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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
July 02 2012 02:12 GMT
#13681
On July 02 2012 11:05 Resent wrote:
Show nested quote +
On July 02 2012 10:27 flamewheel wrote:
That #8 on the weekly top 10 was hot

God some of those are hilariously sad..


haha ya. . #7 was just awesome and probably pissed them off whereas #6 was just karma.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-07-02 02:42:15
July 02 2012 02:41 GMT
#13682
I just want some advice.

I just broke 100 games (I stopped playing for a month or two for some reason) and I just feel like I'm ready to make a breakthrough, but I just CANT yet. I have all the knowledge. The items, how they work, when to use them and when not to, heroes and hero counters and skills and shit. I have decent map awareness and decent mechanics all around. Yet I'm still a pretty below average player for whatever reason unless I'm playing a support of some sort. I can barely play semi-carries or gankers. I feel like it's just a lack of experience or something, because I feel like I should be putting out much better performance than I currently am but I just keep making careless mistakes or just getting outlaned or something.

Is it just an experience factor?
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
July 02 2012 02:43 GMT
#13683
On July 02 2012 11:07 coolcrimefighter wrote:
Show nested quote +
On July 02 2012 10:29 Kipsate wrote:
Never gank
Buy Midas
Buy Scepter
Spam ultimate

lose game

complain that your team did nothing while you had 600 gpm

the worst furions.

they only lose because they forgot to buy refresher


More like double rapier.
Rybka
Profile Joined March 2010
United States836 Posts
July 02 2012 03:09 GMT
#13684
On July 02 2012 11:41 Candadar wrote:
I just want some advice.

I just broke 100 games (I stopped playing for a month or two for some reason) and I just feel like I'm ready to make a breakthrough, but I just CANT yet. I have all the knowledge. The items, how they work, when to use them and when not to, heroes and hero counters and skills and shit. I have decent map awareness and decent mechanics all around. Yet I'm still a pretty below average player for whatever reason unless I'm playing a support of some sort. I can barely play semi-carries or gankers. I feel like it's just a lack of experience or something, because I feel like I should be putting out much better performance than I currently am but I just keep making careless mistakes or just getting outlaned or something.

Is it just an experience factor?


Kind of tough to tell without watching one of your games. Here are some common mistakes you might be making:

- Poor farming/last hitting. I think a good ground rule is that if you're not in the top 3 for GPM on the post-game report, you probably could have done better (unless you were support). Practice your last hitting, and don't get distracted by shitty gank "opportunities" that don't pan out.

- Too passive. Regardless of role (gank/carry/support), your game would benefit if you were more active in your play. Dive towers, throw spells at enemies "just because," be aggressive.

- Poor decision making. "Why did you go in the jungle?" "Why did you buy item X?" "Why did you pick that hero?" It can be any one of a million different possiblities, but at some point you're probably making bad decisions. This one comes with experience, but you can also watch streams from good players like Purge and SingSing to see how they play.

- Keep your game simple. Pick a strong, straightforward hero. Focus on laning well, and ignore distractions.

- Make your own decisions. A guide can tell you how a hero is supposed to be played, but if you can't make decisions about items and skills "off-script" then you'll always be mediocre. Sometimes you need an extra bracer. Sometimes you need a point in stats rather than a skill. Sometimes you need to buy wards because nobody else did and if you don't have them your team will lose. Don't go on autopilot with some guide you read on playdota, because they don't fit every situation. That's why they're called guides.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Candadar
Profile Blog Joined July 2011
2049 Posts
July 02 2012 03:21 GMT
#13685
Yeah I stopped reading guides 60 games ago tbh, I felt it was better to watch streams and learn my own shit. If anything I'm a little TOO aggressive at times. I just find myself too over extended, or having my lane far too pushed. I can't tell you how many times I get caught out and die, and am just sitting there thinking "Why in the actual fuck was I out there like that." I just don't think at times I think and I need to work on my decision making. I also think I need to work more on my early game hitting. Every game if I'm not support seems to be the same. Shitting up early game and doing really well midgame.

I think I'll stop trying to do heroes like Gondar or Enchantress for a while though. I just don't think I got the skillset to do those yet. I'll try to keep it simple for a while ^^ I always felt I was really unlucky always getting focused, but I'm starting to realize that it's because my positioning sucks dick so the enemy team is just capitalizing. I feel like an idiot now raging to myself all those times wondering why they kept going for me specifically lol.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
July 02 2012 03:26 GMT
#13686
On July 02 2012 10:29 Kipsate wrote:
Never gank
Buy Midas
Buy Scepter
Spam ultimate

lose game

complain that your team did nothing while you had 600 gpm

the worst furions.

lol i wonder
Writerdamn, i was two days from retirement
Hoban
Profile Blog Joined February 2011
United States1600 Posts
July 02 2012 03:39 GMT
#13687
On July 02 2012 12:21 Candadar wrote:
Yeah I stopped reading guides 60 games ago tbh, I felt it was better to watch streams and learn my own shit. If anything I'm a little TOO aggressive at times. I just find myself too over extended, or having my lane far too pushed. I can't tell you how many times I get caught out and die, and am just sitting there thinking "Why in the actual fuck was I out there like that." I just don't think at times I think and I need to work on my decision making. I also think I need to work more on my early game hitting. Every game if I'm not support seems to be the same. Shitting up early game and doing really well midgame.

I think I'll stop trying to do heroes like Gondar or Enchantress for a while though. I just don't think I got the skillset to do those yet. I'll try to keep it simple for a while ^^ I always felt I was really unlucky always getting focused, but I'm starting to realize that it's because my positioning sucks dick so the enemy team is just capitalizing. I feel like an idiot now raging to myself all those times wondering why they kept going for me specifically lol.



Something I really like to use pub games for is testing the bounds of my hero. This is kind of general but an easy way to put it is that, I like to play as aggresively as possible, push every little advantage as much as possible, and go for the biggest and ballsiest plays imaginable. I die a lot but I learn just how much my hero can take. It is really important to learn your limits and what you can achieve with a specific hero. If you ever watch a Na'Vi game and wonder how all 5 players got away with 1/10th their hp while the enemy team lies dead, it is because they know their heroes so well and know the limits that they can play that hero to. So it is good to be really aggressive and ballsy but make sure you learn from each death. Learn why you died and reflect upon what you could have changed so you survive next time. Sometimes it is as simple as "shit, I shouldn't dive past the second tower" to something as subtle as, "If I took a longer juke path in the forest, it would have allowed my burrowstrike to be off cooldown and I could have turned around and made a play off that."

At first it was the most frustrating thing about dota, and now I consider it one of the best features, the respawn clock. Use it, love it, don't get angry at it. Every time you die, you die for a reason. Use your allotted time to figure out why.
"I am a leaf on the wind."
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2012-07-02 03:49:02
July 02 2012 03:48 GMT
#13688
On July 02 2012 12:21 Candadar wrote:
Yeah I stopped reading guides 60 games ago tbh, I felt it was better to watch streams and learn my own shit. If anything I'm a little TOO aggressive at times. I just find myself too over extended, or having my lane far too pushed. I can't tell you how many times I get caught out and die, and am just sitting there thinking "Why in the actual fuck was I out there like that." I just don't think at times I think and I need to work on my decision making. I also think I need to work more on my early game hitting. Every game if I'm not support seems to be the same. Shitting up early game and doing really well midgame.

I think I'll stop trying to do heroes like Gondar or Enchantress for a while though. I just don't think I got the skillset to do those yet. I'll try to keep it simple for a while ^^ I always felt I was really unlucky always getting focused, but I'm starting to realize that it's because my positioning sucks dick so the enemy team is just capitalizing. I feel like an idiot now raging to myself all those times wondering why they kept going for me specifically lol.

It sounds like your biggest problems are game sense and positioning, though make sure that your farming is actually good.

Game sense: playing aggressive is fine as long as you do it right. If you're pressuring a dood at his tower, and see that mid has been missing for ~10 secs; chances are you're being ganked. If you're farming past river with 5 MIA, chances are you're being ganked. You haven't seen that Enigma for like 5mins; he probably has his blink and is about to kill all your doodz. This comes a lot from experience; when you get caught out and die, don't just rage. Think about how you could've recognized that they were coming for you, and what you could've done differently to avoid it. This mostly comes from experience.

Positioning: this is something you can practice and is difficult to directly define, but is what usually separates the pros from the nubs. Both heroes you described, Gondar and Enchant, are really squishy but big damage dealers; if you're in the front of a fight, you're going to be bursted before you can get your damage out. Watching streams is great for this, because you can see how players move about from their FPV. Abusing things like Phase boots, skills like Wisp tether or SK invis, etc. are ways to manipulate your position in a fight to suit you and keep you alive. It's also important to know your role and where you have to be in a fight. Playing supports is a great way of learning positioning; when you're playing a hero that will die in like 4 hits, you learn how to be careful with where your hero is at.

Learning to play support well can only go well for you, IMO. To people who say playing supports in pubs is suicide, my most played support, CM, is 12-0 in MM atm. Your team will love your wards and your ganks.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
hideo
Profile Blog Joined May 2007
Canada1641 Posts
July 02 2012 04:20 GMT
#13689
On July 02 2012 10:29 writer22816 wrote:
Show nested quote +
On July 02 2012 10:12 paper wrote:
...except that none of his skills contribute to carrying his team. People who go aghs on Furion are purely selfish players unless there is no other carry on the team. I've seen way too many games that have dragged on for an additional 20+ minutes so that the Furion could play single player farm fest.



O_o i thought Aghanims was picked up even in pro matches. Am I wrong here? I definitely remember seeing it in a DK game vs Absolute Legends I think.

They only do that if it contributes to their overall strategy. I imagine they had a morphling or something who could confidently farm deep in dangerous territory or they were going for heavy split pushing.
Zetines
Profile Joined July 2012
Sweden2 Posts
July 02 2012 05:14 GMT
#13690
--- Nuked ---
Percutio
Profile Blog Joined April 2010
United States1672 Posts
July 02 2012 06:58 GMT
#13691
Radiant - Dire

Top: WR vs Veno/DK with Enchantress jungle
Mid: QoP vs Enigma
Bott: CK/SK/VS vs Syllabear

Draft opinions?
What does it matter how I loose it?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-02 08:07:30
July 02 2012 07:38 GMT
#13692
Radiant IMO.

Both teams overdrafted too many heroes that want levels/farm, but Dire did it far worse. It's going to be hard to get DK and Syllabear both farmed. What's more, a relatively farm-dependent second position got picked with 2 comparatively level/farm dependent supports, which means everyone needs farm way too much. TBH it's kind of exacerbated by that lane arrangement. Either DK or Sylla should solo mid, and leave the hard lane to Enigma.

EDIT: Related, I don't understand why people like to draft SK+VS for double/triple stun trilanes. SK's stun is pretty mediocre for level 1-3 stuns (it only becomes more potent later when the range picks up), and he gets screwed pretty hard if the lane doesn't pick up kills because of how badly he wants levels.
Moderator
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
Last Edited: 2012-07-02 07:57:34
July 02 2012 07:56 GMT
#13693
radiant: leshrac shadow demon broodmother earthshaker clinkz
dire: windrunner enchantress sand king chaos knight queen of pain

I was radiant. Personally i didn't expect qop last, but he said wr will support ck, imo wr mid and another support would have been better. I dunno, brood will have a hard time but radiant should win the other lanes i think. laning should be brood vs sk top, ench jungle, qop vs sd+lesh mid ck+wr vs es+clinkz bot. I have no idea how ck could get farm. Maybe best would be ench in radiant jungle, and that probably forces sd to rotate bot. And hell yea, mouz draft!!!!

(this is a fun way to relax between 2 chapters in my book )
"No, whine not! Play, or play not! There is no whine."
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2012-07-02 08:21:38
July 02 2012 08:20 GMT
#13694
On July 02 2012 16:38 TheYango wrote:
Radiant IMO.

Both teams overdrafted too many heroes that want levels/farm, but Dire did it far worse. It's going to be hard to get DK and Syllabear both farmed. What's more, a relatively farm-dependent second position got picked with 2 comparatively level/farm dependent supports, which means everyone needs farm way too much. TBH it's kind of exacerbated by that lane arrangement. Either DK or Sylla should solo mid, and leave the hard lane to Enigma.

EDIT: Related, I don't understand why people like to draft SK+VS for double/triple stun trilanes. SK's stun is pretty mediocre for level 1-3 stuns (it only becomes more potent later when the range picks up), and he gets screwed pretty hard if the lane doesn't pick up kills because of how badly he wants levels.

See that's kind of what I figured. If it looks like a farm game then sure CK can ramp out of control fast, but if top just pushes asap radiant has no safe aoe for the first 3,5 levels. SK and WR needs levels before they counter push effectively and QoP can't aoe very safely. Even when they get aoe, it should be by the time when poison dragon and wards can chip towers pretty freely. I guess dire can get underleveled that way, but even early I think they can take quick towers.
What does it matter how I loose it?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-02 08:26:55
July 02 2012 08:26 GMT
#13695
On July 02 2012 17:20 Percutio wrote:
See that's kind of what I figured. If it looks like a farm game then sure CK can ramp out of control fast, but if top just pushes asap radiant has no safe aoe for the first 3,5 levels. SK and WR needs levels before they counter push effectively and QoP can't aoe very safely. Even when they get aoe, it should be by the time when poison dragon and wards can chip towers pretty freely. I guess dire can get underleveled that way, but even early I think they can take quick towers.

You're thinking too hard about laning phase. You can get a tower or two, sure, but your midgame teamfight is resting 100% on Black Holes. That's when CK+QoP is absolutely going to take control of the game, because you can't create farming space for both DK and Syllabear. Unless you got an insurmountable advantage during laning phase, their midgame teamfighting ability totally outclasses yours save for the case where your Enigma can land 5-person black Holes without getting Swapped out.

Also worth noting is your complete lack of a reliable stun/silence to shut down QoP other than DK ult. She's just going to do whatever the hell she wants all game.
Moderator
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
Last Edited: 2012-07-02 08:30:40
July 02 2012 08:29 GMT
#13696
On July 02 2012 17:20 Percutio wrote:
Show nested quote +
On July 02 2012 16:38 TheYango wrote:
Radiant IMO.

Both teams overdrafted too many heroes that want levels/farm, but Dire did it far worse. It's going to be hard to get DK and Syllabear both farmed. What's more, a relatively farm-dependent second position got picked with 2 comparatively level/farm dependent supports, which means everyone needs farm way too much. TBH it's kind of exacerbated by that lane arrangement. Either DK or Sylla should solo mid, and leave the hard lane to Enigma.

EDIT: Related, I don't understand why people like to draft SK+VS for double/triple stun trilanes. SK's stun is pretty mediocre for level 1-3 stuns (it only becomes more potent later when the range picks up), and he gets screwed pretty hard if the lane doesn't pick up kills because of how badly he wants levels.

See that's kind of what I figured. If it looks like a farm game then sure CK can ramp out of control fast, but if top just pushes asap radiant has no safe aoe for the first 3,5 levels. SK and WR needs levels before they counter push effectively and QoP can't aoe very safely. Even when they get aoe, it should be by the time when poison dragon and wards can chip towers pretty freely. I guess dire can get underleveled that way, but even early I think they can take quick towers.

The most important thing here is that Radiant is very, very dependant on that bottom lane to be successful. The Dire will outfarm sentinel on the mid lane (Enigma denying experience and gold all the time) and on top lane, and they'll have someone on the jungle. With correct manuevering, Enchantress can gank WR from behind and quickly push the tower. They'll get much more experience and gold from the early game if compared with the Radiant.

The main problem on the Radiant is that Sand King and VS are getting close to nothing on the early game, and this will affect the Radiant strength on the early game. If the Radiant manage to reach the early game with Sand King being able to deal some damage, they'll be in a good position to win, because the Dire is heavily dependant on Enigma to initiate and they lack burst damage.
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
July 02 2012 08:33 GMT
#13697
On July 02 2012 16:38 TheYango wrote:
EDIT: Related, I don't understand why people like to draft SK+VS for double/triple stun trilanes. SK's stun is pretty mediocre for level 1-3 stuns (it only becomes more potent later when the range picks up), and he gets screwed pretty hard if the lane doesn't pick up kills because of how badly he wants levels.

I'd say it's WC3 DotA effect. This triple lane was pretty common. At the same time, people just get heroes they think are strong (or that their favorite players excel with) and hope they do well together.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2012-07-02 08:48:56
July 02 2012 08:39 GMT
#13698
I'm just not sure how taking 2+ towers doesn't give farm space for DK or Sylla and the supports to boot. Even against midgame heroes it seems like tower gold would be a huge buffer during their peak lethality. That's assuming they themselves had great laning phases which should reasonably come at the cost of the rest of the team.

I get it if item stacked qop and ck push fights all the time versus item mediocre dk/sylla, it won't be great, but reasonably dk/sylla should have support items buffing their teamfight unless they got stuffed completely at the towers.

Edit: I just think it is tough to call heroes like Sk, Ck and venge who want kills to get things done. Especially against a pulling solo or push squads that group up. Might be an interesting game to try considering the relative difficulty and importance of laning well for both teams in this circumstance.
What does it matter how I loose it?
Unleashing
Profile Joined March 2011
Denmark14978 Posts
July 02 2012 09:51 GMT
#13699
I've been thinking of a static link build for razor.
If the enemies pick a melee hero for mid, going razor with static link could practically win you the lane.

1: Low mana cost so it can be sustained for ages.
2: With unstable current you'll outspeed them and be able to stick close to steal as much damage as possible.
3: With the stolen damage they can't enter lane and can barely last-hit while your last hits are so much easier.

Opinions?
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
July 02 2012 10:02 GMT
#13700
On July 02 2012 03:43 Unleashing wrote:
http://dota2draft.the-cluster.org/
Check this out, guys.


After I press 'ready' my opponent just leaves after some time, am I doing something wrong?
ffxiv enjoyer
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