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General Discussion - Page 507

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
dragonborn
Profile Joined January 2012
4781 Posts
Last Edited: 2012-05-07 18:59:37
May 07 2012 18:58 GMT
#10121
On May 08 2012 03:55 cecek wrote:
Show nested quote +
On May 08 2012 03:49 dragonborn wrote:
On May 08 2012 03:42 Dankleteer wrote:
Artstyle will play support at times, but I think in big games hes going to be carry or semi-carry. Darer had a pretty versatile lineup, they would switch around roles, but generally NS and Santa were the go-to supports.

Darer is pretty much dead atm.

NS is the best support player in foreign scene.


How is that even relevant to the post you quoted???

i tried to say Darer dead because best support player leave from team :/ I mean it doesnt matter when they switch roles etc.

guess i was unsuccessful :D
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
May 07 2012 19:26 GMT
#10122
On May 08 2012 02:36 BlitzerSC wrote:
Can someone explain how chinese players rate heroes ?
The only thing I know is that they don't use words like "support", "carry", "initiator", ecc.


They use 1st-5th position. For example, the trilane AM would be 1st position, getting all of the farm in a lane, mid storm would be 2nd position, sidelane WR would be 3rd, support ES would be 4th (because he will eventually be left alone to get his blink dagger), and support CM would be 5th (wards+boots 50 mins in).
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
figq
Profile Blog Joined May 2010
12519 Posts
May 07 2012 19:35 GMT
#10123
lol, nice crop:
[image loading]
If you stand next to my head, you can hear the ocean. - Day[9]
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 07 2012 19:36 GMT
#10124
On May 08 2012 04:35 figq wrote:
+ Show Spoiler +
lol, nice crop:
[image loading]



Tell me more :D
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
figq
Profile Blog Joined May 2010
12519 Posts
May 07 2012 19:45 GMT
#10125
On May 08 2012 04:36 Qbek wrote:
Show nested quote +
On May 08 2012 04:35 figq wrote:
+ Show Spoiler +
lol, nice crop:
[image loading]



Tell me more :D
Fallen Tide:
[image loading]
He was really fallen down there, in 3D it looked way more spectacular.
If you stand next to my head, you can hear the ocean. - Day[9]
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 07 2012 19:51 GMT
#10126
On May 08 2012 04:26 LAN-f34r wrote:
Show nested quote +
On May 08 2012 02:36 BlitzerSC wrote:
Can someone explain how chinese players rate heroes ?
The only thing I know is that they don't use words like "support", "carry", "initiator", ecc.


They use 1st-5th position. For example, the trilane AM would be 1st position, getting all of the farm in a lane, mid storm would be 2nd position, sidelane WR would be 3rd, support ES would be 4th (because he will eventually be left alone to get his blink dagger), and support CM would be 5th (wards+boots 50 mins in).

1 to 5 indicates how much gold is ''allocated'' to position, 1 will recieve the most gold and 5 the least.
WriterXiao8~~
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 07 2012 19:51 GMT
#10127
^ Oh yeah these too. Nothing like winning a game and there's an enemy sniper just chilling in the hole
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
hideo
Profile Blog Joined May 2007
Canada1641 Posts
May 07 2012 19:55 GMT
#10128
On May 08 2012 02:36 BlitzerSC wrote:
Can someone explain how chinese players rate heroes ?
The only thing I know is that they don't use words like "support", "carry", "initiator", ecc.


They still use those terms, just more generally.

There's a system where they number the heroes in a lineup from 1 to 5 on a match-by-match basis. Position #1 would be your dps carry and primary farmer, who's allocated the most resources (farm, kills, protection). Position #5 would be like a roaming hard support, who would defer cs to everyone else on his team and buy courier/smoke/wards (maybe split costs with #4, #3). Semicarry/ganker/initiator/etc. go somewhere in between 1 and 5.

It's pretty flexible and you can change it on the go depending on how well/badly players are doing.
hideo
Profile Blog Joined May 2007
Canada1641 Posts
May 07 2012 20:13 GMT
#10129
On May 07 2012 23:00 rob.au wrote:
What are you even meant to do on drow ranger? she feels completely outclassed and useless.

Key words:
1v1 solo lane
stats-aura skill build

Eagerly awaiting mass flaming.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
May 07 2012 20:16 GMT
#10130
On May 08 2012 05:13 hideo wrote:
Show nested quote +
On May 07 2012 23:00 rob.au wrote:
What are you even meant to do on drow ranger? she feels completely outclassed and useless.

Key words:
1v1 solo lane
stats-aura skill build

Eagerly awaiting mass flaming.

Haha I've actually started going Aura first because fuck frost arrows! 2-1-4 build best.
Writerdamn, i was two days from retirement
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 07 2012 20:18 GMT
#10131
Skip arrows completely if your team is loaded with disables, worked for me (once).
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 07 2012 20:26 GMT
#10132
drow sucks
slow build is probably best in pubs, it often nets you free kills cus people are always out of position

stats aura is stronger when your team can disable things for you so you can hit them but that doesn't really happen in pubs. it also beefs up her hp a little which can help a bit with survivability

drow's pretty strong midgame just after picking up treads (+ hotd) + manta + bkb, but she tapers off relatively quickly so try to secure some kind of lead before lategame rolls around
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 07 2012 20:27 GMT
#10133
1 point is always good for orbwalking.
WriterXiao8~~
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 07 2012 20:34 GMT
#10134
On May 08 2012 05:27 Kipsate wrote:
1 point is always good for orbwalking.

I've had more success in the many times i've played drow (read: few) putting a lot of points into frost arrow - 1 point is something like 7% reduction in move speed, and the difference between that and more is the difference between killing someone who over extends in lane and not.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
scorch-
Profile Joined January 2011
United States816 Posts
May 07 2012 20:43 GMT
#10135
On May 08 2012 05:34 Comeh wrote:
Show nested quote +
On May 08 2012 05:27 Kipsate wrote:
1 point is always good for orbwalking.

I've had more success in the many times i've played drow (read: few) putting a lot of points into frost arrow - 1 point is something like 7% reduction in move speed, and the difference between that and more is the difference between killing someone who over extends in lane and not.


Depends on what skill level you're playing at. Max frost arrows is good around the same level that shadowblade is good.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
May 07 2012 20:44 GMT
#10136
And 3 points in stats/aura could be the difference between dying and escaping
Comeh
Profile Blog Joined July 2008
United States18919 Posts
May 07 2012 20:56 GMT
#10137
On May 08 2012 05:43 scorch- wrote:
Show nested quote +
On May 08 2012 05:34 Comeh wrote:
On May 08 2012 05:27 Kipsate wrote:
1 point is always good for orbwalking.

I've had more success in the many times i've played drow (read: few) putting a lot of points into frost arrow - 1 point is something like 7% reduction in move speed, and the difference between that and more is the difference between killing someone who over extends in lane and not.


Depends on what skill level you're playing at. Max frost arrows is good around the same level that shadowblade is good.

Also probably the same level where you are playing Drow and expecting to do well XD
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-05-07 21:05:48
May 07 2012 21:05 GMT
#10138
stats aura only gives 1~2 extra points into stats. to be fair you usually pick up stats a bit earlier than when you go frost arrows, but a few points into stats is very rarely going to save your life; it helps a bit but in general if you're getting ganked properly you're gonna die

u only need 2~3 points into frost arrow to kill people who are out of position, but lv1 slow means they can just walk away

and lothars isn't that bad of an item. it delays your manta/bkb by a bit but most of the time it doesn't really matter
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2012-05-07 21:21:44
May 07 2012 21:21 GMT
#10139
hmmm i decided to practice the shit outa mirana... realize how easy it is to aim arrows with the new engine -_-

need pro tips on item builds
Im daed. Follow me @TL_NB
Jh
Profile Blog Joined February 2010
Finland151 Posts
May 07 2012 21:27 GMT
#10140
On May 08 2012 03:35 Dankleteer wrote:
I feel much better now, thank you TLers, but I will still avoid clinkz like the plague.

I've been trying out Leshrac lately and having a blast, I love getting bloodstone on him but I'm trying to figure out a good general item build for him. I started out getting a bracer and an null talisman but I think that delays the Bloodstone too much, and I can't think of any cheaper builds that give me the mana regen necessary to dish out damage.


go arcane boots first. you can disassemble them and use the blue ball again. that should keep you going. max stun and edict first. ult after you have your bloodstone. after that it's up to your team. bkb, sheepstick, shivas all work.
what
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