General Discussion - Page 4115
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teddyoojo
Germany22369 Posts
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Faruko
Chile34173 Posts
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Acritter
Syria7637 Posts
Then again, on the other hand, we might start seeing illusion tech to counteract (steal) his Natural Order. DS wall, Morphling Replicate, SD Disruption. Maybe these will become the counterpicks. On the other hand, he could also be considered weak to various kinds of lockdown early on, because they prevent him from running up and whacking things. On October 13 2013 22:48 Faruko wrote: I think ET its strong now, but mostly because no pro team has found a way (that should show other teams) how to really counter him besides some counter-pick, which IMO should be ranged heroes with good escape (So Spirit becomes a non factor), like Queen of Pain or maybe Puck That's a cool idea, but I'm not sure it holds up. All three of those heroes take a LOT of harass in midlane from the Spirit, and so all they can do is... not die. I don't think that's the solution. Bulky heroes would probably have a better shot at mid. | ||
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Faruko
Chile34173 Posts
On October 13 2013 23:39 Acritter wrote: I'm of the opinion that ET is very, VERY close to being broken. I think people haven't figured out how to fully abuse his potential rather than that people haven't figured out how to handle him. Then again, on the other hand, we might start seeing illusion tech to counteract (steal) his Natural Order. DS wall, Morphling Replicate, SD Disruption. Maybe these will become the counterpicks. On the other hand, he could also be considered weak to various kinds of lockdown early on, because they prevent him from running up and whacking things. That's a cool idea, but I'm not sure it holds up. All three of those heroes take a LOT of harass in midlane from the Spirit, and so all they can do is... not die. I don't think that's the solution. Bulky heroes would probably have a better shot at mid. Yeah maybe those 2 are quite squishy for it, but thething about Ranged Heroes with escape makes his aura and spirit a less factor because of the short radius of both (i think 275 ?)... Im trying to think about a non-squishy ranged hero with escape, but cant think of any one | ||
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Acritter
Syria7637 Posts
On October 13 2013 23:55 Faruko wrote: Yeah maybe those 2 are quite squishy for it, but thething about Ranged Heroes with escape makes his aura and spirit a less factor because of the short radius of both (i think 275 ?)... Im trying to think about a non-squishy ranged hero with escape, but cant think of any one Well, the issue with it is that none of it really addresses the core issues of the hero. He's practically a guaranteed win on midlane, as you can't really shut him down while he's bottlecrowing, and he's going to harass you no matter what with that speedy Spirit. The make-or-break point is the midgame, where you need to make sure his rotations don't start the game spiraling out of control. I believe the solution to that is solid defensive disables, which can stop him running after you and killing you. | ||
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SkelA
Macedonia13090 Posts
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tauon
Australia1278 Posts
On October 13 2013 22:43 teddyoojo wrote: what bug I'm not sure if this has been patched yet, but an old bug on ET was that the natural order aura was being applied before the damage from astral spirit. | ||
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BlitzerSC
Italy8800 Posts
It hasn't been patched yet. | ||
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teddyoojo
Germany22369 Posts
On October 14 2013 00:22 tauon wrote: I'm not sure if this has been patched yet, but an old bug on ET was that the natural order aura was being applied before the damage from astral spirit. it does that. wasnt aware that is a bug tho? | ||
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teddyoojo
Germany22369 Posts
#roadtoti4 | ||
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Blitzkrieg0
United States13132 Posts
On October 14 2013 00:49 teddyoojo wrote: it does that. wasnt aware that is a bug tho? It does not work the same way as dota1 and is on the bugs list. Many consider it a fix to auras and that it should be moved to the intended changes list. | ||
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tehh4ck3r
Magrathea7086 Posts
On October 13 2013 23:55 Faruko wrote: Yeah maybe those 2 are quite squishy for it, but thething about Ranged Heroes with escape makes his aura and spirit a less factor because of the short radius of both (i think 275 ?)... Im trying to think about a non-squishy ranged hero with escape, but cant think of any one Dark Seer might do decently against him, but he does decently against most heroes. | ||
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Faruko
Chile34173 Posts
It would be like the battle of Good v Evil | ||
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Qbek
Poland12923 Posts
On October 14 2013 02:07 Faruko wrote: How cool would be a Radiant vs Dire tournament ? I mean if you are in the Radiant side you get to choose only Radiant Heroes and so with the Dire side lol It would be like the battle of Good v Evil It would be like pre Captains mode dota! | ||
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Najda
United States3765 Posts
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Grettin
42416 Posts
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Nevuk
United States16280 Posts
edit - wow, just realized the whole tlih thing. I'm somewhat slow on the uptake I guess? | ||
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PHILtheTANK
United States1834 Posts
Edit: To clarify this is the unclickable area + Show Spoiler + ![]() | ||
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Spicy_Curry
United States10573 Posts
On October 14 2013 08:11 PHILtheTANK wrote: Hmmm was wondering if someone here could give me a hand with something. I seem to have a "deadspot" on my screen(only in Dota) where an area that is basically goes the length of the Radiant hero Icons at the top of the screen and extending down a few inches into the actual game cannot be clicked at all. Like if i drag the selection box starting below the area up into the area it still works there, but I cannot start a click there(right click or left click). It's getting really annoying to try and play the game like this I was wondering if anyone knew anything about this? Edit: To clarify this is the unclickable area + Show Spoiler + ![]() Do you use any mods? Any console commands? | ||
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FinestHour
United States18466 Posts
On October 14 2013 02:13 Najda wrote: Although when you start doing radiant vs dire heroes you start running into balance issues. dire doesnt have enough kawaii girl heroes with kawaii skins that was the only real issue | ||
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![[image loading]](http://i.imgur.com/XKUkiPs.jpg)