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Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Grettin
Profile Joined April 2010
42416 Posts
October 02 2013 18:52 GMT
#80861
Jonathan Berg ‏@LodaBerg 1m
Received the money from TPL for our 1st place.


How did this TPL Drama end anyway?
"If I had force-fields in Brood War, I'd never lose." -Bisu
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-10-02 19:05:04
October 02 2013 19:03 GMT
#80862
Uh... so I'm a Doto scrub, so I'm having trouble getting all the intricacies of the discussion, but basically:
  • OD tends to go QEW then max W (Astral Prison) first, meaning that between the big Int bonus and additional damage from his orb (does it count as an unique attaque modifier or not?) he has higher right-click damage than most opponents pretty early, especially Intelligence ones. He can abuse it to bully people by denying a lot and controlling the lane his way, esp. since mid is 1v1
  • OD can set his Arcane Orb to autocast or manual cast. How does it work with his aura? Does he only trigger it with manual cast or can the autocast trigger it too when he right-clicks stuff?
  • OD scales super hard in the late game when it comes to damage, both because he can itemise for his orb at the same time as his base damage, and because it's pure damage so you can't reduce it.
  • Am I getting it all right till now?
  • How do you deal with him mid then? I get that it's dependant on team comps, but which heroes are usually sent against him? Teams just avoid sending Int heroes mid, and focus their gankers on camping him if he overextends? They try to pressure other lanes and/or steal camps because he doesn't roam well?
    When you speak about "pooling", is that teammates buying consumables for another one so he gets to devote all his farm to actual items?
  • If he's such a dominating laner and so strong late game, I assume he's got other weaknesses that make him not OP (although he seems super strong since he's picked pretty often whenever I watch tourney streams).
    All of his non-right-click damage is magical so line-ups who can afford BKB deprive him of good targets, and he wants to pile on Int and mana so his defensive options are limited, which make him squishier than most, so is he vulnerable to a magic-immune squad killing him off while he's powerless against them?
    With the current "OP" picks being very mobile heroes, is he weak against mobile/splitpush comps because he prefers fighting and isn't good at assisting sidelanes/making picks with a roam comp in the midgame?


That's a bunch of questions but I think it'd help me understand the situation. :x
Cant take LMS hipsters serious.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 02 2013 19:03 GMT
#80863
A bunch of respected people stepped up to the plate to defend TPL's reputation. Loda included I think?
Call me Marge Simpson cuz I love you homie
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
October 02 2013 19:08 GMT
#80864
On October 03 2013 04:03 Alaric wrote:
Uh... so I'm a Doto scrub, so I'm having trouble getting all the intricacies of the discussion, but basically:
  • OD tends to go QEW then max W (Astral Prison) first, meaning that between the big Int bonus and additional damage from his orb (does it count as an unique attaque modifier or not?) he has higher right-click damage than most opponents pretty early, especially Intelligence ones. He can abuse it to bully people by denying a lot and controlling the lane his way, esp. since mid is 1v1
  • OD can set his Arcane Orb to autocast or manual cast. How does it work with his aura? Does he only trigger it with manual cast or can the autocast trigger it too when he right-clicks stuff?
  • OD scales super hard in the late game when it comes to damage, both because he can itemise for his orb at the same time as his base damage, and because it's pure damage so you can't reduce it.
  • Am I getting it all right till now?
  • How do you deal with him mid then? I get that it's dependant on team comps, but which heroes are usually sent against him? Teams just avoid sending Int heroes mid, and focus their gankers on camping him if he overextends? They try to pressure other lanes and/or steal camps because he doesn't roam well?
    When you speak about "pooling", is that teammates buying consumables for another one so he gets to devote all his farm to actual items?
  • If he's such a dominating laner and so strong late game, I assume he's got other weaknesses that make him not OP (although he seems super strong since he's picked pretty often whenever I watch tourney streams).
    All of his non-right-click damage is magical so line-ups who can afford BKB deprive him of good targets, and he wants to pile on Int and mana so his defensive options are limited, which make him squishier than most, so is he vulnerable to a magic-immune squad killing him off while he's powerless against them?
    With the current "OP" picks being very mobile heroes, is he weak against mobile/splitpush comps because he prefers fighting and isn't good at assisting sidelanes/making picks with a roam comp in the midgame?


That's a bunch of questions but I think it'd help me understand the situation. :x


Arcane Orb is a UAM, yes. AO triggers his aura, both manually cast and autocast. Though the Orb is pure damage, it doesn't work against targets immune to magic, so BKB hurts him pretty badly as he's reduced to just regular rightclicks.

You've got pooling right, except that it happens at the start of the game so that, for instance, your Morphling can start with a Wraith Band + Tango + Flask.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-10-02 19:13:08
October 02 2013 19:08 GMT
#80865
On October 03 2013 04:03 Alaric wrote:
Uh... so I'm a Doto scrub, so I'm having trouble getting all the intricacies of the discussion, but basically:
  • OD tends to go QEW then max W (Astral Prison) first, meaning that between the big Int bonus and additional damage from his orb (does it count as an unique attaque modifier or not?) he has higher right-click damage than most opponents pretty early, especially Intelligence ones. He can abuse it to bully people by bullying a lot and controlling the lane his way, esp. since mid is 1v1
  • OD can set his Arcane Orb to autocast or manual cast. How does it work with his aura? Does he only trigger it with manual cast or can the autocast trigger it too when he right-clicks stuff?
  • OD scales super hard in the late game when it comes to damage, both because he can itemise for his orb at the same time as his base damage, and because it's pure damage so you can't reduce it.
  • Am I getting it all right till now?
  • How do you deal with him mid then? I get that it's dependant on team comps, but which heroes are usually sent against him? Teams just avoid sending Int heroes mid, and focus their gankers on camping him if he overextends? They try to pressure other lanes and/or steal camps because he doesn't roam well?
    When you speak about "pooling", is that teammates buying consumables for another one so he gets to devote all his farm to actual items?
  • If he's such a dominating laner and so strong late game, I assume he's got other weaknesses that make him not OP (although he seems super strong since he's picked pretty often whenever I watch tourney streams).
    All of his non-right-click damage is magical so line-ups who can afford BKB deprive him of good targets, and he wants to pile on Int and mana so his defensive options are limited, which make him squishier than most, so is he vulnerable to a magic-immune squad killing him off while he's powerless against them?
    With the current "OP" picks being very mobile heroes, is he weak against mobile/splitpush comps because he prefers fighting and isn't good at assisting sidelanes/making picks with a roam comp in the midgame?


That's a bunch of questions but I think it'd help me understand the situation. :x

1. generally OD will not get a point in his orb early because it takes a massive portion of his mana pool, and yes it is a Unique attack modifier.
2. It triggers either way.
3.Kinda, he will itemize for orb damage, but almost never for just regular autoattack damage except through what he gets from int items ofc. but remember that his orb cant damage through magic immunity, which is a tremendous downside in the mid late game when people have bkbs.
4. your gettin there
5. that is a tricky question and is dependent on heroes, generally only a small number of heroes can really contest mid lane against him, i guess most notable would be Razer and Lone Druid. (there are people much better then me who could give a better answer to this question, its really a big'un)
6. Hes a glass cannon, so he has all of the downsides that comes with that, and is shut down by magic immunity and silences. also he has no aoe flashfarm and is farm and level dependent to the point that playing from behind with him is almost a sure loss.

you pretty much nailed his weakness'. against him you should abuse his lack of mobility and counterpush to take towers.

edit- yes, pooling means that one hero will buy tangoes/salves/clarities/even a bottle if your crazy for another hero.
Call me Marge Simpson cuz I love you homie
Daozzt
Profile Joined July 2010
United States1263 Posts
October 02 2013 19:09 GMT
#80866
On October 03 2013 04:03 Alaric wrote:
Uh... so I'm a Doto scrub, so I'm having trouble getting all the intricacies of the discussion, but basically:
  • OD tends to go QEW then max W (Astral Prison) first, meaning that between the big Int bonus and additional damage from his orb (does it count as an unique attaque modifier or not?) he has higher right-click damage than most opponents pretty early, especially Intelligence ones. He can abuse it to bully people by denying a lot and controlling the lane his way, esp. since mid is 1v1
  • OD can set his Arcane Orb to autocast or manual cast. How does it work with his aura? Does he only trigger it with manual cast or can the autocast trigger it too when he right-clicks stuff?
  • OD scales super hard in the late game when it comes to damage, both because he can itemise for his orb at the same time as his base damage, and because it's pure damage so you can't reduce it.
  • Am I getting it all right till now?
  • How do you deal with him mid then? I get that it's dependant on team comps, but which heroes are usually sent against him? Teams just avoid sending Int heroes mid, and focus their gankers on camping him if he overextends? They try to pressure other lanes and/or steal camps because he doesn't roam well?
    When you speak about "pooling", is that teammates buying consumables for another one so he gets to devote all his farm to actual items?
  • If he's such a dominating laner and so strong late game, I assume he's got other weaknesses that make him not OP (although he seems super strong since he's picked pretty often whenever I watch tourney streams).
    All of his non-right-click damage is magical so line-ups who can afford BKB deprive him of good targets, and he wants to pile on Int and mana so his defensive options are limited, which make him squishier than most, so is he vulnerable to a magic-immune squad killing him off while he's powerless against them?
    With the current "OP" picks being very mobile heroes, is he weak against mobile/splitpush comps because he prefers fighting and isn't good at assisting sidelanes/making picks with a roam comp in the midgame?


That's a bunch of questions but I think it'd help me understand the situation. :x


1. yes
2. manual/autocast work the same
3. yes
4. pick a hero that doesn't rely on int/mana to cs or harass
5. bkb
xsevR
Profile Joined January 2011
United States324 Posts
Last Edited: 2013-10-02 19:14:03
October 02 2013 19:10 GMT
#80867
Incze
Profile Blog Joined December 2011
Romania2058 Posts
October 02 2013 19:13 GMT
#80868
I think people usually get his orb way later than the first 3 levels, since essence and prison are very important, and the orb damage negligible early on.
Both manual cast and autocast trigger essence aura.
He does scale super hard, but only if there are no bkbs present, since they totally nullify him.
There are very few heroes who can (sort of) deal with him mid. Lone druid, razor, kunkka spring to mind. Maybe even viper, if there's a big skill disparity between them.
His weakness is in magic immunity and the fact that he needs to win mid, so if you gank him early and often he'll be a non-factor in mid game and thereafter
Religion: Buckethead
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 02 2013 19:13 GMT
#80869
@ Alaric: No, OD doesn't waste a skill point on orb until AT LEAST level 8, often not till 10.

You level astral and aura and ult. In mid lane, OD starts with really high damage and using astral he gets even more damage, so he wins essentially every last hit battle. He denies the opponents any chance to use spells since he takes away their int (aka their mana pool). OD beats the vast majority of heroes mid, but loses to a few who kinda circumvent his advantages.

Dealing with OD mid is a case of either get Razor/Lone Druid (razor max link and passive) or gank him a ton. Its rough. However, OD doesn't farm too rapidly usually and is quite negated by BKBs so the hero isn't wildly OP. Plus the vast majority of players aren't really all that good with him mid and will let the other player get lasthits etc for no reason.

While OD does a LOT of right click damage with his orb, he can't orb magic immune things. Which means BKB prevents the vast majority of his damage (his normal right clicks still hurt but its not at all the same). His ult also doesn't hit magic immune targets, and his ult is also a lot of his damage.

Having orb on auto-cast or manual cast doesn't affect it's chances to proc aura. I forget the amount but you can generally turn on orb auto once you have 4 in aura and int treads since that practically gives you enough mana by itself.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Unleashing
Profile Joined March 2011
Denmark14978 Posts
October 02 2013 19:14 GMT
#80870
ODs that get orb at level 1 make me cry.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 02 2013 19:16 GMT
#80871
On October 03 2013 04:03 Alaric wrote:
Uh... so I'm a Doto scrub, so I'm having trouble getting all the intricacies of the discussion, but basically:
  • OD tends to go QEW then max W (Astral Prison) first, meaning that between the big Int bonus and additional damage from his orb (does it count as an unique attaque modifier or not?) he has higher right-click damage than most opponents pretty early, especially Intelligence ones. He can abuse it to bully people by denying a lot and controlling the lane his way, esp. since mid is 1v1
  • OD can set his Arcane Orb to autocast or manual cast. How does it work with his aura? Does he only trigger it with manual cast or can the autocast trigger it too when he right-clicks stuff?
  • OD scales super hard in the late game when it comes to damage, both because he can itemise for his orb at the same time as his base damage, and because it's pure damage so you can't reduce it.
  • Am I getting it all right till now?
  • How do you deal with him mid then? I get that it's dependant on team comps, but which heroes are usually sent against him? Teams just avoid sending Int heroes mid, and focus their gankers on camping him if he overextends? They try to pressure other lanes and/or steal camps because he doesn't roam well?
    When you speak about "pooling", is that teammates buying consumables for another one so he gets to devote all his farm to actual items?
  • If he's such a dominating laner and so strong late game, I assume he's got other weaknesses that make him not OP (although he seems super strong since he's picked pretty often whenever I watch tourney streams).
    All of his non-right-click damage is magical so line-ups who can afford BKB deprive him of good targets, and he wants to pile on Int and mana so his defensive options are limited, which make him squishier than most, so is he vulnerable to a magic-immune squad killing him off while he's powerless against them?
    With the current "OP" picks being very mobile heroes, is he weak against mobile/splitpush comps because he prefers fighting and isn't good at assisting sidelanes/making picks with a roam comp in the midgame?


That's a bunch of questions but I think it'd help me understand the situation. :x

1. You usually get earlier points into Astral prison than that, often skipping your Orb until "you need it" typically being when you need to start fighting and stop laning. He has high base stats and gains base damage from astral prison making it difficult to compete with him, in addition to your astral prison removing you from the field for a few seconds.

2. the Mana restore change works whether arcane orb is manual or auto-cast. The difference between the two is that autocast orbs draw AI aggro while manual cast do not, as they are considered solely spellcasts and not attacks.4>

3. OD scales pretty well yes, He does have weaknesses to BKB which grants magic immunity temporarily because it removes his orb vs that target and his ultimate and prison. he also has little ways to escape from engagements so teams can control him as they need with good play

4. More or less yeah

5. Dealing with OD mid has two forms, either pick a competent laner against him (razor, Lone druid, troll warlord, ect), or gank him because he's one of the most unsafe laners in the game in that if he gets caught out he dies almost always in lane. He also doesn't farm particularly well outside of lane control, so he does not "come back" very well if he's put down early, unless he's given space. Pooling is indeed havign supports buy consumables for another lane so they can spend more on early stats for more laning power.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-10-02 19:17:56
October 02 2013 19:17 GMT
#80872
Real supports pool their mid player a bottle
(so that he can start with 2 duh)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Alaric
Profile Joined November 2009
France45622 Posts
October 02 2013 19:21 GMT
#80873
Thanks for all the detailed answers guys. <3
Feels pretty satisfactory to have mostly gotten it right, maybe at some point I'll be able to watch a tourney by myself w/o missing half the stuff.
Cant take LMS hipsters serious.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 02 2013 19:23 GMT
#80874
Getting Bfury on any hero other than AM is usually bad or just situational (like against PL or something) right?

I mean PA/Jugg/Void, etc. are better off with a different item build rather than rush Bfury...

Speaking of Void, what's the standard-ish item build for him? For some reason I can't keep this hero rolling in pubs unless I'm already being carried by team mates into the mid-game.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-10-02 19:25:29
October 02 2013 19:24 GMT
#80875
On October 03 2013 04:21 Alaric wrote:
Thanks for all the detailed answers guys. <3
Feels pretty satisfactory to have mostly gotten it right, maybe at some point I'll be able to watch a tourney by myself w/o missing half the stuff.

If you want to watch a recent game that involves OD at the top level and pretty much displays every part of the questions you had, try watching+ Show Spoiler +
Game 2 of DK vs iG of the WPC that happened last night. Specifically, Mushi is known for is OD, and his opponent is often named among the top mid laners in the world.
http://www.twitch.tv/beyondthesummit/c/3021351
Alaric
Profile Joined November 2009
France45622 Posts
October 02 2013 19:35 GMT
#80876
Ya I already watched it, and I watched some more games of these teams today.
Clockwerk picks ftw.
Cant take LMS hipsters serious.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 02 2013 19:36 GMT
#80877
On October 03 2013 04:21 Alaric wrote:
Thanks for all the detailed answers guys. <3
Feels pretty satisfactory to have mostly gotten it right, maybe at some point I'll be able to watch a tourney by myself w/o missing half the stuff.

The more you learn, the more you realize you don't know. 4+ years in, all I know is that I don't know shit, relatively speaking.
On October 03 2013 04:23 trinxified wrote:
Getting Bfury on any hero other than AM is usually bad or just situational (like against PL or something) right?

I mean PA/Jugg/Void, etc. are better off with a different item build rather than rush Bfury...

Speaking of Void, what's the standard-ish item build for him? For some reason I can't keep this hero rolling in pubs unless I'm already being carried by team mates into the mid-game.

Well technically every item is situational on every hero, but w/e lol.

Void Bfury is pretty good because 1) ring of health is usually helpful in lane and you don't want tranquils and 2) Void is incredibly farm reliant and really lacks any great farm ability (so bfury helps that out). Jugg bfury is generally considered weak since jugg can farm with spin for a while and in general has all the tools to fight early not afk rice which is what bfury is for. PA bfury is also pretty weak but PA does scale remarkably well and if you are forced to rice it out bfury is a great way to do that. Also helps you fight illusion heroes which is sometimes useful.

The only thing about void is often midas is easier to "rush" and once you have a midas, going bfury as well is kinda overkill on the farm, although its not really illegitimate either. Note that MoM is actually a solid farming item on void since you run around and clear faster with it, and he is fairly safe doing that in the jungle (toggle treads to ease any mana burden it may cause!). It is a ton of IAS for cheap.

So for void ideally you can do something like Midas ->(treads plus) MoM or bfury depending on how long you are ricing -> Crits ->butterfly

Insert a bkb whenever you feel the need to fight (working on the assumption that you will chrono + kill any bkb piercing disables and just shrug off the rest). Insert an MKB over another damage item when they have evasion/blind. To be clear, you *will* be buying BKB most games, the question is when and that is up to you to decide.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
October 02 2013 19:42 GMT
#80878
Still waiting for bfury on Medu/WR in pro game.

Or on Mirana because i love that on my tiger.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-02 19:51:31
October 02 2013 19:49 GMT
#80879
The key gain of MoM is that it gives Void strong solo-killing ability, which makes him difficult to deal with as a split-pusher. If you send 1 person to stop him, he will solo kill whoever you sent, and if you send more than one, it opens up the rest of the map for his team while not really impeding Void (between ult and Time Walk, he has an almost guaranteed escape unless he really fucks up, and the MoM allows you to jungle adequately if it's not safe to lane). Plus the fact that he's so strong late game puts pressure on you to deal with him. Typically you transition from MoM into Maelstrom or Crit to add to your DPS and solo-killing power (Crit was more popular in DotA 1 since Maestrom didn't stack with lifesteal the way it does in DotA 2) before transitioning into teamfight items after that.

MoM is less compelling when you don't get one fast enough to be a solo-kill threat. In that case, the higher overall farming speed of having a farming item might be better. In the long run, MoM DOES farm slower than BF or Mael, so you have to take advantage of the fact that MoM is better for killing people than either of those items for it to be worth it.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
October 02 2013 19:50 GMT
#80880
BF Alch is also legit.
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