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General Discussion - Page 3732

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
August 28 2013 18:55 GMT
#74621
On August 29 2013 03:47 Kyrillion wrote:
Crystal walking faster sounds too good to be true.

It's also a very "un-Icefrog" change because Icefrog tends to embrace the weaknesses of various hero kits and find other ways to off-set them while retaining their character, rather than homogenizing hero kits by removing their shortcomings.

TBH I'd say the most likely buff to Crystal Maiden would be buffing Frostbite duration to 1.6/2.1/2.6/3.1 (or some other similar value that makes all ranks not fall on integer durations), because that would make the damage bug in DotA 2 "intended".
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 28 2013 18:57 GMT
#74622
Thats pretty much what I was thinking. Raising CM's famously low base MS is a guaranteed sign of fake patchnotes lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 28 2013 18:58 GMT
#74623
Im still a big believer in a 10%-15% movespeed buff across the board for everything.

The game is much more fun when you have people interacting, and an increase in speed might open up the map a bit more, making it easier for low speed supports to move into position for ganks and such, but not necessarily making them stronger (cuz the other people can run away at a similar ratio as before).

My general theory would be that by increasing the ability for people to move around, we might be able to see a bit more action being forced.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Testuser
Profile Blog Joined June 2011
6469 Posts
August 28 2013 18:59 GMT
#74624
On August 29 2013 03:55 TheYango wrote:
Show nested quote +
On August 29 2013 03:47 Kyrillion wrote:
Crystal walking faster sounds too good to be true.

It's also a very "un-Icefrog" change because Icefrog tends to embrace the weaknesses of various hero kits and find other ways to off-set them while retaining their character, rather than homogenizing hero kits by removing their shortcomings.

TBH I'd say the most likely buff to Crystal Maiden would be buffing Frostbite duration to 1.6/2.1/2.6/3.1 (or some other similar value that makes all ranks not fall on integer durations), because that would make the damage bug in DotA 2 "intended".

what about making the aura EVEN BETTER?
https://soundcloud.com/papercranesdk
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 28 2013 18:59 GMT
#74625
On August 29 2013 03:57 Sn0_Man wrote:
Thats pretty much what I was thinking. Raising CM's famously low base MS is a guaranteed sign of fake patchnotes lol.

As a counter-point, Doom's armor got buffed by 1 in 6.77.

So...who knows these days.

But probably fake.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 28 2013 19:00 GMT
#74626
HAHAHAHA

Iceiceice : "Bulba was high on the last day of the international...laughing to himself"
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 28 2013 19:06 GMT
#74627
On August 29 2013 03:58 Two_DoWn wrote:
Im still a big believer in a 10%-15% movespeed buff across the board for everything.

The game is much more fun when you have people interacting, and an increase in speed might open up the map a bit more, making it easier for low speed supports to move into position for ganks and such, but not necessarily making them stronger (cuz the other people can run away at a similar ratio as before).

My general theory would be that by increasing the ability for people to move around, we might be able to see a bit more action being forced.

Mass-raising hero MS would make haste-heroes (Dark Seer, Centaur, Lycan, sorta slardar/clinkz too) substantially weaker since they rely on the mobility advantage capped MS provides and having everybody closer to the cap would weaken them a lot. Especially lycan.

It would also seriously harm skillshot and ground-target aoe heroes (lina/mirana/lesh/pudge/a billion others). Also unless you correspondingly made creeps move faster, a variety of things would fall out of balance as well (creep blocking would be too easy, treants could never actually hit anybody, necrobook minions would have a tough time hitting people, etc).

Besides that, Icefrog clearly believes in going the other direction if anything, as seen by him nerfing the MS of practically all boots recently.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 28 2013 19:06 GMT
#74628
Them weed cookies.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
August 28 2013 19:06 GMT
#74629
Also the buffs on Zeus sounded suspicious to me.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 28 2013 19:12 GMT
#74630
On August 29 2013 04:06 BlitzerSC wrote:
Also the buffs on Zeus sounded suspicious to me.

The "buffs" to Riki are the best. Now pubs will build him with Dagon and just wander around looking for people with low health.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
IPA
Profile Joined August 2010
United States3206 Posts
August 28 2013 19:15 GMT
#74631
I want that Pugna change.
Time held me green and dying though I sang in my chains like the sea.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 28 2013 19:19 GMT
#74632
Some of the pugna changes sound possible but buffing his strength gain is again not an IceFrog type change.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Unleashing
Profile Joined March 2011
Denmark14978 Posts
August 28 2013 19:24 GMT
#74633
On August 29 2013 04:12 Plansix wrote:
Show nested quote +
On August 29 2013 04:06 BlitzerSC wrote:
Also the buffs on Zeus sounded suspicious to me.

The "buffs" to Riki are the best. Now pubs will build him with Dagon and just wander around looking for people with low health.

Now you can use shadow blade without leaving invis for the 2x invis that enemies wont be able to see with only one type of detection!
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
August 28 2013 19:34 GMT
#74634
On August 29 2013 03:59 Comeh wrote:
Show nested quote +
On August 29 2013 03:57 Sn0_Man wrote:
Thats pretty much what I was thinking. Raising CM's famously low base MS is a guaranteed sign of fake patchnotes lol.

As a counter-point, Doom's armor got buffed by 1 in 6.77.

So...who knows these days.

But probably fake.

Well no, that's actually arguably a change to get around a very unintuitive engine quirk of DotA 1.

http://dev.dota2.com/showthread.php?t=49190&page=2&p=308527&viewfull=1#post308527

-0.46 armor is treaded as 0 armor for damage calculations, but is added/subtracted as -0.46 armor when determining your armor value. This is because Warcraft 3 does not track fractional negative armor and rounds instead, while it does track fractional positive armor.
Moderator
Derrida
Profile Joined March 2011
2885 Posts
August 28 2013 19:35 GMT
#74635
what is/are good websites to learn the values of items? I got a ice tiny thingy, but i dont play the hero, might want to swap for other stuff.
#1 Grubby Fan.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 28 2013 19:36 GMT
#74636
On August 29 2013 04:24 Unleashing wrote:
Show nested quote +
On August 29 2013 04:12 Plansix wrote:
On August 29 2013 04:06 BlitzerSC wrote:
Also the buffs on Zeus sounded suspicious to me.

The "buffs" to Riki are the best. Now pubs will build him with Dagon and just wander around looking for people with low health.

Now you can use shadow blade without leaving invis for the 2x invis that enemies wont be able to see with only one type of detection!

They have to double dust me just to see me and need double the sentry wards! Layering invis is the new meta. Their supports will be so poor they won't be able to afford boots.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 28 2013 19:38 GMT
#74637
On August 29 2013 04:35 Derrida wrote:
what is/are good websites to learn the values of items? I got a ice tiny thingy, but i dont play the hero, might want to swap for other stuff.

I guess http://www.dota2wh.com/ would be a good start
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 28 2013 19:53 GMT
#74638
On August 29 2013 04:06 Sn0_Man wrote:
Show nested quote +
On August 29 2013 03:58 Two_DoWn wrote:
Im still a big believer in a 10%-15% movespeed buff across the board for everything.

The game is much more fun when you have people interacting, and an increase in speed might open up the map a bit more, making it easier for low speed supports to move into position for ganks and such, but not necessarily making them stronger (cuz the other people can run away at a similar ratio as before).

My general theory would be that by increasing the ability for people to move around, we might be able to see a bit more action being forced.

Mass-raising hero MS would make haste-heroes (Dark Seer, Centaur, Lycan, sorta slardar/clinkz too) substantially weaker since they rely on the mobility advantage capped MS provides and having everybody closer to the cap would weaken them a lot. Especially lycan.

It would also seriously harm skillshot and ground-target aoe heroes (lina/mirana/lesh/pudge/a billion others). Also unless you correspondingly made creeps move faster, a variety of things would fall out of balance as well (creep blocking would be too easy, treants could never actually hit anybody, necrobook minions would have a tough time hitting people, etc).

Besides that, Icefrog clearly believes in going the other direction if anything, as seen by him nerfing the MS of practically all boots recently.

No, I mean a straight increase across the board. EVERYTHING, including the cap, raised. Everything would move at the same rate relative to each other, but faster relative to the map itself.

AOE ground target would be an issue, but then again, a potential solution might be to simply clean animations where they are too slow to deal. Obviously there would be more tweaks than just speed, but I personally believe it would open the map a lot more if teams were less confined to their relative locations on the map.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
lightsentry
Profile Joined May 2011
413 Posts
August 28 2013 19:54 GMT
#74639
On August 29 2013 03:59 Testuser wrote:
Show nested quote +
On August 29 2013 03:55 TheYango wrote:
On August 29 2013 03:47 Kyrillion wrote:
Crystal walking faster sounds too good to be true.

It's also a very "un-Icefrog" change because Icefrog tends to embrace the weaknesses of various hero kits and find other ways to off-set them while retaining their character, rather than homogenizing hero kits by removing their shortcomings.

TBH I'd say the most likely buff to Crystal Maiden would be buffing Frostbite duration to 1.6/2.1/2.6/3.1 (or some other similar value that makes all ranks not fall on integer durations), because that would make the damage bug in DotA 2 "intended".

what about making the aura EVEN BETTER?

I support this, keep the global the same but 3-4 times the aura effect on self and regen bonuses on items are added onto the aura lol
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
August 28 2013 19:56 GMT
#74640
On August 29 2013 04:54 lightsentry wrote:
Show nested quote +
On August 29 2013 03:59 Testuser wrote:
On August 29 2013 03:55 TheYango wrote:
On August 29 2013 03:47 Kyrillion wrote:
Crystal walking faster sounds too good to be true.

It's also a very "un-Icefrog" change because Icefrog tends to embrace the weaknesses of various hero kits and find other ways to off-set them while retaining their character, rather than homogenizing hero kits by removing their shortcomings.

TBH I'd say the most likely buff to Crystal Maiden would be buffing Frostbite duration to 1.6/2.1/2.6/3.1 (or some other similar value that makes all ranks not fall on integer durations), because that would make the damage bug in DotA 2 "intended".

what about making the aura EVEN BETTER?

I support this, keep the global the same but 3-4 times the aura effect on self and regen bonuses on items are added onto the aura lol

CM mid, stack Int+Regen items, Pick SS, Lesh support. Melt teams.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
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