|
|
On August 03 2012 07:11 Torte de Lini wrote:Show nested quote +On August 03 2012 07:08 PassiveAce wrote:On August 03 2012 07:04 Torte de Lini wrote: I got Lightning + Edict O Torte you so silly :p Promise me youl at least get a point in your stun next time you play him haha People really do underestimate the power of that lightning though, it hits a lot of units for what is pretty considerable damage before people start to get buff. I get that stun let's you escape and is generally pretty good, but I've yet to have any problems with my build. Even with aggressive mid solo heros.
I do the same on occasion. I switch it up depending on who I am laning against of course. Lightning is just a nice skill especially against a lane with range (since it can bounce to the back). Great harass but it also makes ganking more difficult. Stunning someone with level 1 stun can be so difficult at times. Easier if in jungle and unseen, but straight up chasing them can be disastrous.
One build I have always thought of doing for fun and never trying is leaving edict out in the beginning. Yes, it is amazing single target especially against towers. But thought of playing around with a lightning+stun build for pure ganking. Going mid would still work except you wont be going for the tower early game. It would be leveling up lightning+split-earth and at maybe level 6 or 7 (depending if wanting one skilled maxed or not), you go to other lands and assist in early ganks. Hopefully they will be lazy with their miss calls and can manage to get a safe-lane kill.
I think I will try that for fun today. Probably will go horribly wrong but it may be fun.
|
On August 03 2012 07:33 Nilrem wrote:Show nested quote +On August 03 2012 07:11 Torte de Lini wrote:On August 03 2012 07:08 PassiveAce wrote:On August 03 2012 07:04 Torte de Lini wrote: I got Lightning + Edict O Torte you so silly :p Promise me youl at least get a point in your stun next time you play him haha People really do underestimate the power of that lightning though, it hits a lot of units for what is pretty considerable damage before people start to get buff. I get that stun let's you escape and is generally pretty good, but I've yet to have any problems with my build. Even with aggressive mid solo heros. I do the same on occasion. I switch it up depending on who I am laning against of course. Lightning is just a nice skill especially against a lane with range (since it can bounce to the back). Great harass but it also makes ganking more difficult. Stunning someone with level 1 stun can be so difficult at times. Easier if in jungle and unseen, but straight up chasing them can be disastrous. One build I have always thought of doing for fun and never trying is leaving edict out in the beginning. Yes, it is amazing single target especially against towers. But thought of playing around with a lightning+stun build for pure ganking. Going mid would still work except you wont be going for the tower early game. It would be leveling up lightning+split-earth and at maybe level 6 or 7 (depending if wanting one skilled maxed or not), you go to other lands and assist in early ganks. Hopefully they will be lazy with their miss calls and can manage to get a safe-lane kill. I think I will try that for fun today. Probably will go horribly wrong but it may be fun.
try stun stats/ lightning stats lesh some time for a quality troll build.grab treads/phase over mana boots, and stun+aa them repeatedly. Hilarious verse lanes where they think bottle crow will be enough regen to survive.
Plus, you turn into a big aoe spamming psuedotank. Everyone targets lesh anyway.
|
maxing out lightning is really strong harass and powerful for manipulating the creep wave so you control runes. edict at lvl one is incredible amounts of damage already, so putting points into maxing out your insane stun afterwards is good. all of the various builds are good
|
I don't like lightning build, imo stun/edict is much stronger and in teamfight I can't afford the cast animation of lightning, must run away from all this am/void/morph and stick to supports
|
so dirtiest hero lineup ever: naga ult -> dark seer vacuum -> enigma ult -> tide ult
RUINED MY EPIC TINKER GAME
|
On August 03 2012 09:21 Gak2 wrote: so dirtiest hero lineup ever: naga ult -> dark seer vacuum -> enigma ult -> tide ult
RUINED MY EPIC TINKER GAME
I was in the exact same line up except tide is replaced by a sf.
And this one happened today, all they need to do is pressing their ultis: DS+Tide+SF+mirana.
|
What's this new patch?? I can't find any notes.
|
On August 03 2012 10:03 KillerSOS wrote: What's this new patch?? I can't find any notes.
Ya what a pleasant surprise LOL (the patch is huge)
+ Show Spoiler +inb4 techie show up in new hero tab
edit: no new hero, time to sleep!
|
On August 03 2012 09:21 Gak2 wrote: so dirtiest hero lineup ever: naga ult -> dark seer vacuum -> enigma ult -> tide ult
RUINED MY EPIC TINKER GAME wait til you see a naga ult set up a reverse polarity -> overgrowth -> overgrowth (refresher) sooo dirty. especially with zombies spawning and strength being stolen repeatedly. I forgot what team pulled that off.
but magna treant naga seer undying was the lineup and geez it only worked once, but it was a flawless victory in that teamfight. the lanes weren't bad either.
|
Changelog in spoiler
+ Show Spoiler + GAMEPLAY - Alchemist: Fixed Acid Spray negative armor not affecting Siege units. - Dazzle: Fixed Shadow Wave not healing siege units. - Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether. - Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt. - Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have. - Nyx Assassin: Fixed Spiked Carapace triggering on HP removal. - Spectre: Fixed being unable to Reality to a sleeping Haunt illusion. - Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn. - Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction. - Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed. - Undying: Fixed Tombstone not spawning zombies near sleeping enemy units. - Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance. - Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage. - Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks). - Fixed Neutral's Ensnare getting dispelled when the enemy becomes Magic Immune. - Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.
UI: - Enabled new hero selection UI when spectating. - Added time penalty options in the private lobby for Captain's Mode (deducts 20/50/90 seconds from the bonus buffer time). - Illusions can now be remembered in control groups after respawning. - Broadcasters can join shared channels in the lobby. - Fixed a rare crash involving a stuck dragged inventory item across a level change. - Tournament panel will show which games you have previously watched. - Matches can now be rated by users via the new vote UI.
DOTA 2 BOTS - Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push. - Fixed Kunkka being a dirty cheater when using Torrent. - Improved bot courier usage. They will no longer try to use the courier when someone else's stuff is on it, and will recover if someone else messes with the courier when it's bringing them their stuff. - Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance). - When creating a cheats-enabled bot game, you no longer can control the bots.
VISUALS: - Keeper effects got some polish and bug fixes. - Windrunner polished textures and updated hero selection portrait.
SOUND: - Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game. - Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.
i never know when pro games are going on so that big red live tournament button is nice for me haha
|
On August 03 2012 10:03 KillerSOS wrote: What's this new patch?? I can't find any notes.
http://www.dota2.com/news/updates/
+ Show Spoiler +GAMEPLAY - Alchemist: Fixed Acid Spray negative armor not affecting Siege units. - Dazzle: Fixed Shadow Wave not healing siege units. - Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether. - Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt. - Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have. - Nyx Assassin: Fixed Spiked Carapace triggering on HP removal. - Spectre: Fixed being unable to Reality to a sleeping Haunt illusion. - Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn. - Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction. - Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed. - Undying: Fixed Tombstone not spawning zombies near sleeping enemy units. - Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance. - Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage. - Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks). - Fixed Neutral's Ensnare getting dispelled when the enemy becomes Magic Immune. - Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.
UI: - Enabled new hero selection UI when spectating. - Added time penalty options in the private lobby for Captain's Mode (deducts 20/50/90 seconds from the bonus buffer time). - Illusions can now be remembered in control groups after respawning. - Broadcasters can join shared channels in the lobby. - Fixed a rare crash involving a stuck dragged inventory item across a level change. - Tournament panel will show which games you have previously watched. - Matches can now be rated by users via the new vote UI.
DOTA 2 BOTS - Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push. - Fixed Kunkka being a dirty cheater when using Torrent. - Improved bot courier usage. They will no longer try to use the courier when someone else's stuff is on it, and will recover if someone else messes with the courier when it's bringing them their stuff. - Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance). - When creating a cheats-enabled bot game, you no longer can control the bots.
VISUALS: - Keeper effects got some polish and bug fixes. - Windrunner polished textures and updated hero selection portrait.
SOUND: - Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game. - Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.
|
On August 03 2012 10:19 FinestHour wrote:Changelog in spoiler + Show Spoiler + GAMEPLAY - Alchemist: Fixed Acid Spray negative armor not affecting Siege units. - Dazzle: Fixed Shadow Wave not healing siege units. - Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether. - Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt. - Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have. - Nyx Assassin: Fixed Spiked Carapace triggering on HP removal. - Spectre: Fixed being unable to Reality to a sleeping Haunt illusion. - Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn. - Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction. - Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed. - Undying: Fixed Tombstone not spawning zombies near sleeping enemy units. - Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance. - Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage. - Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks). - Fixed Neutral's Ensnare getting dispelled when the enemy becomes Magic Immune. - Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.
UI: - Enabled new hero selection UI when spectating. - Added time penalty options in the private lobby for Captain's Mode (deducts 20/50/90 seconds from the bonus buffer time). - Illusions can now be remembered in control groups after respawning. - Broadcasters can join shared channels in the lobby. - Fixed a rare crash involving a stuck dragged inventory item across a level change. - Tournament panel will show which games you have previously watched. - Matches can now be rated by users via the new vote UI.
DOTA 2 BOTS - Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push. - Fixed Kunkka being a dirty cheater when using Torrent. - Improved bot courier usage. They will no longer try to use the courier when someone else's stuff is on it, and will recover if someone else messes with the courier when it's bringing them their stuff. - Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance). - When creating a cheats-enabled bot game, you no longer can control the bots.
VISUALS: - Keeper effects got some polish and bug fixes. - Windrunner polished textures and updated hero selection portrait.
SOUND: - Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game. - Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.
i never know when pro games are going on so that big red live tournament button is nice for me haha Damn I was searching for the part about techies getting introduced.
|
Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.
Yeah this actually annoyed me a lot, I knew that's not how it worked in DotA 1 and I wondered if it's an intended change. Time for mass midas to counter mass necro.
|
dont like windrunners new portrait at all...
|
- Undying: Fixed Tombstone not spawning zombies near sleeping enemy units.
heheh now undying/naga combo back to strength it was at in dota 1. yay i'm unsleeped. oh god zombies everywhere.
|
Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
? What the fuck does this mean.
They changed chakra a while back to not give increased mana regen...it just gives flat mana.
So: 1) Wording is incorrect 2) Using chakra while tethered on wisp gives both of you chakra mana+ 3)?
If its #2, that means you can global gank with kotl wisp while kotl recalls someone and you have insta 3 man global gank....The fuck...
Edit: Ok just tested it. If wisp tethers to kotl and kotl chakras wisp, its essentially double chakra...didn't know that was intended to work that way or if that worked in dota1. One of those obscure things.
|
On August 03 2012 10:31 Ack1027 wrote: Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
? What the fuck does this mean.
They changed chakra a while back to not give increased mana regen...it just gives flat mana.
So: 1) Wording is incorrect 2) Using chakra while tethered on wisp gives both of you chakra mana+ 3)?
If its #2, that means you can global gank with kotl wisp while kotl recalls someone and you have insta 3 man global gank....The fuck...
Edit: Ok just tested it. If wisp tethers to kotl and kotl chakras wisp, its essentially double chakra...didn't know that was intended to work that way or if that worked in dota1. One of those obscure things. works like that for every single heal/mana boost on tethered units.
|
the updates so big, what does the 200 mb include? dont think the changelog says enough imo
|
Yep you can have KOTL wisp prophet Hero Hero and turn a 1v4 into a 5v4 near instantly.
|
Was watching a match and noticed Sf going for Skadi. I myself has never gone Skadi for Sf (I do not get him as much as I would like in Sd), but what do others think of Skadi for him? Or rather, what is your experience going Skadi.
|
|
|
|
|
|