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General Discussion - Page 382

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
MrCon
Profile Blog Joined August 2010
France29748 Posts
April 12 2012 16:20 GMT
#7621
On April 13 2012 01:18 TheYango wrote:
Show nested quote +
On April 13 2012 01:17 MrCon wrote:
Well that was just my guess, no need to be that aggressive ><
What you say is true, even if most applies in dragon form only. His cooldowns are short, but with a mana pool of 500 at level 16 he can barely use his spells twice. I know he's strong all around, but he also has weaknesses which perhaps explain why he isn't picked more. Or people just ignore it without reason, which is also possible.
And if your carry has to go pipe he's not really your carry.

What?

If you agree with the rest, I retract that statement :D In fact I edited it before reading your post, knowing that people would only react to that.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-04-12 16:20:51
April 12 2012 16:20 GMT
#7622
On April 13 2012 01:17 MrCon wrote:
Show nested quote +
On April 13 2012 01:05 TheYango wrote:
On April 13 2012 00:59 MrCon wrote:
Imo DK isn't picked for the same reasons Specter isn't picked (even tho she's been picked twice this week) imo, and it's because they need a lot of farm, basically they're in the very upper tier of heroes that need the most farm if there was a ranking. And it doesn't fit well in the current metagame.

OK, now people are just making things up.

If DK isn't picked because he "needs farm", then why is he one of the most played carries in Chinese DotA 1 right now, in a metagame that's heavily centered around carries with strong MIDGAME teamfight potential?

He has a short CD ranged stun, AoE magic damage, a skill that adds strong single-target magic damage early on to your attacks that transitions into letting you do AoE physical damage later. These things make him a strong midgame teamfight hero without needing a ton of farm.

Well that was just my guess, no need to be that aggressive ><
What you say is true, even if most applies in dragon form only. His cooldowns are short, but with a mana pool of 500 at level 16 he can barely use his spells twice. I know he's strong all around, but he also has weaknesses which perhaps explain why he isn't picked more. Or people just ignore it without reason, which is also possible.
And if your carry has to go pipe he's not really your carry.


He doesn't have to go pipe, he goes it because the team wants to peak in mid game. Who better to get up an expensive item fast then a person that you are giving farm? People's concept of a carry is far too limited. A carry isn't someone that can farm all game long then 1v5 the time. Also mana issues generally get solved with either your teams help or something like a soulring.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 12 2012 16:20 GMT
#7623
Especially DK who has so much armor it's easier to magic burst him?
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2012-04-12 16:24:46
April 12 2012 16:21 GMT
#7624
On April 13 2012 01:15 Numy wrote:
Show nested quote +
On April 13 2012 01:13 Percutio wrote:
On April 13 2012 01:08 Numy wrote:
On April 13 2012 01:02 Percutio wrote:
Look, Dragon Knight loses more effective hp than the lower armor hero.

I'm not going to answer a loaded question where you can make the squishy hero squishier. Not to mention tons of agi heroes have great armor.


Yes so they have great armour but lower natural HP which means they same boat as DK merely less hp? Basically you are saying high armour targets take more damage from minus armour than low armour targets yet what you said was it's less efficient to reduce armour past 0. So what you are saying is that armour values past 0 have an inverse effect on your physical resistance. That's the only possible way I can see your reasoning that a hero will high armour will be "squishier" than a hero with low armour in this situation.

By all means the lower armor hero will take more damage and be squishier, which is why it is good. But the high armor hero loses more effective hp. They still have more ehp than the lower armor hero because they still have more armor. I didn't say they will be squishier, just that they lose more from the reduction especially in DK's case where he has an entire passive 8 armor buff that can get nullified.


I get that you are saying the spell is more efficient if the armour doesn't drop below zero. It's just that we aren't worried about -armour efficiency. The spell is not the object of this, it's the hero. It doesn't matter the change of "EHP" it's the absolute "EHP" which is what is important to us.

I would say this, if you can reduce the armor of someone like DK to right about near 0 you get full effect and he will take a huge amount of extra damage, but he still has lots of overall HP. On the flip side if you reduce the armor of someone like Doom who has 0 armor, you might get diminishing returns but you do more damage to him because his HP is going to be so low that it is worth it. I guess the best logic here is don't stack armor debuffs because eventually the efficiency gets bad and only the high armor targets will still be getting hurt badly by it.

I still think it is highly effective against DK because his high armor and armor passive are a big part of his tankiness and make him hard to kill. When you remove that he suffers. It is similar logic to shutting down the other survivability methods of heroes like mobility, invisibility, ect.
What does it matter how I loose it?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 12 2012 16:21 GMT
#7625
That's why you go Pipe first!
Writerdamn, i was two days from retirement
TheYango
Profile Joined September 2008
United States47024 Posts
April 12 2012 16:24 GMT
#7626
On April 13 2012 01:21 Percutio wrote:
I would say this, if you can reduce the armor of someone like DK to right about near 0 you get full effect and he will take a huge amount of extra damage, but he still has lots of overall HP. On the flip side if you reduce the armor of someone like Doom who has 0 armor, you might get diminishing returns but you do more damage to him because his HP is going to be so low. I guess the best logic here is don't stack armor debuffs because eventually the efficiency gets bad and only the high armor targets will still be getting hurt badly by it.

This has gotten so far away from the actual discussion of DK.

Slardar is a common pick in Chinese/SEA play as well. But people don't just insta-pick Slardar the moment DK hits the pick-list. It's not nearly that simple to counter DK.
Moderator
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
April 12 2012 16:25 GMT
#7627
On April 13 2012 01:21 Percutio wrote:
Show nested quote +
On April 13 2012 01:15 Numy wrote:
On April 13 2012 01:13 Percutio wrote:
On April 13 2012 01:08 Numy wrote:
On April 13 2012 01:02 Percutio wrote:
Look, Dragon Knight loses more effective hp than the lower armor hero.

I'm not going to answer a loaded question where you can make the squishy hero squishier. Not to mention tons of agi heroes have great armor.


Yes so they have great armour but lower natural HP which means they same boat as DK merely less hp? Basically you are saying high armour targets take more damage from minus armour than low armour targets yet what you said was it's less efficient to reduce armour past 0. So what you are saying is that armour values past 0 have an inverse effect on your physical resistance. That's the only possible way I can see your reasoning that a hero will high armour will be "squishier" than a hero with low armour in this situation.

By all means the lower armor hero will take more damage and be squishier, which is why it is good. But the high armor hero loses more effective hp. They still have more ehp than the lower armor hero because they still have more armor. I didn't say they will be squishier, just that they lose more from the reduction especially in DK's case where he has an entire passive 8 armor buff that can get nullified.


I get that you are saying the spell is more efficient if the armour doesn't drop below zero. It's just that we aren't worried about -armour efficiency. The spell is not the object of this, it's the hero. It doesn't matter the change of "EHP" it's the absolute "EHP" which is what is important to us.

I would say this, if you can reduce the armor of someone like DK to right about near 0 you get full effect and he will take a huge amount of extra damage, but he still has lots of overall HP. On the flip side if you reduce the armor of someone like Doom who has 0 armor, you might get diminishing returns but you do more damage to him because his HP is going to be so low. I guess the best logic here is don't stack armor debuffs because eventually the efficiency gets bad and only the high armor targets will still be getting hurt badly by it.

but even if its less effective, if you have -12 armor physical atacks hurt, a lot !
Percutio
Profile Blog Joined April 2010
United States1672 Posts
April 12 2012 16:28 GMT
#7628
On April 13 2012 01:24 TheYango wrote:
Show nested quote +
On April 13 2012 01:21 Percutio wrote:
I would say this, if you can reduce the armor of someone like DK to right about near 0 you get full effect and he will take a huge amount of extra damage, but he still has lots of overall HP. On the flip side if you reduce the armor of someone like Doom who has 0 armor, you might get diminishing returns but you do more damage to him because his HP is going to be so low. I guess the best logic here is don't stack armor debuffs because eventually the efficiency gets bad and only the high armor targets will still be getting hurt badly by it.

This has gotten so far away from the actual discussion of DK.

Slardar is a common pick in Chinese/SEA play as well. But people don't just insta-pick Slardar the moment DK hits the pick-list. It's not nearly that simple to counter DK.

In my first post I tried to convey that while he has things that are very effective against him, he still is strong and isn't something you generally have to counter or even should attempt to. I guess that is the strength of versatile heroes in general.
What does it matter how I loose it?
scorch-
Profile Joined January 2011
United States816 Posts
April 12 2012 16:38 GMT
#7629
On April 13 2012 00:38 Percutio wrote:Also -armor is more efficient the closer to 0 you get it, so with DK's high armor and that being one of his strengths I find it is particularly effective.


This makes no sense whatsoever.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 12 2012 16:40 GMT
#7630
If I were more vested in this discussion I would go through and use math instead of just stating vagaries to debate.
Writerdamn, i was two days from retirement
eqez
Profile Joined March 2011
Sweden837 Posts
April 12 2012 16:43 GMT
#7631
Clg def win vs Eg. Fucking embarassing from a pro team like eg
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-04-12 16:46:29
April 12 2012 16:43 GMT
#7632
Every armor in dota gives 6% EHP.
Which means, armor reduction is equally effective regardless of armor.

EHP granted by armor is contrary to popular belief linear.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-04-12 16:51:54
April 12 2012 16:51 GMT
#7633
Is EHP not based around physical resistance since this wiki, http://www.dota2wiki.com/wiki/Armor implies that armour reduction past 0 has a non-linear effect on "damage increase" which I assume is the inverse of "damage reduction ". If the relationship between armour and reduction changes does not the relationship between armour and EHP change?
ilovelings
Profile Joined January 2011
Argentina776 Posts
Last Edited: 2012-04-12 16:54:59
April 12 2012 16:51 GMT
#7634
Slardar is not a counter hero. Slardar is a very safe hero to pick because it can ruin ANY line up specially with a fast vanguard & a dagger.

DK is an excelent mid game carry and a very safe pick in general.

Both are great picks if you want to make the other team's life more complicated but they don't respond to a specific strategy.
People is diying.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 12 2012 17:19 GMT
#7635
Why is EG playing under the SK name?
Follow me: www.twitter.com/zlasher
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2012-04-12 17:57:32
April 12 2012 17:51 GMT
#7636
On April 13 2012 00:34 Kiante wrote:
=.= kona.....cant believe you'd waste a key making a smurf account. is stomping noobies really that important? the games are in the end unsatisfying compared to winning a game against people your own level, and you denied another person getting into the beta. should've done what i did with my spare key, i was in a dota stream chat, and i was like, "if someone can prove to me that they play dota 1 actively right now i'll give you a key"

some guy ss'd himself logged into his playdota.eu account and linked me to the stats showing him playing 5+ games a day, gave him the key gg no re. a person who's been hanging out for a key and not getting any luck gets one and you get to feel good about yourself for a few minutes

i was on a low priority queue and really wanted to play some games ]

also, because there is the discussion:

i feel that DK is so much more helpful in the current metagame of pushes and mid-game oriented gameplay

DK doesn't need much items tbh, most of the "core" early requisites are already covered by dragon blood, while having that insane melee/ranged stun and aoe nuke helps out so much with push, antipush and teamfight at any stage in the game. having a vlads or even a pers can allow the dk to just stay in his lane and farm forever while tping whenever necessary.
POGGERS
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
April 12 2012 18:05 GMT
#7637
Win #100 :D

...against 104 losses. Oh well.

Played the worst Sand King game of my life, but thankfully my team was extremely good and we won without losing a single tower.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Percutio
Profile Blog Joined April 2010
United States1672 Posts
April 12 2012 19:17 GMT
#7638
On April 13 2012 01:51 Numy wrote:
Is EHP not based around physical resistance since this wiki, http://www.dota2wiki.com/wiki/Armor implies that armour reduction past 0 has a non-linear effect on "damage increase" which I assume is the inverse of "damage reduction ". If the relationship between armour and reduction changes does not the relationship between armour and EHP change?

I can't answer this specifically but I remember there being two different equations used to calculate damage. If you can find those that would explain this better.
What does it matter how I loose it?
Pseudoku
Profile Joined March 2011
Canada1279 Posts
April 12 2012 19:44 GMT
#7639
Pretty sure there was an explanation of armor such that if +x armor from y armor base made you survive 4 extra physical hits, then +x armor from y+z armor base still makes you survive 4 extra physical hits.
Logic fails because we are lazy.
Slardar
Profile Joined April 2010
Canada7596 Posts
April 12 2012 21:26 GMT
#7640
Yes guys, I concur. Slardar is pretty damn awesome.
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