If by intelligently you dont mean making the game better then what do you mean be intelligently
there are millions of changes that could make dota more complex, but what would be the point if it isnt furthering the goal of improving the game.
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PassiveAce
United States18076 Posts
February 27 2014 18:07 GMT
#97521
If by intelligently you dont mean making the game better then what do you mean be intelligently there are millions of changes that could make dota more complex, but what would be the point if it isnt furthering the goal of improving the game. | ||
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Sn0_Man
Tebellong44238 Posts
February 27 2014 18:08 GMT
#97522
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PassiveAce
United States18076 Posts
February 27 2014 18:18 GMT
#97523
again, what do you mean by "intelligently" there? because if it isnt making the game better then I have no idea of what you mean by intelligent changes. | ||
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Darkren
Canada1841 Posts
February 27 2014 18:39 GMT
#97524
On February 28 2014 03:18 PassiveAce wrote: I NEVER implied that games cant be improved. I said that people have different ideas of what is fun. huge difference man :/ again, what do you mean by "intelligently" there? because if it isnt making the game better then I have no idea of what you mean by intelligent changes. Define better | ||
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PassiveAce
United States18076 Posts
February 27 2014 18:46 GMT
#97525
I feel that conversations about changes should take place in the context of those aspects. maybe im just being a dick but I really dont know what snomans getting at. which feels weird because im on the same page as him like 99 times out of 100 on this forum. | ||
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Nevuk
United States16280 Posts
February 27 2014 19:45 GMT
#97526
On February 28 2014 02:21 Sn0_Man wrote: This might be more blog material but: Most really popular games spawn multiple spinoffs or sequals. For example, Diablo 2 spawned Torchlight 2, D3, PoE, and a bunch of other ARPGs (sure you could say Diablo 1 was the original, whatever). MOST of the games tend to take a "casualization" route where they isolate what they believe was the best, most unique and fun element of the game and then try to make that more accessible and available to players. Which makes sense, after a fashion. But there is often that one game that instead takes the game, and pushes it in a much more complex direction. "Harcore-izing" the game if you will. PoE is that game for ARPGs. Now, regardless of the true origination of ARTSs, Dota is clearly the first one that was big enough to be it's own game. And there have been unending casualizations of the game to the point where there are now casualizations of casualizations of casualizations of the game. But nobody has ever tried to take it to the next level of complexity. So I ask you guys, what would an even more hardcore version of Dota look like? Is it possible to make a game deeper and more rewarding in a manner that also retains the core identity at all? A game that could still be called the "spiritual successor" of Dota, but even more complex? I'm actually kinda inclined to say no but I got to thinking about it and now I want to hear other's opinions. Diablo 1 was more of a ripoff of nethack and roguelike games. This is just game evolution. | ||
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teddyoojo
Germany22369 Posts
February 27 2014 20:21 GMT
#97527
e: sorry if this is offtopic, didnt want to interupt ur diablo conversation :D | ||
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LuckoftheIrish
United States4791 Posts
February 27 2014 20:45 GMT
#97528
Man, that map was so fuckin' good. | ||
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Sn0_Man
Tebellong44238 Posts
February 27 2014 20:46 GMT
#97529
Creeps were asymmetrical from the start too right? like there were races with diff creeps and such? | ||
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LuckoftheIrish
United States4791 Posts
February 27 2014 20:55 GMT
#97530
Oh yeah; one of the other things EotA had was multiple currencies. So you could buy extra armor, damage or stats for yourself with a currency that was only earned by 1) spending gold on buildings that passively generated it 2) taking objectives or 3) killing heroes. Each team had basically mini-bases at each of what in Dota would be tower locations, which could each support a given number of buildings which would have various effects. | ||
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Qbek
Poland12923 Posts
February 27 2014 21:05 GMT
#97531
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xsevR
United States324 Posts
February 27 2014 21:20 GMT
#97532
On February 28 2014 05:45 LuckoftheIrish wrote: Actually, the more complex version of Dota is probably the WC3 custom map EotA. More complex armor/attack type interactions, ability scaling based on stats, much more complicated maps, multiple victory conditions and traditional RTS elements. Players can spend money to upgrade creeps, spawn different, more advanced or specialized creeps, build towers and even change the pathing and composition of waves. For instance, in Dota terms, you could build a tower that would redirect Radiant bottom creeps through the jungle and into mid. Man, that map was so fuckin' good. Don't you guys remember every game of EOTA was named 'EOTA>DOTA'... clearly the superior game. | ||
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LuckoftheIrish
United States4791 Posts
February 27 2014 21:26 GMT
#97533
On February 28 2014 06:20 xsevR wrote: Show nested quote + On February 28 2014 05:45 LuckoftheIrish wrote: Actually, the more complex version of Dota is probably the WC3 custom map EotA. More complex armor/attack type interactions, ability scaling based on stats, much more complicated maps, multiple victory conditions and traditional RTS elements. Players can spend money to upgrade creeps, spawn different, more advanced or specialized creeps, build towers and even change the pathing and composition of waves. For instance, in Dota terms, you could build a tower that would redirect Radiant bottom creeps through the jungle and into mid. Man, that map was so fuckin' good. Don't you guys remember every game of EOTA was named 'EOTA>DOTA'... clearly the superior game. Well, it was. It was much more ambitious and most of the systems were really, really good. But it had lots of stability issues, and some balance problems, and the learning curve was ridiculously steep (even though it had pretty good bots!). And even though there were three or four factions, each one only had like six or eight heroes. So it wasn't as good for mass gaming as Dota's forty-something heroes and multiple game modes, reputation for good balance (which at that point was wholly undeserved in hindsight) and generally bug-free play. | ||
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sninja
Poland207 Posts
February 27 2014 21:33 GMT
#97534
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hooahah
3752 Posts
February 27 2014 21:37 GMT
#97535
On February 28 2014 05:21 teddyoojo wrote: why is AA so op e: sorry if this is offtopic, didnt want to interupt ur diablo conversation :D because all Supports without stuns are OP honestly AA's ult is so good that it's legit broken anyway, I need to know - Bristle vs BH, both solo, Bristle has a sentry given to him by the support. How should the lane go? | ||
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FinestHour
United States18466 Posts
February 27 2014 21:38 GMT
#97536
wheres pit lord and oracle and techies wtf velvo | ||
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crms
United States11933 Posts
February 27 2014 21:55 GMT
#97537
On February 28 2014 06:37 hooahah wrote: Show nested quote + On February 28 2014 05:21 teddyoojo wrote: why is AA so op e: sorry if this is offtopic, didnt want to interupt ur diablo conversation :D because all Supports without stuns are OP honestly AA's ult is so good that it's legit broken anyway, I need to know - Bristle vs BH, both solo, Bristle has a sentry given to him by the support. How should the lane go? depends on starting items and shit but in general BH would have to press his advantage extremely early like sub lv3. If the lane goes even or BB gets ahead at all by lv3, everything after he's probably going to rape BH. People are so scared of bristle but you really have to bully him out early when you have the chance, otherwise, you're SOL. | ||
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Zealos
United Kingdom3576 Posts
February 27 2014 22:07 GMT
#97538
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Sn0_Man
Tebellong44238 Posts
February 27 2014 22:13 GMT
#97539
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Zealos
United Kingdom3576 Posts
February 27 2014 22:34 GMT
#97540
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