to make sure that the range creep runs ahead of the melee creeps, meaning that when the creeps encounter each other, his range creep will die first. Since the range creep does the majority of DPS to opposing creeps, this will result in the creep wave pushing towards the offlaner's tower resulting in easily secured exp/safety (since it becomes harder for the opposing support to zone you out).
In terms of safelane farm, it is not recommended to block because it will force enemy creeps into your tower range, which will kill them faster resulting in a pushed and more dangerous lane. However, it's important to remember to stop offlaner shenanigans I've mentioned above. E.g. Quickly checking how the enemy block is going and tanking the range creep appropriately. Few things irk me more than players who stand in base 30 seconds for no good reason in pre-game time.
Also, if you play a carry/support there's no way you'd want to push a tower that early until the first siege creep anyways at 3:30(?).
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What are the advantages of creep blocking in mid? Personally the only advantage that I can see is making the creeps more on your side of the lane, but how is that supposed to extremely advantageous?
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I have to disagree with this notion that grabbing the 0 minute rune is a bad idea as solo mid, under certain circumstances. Obviously you should only be checking if the rune spawns top, as running all the fucking way to bot rune and back will cost you the lane. My most successful mid hero is zeus, and even with his relatively slow movement speed, I find that i can grab the 0 minute top rune and be back in time to block my wave successfully. This is especially true if you're really lucky and nab an illusion rune at start, since your dopplegangers assist tremendously with blocking the wave. If a haste, invis or regen rune spawns, i usually just leave it be for my teammates to grab. (Sometimes I'll get lucky and grab it myself upon getting my bottle.) DD rune helps a lot too though. You should have no problem denying every creep in the first wave as well as last hitting.
For reference, I always go 3 GG branch and tango to start as zeus and save up for my bottle.
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On March 09 2013 01:44 Baggage wrote:Show nested quote +On March 08 2013 22:44 DavoS wrote:On February 23 2013 02:17 TheYango wrote: Creep blocking is super important for mid. I get annoyed when I see our mid waiting for the 0 minute rune rather than blocking creeps mid--it demonstrates a poor understanding of the game and I don't have a lot of hope on him winning mid if he doesn't understand the importance of blocking. Hey, I'm one of the "poor understanding" players that probably upset guys like this when I play. So I get that in mid you need to do it to have the high ground advantage, but is there a reason to do it on top or bottom lane? Without the high ground advantage, the only thing I can imagine doing it for is to avoid laning under the enemy tower, but what if I'm playing a pusher or lane support (PL, Dazzle, ect). Can someone enlighten me? Whenever you are the offlane solo, blocking creeps properly is incredibly important and can dramatically increase the xp you get against subpar players/carries/supports. With regards to the offlane, higher tier players will often be blocking to make sure that the range creep runs ahead of the melee creeps, meaning that when the creeps encounter each other, his range creep will die first. Since the range creep does the majority of DPS to opposing creeps, this will result in the creep wave pushing towards the offlaner's tower resulting in easily secured exp/safety (since it becomes harder for the opposing support to zone you out). In terms of safelane farm, it is not recommended to block because it will force enemy creeps into your tower range, which will kill them faster resulting in a pushed and more dangerous lane. However, it's important to remember to stop offlaner shenanigans I've mentioned above. E.g. Quickly checking how the enemy block is going and tanking the range creep appropriately. Few things irk me more than players who stand in base 30 seconds for no good reason in pre-game time. Also, if you play a carry/support there's no way you'd want to push a tower that early until the first siege creep anyways at 3:30(?).
Thank you! And I'm assuming your creep blocks later in the game are also based on what lane you have and how it's going, or should you just do it once and let things play out normally from there?
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United States47024 Posts
On March 09 2013 09:14 Raisen223 wrote: What are the advantages of creep blocking in mid? Personally the only advantage that I can see is making the creeps more on your side of the lane, but how is that supposed to extremely advantageous? 1) Creeps closer to your side means its harder to gank you because you can lasthit from closer to your tower 2) High ground miss chance screws up your opponent's lasthits 3) High ground vision denial means your opponent doesn't have vision of you while you have vision of him, meaning he can't see when you're going to lasthit/what creep you're going to lasthit, and allows you to get free harass on him because he doesn't know where you're standing
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For the love of god, I hate when people creep block the easy lane to the point where the first wave equilibrium meets under the tower. Last hitting under towers is a nightmare and there is no god damn reason why you need to block it excessively.
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