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General Discussion - Page 3957

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-09-22 22:37:33
September 22 2013 22:35 GMT
#79121
On September 23 2013 07:19 Firebolt145 wrote:
Let's not start the 'which role is more/less important' discussion again.



So you're saying that you're gonna have a fun time when your weaker player calls mid and gets dumpstered by someone that plays on page 1?


In competitive play, every role is equally as important. Up to even page 1 MMR games however, your mid and carry better be at a certain baseline, or you're pretty much screwed. Big reason for this is that mistakes are not capitalized early on by lots of players, and as such, almost all pubs get dragged into mid to late game situations. Support play is only as good as your carry players; the assumption in competitive play is that your mid/offlaner/carry know what they are doing, and as such know how to capitalize on great support play.

This is not true in public play. This is exactly why heroes like QoP, Mirana, Juggernaut, Tiny, Huskar, Spirit Breaker, etc. and other snowball/do it all type heroes tend to completely smash pubs. They play almost independent of the supports on the team, and are capable of quickly getting out of control quickly.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
September 22 2013 22:37 GMT
#79122
On September 23 2013 07:35 superstartran wrote:
Show nested quote +
On September 23 2013 07:19 Firebolt145 wrote:
Let's not start the 'which role is more/less important' discussion again.



So you're saying that you're gonna have a fun time when your weaker player calls mid and gets dumpstered by someone that plays on page 1?


In competitive play, every role is equally as important. Up to even page 1 MMR games however, your mid and carry better be at a certain baseline, or you're pretty much screwed. Big reason for this is that mistakes are not capitalized early on by lots of players, and as such, almost all pubs get dragged into mid to late game situations.

I'm not saying anything about what my opinion on the matter is.

I'm saying that we should not have this discussion again.
Moderator
Acritter
Profile Joined August 2010
Syria7637 Posts
September 22 2013 22:43 GMT
#79123
On September 23 2013 07:27 teapoted wrote:
It's obviously friendship.

I thought it was whatever role I was playing, except when I lose. Then it's the role of the guy who did the worst on my team.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-09-22 22:48:04
September 22 2013 22:45 GMT
#79124
On September 23 2013 07:37 Firebolt145 wrote:
Show nested quote +
On September 23 2013 07:35 superstartran wrote:
On September 23 2013 07:19 Firebolt145 wrote:
Let's not start the 'which role is more/less important' discussion again.



So you're saying that you're gonna have a fun time when your weaker player calls mid and gets dumpstered by someone that plays on page 1?


In competitive play, every role is equally as important. Up to even page 1 MMR games however, your mid and carry better be at a certain baseline, or you're pretty much screwed. Big reason for this is that mistakes are not capitalized early on by lots of players, and as such, almost all pubs get dragged into mid to late game situations.

I'm not saying anything about what my opinion on the matter is.

I'm saying that we should not have this discussion again.



Why because people gets mad that I say support players get completely minimized in pubs? That's not being offensive, that's just a fact. Up to even the highest 'pub' levels (even in IXDL, ICCUP, and other various IHLs) support players are not as important as your "skill" positions (that's a bad word for it, but not sure how to describe it any other way). It doesn't matter if you keep up wards/stack/control carry lane/etc. if your 1/2/3 positions aren't fundamentally solid enough to capitalize on what you are doing as a support player. Who cares if I zone the guy out the lane completely if my carry player can't even control the lane properly.

When support heroes run over games, it's because they aren't being played as a support hero anymore. They are being played as a semi-carry more often than not. That Lion running around with Necro 3/Blink/Hex isn't a support hero. Same with the WD with Aghs/BKB and other nonsensical items.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 22 2013 22:51 GMT
#79125
Funnily enough, playing 4->2 position in pubs is not a half bad way of going about it.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
September 22 2013 22:54 GMT
#79126
I miss my desktop so much, its been almost 3 months since I played a proper dota game with it

Will play professional selfless support for anyone sponsored me a desktop/powerful 17' laptop.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Acritter
Profile Joined August 2010
Syria7637 Posts
September 22 2013 22:55 GMT
#79127
On September 23 2013 07:54 BurningSera wrote:
I miss my desktop so much, its been almost 3 months since I played a proper dota game with it

Will play professional selfless support for anyone sponsored me a desktop/powerful 17' laptop.

I would say I knew your pain, but I imagine you're still able to play SOME dota, just not with the computer you'd like.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
September 22 2013 23:12 GMT
#79128
On September 23 2013 07:45 superstartran wrote:
Show nested quote +
On September 23 2013 07:37 Firebolt145 wrote:
On September 23 2013 07:35 superstartran wrote:
On September 23 2013 07:19 Firebolt145 wrote:
Let's not start the 'which role is more/less important' discussion again.



So you're saying that you're gonna have a fun time when your weaker player calls mid and gets dumpstered by someone that plays on page 1?


In competitive play, every role is equally as important. Up to even page 1 MMR games however, your mid and carry better be at a certain baseline, or you're pretty much screwed. Big reason for this is that mistakes are not capitalized early on by lots of players, and as such, almost all pubs get dragged into mid to late game situations.

I'm not saying anything about what my opinion on the matter is.

I'm saying that we should not have this discussion again.



Why because people gets mad that I say support players get completely minimized in pubs? That's not being offensive, that's just a fact. Up to even the highest 'pub' levels (even in IXDL, ICCUP, and other various IHLs) support players are not as important as your "skill" positions (that's a bad word for it, but not sure how to describe it any other way). It doesn't matter if you keep up wards/stack/control carry lane/etc. if your 1/2/3 positions aren't fundamentally solid enough to capitalize on what you are doing as a support player. Who cares if I zone the guy out the lane completely if my carry player can't even control the lane properly.

When support heroes run over games, it's because they aren't being played as a support hero anymore. They are being played as a semi-carry more often than not. That Lion running around with Necro 3/Blink/Hex isn't a support hero. Same with the WD with Aghs/BKB and other nonsensical items.


Oh my god this is so so true. There are just so many situations where you as a support can create openings and opportunities, but if your carry is subpar, they completely waste those. Situation that happened a few weeks ago: play as enchant, get my safe lane LD 3 kills and a tower in under 5 minutes, on their solo offlane Huskar. 20 minute mark, LD has raw midas and boots. Go back to replay, LD has 43 last hits free farming in 20 minutes. Oh yeah, this is "very high"
secret - never again
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-09-22 23:17:25
September 22 2013 23:16 GMT
#79129
Call me Marge Simpson cuz I love you homie
Shaella
Profile Blog Joined January 2013
United States14828 Posts
September 22 2013 23:37 GMT
#79130
On September 23 2013 07:45 superstartran wrote:
Show nested quote +
On September 23 2013 07:37 Firebolt145 wrote:
On September 23 2013 07:35 superstartran wrote:
On September 23 2013 07:19 Firebolt145 wrote:
Let's not start the 'which role is more/less important' discussion again.



So you're saying that you're gonna have a fun time when your weaker player calls mid and gets dumpstered by someone that plays on page 1?


In competitive play, every role is equally as important. Up to even page 1 MMR games however, your mid and carry better be at a certain baseline, or you're pretty much screwed. Big reason for this is that mistakes are not capitalized early on by lots of players, and as such, almost all pubs get dragged into mid to late game situations.

I'm not saying anything about what my opinion on the matter is.

I'm saying that we should not have this discussion again.



Why because people gets mad that I say support players get completely minimized in pubs? That's not being offensive, that's just a fact. Up to even the highest 'pub' levels (even in IXDL, ICCUP, and other various IHLs) support players are not as important as your "skill" positions (that's a bad word for it, but not sure how to describe it any other way). It doesn't matter if you keep up wards/stack/control carry lane/etc. if your 1/2/3 positions aren't fundamentally solid enough to capitalize on what you are doing as a support player. Who cares if I zone the guy out the lane completely if my carry player can't even control the lane properly.

When support heroes run over games, it's because they aren't being played as a support hero anymore. They are being played as a semi-carry more often than not. That Lion running around with Necro 3/Blink/Hex isn't a support hero. Same with the WD with Aghs/BKB and other nonsensical items.

this is a good point. Because Support heros require less items to get shit done, its much harder for them to be 'wasted'

where as a 1/2/3 needs items to have their impact, and if they don't. they'll be wasted

Awesome support players win games hard, but its hard to make the argument that 2 support players on a team with 3 shit teir players has a great chance of winning. In pubs the strongest player on the highest impact position GENERALLY makes sense, but fails to take into account individual role preference ect.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 22 2013 23:51 GMT
#79131
Does anyone know about how much the portal pack be on sale for?
FinestHour
Profile Joined August 2010
United States18466 Posts
September 23 2013 00:18 GMT
#79132
i mean u find out tomororw lol
thug life.                                                       MVP/ex-
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 23 2013 00:24 GMT
#79133
I feel like its going to be for a lot.

Just a hunch.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-09-23 00:36:09
September 23 2013 00:32 GMT
#79134
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 23 2013 00:39 GMT
#79135
On September 23 2013 07:45 superstartran wrote:
Show nested quote +
On September 23 2013 07:37 Firebolt145 wrote:
On September 23 2013 07:35 superstartran wrote:
On September 23 2013 07:19 Firebolt145 wrote:
Let's not start the 'which role is more/less important' discussion again.



So you're saying that you're gonna have a fun time when your weaker player calls mid and gets dumpstered by someone that plays on page 1?


In competitive play, every role is equally as important. Up to even page 1 MMR games however, your mid and carry better be at a certain baseline, or you're pretty much screwed. Big reason for this is that mistakes are not capitalized early on by lots of players, and as such, almost all pubs get dragged into mid to late game situations.

I'm not saying anything about what my opinion on the matter is.

I'm saying that we should not have this discussion again.



Why because people gets mad that I say support players get completely minimized in pubs? That's not being offensive, that's just a fact. Up to even the highest 'pub' levels (even in IXDL, ICCUP, and other various IHLs) support players are not as important as your "skill" positions (that's a bad word for it, but not sure how to describe it any other way). It doesn't matter if you keep up wards/stack/control carry lane/etc. if your 1/2/3 positions aren't fundamentally solid enough to capitalize on what you are doing as a support player. Who cares if I zone the guy out the lane completely if my carry player can't even control the lane properly.

When support heroes run over games, it's because they aren't being played as a support hero anymore. They are being played as a semi-carry more often than not. That Lion running around with Necro 3/Blink/Hex isn't a support hero. Same with the WD with Aghs/BKB and other nonsensical items.


Lol, this guy is awesome. It's like he could rant and rave at a brickwall and pretend that there's a discussion going on...
Average means I'm better than half of you.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
September 23 2013 00:40 GMT
#79136
Why do people even care about commends. That coaching system or whatever isn't probably gonna be released by 2015 if ever.
Najda
Profile Joined June 2010
United States3765 Posts
September 23 2013 00:58 GMT
#79137
On September 23 2013 09:32 trinxified wrote:
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.


Don't let the goat get away!
It's just 'scapegoat'

How many people actually use the commend system? I think I've commended literally two players in a few hundred games.
Daaktard
Profile Joined March 2013
Sweden380 Posts
Last Edited: 2013-09-23 01:13:46
September 23 2013 01:12 GMT
#79138
On September 23 2013 09:32 trinxified wrote:
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.


I don't even remember the last time I've seen a "commend plz" actually. The first few months after commends were implemented it was everywhere, but now, nothing.

Btw, when people try out for teams, look for new players etc, what's the hardest role to fill? The most important role to find a good player on? The most demanding role?

What are your guys experiences with this in amateur tmm games?

I am actually very curious about this.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 23 2013 01:16 GMT
#79139
On September 23 2013 09:58 Najda wrote:
Show nested quote +
On September 23 2013 09:32 trinxified wrote:
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.


Don't let the goat get away!
It's just 'scapegoat'

How many people actually use the commend system? I think I've commended literally two players in a few hundred games.

I use it when someone does something particularly awesome.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 23 2013 01:17 GMT
#79140
On September 23 2013 10:12 Daaktard wrote:
Show nested quote +
On September 23 2013 09:32 trinxified wrote:
Well it's annoying that when you do a good job at supporting but then still get the blame when your carry player doesn't do well. Nice way to get an escape goat.

The usual pub-sense. When your team wins, the carry player will ask, "commend plz" because they wrecked the enemy as if they did it on their own. When you lose, the carry player will say, "no wards gg or support feeder", while really there are wards but they got no map awareness and also you died for them because they are careless.


I don't even remember the last time I've seen a "commend plz" actually. The first few months after commends were implemented it was everywhere, but now, nothing.

Btw, when people try out for teams, look for new players etc, what's the hardest role to fill? The most important role to find a good player on? The most demanding role?

What are your guys experiences with this in amateur tmm games?

I am actually very curious about this.

Its pretty fun.

Not much more than that, but its a good time.
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