General Discussion - Page 4326
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trinxified
Canada7774 Posts
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ReignSupreme.
Australia4123 Posts
On November 12 2013 17:05 trinxified wrote: Necrobook gaming is where it's at. Every hero, every time. I should do this and see how it will affect my winrate. Works a whole lot better when you're with a coordinated team than in solo queue | ||
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cecek
Czech Republic18921 Posts
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trinxified
Canada7774 Posts
On November 12 2013 17:07 ReignSupreme. wrote: Works a whole lot better when you're with a coordinated team than in solo queue Could go both ways actually. Necro gaming harder to stop when you're with solo pubbers. | ||
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TheYango
United States47024 Posts
On November 12 2013 17:13 cecek wrote: Why would you go drums on Slark? It's a great cost effective item for sure, but he's garbage at early fighting and drums isn't going to change that. Slark is great at being alone, be it farming, pushing or ganking. Drums is good for none of those things, really. It's ok, because Drums are a great items, but not ideal in most cases. ??? He's really good at early fighting. His strongest timing is his maxed nukes. | ||
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hrough
Germany212 Posts
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cecek
Czech Republic18921 Posts
On November 12 2013 17:28 TheYango wrote: ??? He's really good at early fighting. His strongest timing is his maxed nukes. He has no hp, you can't get in. His nukes are great when you want to gank, but in an "even" fight, he just dies to 2 nukes. Combined with the fact that he needs to get in melee range to do anything, I don't think he's the hero you want in an early fight. | ||
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Firebolt145
Lalalaland34507 Posts
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Doraemon
Australia14949 Posts
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trinxified
Canada7774 Posts
On November 12 2013 17:53 cecek wrote: He has no hp, you can't get in. His nukes are great when you want to gank, but in an "even" fight, he just dies to 2 nukes. Combined with the fact that he needs to get in melee range to do anything, I don't think he's the hero you want in an early fight. Slark awesome for early fight especially with level advantage... That's where he thrives best actually. Level 10-11 Slark is the GG timing. maxed nukes, 1 level passive and ult is where he'll rip. In fact even earlier at Level 7 is good enough too. Maxed pounce and 1 level each on passive, pact and ult is already strong. | ||
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TheYango
United States47024 Posts
He's obviously a fast farmer, but if you're purely farming, you won't gain an advantage over a carry with a stronger lategame that buys farming items. The biggest thing about Slark's baseline farming ability being so high is that it enables him to farm as fast as farming carries while still buying fighting items and going to fights. If you don't go to those fights, you're not leveraging that advantage. | ||
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Emnjay808
United States10666 Posts
On November 12 2013 17:13 cecek wrote: Why would you go drums on Slark? It's a great cost effective item for sure, but he's garbage at early fighting and drums isn't going to change that. Slark is great at being alone, be it farming, pushing or ganking. Drums is good for none of those things, really. It's ok, because Drums are a great items, but not ideal in most cases. If you have solo exp with decent farm (treads, magic stick, pms, and lvl 7). You can pretty much kill anyone u want, given they dont have a escape mechanism. You dont need a "big item" to get kills. So drums in this situation would be godlike good. | ||
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BurningSera
Ireland19621 Posts
#slarkti4meta | ||
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flamewheel
FREEAGLELAND26782 Posts
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cecek
Czech Republic18921 Posts
I'm definitely going to give it a shot, tho. | ||
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Fwizzz
Philippines4420 Posts
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TheYango
United States47024 Posts
On November 12 2013 18:47 cecek wrote: I guess that's one way to play Slark. It's just that if you build drums, you want to fight and you have to look for fights and almost his entire ultimate is wasted that way, you won't really use your imba regen that effectively, the vision detection isn't that useful. I think as a solo ganker the hero is much better utilized as a whole. I'm definitely going to give it a shot, tho. The passive component of Slark's ultimate is still useful this way, and it actually makes far more use of the active component to use it as a major teamfight cooldown that should be used to force fights whenever its up. | ||
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cecek
Czech Republic18921 Posts
On November 12 2013 18:59 TheYango wrote: The passive component of Slark's ultimate is still useful this way, and it actually makes far more use of the active component to use it as a major teamfight cooldown that should be used to force fights whenever its up. It is used, but not as much as when you're farming the jungle and ganking. | ||
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TheYango
United States47024 Posts
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cecek
Czech Republic18921 Posts
I guess it's too many intangibles, I can totally imagine a matchup where you want to teamfight with drums and matchups where you want to gank with a shadowblade. | ||
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