Release of Polycount update:
By the end of August or early September
=September 30th
Forum Index > Dota 2 General |
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CrugerDK
Denmark323 Posts
August 28 2014 23:59 GMT
#126081
Release of Polycount update: By the end of August or early September =September 30th | ||
Comeh
United States18918 Posts
August 29 2014 00:10 GMT
#126082
WHEN DO I START HYPING | ||
Nilrem
United States3684 Posts
August 29 2014 00:16 GMT
#126083
On August 29 2014 09:10 Comeh wrote: Searching for dota2 network. WHEN DO I START HYPING Nope... nope... will refrain. If I see a major patch, I shall have a panic attack. Edit: Although it wont be out till next week. | ||
LuckoftheIrish
United States4791 Posts
August 29 2014 03:58 GMT
#126084
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tehh4ck3r
Magrathea7048 Posts
August 29 2014 04:01 GMT
#126085
am i a terrible person? | ||
Nilrem
United States3684 Posts
August 29 2014 04:18 GMT
#126086
On August 29 2014 12:58 LuckoftheIrish wrote: My current favorite hero is Lina. Just had a match where I went 25-2 with her lol. Felt good indeed. | ||
LuckoftheIrish
United States4791 Posts
August 29 2014 04:29 GMT
#126087
On August 29 2014 13:18 Nilrem wrote: Just had a match where I went 25-2 with her lol. Felt good indeed. So far my pattern is that I pick her as a core, tell everyone I'm gonna go mid, have everyone agree except one guy, and that guy last-picks a mid when what we need is another support, so I end up being irritating and sorta supporting in lane, but also not really buying any support items, and then ending the game with the second-most CS on the team and carrying the hell out of everyone. | ||
trifecta
United States6795 Posts
August 29 2014 04:41 GMT
#126088
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tehh4ck3r
Magrathea7048 Posts
August 29 2014 04:54 GMT
#126089
what if 6.82 buffed the amount of physical damage resistance each point of armor provided? | ||
Acritter
Syria7637 Posts
August 29 2014 05:04 GMT
#126090
On August 29 2014 13:54 tehh4ck3r wrote: (not-so-)late night theory crafting: what if 6.82 buffed the amount of physical damage resistance each point of armor provided? I'm tempted to open up WC3WE to see if that's possible p sure it ain't | ||
LuckoftheIrish
United States4791 Posts
August 29 2014 05:07 GMT
#126091
On August 29 2014 13:41 trifecta wrote: do you go caster items or dps? Bottle Treads->Blink->Eul's->Agh is my usual jam. From there it depends on what I need, though I'm finding I'm going Ghost Scepter more and more often after that. I want to try Maelstrom sometime. And I've tried Phase and liked it, though I'd probably go 4-1-4-1 if I went Phase. I'm also tempted to try Shadowblade instead of Blink. There's a lot of room for interpretation. | ||
Shaella
United States14827 Posts
August 29 2014 05:08 GMT
#126092
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LuckoftheIrish
United States4791 Posts
August 29 2014 05:12 GMT
#126093
On August 29 2014 13:54 tehh4ck3r wrote: (not-so-)late night theory crafting: what if 6.82 buffed the amount of physical damage resistance each point of armor provided? I think DP and Viper would just be awful, awful to kill. And you might see core Lion/Lina more often for the magic burst. Tinker would be valued for the magic kabooms. It's also possible that people might not tank up as much because they feel more secure in their armor protecting them, and ET would be super good, but most heroes that want to get Shiva or AC would be stupid hard to kill. | ||
ykl
Malaysia541 Posts
August 29 2014 05:22 GMT
#126094
On August 29 2014 14:04 Acritter wrote: Show nested quote + On August 29 2014 13:54 tehh4ck3r wrote: (not-so-)late night theory crafting: what if 6.82 buffed the amount of physical damage resistance each point of armor provided? I'm tempted to open up WC3WE to see if that's possible p sure it ain't Think that's a part of the game itself? Doubt it could be changed very easily. Easier way to buff physical damage resistance across the board would just to increase the amount of armor each point of Agi provides, that's doable in War3, I believe? | ||
LuckoftheIrish
United States4791 Posts
August 29 2014 05:29 GMT
#126095
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Acritter
Syria7637 Posts
August 29 2014 05:39 GMT
#126096
On August 29 2014 14:22 ykl wrote: Show nested quote + On August 29 2014 14:04 Acritter wrote: On August 29 2014 13:54 tehh4ck3r wrote: (not-so-)late night theory crafting: what if 6.82 buffed the amount of physical damage resistance each point of armor provided? I'm tempted to open up WC3WE to see if that's possible p sure it ain't Think that's a part of the game itself? Doubt it could be changed very easily. Easier way to buff physical damage resistance across the board would just to increase the amount of armor each point of Agi provides, that's doable in War3, I believe? 100% doable, but the problem is that would just buff heroes with high agility gain. And I mean, all it would buff them against is carry heroes with low agility gain come late game. It's not like the current metagame problem is high-agility heroes struggling against strength carries. We're not looking to nerf Sven and Slardar so that Terrorblade and Phantom Lancer can shine. | ||
Comeh
United States18918 Posts
August 29 2014 05:45 GMT
#126097
On August 29 2014 14:08 Shaella wrote: i guess i'm gonna go on the road to 5k Oh shit did you find out how to pick void and tinker? | ||
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TheYango
United States47024 Posts
August 29 2014 05:47 GMT
#126098
There's already a few things that are basically "this is technically impossible in War3, but you can fudge a solution that's kind of ok", going all the way back to Centaur's reworked Ultimate two years ago. | ||
Fleetfeet
Canada2571 Posts
August 29 2014 05:57 GMT
#126099
On August 29 2014 12:58 LuckoftheIrish wrote: My current favorite hero is Lina. Fuck yeah. Though I love her because support is awesome, and euls is free kills. Especially in the meta of pick void every game, a super long range support that loves euls seems like a good option either with or against the stupid purple monster. | ||
cecek
Czech Republic18921 Posts
August 29 2014 06:02 GMT
#126100
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