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General Discussion - Page 3956

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 22 2013 17:35 GMT
#79101
I thought if you queued with friends who had significantly different MMR than yours, the system tries to balance by having each player on your team have a roughly equally skilled opponent? Only problem is, games can quickly snowball into stomps if say you were in one of these lopsided games, had the highest MMR and picked something like hard support while your equivalent on the other team goes mid or carry etc. It sucks but I don't see another way around this unless you just forbid people of vastly different skill levels from forming a party. Anybody know how LoL or HoN tried to address this problem?
8/4/12 never forget, never forgive.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2013-09-22 17:50:30
September 22 2013 17:41 GMT
#79102
On September 23 2013 02:35 writer22816 wrote:
I thought if you queued with friends who had significantly different MMR than yours, the system tries to balance by having each player on your team have a roughly equally skilled opponent? Only problem is, games can quickly snowball into stomps if say you were in one of these lopsided games, had the highest MMR and picked something like hard support while your equivalent on the other team goes mid or carry etc. It sucks but I don't see another way around this unless you just forbid people of vastly different skill levels from forming a party. Anybody know how LoL or HoN tried to address this problem?


Yep that's correct.

HoN didn't really try to address the problem.. they match the same'ish as dota. However, the MMR is public, so cries of "im blue i go mid, shut up brown go support" were the solution. (MMR was ordered by colour with, e.g. radiant blue being highest on radiant)

e: Perhaps it might be viable for valve to show if any players significantly stand out from your team's average MMR. As long as the threshold is high enough to actually make a difference, skill-wise. Of course the social consequences of this have to be considered as well.. it's really tough.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
TheYango
Profile Joined September 2008
United States47024 Posts
September 22 2013 18:09 GMT
#79103
Fundamentally, people queuing with a large spread of skill levels is going to be problematic no matter what you do.
Moderator
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2013-09-22 18:11:50
September 22 2013 18:11 GMT
#79104
On September 23 2013 03:09 TheYango wrote:
Fundamentally, people queuing with a large spread of skill levels is going to be problematic no matter what you do.

Yesterday, I (who had ~45 games at that time) stacked with a friend of mine that was new to the game. Went ok actually, I sucked in that game but that's another disscusion

Also: Tommorow is the day. The Portal Pack!
EZ4ENCE
IAmThEnd
Profile Joined April 2013
United States111 Posts
Last Edited: 2013-09-22 18:29:39
September 22 2013 18:16 GMT
#79105
Can't connect to Dota2 network....anyone else?

edit: nevermind, restarted steam
I am unimpressed. I am ungrateful. I am a leech, a parasite. I am a vampire.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2013-09-22 19:08:17
September 22 2013 18:26 GMT
#79106
On September 23 2013 03:16 IAmThEnd wrote:
Can't connect to Dota2 network....anyone else?

No problem here, can watch SL without any problem

Tobi + Synd casting right now!
EZ4ENCE
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
Last Edited: 2013-09-22 19:53:02
September 22 2013 19:50 GMT
#79107
Cant wait for DOUBLE KILL patch

Imagine the GODLIKE one, there's bound to be mythical item in there

ps: i don't know if I'm crazy but i could sware in 2 of my games it seemed backdoor protection just did not work, in one game i got a kill on a tower i wasn't suppose to, and the other one the enemy did it to our team.
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
SkelA
Profile Blog Joined January 2007
Macedonia13088 Posts
Last Edited: 2013-09-22 19:51:21
September 22 2013 19:51 GMT
#79108
Why is reactive armor working when you are doomed ?
Stork and KHAN fan till 2012 ...
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 22 2013 19:53 GMT
#79109
On September 23 2013 04:50 Darkren wrote:
Cant wait for DOUBLE KILL patch

Imagine the GODLIKE one, there's bound to be mythical item in there

Or the RAMPAGE one, where Valve releases so much good stuff that they enough money for a very long one!
EZ4ENCE
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 22 2013 19:56 GMT
#79110
On September 23 2013 04:51 SkelA wrote:
Why is reactive armor working when you are doomed ?


Because doom doesn't disable reactive armor.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 22 2013 20:16 GMT
#79111
On September 23 2013 04:56 Blitzkrieg0 wrote:
Show nested quote +
On September 23 2013 04:51 SkelA wrote:
Why is reactive armor working when you are doomed ?


Because doom doesn't disable reactive armor.

i thought doom was supposed to disable passives as well.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-09-22 20:24:03
September 22 2013 20:20 GMT
#79112
On September 23 2013 05:16 Kuroeeah wrote:
Show nested quote +
On September 23 2013 04:56 Blitzkrieg0 wrote:
On September 23 2013 04:51 SkelA wrote:
Why is reactive armor working when you are doomed ?


Because doom doesn't disable reactive armor.

i thought doom was supposed to disable passives as well.


Doom doesn't disable all passives. It disables crit and bash and some other stuff (full list).

The UI in dota2 is bad and puts the silence locks on all skills even if they aren't disabled.
I'll always be your shadow and veil your eyes from states of ain soph aur.
SkelA
Profile Blog Joined January 2007
Macedonia13088 Posts
September 22 2013 20:34 GMT
#79113
I thought doom should disable everything, passive or not.

Well you learn something every day.
Stork and KHAN fan till 2012 ...
superstartran
Profile Joined March 2010
United States4013 Posts
September 22 2013 20:43 GMT
#79114
On September 23 2013 03:09 TheYango wrote:
Fundamentally, people queuing with a large spread of skill levels is going to be problematic no matter what you do.



The problem multiplies when people are taking important pub roles and facing superior opponents.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-22 20:58:38
September 22 2013 20:58 GMT
#79115
On September 23 2013 05:43 superstartran wrote:
Show nested quote +
On September 23 2013 03:09 TheYango wrote:
Fundamentally, people queuing with a large spread of skill levels is going to be problematic no matter what you do.



The problem multiplies when people are taking important pub roles and facing superior opponents.

The "facing superior opponents" part is pretty much guaranteed when you're stacking with a wide skill spread. If you are the worse player in a dual stack with a player vastly better than you, then if you play a solo it's virtually guaranteed that the player you go against will be a lot better than you. The only time this wouldn't be the case is if the stack similar to yours on the other team has their worst player playing mid as well. Even if we assumed that skill has no relevance to which role you get to play. that would mean you'd get stomped 4 times out of 5.

I don't think there's really a good solution to this, TBH. If you get mismatched stacks, the experience is going to suck for someone. The problem is that if you use some internal mechanism to discourage mismatched stacks (disallow or punish stacks that are too far apart on MMR), then you are encouraging the better player to smurf if he wants to play with those worse friends, and smurfing also ruins someones gameplay experience (just not necessarily the same people that as the mismatched stack does).
Moderator
aintz
Profile Joined August 2010
Canada5624 Posts
September 22 2013 21:13 GMT
#79116
mm is acceptable most of the time, but sometimes you get super potatoes and thats when you quit and get an abandon. solo q that is.

and when it comes to stacking just dont 4 stack and its all good, 4 stacking is just asking for it, i 4 stacked a bunch of games and 90% of the time you get a potato you have to carry.
superstartran
Profile Joined March 2010
United States4013 Posts
September 22 2013 22:11 GMT
#79117
On September 23 2013 05:58 TheYango wrote:
Show nested quote +
On September 23 2013 05:43 superstartran wrote:
On September 23 2013 03:09 TheYango wrote:
Fundamentally, people queuing with a large spread of skill levels is going to be problematic no matter what you do.



The problem multiplies when people are taking important pub roles and facing superior opponents.

The "facing superior opponents" part is pretty much guaranteed when you're stacking with a wide skill spread. If you are the worse player in a dual stack with a player vastly better than you, then if you play a solo it's virtually guaranteed that the player you go against will be a lot better than you. The only time this wouldn't be the case is if the stack similar to yours on the other team has their worst player playing mid as well. Even if we assumed that skill has no relevance to which role you get to play. that would mean you'd get stomped 4 times out of 5.

I don't think there's really a good solution to this, TBH. If you get mismatched stacks, the experience is going to suck for someone. The problem is that if you use some internal mechanism to discourage mismatched stacks (disallow or punish stacks that are too far apart on MMR), then you are encouraging the better player to smurf if he wants to play with those worse friends, and smurfing also ruins someones gameplay experience (just not necessarily the same people that as the mismatched stack does).



When you relegate weaker players to not as important roles it makes it much easier and a much more even game. It's when the weaker player calls for a solo role as you said that it gets really out of hand.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
September 22 2013 22:19 GMT
#79118
Let's not start the 'which role is more/less important' discussion again.
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
September 22 2013 22:26 GMT
#79119
the most important role is the server's
LiquidDota StaffOnly a true king can play the King.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
September 22 2013 22:27 GMT
#79120
It's obviously friendship.
Once you Goblak...
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