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General Discussion - Page 3958

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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Kirsed
Profile Joined May 2013
9381 Posts
September 23 2013 01:32 GMT
#79141
I think commends are really falling of now especially because the compendiums 'hides' them from your profile.
rebdomine
Profile Blog Joined October 2010
6040 Posts
September 23 2013 01:43 GMT
#79142
On September 23 2013 09:58 Najda wrote:
Show nested quote +
On September 23 2013 09:32 trinxified wrote:
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.


Don't let the goat get away!
It's just 'scapegoat'

How many people actually use the commend system? I think I've commended literally two players in a few hundred games.


I commended a guy once who was really really helpful. Won mid with SF, listened to where I asked him to go, listened to what I wanted to build. Helped me with telling everyone what to get.

Just in general he was someone I meshed well with. When we were winning, he told the team to commend me and the other support for being awesome.

He told everyone he couldn't do it without our warding and camp stacking that helped him snowball out of control.

Commended him in return for his nice gesture.

I added him up after and still queue with him now and then.
"Just because you are correct doesn't mean you are right!"
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
September 23 2013 01:54 GMT
#79143
On September 23 2013 08:12 ch33psh33p wrote:
Show nested quote +
On September 23 2013 07:45 superstartran wrote:
On September 23 2013 07:37 Firebolt145 wrote:
On September 23 2013 07:35 superstartran wrote:
On September 23 2013 07:19 Firebolt145 wrote:
Let's not start the 'which role is more/less important' discussion again.



So you're saying that you're gonna have a fun time when your weaker player calls mid and gets dumpstered by someone that plays on page 1?


In competitive play, every role is equally as important. Up to even page 1 MMR games however, your mid and carry better be at a certain baseline, or you're pretty much screwed. Big reason for this is that mistakes are not capitalized early on by lots of players, and as such, almost all pubs get dragged into mid to late game situations.

I'm not saying anything about what my opinion on the matter is.

I'm saying that we should not have this discussion again.



Why because people gets mad that I say support players get completely minimized in pubs? That's not being offensive, that's just a fact. Up to even the highest 'pub' levels (even in IXDL, ICCUP, and other various IHLs) support players are not as important as your "skill" positions (that's a bad word for it, but not sure how to describe it any other way). It doesn't matter if you keep up wards/stack/control carry lane/etc. if your 1/2/3 positions aren't fundamentally solid enough to capitalize on what you are doing as a support player. Who cares if I zone the guy out the lane completely if my carry player can't even control the lane properly.

When support heroes run over games, it's because they aren't being played as a support hero anymore. They are being played as a semi-carry more often than not. That Lion running around with Necro 3/Blink/Hex isn't a support hero. Same with the WD with Aghs/BKB and other nonsensical items.


Oh my god this is so so true. There are just so many situations where you as a support can create openings and opportunities, but if your carry is subpar, they completely waste those. Situation that happened a few weeks ago: play as enchant, get my safe lane LD 3 kills and a tower in under 5 minutes, on their solo offlane Huskar. 20 minute mark, LD has raw midas and boots. Go back to replay, LD has 43 last hits free farming in 20 minutes. Oh yeah, this is "very high"


It's not like the dynamic never works the opposite way. It can be pretty tough to carry if your supports suck. Lack of wards / dewarding, shitty ward placement, never stacking, lack of ganks, horrible prioritizing during fights (chasing and trying to nuke down useless supports instead of disabling carries in teamfights), excessive deaths, etc can be pretty frustrating for a carry.

Thing is bad support play isn't as apparent as bad carry play, which you can generally gauge by KDA and net worth. I also find that in general support players feel a much lower burden of responsibility. If you point out they fed you get hit with "yea well I'm support" or "I bought all the wards", even if many of the deaths were due to careless positioning and bad decisions more than they were lack of net worth.
Dodge arrows
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 23 2013 02:05 GMT
#79144
On September 23 2013 10:12 Daaktard wrote:
Show nested quote +
On September 23 2013 09:32 trinxified wrote:
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.


I don't even remember the last time I've seen a "commend plz" actually. The first few months after commends were implemented it was everywhere, but now, nothing.

Btw, when people try out for teams, look for new players etc, what's the hardest role to fill? The most important role to find a good player on? The most demanding role?

What are your guys experiences with this in amateur tmm games?

I am actually very curious about this.

It's all hard as fuck.

Mid players suffer from rtz "wtf you want from me I won my lane"-syndrome
Carries suffer from "wtf I got all lasthits wtf you want from me"-syndrome
Supports suffer from "wtf I warded and bought courier wtf wtf"-syndrome
Offlaners suffer from "wtf I didn't die what's your problem"-syndrome

From my experience so far lower level tmm games can be carried completely by your mid, afterwards it becomes a wash. I think overall it's not that hard to find someone who is "alright" for first pos or mid, strong offlaners or supports are much more rare.

A lot of it comes down to that you can't exactly practice support or offlane in pubs as much as mid or first pos.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
September 23 2013 02:12 GMT
#79145
On September 23 2013 05:58 TheYango wrote:
Show nested quote +
On September 23 2013 05:43 superstartran wrote:
On September 23 2013 03:09 TheYango wrote:
Fundamentally, people queuing with a large spread of skill levels is going to be problematic no matter what you do.



The problem multiplies when people are taking important pub roles and facing superior opponents.

The "facing superior opponents" part is pretty much guaranteed when you're stacking with a wide skill spread. If you are the worse player in a dual stack with a player vastly better than you, then if you play a solo it's virtually guaranteed that the player you go against will be a lot better than you. The only time this wouldn't be the case is if the stack similar to yours on the other team has their worst player playing mid as well. Even if we assumed that skill has no relevance to which role you get to play. that would mean you'd get stomped 4 times out of 5.

I don't think there's really a good solution to this, TBH. If you get mismatched stacks, the experience is going to suck for someone. The problem is that if you use some internal mechanism to discourage mismatched stacks (disallow or punish stacks that are too far apart on MMR), then you are encouraging the better player to smurf if he wants to play with those worse friends, and smurfing also ruins someones gameplay experience (just not necessarily the same people that as the mismatched stack does).

I actually agree with TheYango on this. When there's a as huge discrepancy in skill between my casual friends and me, it's guaranteed that all games that i play with them on my main acc will be a stomp, for them.

They will lose every single lane into lose the game everytime. At least if i use a smurf, they get to play with people similar to their level and they get to have fun. Thats the most important issue here. Queuing with friends should be a fun experience, its just not fun for them to get stomped every single time.
Mew Mew Pew Pew
Acritter
Profile Joined August 2010
Syria7637 Posts
September 23 2013 02:19 GMT
#79146
On September 23 2013 11:05 r.Evo wrote:
Show nested quote +
On September 23 2013 10:12 Daaktard wrote:
On September 23 2013 09:32 trinxified wrote:
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.


I don't even remember the last time I've seen a "commend plz" actually. The first few months after commends were implemented it was everywhere, but now, nothing.

Btw, when people try out for teams, look for new players etc, what's the hardest role to fill? The most important role to find a good player on? The most demanding role?

What are your guys experiences with this in amateur tmm games?

I am actually very curious about this.

It's all hard as fuck.

Mid players suffer from rtz "wtf you want from me I won my lane"-syndrome
Carries suffer from "wtf I got all lasthits wtf you want from me"-syndrome
Supports suffer from "wtf I warded and bought courier wtf wtf"-syndrome
Offlaners suffer from "wtf I didn't die what's your problem"-syndrome

From my experience so far lower level tmm games can be carried completely by your mid, afterwards it becomes a wash. I think overall it's not that hard to find someone who is "alright" for first pos or mid, strong offlaners or supports are much more rare.

A lot of it comes down to that you can't exactly practice support or offlane in pubs as much as mid or first pos.

Most of it seems to come down to coordination, from what I see. Shitty lineups work well when the team is properly coordinated, and amazing lineups outright fail when the team is uncoordinated. Just one guy who's a little bit ahead of or behind the pack can just fuck your whole team over. It's incredible.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
Last Edited: 2013-09-23 02:49:50
September 23 2013 02:49 GMT
#79147
--- Nuked ---
Daaktard
Profile Joined March 2013
Sweden380 Posts
September 23 2013 02:55 GMT
#79148
On September 23 2013 11:19 Acritter wrote:
Show nested quote +
On September 23 2013 11:05 r.Evo wrote:
On September 23 2013 10:12 Daaktard wrote:
On September 23 2013 09:32 trinxified wrote:
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.


I don't even remember the last time I've seen a "commend plz" actually. The first few months after commends were implemented it was everywhere, but now, nothing.

Btw, when people try out for teams, look for new players etc, what's the hardest role to fill? The most important role to find a good player on? The most demanding role?

What are your guys experiences with this in amateur tmm games?

I am actually very curious about this.

It's all hard as fuck.

Mid players suffer from rtz "wtf you want from me I won my lane"-syndrome
Carries suffer from "wtf I got all lasthits wtf you want from me"-syndrome
Supports suffer from "wtf I warded and bought courier wtf wtf"-syndrome
Offlaners suffer from "wtf I didn't die what's your problem"-syndrome

From my experience so far lower level tmm games can be carried completely by your mid, afterwards it becomes a wash. I think overall it's not that hard to find someone who is "alright" for first pos or mid, strong offlaners or supports are much more rare.

A lot of it comes down to that you can't exactly practice support or offlane in pubs as much as mid or first pos.

Most of it seems to come down to coordination, from what I see. Shitty lineups work well when the team is properly coordinated, and amazing lineups outright fail when the team is uncoordinated. Just one guy who's a little bit ahead of or behind the pack can just fuck your whole team over. It's incredible.


I honestly suffer more from whiny teammates, those who mentally can't play from behind and constantly complain about issues that can be resolved/discussed after the game instead. It's ok to say "fuck, it's lost guys lets give up" but if the others disagree you shut up about that and give your best until it's over.

Regarding positions, I can't say much about support cause I almost exclusively play with one other guy as "the support duo" and it's hard to analyze yourself. But I've noticed that it's hard to have both a flexible offlaner and mid. Sometimes you want a carry mid, sometimes you want an LD or prophet offlane. Having two players that can switch between two roles easily is not common for me in my tmmr range (ca 4000).
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 23 2013 03:08 GMT
#79149
On September 23 2013 11:49 plasmidghost wrote:
I just got my first seemingly valuable drop in Dota 2, a mythical courier called Snowl. Is that any good? I'm quite unfamiliar with the items and classifications in Dota 2


http://steamcommunity.com/market/listings/570/Unusual Snowl

You are a very lucky guy.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
September 23 2013 03:31 GMT
#79150
--- Nuked ---
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 23 2013 03:32 GMT
#79151
On September 23 2013 12:31 plasmidghost wrote:
Show nested quote +
On September 23 2013 12:08 Blitzkrieg0 wrote:
On September 23 2013 11:49 plasmidghost wrote:
I just got my first seemingly valuable drop in Dota 2, a mythical courier called Snowl. Is that any good? I'm quite unfamiliar with the items and classifications in Dota 2


http://steamcommunity.com/market/listings/570/Unusual Snowl

You are a very lucky guy.

That's pretty cool actually. How do you sell one, if you want to?

Give it to me, i'll worry for you for the selling part ... ;D
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
September 23 2013 03:35 GMT
#79152
--- Nuked ---
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-09-23 03:37:59
September 23 2013 03:37 GMT
#79153
On September 23 2013 12:31 plasmidghost wrote:
Show nested quote +
On September 23 2013 12:08 Blitzkrieg0 wrote:
On September 23 2013 11:49 plasmidghost wrote:
I just got my first seemingly valuable drop in Dota 2, a mythical courier called Snowl. Is that any good? I'm quite unfamiliar with the items and classifications in Dota 2


http://steamcommunity.com/market/listings/570/Unusual Snowl

You are a very lucky guy.

That's pretty cool actually. How do you sell one, if you want to?


There is a green sell button under the item description after you click on the item in your inventory.

On September 23 2013 12:35 plasmidghost wrote:
Show nested quote +
On September 23 2013 12:32 Erasme wrote:
On September 23 2013 12:31 plasmidghost wrote:
On September 23 2013 12:08 Blitzkrieg0 wrote:
On September 23 2013 11:49 plasmidghost wrote:
I just got my first seemingly valuable drop in Dota 2, a mythical courier called Snowl. Is that any good? I'm quite unfamiliar with the items and classifications in Dota 2


http://steamcommunity.com/market/listings/570/Unusual Snowl

You are a very lucky guy.

That's pretty cool actually. How do you sell one, if you want to?

Give it to me, i'll worry for you for the selling part ... ;D

Hahaha, but I'm a poor college student who needs the money


If you sell it you just get steam wallet cash which can only be used to buy stuff in the market or games on the store. No way to redeem it sadly.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
September 23 2013 03:45 GMT
#79154
--- Nuked ---
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
September 23 2013 03:49 GMT
#79155
--- Nuked ---
GtC
Profile Joined August 2013
United States546 Posts
September 23 2013 03:54 GMT
#79156
On September 23 2013 12:49 plasmidghost wrote:
I just got gloves for Meepo. The way items work in this game is kind of strange, but I like it


Wow, you're getting a lot of item drops... Then again, I don't really play enough to really earn much. Sometimes, I feel that if Valve really turned up item drops by a good amount, they could actually make a decent trading game aside from the main game out of it.
The Turtle Moves
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
September 23 2013 03:57 GMT
#79157
--- Nuked ---
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 23 2013 04:05 GMT
#79158
The way the system works now incentivizes you to play more to get more items. I think it's fine the way it is for now.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 23 2013 04:22 GMT
#79159
hmmm, somehow i cant log on to ixdl and it said invalid PW. I used the same user name and pw to logon to ixdl forum just fine? >.>
Im daed. Follow me @TL_NB
FinestHour
Profile Joined August 2010
United States18466 Posts
September 23 2013 04:23 GMT
#79160
wait is the patch change where u get more items based on ur account level live already
thug life.                                                       MVP/ex-
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