• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:54
CET 23:54
KST 07:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC29[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12980 users

General Discussion - Page 382

Forum Index > Dota 2 General
Post a Reply
Prev 1 380 381 382 383 384 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
MrCon
Profile Blog Joined August 2010
France29748 Posts
April 12 2012 16:20 GMT
#7621
On April 13 2012 01:18 TheYango wrote:
Show nested quote +
On April 13 2012 01:17 MrCon wrote:
Well that was just my guess, no need to be that aggressive ><
What you say is true, even if most applies in dragon form only. His cooldowns are short, but with a mana pool of 500 at level 16 he can barely use his spells twice. I know he's strong all around, but he also has weaknesses which perhaps explain why he isn't picked more. Or people just ignore it without reason, which is also possible.
And if your carry has to go pipe he's not really your carry.

What?

If you agree with the rest, I retract that statement :D In fact I edited it before reading your post, knowing that people would only react to that.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-04-12 16:20:51
April 12 2012 16:20 GMT
#7622
On April 13 2012 01:17 MrCon wrote:
Show nested quote +
On April 13 2012 01:05 TheYango wrote:
On April 13 2012 00:59 MrCon wrote:
Imo DK isn't picked for the same reasons Specter isn't picked (even tho she's been picked twice this week) imo, and it's because they need a lot of farm, basically they're in the very upper tier of heroes that need the most farm if there was a ranking. And it doesn't fit well in the current metagame.

OK, now people are just making things up.

If DK isn't picked because he "needs farm", then why is he one of the most played carries in Chinese DotA 1 right now, in a metagame that's heavily centered around carries with strong MIDGAME teamfight potential?

He has a short CD ranged stun, AoE magic damage, a skill that adds strong single-target magic damage early on to your attacks that transitions into letting you do AoE physical damage later. These things make him a strong midgame teamfight hero without needing a ton of farm.

Well that was just my guess, no need to be that aggressive ><
What you say is true, even if most applies in dragon form only. His cooldowns are short, but with a mana pool of 500 at level 16 he can barely use his spells twice. I know he's strong all around, but he also has weaknesses which perhaps explain why he isn't picked more. Or people just ignore it without reason, which is also possible.
And if your carry has to go pipe he's not really your carry.


He doesn't have to go pipe, he goes it because the team wants to peak in mid game. Who better to get up an expensive item fast then a person that you are giving farm? People's concept of a carry is far too limited. A carry isn't someone that can farm all game long then 1v5 the time. Also mana issues generally get solved with either your teams help or something like a soulring.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 12 2012 16:20 GMT
#7623
Especially DK who has so much armor it's easier to magic burst him?
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2012-04-12 16:24:46
April 12 2012 16:21 GMT
#7624
On April 13 2012 01:15 Numy wrote:
Show nested quote +
On April 13 2012 01:13 Percutio wrote:
On April 13 2012 01:08 Numy wrote:
On April 13 2012 01:02 Percutio wrote:
Look, Dragon Knight loses more effective hp than the lower armor hero.

I'm not going to answer a loaded question where you can make the squishy hero squishier. Not to mention tons of agi heroes have great armor.


Yes so they have great armour but lower natural HP which means they same boat as DK merely less hp? Basically you are saying high armour targets take more damage from minus armour than low armour targets yet what you said was it's less efficient to reduce armour past 0. So what you are saying is that armour values past 0 have an inverse effect on your physical resistance. That's the only possible way I can see your reasoning that a hero will high armour will be "squishier" than a hero with low armour in this situation.

By all means the lower armor hero will take more damage and be squishier, which is why it is good. But the high armor hero loses more effective hp. They still have more ehp than the lower armor hero because they still have more armor. I didn't say they will be squishier, just that they lose more from the reduction especially in DK's case where he has an entire passive 8 armor buff that can get nullified.


I get that you are saying the spell is more efficient if the armour doesn't drop below zero. It's just that we aren't worried about -armour efficiency. The spell is not the object of this, it's the hero. It doesn't matter the change of "EHP" it's the absolute "EHP" which is what is important to us.

I would say this, if you can reduce the armor of someone like DK to right about near 0 you get full effect and he will take a huge amount of extra damage, but he still has lots of overall HP. On the flip side if you reduce the armor of someone like Doom who has 0 armor, you might get diminishing returns but you do more damage to him because his HP is going to be so low that it is worth it. I guess the best logic here is don't stack armor debuffs because eventually the efficiency gets bad and only the high armor targets will still be getting hurt badly by it.

I still think it is highly effective against DK because his high armor and armor passive are a big part of his tankiness and make him hard to kill. When you remove that he suffers. It is similar logic to shutting down the other survivability methods of heroes like mobility, invisibility, ect.
What does it matter how I loose it?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 12 2012 16:21 GMT
#7625
That's why you go Pipe first!
Writerdamn, i was two days from retirement
TheYango
Profile Joined September 2008
United States47024 Posts
April 12 2012 16:24 GMT
#7626
On April 13 2012 01:21 Percutio wrote:
I would say this, if you can reduce the armor of someone like DK to right about near 0 you get full effect and he will take a huge amount of extra damage, but he still has lots of overall HP. On the flip side if you reduce the armor of someone like Doom who has 0 armor, you might get diminishing returns but you do more damage to him because his HP is going to be so low. I guess the best logic here is don't stack armor debuffs because eventually the efficiency gets bad and only the high armor targets will still be getting hurt badly by it.

This has gotten so far away from the actual discussion of DK.

Slardar is a common pick in Chinese/SEA play as well. But people don't just insta-pick Slardar the moment DK hits the pick-list. It's not nearly that simple to counter DK.
Moderator
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
April 12 2012 16:25 GMT
#7627
On April 13 2012 01:21 Percutio wrote:
Show nested quote +
On April 13 2012 01:15 Numy wrote:
On April 13 2012 01:13 Percutio wrote:
On April 13 2012 01:08 Numy wrote:
On April 13 2012 01:02 Percutio wrote:
Look, Dragon Knight loses more effective hp than the lower armor hero.

I'm not going to answer a loaded question where you can make the squishy hero squishier. Not to mention tons of agi heroes have great armor.


Yes so they have great armour but lower natural HP which means they same boat as DK merely less hp? Basically you are saying high armour targets take more damage from minus armour than low armour targets yet what you said was it's less efficient to reduce armour past 0. So what you are saying is that armour values past 0 have an inverse effect on your physical resistance. That's the only possible way I can see your reasoning that a hero will high armour will be "squishier" than a hero with low armour in this situation.

By all means the lower armor hero will take more damage and be squishier, which is why it is good. But the high armor hero loses more effective hp. They still have more ehp than the lower armor hero because they still have more armor. I didn't say they will be squishier, just that they lose more from the reduction especially in DK's case where he has an entire passive 8 armor buff that can get nullified.


I get that you are saying the spell is more efficient if the armour doesn't drop below zero. It's just that we aren't worried about -armour efficiency. The spell is not the object of this, it's the hero. It doesn't matter the change of "EHP" it's the absolute "EHP" which is what is important to us.

I would say this, if you can reduce the armor of someone like DK to right about near 0 you get full effect and he will take a huge amount of extra damage, but he still has lots of overall HP. On the flip side if you reduce the armor of someone like Doom who has 0 armor, you might get diminishing returns but you do more damage to him because his HP is going to be so low. I guess the best logic here is don't stack armor debuffs because eventually the efficiency gets bad and only the high armor targets will still be getting hurt badly by it.

but even if its less effective, if you have -12 armor physical atacks hurt, a lot !
Percutio
Profile Blog Joined April 2010
United States1672 Posts
April 12 2012 16:28 GMT
#7628
On April 13 2012 01:24 TheYango wrote:
Show nested quote +
On April 13 2012 01:21 Percutio wrote:
I would say this, if you can reduce the armor of someone like DK to right about near 0 you get full effect and he will take a huge amount of extra damage, but he still has lots of overall HP. On the flip side if you reduce the armor of someone like Doom who has 0 armor, you might get diminishing returns but you do more damage to him because his HP is going to be so low. I guess the best logic here is don't stack armor debuffs because eventually the efficiency gets bad and only the high armor targets will still be getting hurt badly by it.

This has gotten so far away from the actual discussion of DK.

Slardar is a common pick in Chinese/SEA play as well. But people don't just insta-pick Slardar the moment DK hits the pick-list. It's not nearly that simple to counter DK.

In my first post I tried to convey that while he has things that are very effective against him, he still is strong and isn't something you generally have to counter or even should attempt to. I guess that is the strength of versatile heroes in general.
What does it matter how I loose it?
scorch-
Profile Joined January 2011
United States816 Posts
April 12 2012 16:38 GMT
#7629
On April 13 2012 00:38 Percutio wrote:Also -armor is more efficient the closer to 0 you get it, so with DK's high armor and that being one of his strengths I find it is particularly effective.


This makes no sense whatsoever.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 12 2012 16:40 GMT
#7630
If I were more vested in this discussion I would go through and use math instead of just stating vagaries to debate.
Writerdamn, i was two days from retirement
eqez
Profile Joined March 2011
Sweden837 Posts
April 12 2012 16:43 GMT
#7631
Clg def win vs Eg. Fucking embarassing from a pro team like eg
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-04-12 16:46:29
April 12 2012 16:43 GMT
#7632
Every armor in dota gives 6% EHP.
Which means, armor reduction is equally effective regardless of armor.

EHP granted by armor is contrary to popular belief linear.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-04-12 16:51:54
April 12 2012 16:51 GMT
#7633
Is EHP not based around physical resistance since this wiki, http://www.dota2wiki.com/wiki/Armor implies that armour reduction past 0 has a non-linear effect on "damage increase" which I assume is the inverse of "damage reduction ". If the relationship between armour and reduction changes does not the relationship between armour and EHP change?
ilovelings
Profile Joined January 2011
Argentina776 Posts
Last Edited: 2012-04-12 16:54:59
April 12 2012 16:51 GMT
#7634
Slardar is not a counter hero. Slardar is a very safe hero to pick because it can ruin ANY line up specially with a fast vanguard & a dagger.

DK is an excelent mid game carry and a very safe pick in general.

Both are great picks if you want to make the other team's life more complicated but they don't respond to a specific strategy.
People is diying.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 12 2012 17:19 GMT
#7635
Why is EG playing under the SK name?
Follow me: www.twitter.com/zlasher
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
Last Edited: 2012-04-12 17:57:32
April 12 2012 17:51 GMT
#7636
On April 13 2012 00:34 Kiante wrote:
=.= kona.....cant believe you'd waste a key making a smurf account. is stomping noobies really that important? the games are in the end unsatisfying compared to winning a game against people your own level, and you denied another person getting into the beta. should've done what i did with my spare key, i was in a dota stream chat, and i was like, "if someone can prove to me that they play dota 1 actively right now i'll give you a key"

some guy ss'd himself logged into his playdota.eu account and linked me to the stats showing him playing 5+ games a day, gave him the key gg no re. a person who's been hanging out for a key and not getting any luck gets one and you get to feel good about yourself for a few minutes

i was on a low priority queue and really wanted to play some games ]

also, because there is the discussion:

i feel that DK is so much more helpful in the current metagame of pushes and mid-game oriented gameplay

DK doesn't need much items tbh, most of the "core" early requisites are already covered by dragon blood, while having that insane melee/ranged stun and aoe nuke helps out so much with push, antipush and teamfight at any stage in the game. having a vlads or even a pers can allow the dk to just stay in his lane and farm forever while tping whenever necessary.
POGGERS
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
April 12 2012 18:05 GMT
#7637
Win #100 :D

...against 104 losses. Oh well.

Played the worst Sand King game of my life, but thankfully my team was extremely good and we won without losing a single tower.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Percutio
Profile Blog Joined April 2010
United States1672 Posts
April 12 2012 19:17 GMT
#7638
On April 13 2012 01:51 Numy wrote:
Is EHP not based around physical resistance since this wiki, http://www.dota2wiki.com/wiki/Armor implies that armour reduction past 0 has a non-linear effect on "damage increase" which I assume is the inverse of "damage reduction ". If the relationship between armour and reduction changes does not the relationship between armour and EHP change?

I can't answer this specifically but I remember there being two different equations used to calculate damage. If you can find those that would explain this better.
What does it matter how I loose it?
Pseudoku
Profile Joined March 2011
Canada1279 Posts
April 12 2012 19:44 GMT
#7639
Pretty sure there was an explanation of armor such that if +x armor from y armor base made you survive 4 extra physical hits, then +x armor from y+z armor base still makes you survive 4 extra physical hits.
Logic fails because we are lazy.
Slardar
Profile Joined April 2010
Canada7596 Posts
April 12 2012 21:26 GMT
#7640
Yes guys, I concur. Slardar is pretty damn awesome.
Prev 1 380 381 382 383 384 6534 Next
Please log in or register to reply.
Live Events Refresh
BSL
05:00
S23 - Ro16 Group A
TerrOr vs OyAji
UltrA vs Gosudark
ZZZero.O256
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 452
StarCraft: Brood War
ZZZero.O 256
soO 29
Dota 2
420jenkins735
LuMiX1
League of Legends
gofns9981
JimRising 1027
Counter-Strike
zeus1024
Heroes of the Storm
Khaldor210
Other Games
summit1g5090
tarik_tv4359
Grubby2168
mouzStarbuck295
Liquid`Hasu273
XaKoH 236
Organizations
Other Games
gamesdonequick2080
StarCraft 2
angryscii 31
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 36
• musti20045 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5177
Other Games
• imaqtpie644
• Shiphtur271
• tFFMrPink 8
Upcoming Events
Sparkling Tuna Cup
11h 6m
WardiTV Invitational
13h 6m
IPSL
18h 6m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
21h 6m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 11h
soO vs FanTaSy
WardiTV Weekly
1d 13h
Monday Night Weeklies
2 days
PiGosaur Cup
3 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
5 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.