• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion NaDa's Body BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8526 users

General Discussion - Page 3743

Forum Index > Dota 2 General
Post a Reply
Prev 1 3741 3742 3743 3744 3745 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 29 2013 21:22 GMT
#74841
On August 30 2013 06:07 r.Evo wrote:
1+1+1+1+1 vs 1+1+1+1+1 != 5vs5 when it comes to Dota.

tmm has a rating. The only form of competetive Dota at the highest level is 5n5, not a couple of random people thrown together. Want to be competetive yourself? Go find like-minded people and start playing tmm.

While not really relevant to this discussion, TMM sux. It just averages the individual MMRs of the people in the team.

Winning/losing is basically +2, -2, +1, -2 all day. People would play TMM if it actually had a normal system of rating teams.
You must gather your party before venturing forth.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 29 2013 21:23 GMT
#74842
*sigh* the only legitimate reason to want ranked is so you can wave the size of your e-penis around. It has a noticeably negative effect on every game in the genre its been implemented in. If you want to watch yourself improve. then watch your replays and take notes. you will notice you making less and less mistakes as you try to fix them. you don't need a number to tell you that. especially when the number is impossible to make perfectly accurate.
TheEmulator
Profile Blog Joined July 2010
28103 Posts
August 29 2013 21:27 GMT
#74843
It's not about wanting to see improvement, or waving around my e-penis. It's about being a competitive individual who gets enjoyment out of having specific goals to reach in a competitive environment. What's wrong about that?
Administrator
Gheizen64
Profile Joined June 2010
Italy2077 Posts
August 29 2013 21:30 GMT
#74844
Also another thing is that people actually don't improve at this game. Your ELO get stuck pretty fast, and then you don't really get better relatively to other ppl. Unless you do dumb shit like having bonus pool for playing more but wtv
Seen as G.ZZZ [COPPER SCUM] on Steam
TheYango
Profile Joined September 2008
United States47024 Posts
August 29 2013 21:32 GMT
#74845
On August 30 2013 06:09 superstartran wrote:
It would make recruiting new blood way easier. AdmiralBulldog for example would have gotten noticed way sooner.

I question that. Even if there were a ranked ladder, teams aren't going to be combing the top end of the ladder for new players, because most of these teams recognize that once you're roughly at the top, differences in mindset, attitude, etc. are going to outweigh the difference between being #1 and #10. That's a degree of granularity that's simply not useful.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-08-29 21:36:38
August 29 2013 21:33 GMT
#74846
On August 30 2013 06:27 TheEmulator wrote:
It's not about wanting to see improvement, or waving around my e-penis. It's about being a competitive individual who gets enjoyment out of having specific goals to reach in a competitive environment. What's wrong about that?

So set a goal. You don't need an arbitrary number system to set goals on. there are more real things to look at than a number.

When you set goals in the real world you go set them and try to accomplish them. you don't need to check your ranking for your town and try to improve your social standing by number.

its easy to say " I won 5 out of 10 games every day this week, next week i want to be winning 6/10 games" and it doesn't take much effort to actually record that. Wanting that number re-enforcement is just being unwilling to do any of the work yourself you want the system to take care of telling you where you are and how you are doing, instead of just reflecting on it yourself.
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 29 2013 21:36 GMT
#74847
How I miss wc3 automated tournaments, it could be done in doto imo, like 2 or 3 matches a night, one to three times a week =) Even more matches if possible.
TheEmulator
Profile Blog Joined July 2010
28103 Posts
August 29 2013 21:36 GMT
#74848
On August 30 2013 06:33 PrinceXizor wrote:
Show nested quote +
On August 30 2013 06:27 TheEmulator wrote:
It's not about wanting to see improvement, or waving around my e-penis. It's about being a competitive individual who gets enjoyment out of having specific goals to reach in a competitive environment. What's wrong about that?

So set a goal. You don't need an arbitrary number system to set goals on. there are more real things to look at than a number.

I do set goals all the time. But if you listen to what I said, I am "COMPETITIVE", and I would like something to satisfy my competitive nature.

I already hit the highest levels of MM, what else can I really look to at that will satisfy my competitiveness? I mean I can try to winrate stack or something to satisfy my competitive needs, but that's not as fun as trying to climb a ladder.
Administrator
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 29 2013 21:37 GMT
#74849
On August 30 2013 06:32 TheYango wrote:
Show nested quote +
On August 30 2013 06:09 superstartran wrote:
It would make recruiting new blood way easier. AdmiralBulldog for example would have gotten noticed way sooner.

I question that. Even if there were a ranked ladder, teams aren't going to be combing the top end of the ladder for new players, because most of these teams recognize that once you're roughly at the top, differences in mindset, attitude, etc. are going to outweigh the difference between being #1 and #10. That's a degree of granularity that's simply not useful.

To be fair, it isnt so much combing the ladder but being involved with the same players who are all in game together incredibly often. Quite a few LoL teams emerged as a result of high Elo players joining up, or a sponsored team picking up a high Elo player. Vici was put together from Chinese players at the top of the ladder. So it is important IMO.

A well done ranked system, for top players at the very least, exposes pro players to amateurs with a decent ability to win pub games. From there, teams can decide if it is worth exploring trying to train a pubstar.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-29 21:43:00
August 29 2013 21:40 GMT
#74850
On August 30 2013 06:36 TheEmulator wrote:
Show nested quote +
On August 30 2013 06:33 PrinceXizor wrote:
On August 30 2013 06:27 TheEmulator wrote:
It's not about wanting to see improvement, or waving around my e-penis. It's about being a competitive individual who gets enjoyment out of having specific goals to reach in a competitive environment. What's wrong about that?

So set a goal. You don't need an arbitrary number system to set goals on. there are more real things to look at than a number.

I do set goals all the time. But if you listen to what I said, I am "COMPETITIVE", and I would like something to satisfy my competitive nature.

I already hit the highest levels of MM, what else can I really look to at that will satisfy my competitiveness? I mean I can try to winrate stack or something to satisfy my competitive needs, but that's not as fun as trying to climb a ladder.

I actually think that a visible MMR would actually be most useful for people in normal/high.

When you're in Very High, you already have the semi-reliable metric of how often you queue into games on which page of live games. It's a pain to check that, but someone could probably find a way to scrape that data without Valve having to do any more than they already have.

It's the lower skill brackets that have no real granularity beyond "Normal" and "High".

On August 30 2013 06:37 Two_DoWn wrote:
Show nested quote +
On August 30 2013 06:32 TheYango wrote:
On August 30 2013 06:09 superstartran wrote:
It would make recruiting new blood way easier. AdmiralBulldog for example would have gotten noticed way sooner.

I question that. Even if there were a ranked ladder, teams aren't going to be combing the top end of the ladder for new players, because most of these teams recognize that once you're roughly at the top, differences in mindset, attitude, etc. are going to outweigh the difference between being #1 and #10. That's a degree of granularity that's simply not useful.

To be fair, it isnt so much combing the ladder but being involved with the same players who are all in game together incredibly often. Quite a few LoL teams emerged as a result of high Elo players joining up, or a sponsored team picking up a high Elo player. Vici was put together from Chinese players at the top of the ladder. So it is important IMO.

A well done ranked system, for top players at the very least, exposes pro players to amateurs with a decent ability to win pub games. From there, teams can decide if it is worth exploring trying to train a pubstar.

That doesn't require visible MMR though. That's essentially possible within the current system provided matchmaking works to an acceptable degree and good players consistently queue into other good players.

The difference between being #1 and #10 is essentially meaningless for this purpose, and within the current system they both fall in the range of "every game they play is on the 1st page"--which is good enough resolution for the purpose of scouting players.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 29 2013 21:41 GMT
#74851
On August 30 2013 06:36 TheEmulator wrote:
Show nested quote +
On August 30 2013 06:33 PrinceXizor wrote:
On August 30 2013 06:27 TheEmulator wrote:
It's not about wanting to see improvement, or waving around my e-penis. It's about being a competitive individual who gets enjoyment out of having specific goals to reach in a competitive environment. What's wrong about that?

So set a goal. You don't need an arbitrary number system to set goals on. there are more real things to look at than a number.

I do set goals all the time. But if you listen to what I said, I am "COMPETITIVE", and I would like something to satisfy my competitive nature.

I already hit the highest levels of MM, what else can I really look to at that will satisfy my competitiveness? I mean I can try to winrate stack or something to satisfy my competitive needs, but that's not as fun as trying to climb a ladder.

Set goals to beat the majority of pro players you queue up against. Or Join an inhouse league. BW+Dota were played almost entirely on outside ladders for people serious about it and who were competitive, you don't NEED a valve run system to be competitive.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2013-08-29 21:42:23
August 29 2013 21:41 GMT
#74852
decent teams dont even play tmm unfortunately

Or Join an inhouse league

which obviously has a ranking system
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 29 2013 21:42 GMT
#74853
Oh god, not again. Are we discussion a ranking system? I thought we beat this dead horse to a pulp a long time ago. I know, I was there and helped.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 29 2013 21:43 GMT
#74854
I think the difference is simply that a visible system makes it EASIER.

I mean, just look at the pro migration to IXDL. There is a market for a visible ranked system.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
August 29 2013 21:43 GMT
#74855
On August 30 2013 06:36 MrCon wrote:
How I miss wc3 automated tournaments, it could be done in doto imo, like 2 or 3 matches a night, one to three times a week =) Even more matches if possible.

BLC had a really awesome automated in-client tournament system aswell. I'd be thrilled to see something like that in Dota 2.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-08-29 21:45:45
August 29 2013 21:44 GMT
#74856
On August 30 2013 06:41 teddyoojo wrote:
decent teams dont even play tmm unfortunately

Show nested quote +
Or Join an inhouse league

which obviously has a ranking system

right. a private ladder. Why complain valve doesn't have one when there are ladders you can join on your own. BW players didn't Bitch about the crap BNET all the time, they understood they should be going to ICCUP, Fish or Brain for example.

On August 30 2013 06:43 Two_DoWn wrote:
I think the difference is simply that a visible system makes it EASIER.

I mean, just look at the pro migration to IXDL. There is a market for a visible ranked system.

If you are a "COMPETITIVE" player you shouldn't be concerned about making things super easy for yourself and babying yourself with the system. you should be seeking out those competitions or creating your own. not complaining until one gets hand delivered to you. thats not a competitive player.
TheEmulator
Profile Blog Joined July 2010
28103 Posts
August 29 2013 21:45 GMT
#74857
On August 30 2013 06:41 PrinceXizor wrote:
Show nested quote +
On August 30 2013 06:36 TheEmulator wrote:
On August 30 2013 06:33 PrinceXizor wrote:
On August 30 2013 06:27 TheEmulator wrote:
It's not about wanting to see improvement, or waving around my e-penis. It's about being a competitive individual who gets enjoyment out of having specific goals to reach in a competitive environment. What's wrong about that?

So set a goal. You don't need an arbitrary number system to set goals on. there are more real things to look at than a number.

I do set goals all the time. But if you listen to what I said, I am "COMPETITIVE", and I would like something to satisfy my competitive nature.

I already hit the highest levels of MM, what else can I really look to at that will satisfy my competitiveness? I mean I can try to winrate stack or something to satisfy my competitive needs, but that's not as fun as trying to climb a ladder.

Set goals to beat the majority of pro players you queue up against. Or Join an inhouse league. BW+Dota were played almost entirely on outside ladders for people serious about it and who were competitive, you don't NEED a valve run system to be competitive.

I don't think you are getting my point of view. I understand there are tons of ways to satisfy my competitiveness. But in my personal opinion, I think visible ladders are the funnest way to do that. End of story. I already do everything you mentioned and I still yearn for more.
Administrator
Gheizen64
Profile Joined June 2010
Italy2077 Posts
Last Edited: 2013-08-29 21:48:09
August 29 2013 21:45 GMT
#74858
On August 30 2013 06:43 Two_DoWn wrote:
I think the difference is simply that a visible system makes it EASIER.

I mean, just look at the pro migration to IXDL. There is a market for a visible ranked system.


There's a market for CM games when you don't have to stack and u want to play seriously. It's a completely different thing. And it's good. If you really want to play those kind of games, play IXDL-o. Having it on main ladder would just stigmatize half the community that don't want those kind of games or even more.

The sole fact that people are even proposing ranked when you only play AP games in MM is staggering. AP is far from being a competitive mode, it's the most casual mode possible, pick 5 carries, pick randoms, pick same hero every game. Good luck doing that in leagues.
Seen as G.ZZZ [COPPER SCUM] on Steam
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-08-29 21:49:43
August 29 2013 21:46 GMT
#74859
On August 30 2013 06:32 TheYango wrote:
Show nested quote +
On August 30 2013 06:09 superstartran wrote:
It would make recruiting new blood way easier. AdmiralBulldog for example would have gotten noticed way sooner.

I question that. Even if there were a ranked ladder, teams aren't going to be combing the top end of the ladder for new players, because most of these teams recognize that once you're roughly at the top, differences in mindset, attitude, etc. are going to outweigh the difference between being #1 and #10. That's a degree of granularity that's simply not useful.



You keep bringing up only arguments that support your position, without ever acknowledging the other side. It's quite painfully obvious how biased you are.


The difference between #1 and #10 isn't great, but the difference between #1 and say #100 is astronomical. And the #100 player isn't some scrub, he's pretty good, but he's not someone a pro team would look at. The reason why pro teams almost never change players in DotA is because there has almost never been a reliable way to weed out players without actually having to play with them or go through the painful process of watching a replay. If there was a number attached, pro teams could easily just weed out everyone below top 50 and go from there.



On August 30 2013 06:12 Yoshi- wrote:
Show nested quote +
On August 30 2013 06:09 superstartran wrote:
On August 30 2013 05:52 TheYango wrote:
I don't really see why pros would care either way. They have nothing to prove and they're all capable of judging how good someone is based on their play rather than a number.



It would make recruiting new blood way easier. AdmiralBulldog for example would have gotten noticed way sooner.



On August 30 2013 05:45 TheEmulator wrote:
I would love a ranking system. I really like to be competitive and having a goal to reach would be awesome.

But I agree, the general consensus seems against it. I can understand that people might have anxiety about it, kind of like in sc2.



Pretty much every poll I see is the exact opposite. It's just the most 'vocal' are the ones who oppose it.


That's a pretty dumb logic, if anything the "vocal" ones are in favor of it.

And people that vote in poll represent pretty much nothing valuable.

And the AdmiralBulldog part is just pure speculative you can't really be serious about that.



Polls don't support my argument? Must discredit them!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 29 2013 21:47 GMT
#74860
On August 30 2013 06:45 TheEmulator wrote:
Show nested quote +
On August 30 2013 06:41 PrinceXizor wrote:
On August 30 2013 06:36 TheEmulator wrote:
On August 30 2013 06:33 PrinceXizor wrote:
On August 30 2013 06:27 TheEmulator wrote:
It's not about wanting to see improvement, or waving around my e-penis. It's about being a competitive individual who gets enjoyment out of having specific goals to reach in a competitive environment. What's wrong about that?

So set a goal. You don't need an arbitrary number system to set goals on. there are more real things to look at than a number.

I do set goals all the time. But if you listen to what I said, I am "COMPETITIVE", and I would like something to satisfy my competitive nature.

I already hit the highest levels of MM, what else can I really look to at that will satisfy my competitiveness? I mean I can try to winrate stack or something to satisfy my competitive needs, but that's not as fun as trying to climb a ladder.

Set goals to beat the majority of pro players you queue up against. Or Join an inhouse league. BW+Dota were played almost entirely on outside ladders for people serious about it and who were competitive, you don't NEED a valve run system to be competitive.

I don't think you are getting my point of view. I understand there are tons of ways to satisfy my competitiveness. But in my personal opinion, I think visible ladders are the funnest way to do that. End of story. I already do everything you mentioned and I still yearn for more.

Join a team and enter open tournaments. that's the next step for people who are doing everything they can to be competitive in dota. If you aren't happy climbing IXDL-I ladder then you won't be happy climbing random valve ladder.
Prev 1 3741 3742 3743 3744 3745 6534 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 24
IntoTheiNu 1035
RotterdaM495
SteadfastSC147
Rex124
CosmosSc2 26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 495
SteadfastSC 147
Rex 124
uThermal 100
CosmosSc2 26
StarCraft: Brood War
Britney 34303
Shuttle 2834
Bisu 2501
firebathero 809
BeSt 618
Light 417
Mini 377
Rush 309
Stork 272
Snow 156
[ Show more ]
Last 150
hero 74
JYJ 67
Hyun 56
Shine 55
Shinee 44
PianO 37
sorry 34
ToSsGirL 29
Sharp 29
HiyA 26
Sexy 25
Hm[arnc] 22
zelot 21
Aegong 15
NotJumperer 9
Terrorterran 6
Icarus 5
Rock 3
Dota 2
Gorgc6848
Dendi1024
qojqva815
Counter-Strike
kRYSTAL_147
Heroes of the Storm
crisheroes285
Other Games
olofmeister1360
B2W.Neo785
hiko637
XBOCT369
Lowko341
DeMusliM249
Livibee181
Mew2King104
Liquid`VortiX81
ArmadaUGS81
QueenE55
Organizations
Dota 2
PGL Dota 2 - Main Stream13052
StarCraft: Brood War
Afreeca ASL 429
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH159
• mYiSmile117
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 5056
League of Legends
• Nemesis1915
• TFBlade337
Other Games
• WagamamaTV175
Upcoming Events
The PondCast
20h 51m
Replay Cast
1d 10h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.