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General Discussion - Page 3844

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
SKC
Profile Joined October 2010
Brazil18828 Posts
September 09 2013 20:54 GMT
#76861
On September 10 2013 05:50 Gheizen64 wrote:
Show nested quote +
On September 10 2013 05:05 TheYango wrote:
On September 10 2013 05:00 BlitzerSC wrote:
I would make OD start with zero armor tbh.

Revert the buff to Astral's Int steal.

OD was already like top 3 solo laners in the game before that change, the change did nothing other than make his 1v1 unnecessarily oppressive. It affected his overall strength quite minimally but just made a specific aspect of the hero a lot more painful to deal with.


Or you could buff some counters to him, like giving Viper +8 base int, a change that would do absolutely nothing aside from making him much better against OD (and an even better Meka carrier for all those ppl that stil go vanguard on him )

The issue with OD is how annoying it is to play against it on the vast majority of mid heroes, buffing the ones that do well against him just make the situation worse, it will mean counter picking is far more important.

I'm not even sure how much that change would matter in the match up.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
September 09 2013 20:55 GMT
#76862
He just left a few seconds before calling the GG.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
September 09 2013 20:55 GMT
#76863
On September 10 2013 05:53 Kuroeeah wrote:
VP vs 4FC
+ Show Spoiler +
Did light of heaven really rage quit or is reddit going overboard witch hunting mode again?

From what I've heard he really did.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
September 09 2013 20:57 GMT
#76864
On September 10 2013 05:48 Kuroeeah wrote:
Valve deciding which bugs to fix or not is apparently as significant as a major balance patch from Icefrog.

Well, I would be surprised if IceFrog wasn't involved in those decisions anyway. I do believe he does a lot of thinking of wether a Dota 2 change should remain as it is or be reverted, plenty of them were ported to Dota 1 in the end.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 09 2013 20:58 GMT
#76865
On September 10 2013 05:48 Kuroeeah wrote:
Valve deciding which bugs to fix or not is apparently as significant as a major balance patch from Icefrog.


It's hard to maintain parity while fixing some of the bugs. The intended changes list could stand to grow a lot longer as far as I'm concerned though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 09 2013 20:58 GMT
#76866
On September 10 2013 05:55 Firebolt145 wrote:
Show nested quote +
On September 10 2013 05:53 Kuroeeah wrote:
VP vs 4FC
+ Show Spoiler +
Did light of heaven really rage quit or is reddit going overboard witch hunting mode again?

From what I've heard he really did.

At least they aren't call for him to retire or talking about disrespect. Mostly it just seems like "Yo, this guy is totally imploding on himself. What the fuck is up with him!?"
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-09 21:10:43
September 09 2013 21:00 GMT
#76867
The issues with Astral's mana steal are actually hard to fix because they go back to a systemic issue of where DotA 2 doesn't distinguish base and bonus stats at all and almost all cases that do work in DotA 2 right now were set up on a case-by-case basis (Armlet, Morph, etc.). The most basic consequence of this is how leveling up doesn't add base Str/Int, meaning you don't get the full 19 HP/Str or 13 Mana/Int, meaning that you don't get those clutch plays where leveling up off the counter-kill gives you just enough HP/Mana to survive.

On September 10 2013 05:57 SKC wrote:
Show nested quote +
On September 10 2013 05:48 Kuroeeah wrote:
Valve deciding which bugs to fix or not is apparently as significant as a major balance patch from Icefrog.

Well, I would be surprised if IceFrog wasn't involved in those decisions anyway. I do believe he does a lot of thinking of wether a Dota 2 change should remain as it is or be reverted, plenty of them were ported to Dota 1 in the end.

In this case, he CAN'T actually port base/bonus stat mechanics back to DotA 1 because they are inherent to how the WC3 engine functions. So either Valve will fix it eventually or they will remain different between the two games indefinitely.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 09 2013 21:00 GMT
#76868
On September 10 2013 05:58 Plansix wrote:
Show nested quote +
On September 10 2013 05:55 Firebolt145 wrote:
On September 10 2013 05:53 Kuroeeah wrote:
VP vs 4FC
+ Show Spoiler +
Did light of heaven really rage quit or is reddit going overboard witch hunting mode again?

From what I've heard he really did.

At least they aren't call for him to retire or talking about disrespect. Mostly it just seems like "Yo, this guy is totally imploding on himself. What the fuck is up with him!?"

I'm reading in the same thread on how Godkillthemall is some bad noob and should be kicked.

Yeah, not really going to take much stock in it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Shaella
Profile Blog Joined January 2013
United States14828 Posts
September 09 2013 21:11 GMT
#76869
On September 10 2013 06:00 TheYango wrote:
The issues with Astral's mana steal are actually hard to fix because they go back to a systemic issue of where DotA 2 doesn't distinguish base and bonus stats at all and almost all cases that do work in DotA 2 right now were set up on a case-by-case basis (Armlet, Morph, etc.). The most basic consequence of this is how leveling up doesn't add base Str/Int, meaning you don't get the full 19 HP/Str or 13 Mana/Int, meaning that you don't get those clutch plays where leveling up off the counter-kill gives you just enough HP/Mana to survive.

Show nested quote +
On September 10 2013 05:57 SKC wrote:
On September 10 2013 05:48 Kuroeeah wrote:
Valve deciding which bugs to fix or not is apparently as significant as a major balance patch from Icefrog.

Well, I would be surprised if IceFrog wasn't involved in those decisions anyway. I do believe he does a lot of thinking of wether a Dota 2 change should remain as it is or be reverted, plenty of them were ported to Dota 1 in the end.

In this case, he CAN'T actually port base/bonus stat mechanics back to DotA 1 because they are inherent to how the WC3 engine functions. So either Valve will fix it eventually or they will remain different between the two games indefinitely.


there are some intended changes in dota2, like trees
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
SKC
Profile Joined October 2010
Brazil18828 Posts
September 09 2013 21:19 GMT
#76870
On September 10 2013 06:11 Shaella wrote:
Show nested quote +
On September 10 2013 06:00 TheYango wrote:
The issues with Astral's mana steal are actually hard to fix because they go back to a systemic issue of where DotA 2 doesn't distinguish base and bonus stats at all and almost all cases that do work in DotA 2 right now were set up on a case-by-case basis (Armlet, Morph, etc.). The most basic consequence of this is how leveling up doesn't add base Str/Int, meaning you don't get the full 19 HP/Str or 13 Mana/Int, meaning that you don't get those clutch plays where leveling up off the counter-kill gives you just enough HP/Mana to survive.

On September 10 2013 05:57 SKC wrote:
On September 10 2013 05:48 Kuroeeah wrote:
Valve deciding which bugs to fix or not is apparently as significant as a major balance patch from Icefrog.

Well, I would be surprised if IceFrog wasn't involved in those decisions anyway. I do believe he does a lot of thinking of wether a Dota 2 change should remain as it is or be reverted, plenty of them were ported to Dota 1 in the end.

In this case, he CAN'T actually port base/bonus stat mechanics back to DotA 1 because they are inherent to how the WC3 engine functions. So either Valve will fix it eventually or they will remain different between the two games indefinitely.


there are some intended changes in dota2, like trees

There are quite a bit of them, some more meaningful than others. Some unintended ones that are also a pretty big deal and are probally going to stay, just because of how the engine handles some spells, for example.

I wouldn't be surprised if this isn't something they are actively trying to fix.
Incze
Profile Blog Joined December 2011
Romania2058 Posts
September 09 2013 21:29 GMT
#76871
Finally got one of those people who start the match with "I'm so stoned lol"
The game was...interesting
Religion: Buckethead
Gheizen64
Profile Joined June 2010
Italy2077 Posts
September 09 2013 21:35 GMT
#76872
On September 10 2013 05:54 SKC wrote:
Show nested quote +
On September 10 2013 05:50 Gheizen64 wrote:
On September 10 2013 05:05 TheYango wrote:
On September 10 2013 05:00 BlitzerSC wrote:
I would make OD start with zero armor tbh.

Revert the buff to Astral's Int steal.

OD was already like top 3 solo laners in the game before that change, the change did nothing other than make his 1v1 unnecessarily oppressive. It affected his overall strength quite minimally but just made a specific aspect of the hero a lot more painful to deal with.


Or you could buff some counters to him, like giving Viper +8 base int, a change that would do absolutely nothing aside from making him much better against OD (and an even better Meka carrier for all those ppl that stil go vanguard on him )

The issue with OD is how annoying it is to play against it on the vast majority of mid heroes, buffing the ones that do well against him just make the situation worse, it will mean counter picking is far more important.

I'm not even sure how much that change would matter in the match up.


It would mean that to effectively running it you'd have to pick him later as a last-pick, or you'd risk just get counterpicked since you can't ban everything, kka, razor, Viper Sylla etc...

As it is now, people just ban Razor and Sylla anyway, and Kka and Viper aren't good enough to prevent him for being annoying and picked often.
Seen as G.ZZZ [COPPER SCUM] on Steam
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
September 09 2013 21:40 GMT
#76873
On September 10 2013 06:35 Gheizen64 wrote:
Show nested quote +
On September 10 2013 05:54 SKC wrote:
On September 10 2013 05:50 Gheizen64 wrote:
On September 10 2013 05:05 TheYango wrote:
On September 10 2013 05:00 BlitzerSC wrote:
I would make OD start with zero armor tbh.

Revert the buff to Astral's Int steal.

OD was already like top 3 solo laners in the game before that change, the change did nothing other than make his 1v1 unnecessarily oppressive. It affected his overall strength quite minimally but just made a specific aspect of the hero a lot more painful to deal with.


Or you could buff some counters to him, like giving Viper +8 base int, a change that would do absolutely nothing aside from making him much better against OD (and an even better Meka carrier for all those ppl that stil go vanguard on him )

The issue with OD is how annoying it is to play against it on the vast majority of mid heroes, buffing the ones that do well against him just make the situation worse, it will mean counter picking is far more important.

I'm not even sure how much that change would matter in the match up.


It would mean that to effectively running it you'd have to pick him later as a last-pick, or you'd risk just get counterpicked since you can't ban everything, kka, razor, Viper Sylla etc...

As it is now, people just ban Razor and Sylla anyway, and Kka and Viper aren't good enough to prevent him for being annoying and picked often.

lone druid gets banned often?
Gheizen64
Profile Joined June 2010
Italy2077 Posts
September 09 2013 21:46 GMT
#76874
On September 10 2013 06:40 Kuroeeah wrote:
Show nested quote +
On September 10 2013 06:35 Gheizen64 wrote:
On September 10 2013 05:54 SKC wrote:
On September 10 2013 05:50 Gheizen64 wrote:
On September 10 2013 05:05 TheYango wrote:
On September 10 2013 05:00 BlitzerSC wrote:
I would make OD start with zero armor tbh.

Revert the buff to Astral's Int steal.

OD was already like top 3 solo laners in the game before that change, the change did nothing other than make his 1v1 unnecessarily oppressive. It affected his overall strength quite minimally but just made a specific aspect of the hero a lot more painful to deal with.


Or you could buff some counters to him, like giving Viper +8 base int, a change that would do absolutely nothing aside from making him much better against OD (and an even better Meka carrier for all those ppl that stil go vanguard on him )

The issue with OD is how annoying it is to play against it on the vast majority of mid heroes, buffing the ones that do well against him just make the situation worse, it will mean counter picking is far more important.

I'm not even sure how much that change would matter in the match up.


It would mean that to effectively running it you'd have to pick him later as a last-pick, or you'd risk just get counterpicked since you can't ban everything, kka, razor, Viper Sylla etc...

As it is now, people just ban Razor and Sylla anyway, and Kka and Viper aren't good enough to prevent him for being annoying and picked often.

lone druid gets banned often?


If people get OD usually Sylla's banned yeah. But honestly i have seen nothing since TI3 basically, only some inhouse leagues.
Seen as G.ZZZ [COPPER SCUM] on Steam
SKC
Profile Joined October 2010
Brazil18828 Posts
September 09 2013 21:47 GMT
#76875
On September 10 2013 06:35 Gheizen64 wrote:
Show nested quote +
On September 10 2013 05:54 SKC wrote:
On September 10 2013 05:50 Gheizen64 wrote:
On September 10 2013 05:05 TheYango wrote:
On September 10 2013 05:00 BlitzerSC wrote:
I would make OD start with zero armor tbh.

Revert the buff to Astral's Int steal.

OD was already like top 3 solo laners in the game before that change, the change did nothing other than make his 1v1 unnecessarily oppressive. It affected his overall strength quite minimally but just made a specific aspect of the hero a lot more painful to deal with.


Or you could buff some counters to him, like giving Viper +8 base int, a change that would do absolutely nothing aside from making him much better against OD (and an even better Meka carrier for all those ppl that stil go vanguard on him )

The issue with OD is how annoying it is to play against it on the vast majority of mid heroes, buffing the ones that do well against him just make the situation worse, it will mean counter picking is far more important.

I'm not even sure how much that change would matter in the match up.


It would mean that to effectively running it you'd have to pick him later as a last-pick, or you'd risk just get counterpicked since you can't ban everything, kka, razor, Viper Sylla etc...

As it is now, people just ban Razor and Sylla anyway, and Kka and Viper aren't good enough to prevent him for being annoying and picked often.

It would also mean that you would still have to worry about him if you picked a mid that isn't Viper or Kunkka or whoever gets buffed before last pick. Which creates a situation like in TI3 where he is a very common ban but he doesn't do that well when picked. He is just very annoying to deal with when drafting.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
September 09 2013 21:53 GMT
#76876
On September 10 2013 06:47 SKC wrote:
Show nested quote +
On September 10 2013 06:35 Gheizen64 wrote:
On September 10 2013 05:54 SKC wrote:
On September 10 2013 05:50 Gheizen64 wrote:
On September 10 2013 05:05 TheYango wrote:
On September 10 2013 05:00 BlitzerSC wrote:
I would make OD start with zero armor tbh.

Revert the buff to Astral's Int steal.

OD was already like top 3 solo laners in the game before that change, the change did nothing other than make his 1v1 unnecessarily oppressive. It affected his overall strength quite minimally but just made a specific aspect of the hero a lot more painful to deal with.


Or you could buff some counters to him, like giving Viper +8 base int, a change that would do absolutely nothing aside from making him much better against OD (and an even better Meka carrier for all those ppl that stil go vanguard on him )

The issue with OD is how annoying it is to play against it on the vast majority of mid heroes, buffing the ones that do well against him just make the situation worse, it will mean counter picking is far more important.

I'm not even sure how much that change would matter in the match up.


It would mean that to effectively running it you'd have to pick him later as a last-pick, or you'd risk just get counterpicked since you can't ban everything, kka, razor, Viper Sylla etc...

As it is now, people just ban Razor and Sylla anyway, and Kka and Viper aren't good enough to prevent him for being annoying and picked often.

It would also mean that you would still have to worry about him if you picked a mid that isn't Viper or Kunkka or whoever gets buffed before last pick. Which creates a situation like in TI3 where he is a very common ban but he doesn't do that well when picked. He is just very annoying to deal with when drafting.


Basically:

you pick your mid early on: ban OD
your mid player is versatile and you keep mid pick for last: don't ban OD
your enemy has already picked mid: don't ban OD

Like now there's also the variant:

your mid player is versatile and you can keep mid pick for later but enemy has banned Razor/Sylla: ban OD

Dunno still seems an improvement to me. I agree that OD is obnoxious right now, but he could very well just leave the meta if you had more counters as viable picks, like Razor and Bane slightly decreased Naix presence.
Seen as G.ZZZ [COPPER SCUM] on Steam
Gheizen64
Profile Joined June 2010
Italy2077 Posts
September 09 2013 21:54 GMT
#76877
In the end he will probably get fixed in term of base int/bonus int and returning INT interaction and he will feel so much more manageable again, if not downright disappear .
Seen as G.ZZZ [COPPER SCUM] on Steam
SKC
Profile Joined October 2010
Brazil18828 Posts
September 09 2013 21:57 GMT
#76878
You can also pick Lion.
heavenz
Profile Joined August 2013
Austria301 Posts
September 09 2013 22:01 GMT
#76879
I think the od problem is vastly overrated. Heroes like DK, Kunka, SF, Razor do really well against him. OD has zero mobilty, so you can just gank the sidelanes and there isn't much he can do about.

In public games he isn't an issue either (win rate 49,55) so as balanced as can be.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2013-09-09 22:02:30
September 09 2013 22:02 GMT
#76880
On September 10 2013 06:57 SKC wrote:
You can also pick Lion.


^not sure if srs
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
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