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On February 19 2014 20:02 govie wrote:Show nested quote +On February 19 2014 19:46 BlitzerSC wrote:On February 19 2014 19:30 idonthinksobro wrote:On February 19 2014 18:31 Esoterikk wrote:On February 19 2014 17:39 BlitzerSC wrote:On February 19 2014 09:57 idonthinksobro wrote: as if anyone will pick this hero in pro dota. He needs way too much farm to be of any use Boots of speed + TP scroll. SO MUCH FARM. I get the distinct feeling people don't realize that bola's do damage, I see people completely skipping them and it boggles me. Ember spirit is really weak to any sort of disable or debuff, be it stun, slow or silence. Drums into bf or drums into desolator is extremly greedy and can be punished. If you compare him to a luna which is a "fair" comparison he needs like twice the farm to be as strong as luna without the burst potential of a luna eclipse. Luna is really weak to any sort of disable or debuff, be it stun, slow or silence. Helm of Dominator into Yasha or Yasha into Helm of Dominator, is extremly greedy and can be punished. If you compare her to a Ember Spirit, which is a "fair comparison", she needs like twice the farm to be as strong as Ember Spirit without the burst potential of Searing Chains + Sleight of Fist. Nice theorycraft btw. I think you guys forget his big assets, ult and SoF. If someone has some level of gamesence its hard to kill an ember,
Although in some situations SoF makes killing ember easier given that it returns to a fixed point you may find an arrow or a black hole waiting on you in some situations.
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This hero needs farm to make sure he gets his core items, then go on a ganking spree with his high damage output and strong, fairly reliable initiation. The thing is he is a better safelaner than a mid, and if you're gonna put a farmer in the safelane there would seem to be better options that offer your team more, like Luna.
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On February 20 2014 06:43 AwfuL_ wrote: This hero needs farm to make sure he gets his core items, then go on a ganking spree with his high damage output and strong, fairly reliable initiation. The thing is he is a better safelaner than a mid, and if you're gonna put a farmer in the safelane there would seem to be better options that offer your team more, like Luna.
Ember is much better versus heavy split push than Luna (global teleport), is much harder to catch out than Luna (again, global teleport), and offers much better initiation and CC. I wouldn't say one offers teams in general more than the other.
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No idea why you guys are comparing Luna and Ember as if they are similar.
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i think the stats on how often someone dodged a game in loading phase should be shown publicly without an option to turn it off
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On February 20 2014 10:01 Comeh wrote: No idea why you guys are comparing Luna and Ember as if they are similar.
they forgot to add sven or magnus+melee hero or ta vs 5 enemy heroes all standing in a line
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On February 20 2014 06:38 Jaeger wrote:Show nested quote +On February 19 2014 20:02 govie wrote:On February 19 2014 19:46 BlitzerSC wrote:On February 19 2014 19:30 idonthinksobro wrote:On February 19 2014 18:31 Esoterikk wrote:On February 19 2014 17:39 BlitzerSC wrote:On February 19 2014 09:57 idonthinksobro wrote: as if anyone will pick this hero in pro dota. He needs way too much farm to be of any use Boots of speed + TP scroll. SO MUCH FARM. I get the distinct feeling people don't realize that bola's do damage, I see people completely skipping them and it boggles me. Ember spirit is really weak to any sort of disable or debuff, be it stun, slow or silence. Drums into bf or drums into desolator is extremly greedy and can be punished. If you compare him to a luna which is a "fair" comparison he needs like twice the farm to be as strong as luna without the burst potential of a luna eclipse. Luna is really weak to any sort of disable or debuff, be it stun, slow or silence. Helm of Dominator into Yasha or Yasha into Helm of Dominator, is extremly greedy and can be punished. If you compare her to a Ember Spirit, which is a "fair comparison", she needs like twice the farm to be as strong as Ember Spirit without the burst potential of Searing Chains + Sleight of Fist. Nice theorycraft btw. I think you guys forget his big assets, ult and SoF. If someone has some level of gamesence its hard to kill an ember, Although in some situations SoF makes killing ember easier given that it returns to a fixed point you may find an arrow or a black hole waiting on you in some situations.
Ember Spirit has a cast point of 0. Played properly by shift-queuing remnants after SoF, it is not a foregone conclusion that SoF will be punished, at least by skills that require such as Sacred Arrow.
On February 20 2014 06:43 AwfuL_ wrote: This hero needs farm to make sure he gets his core items, then go on a ganking spree with his high damage output and strong, fairly reliable initiation. The thing is he is a better safelaner than a mid, and if you're gonna put a farmer in the safelane there would seem to be better options that offer your team more, like Luna.
Ember contributes a lot to teamfights where he has time to get off at least 2-3 SoF's, which means he needs a team that can draw attention. Usually this means playing Ember as a 2 is much better with a more "important" core in the safe lane, such that Ember is left unmolested to do huge physical burst with a BF-stacking build. While Ember needs farm to be able to potentially do big damage, he can't be the only threat in a team; he's too easily singled out and dealt with.
On February 20 2014 09:26 TheTenthDoc wrote:Show nested quote +On February 20 2014 06:43 AwfuL_ wrote: This hero needs farm to make sure he gets his core items, then go on a ganking spree with his high damage output and strong, fairly reliable initiation. The thing is he is a better safelaner than a mid, and if you're gonna put a farmer in the safelane there would seem to be better options that offer your team more, like Luna. Ember is much better versus heavy split push than Luna (global teleport), is much harder to catch out than Luna (again, global teleport), and offers much better initiation and CC. I wouldn't say one offers teams in general more than the other.
Luna will offer more in general. All things equal, Luna is almost always the safer pick. She'll always be powerful in the mid to late game without qualifications. While Ember has the strongest lategame anti-push in the game and, in my opinion, has more explosive teamfight potential at all points in the game, he is easier to deal with most of the time.
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On February 20 2014 10:03 teddyoojo wrote: i think the stats on how often someone dodged a game in loading phase should be shown publicly without an option to turn it off
Why exactly? How would that help you exactly? If they've loaded into the game, does it help you to look at a number in their profile so you can go "haha, you have a shit computer"? Once they've loaded into your game, it doesn't matter how many times before they haven't. Or if they fail to load into your game..again, it doesn't help you one bit to be able to check how often this happens to this person.
edit: if you're talking about the "loading phase" as in before the first creepwave starts..then again, that doesn't help you either. What do you plan to do with this information? They get punished and sent into low prio bracket. Thats incentive enough not to leave a game.
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no im talking about the phase where u load and only get 30 second gamesearch ban (cuz its bugged) its kinda a problem atm, it takes like 5 tries to get a game cuz everyone someones dodging
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United States47024 Posts
Honestly, if there's a stopper on Ember seeing competitive play, it's how piss poor his pre-level 5 laning is. Regardless of skill order, Ember's strength in lane is simply lacking prior to level 5, except against certain 1v1 lanes that don't have the means to deal with Flame Guard. As a safe laner, he's woefully inadequate for dealing with potential aggressive trilanes, and as a mid laner, his matchups are bottle-crow stalemates at best and at worst, he has no chance due to his low base stats and how weak all his skills are individually on level 1.
In pubs, you can get away with a lot on Ember despite this because when his level 5/6/7 power picks up in lane, many players inexperienced at dealing with the hero can be caught off guard, which allows you to make back a lot of ground, and likewise, the hero's mobility can be abused to catch gank opportunities post-level 6. But in competitive play, it's far more often to see the opposing mid laner play their advantage appropriately, and much harder for a weak laner who started out way behind to miraculously find his way back into the game.
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On February 20 2014 10:01 Comeh wrote: No idea why you guys are comparing Luna and Ember as if they are similar.
Well, they are both heavy farm heroes with AoE physical damage that scale well with items into the mid to late game and vacuum up the farm on your side of the map when played to the fullest.
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On February 20 2014 03:50 Excludos wrote:OMFG its real! It only took them 3 years!
wooo. finally get to see dendi's sister XD
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On February 20 2014 10:23 TheTenthDoc wrote:Show nested quote +On February 20 2014 10:01 Comeh wrote: No idea why you guys are comparing Luna and Ember as if they are similar. Well, they are both heavy farm heroes with AoE physical damage that scale well with items into the mid to late game and vacuum up the farm on your side of the map when played to the fullest. Luna is a solid trilaner. Luna is considered a hero well put for push lineups due to her aura. Luna has a teamfight spell that procs like jugg's ult, but isn't comparable to any spell that Ember has. Luna is a BKB carrier, a hero that can get manta and split push, and is all about good positioning and staying away from danger in teamfights.
Ember has like none of those traits, and those are all of the important ones that luna has.
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United States47024 Posts
Luna has stronger laning and a much more powerful 1st item timing. Luna's 2nd item timing can be awkward if she doesn't get a strong start with her BKB, and Ember's 2nd item timing is arguably stronger, but with the current pace of the game, a strong 2nd item timing isn't as valuable as Luna's 1st item BKB timing.
If the pace of the game slows down, the game might be more accommodating to Ember, but as it stands right now, the pace of the game is quite fast and favors carries with stronger earlier timings.
Since mid-last year teams have gotten far better at maintaining advantages even against teams that are very powerful at defending high ground, which is one of Ember's major strengths. On the whole teams have evened out their map control/farm distribution from an advantage (arguably this has been a defining aspect of some of the best teams in the world in their prime, such as iG post TI2 or Alliance throughout the first half of 2013) so that you can't just give up that early advantage and expect to suddenly take it back defending your high ground. Ember can't afford to be as weak as he is in lane and at his 1st major item timing if he wants to see competitive play.
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On February 20 2014 10:33 TheYango wrote: Luna has stronger laning and a much more powerful 1st item timing. Luna's 2nd item timing can be awkward if she doesn't get a strong start with her BKB, and Ember's 2nd item timing is arguably stronger, but with the current pace of the game, a strong 2nd item timing isn't as valuable as Luna's 1st item BKB timing.
If the pace of the game slows down, the game might be more accommodating to Ember, but as it stands right now, the pace of the game is quite fast and favors carries with stronger earlier timings. Also, one of Ember's issues is that he is a hero that will require a BKB in most games (assuming the opposing captain isn't caught with his pants down), but delaying a second damage item for him usually costs the game. I just don't feel like the hero is that good, but maybe I'm missing something.
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On February 20 2014 10:29 Comeh wrote:Show nested quote +On February 20 2014 10:23 TheTenthDoc wrote:On February 20 2014 10:01 Comeh wrote: No idea why you guys are comparing Luna and Ember as if they are similar. Well, they are both heavy farm heroes with AoE physical damage that scale well with items into the mid to late game and vacuum up the farm on your side of the map when played to the fullest. Luna is a solid trilaner. Luna is considered a hero well put for push lineups due to her aura. Luna has a teamfight spell that procs like jugg's ult, but isn't comparable to any spell that Ember has. Luna is a BKB carrier, a hero that can get manta and split push, and is all about good positioning and staying away from danger in teamfights. Ember has like none of those traits, and those are all of the important ones that luna has.
Uh, Sleight of Fist is heavily reliant on low creep density to be effective (just like Eclipse). He also has amazing split push once he gets BoTs (just as Luna gets good split push with Manta) and requires expert positioning to not get silenced the second he pops out of SoF.
They're obviously not interchangeable, because Icefrog isn't total shit at designing heroes, but I would say they occupy more similar roles than, say, Mirana and Luna. I don't think he's "better" or "worse," though, just comparable. I do fear for the massive Ember Spirit feeders in AP, though.
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United States47024 Posts
Luna's pretty much never a good split-pusher compared to most playable carries at similar item timings without some pretty unconventional item choices.
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I'm still confused as to why we're spending so much time comparing ember to luna.
I guess they're both multi-target physical carries that can also nuke things, but that's a very simplistic way to evaluate a hero. In terms of their power curve, timings, goals and mobility, they are tremendously different, and those things are often more important to a draft.
I would understand it if people were trying to sit down and lay out the reasons you would pick ember, and then demonstrate that Luna is superior in all of those cases... but as soon as you try to do that it becomes apparent that they bring and require different things.
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On February 20 2014 10:42 TheYango wrote: Luna's pretty much never a good split-pusher compared to most playable carries at similar item timings without some pretty unconventional item choices. Yeah thats true, I sort of overemphasized that. But as a whole shes used often in push lineups (different from splitpush)
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I guess offering the not tradable items would be a good idea? But you just get parcels back, which are useless after the event right?
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