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United States47024 Posts
On August 29 2013 04:53 Two_DoWn wrote: No, I mean a straight increase across the board. EVERYTHING, including the cap, raised. Everything would move at the same rate relative to each other, but faster relative to the map itself. You wouldn't be able to retain WC3 parity that way because the MS cap is hardcoded at 522.
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On August 29 2013 05:01 TheYango wrote:Show nested quote +On August 29 2013 04:53 Two_DoWn wrote: No, I mean a straight increase across the board. EVERYTHING, including the cap, raised. Everything would move at the same rate relative to each other, but faster relative to the map itself. You wouldn't be able to retain WC3 parity that way because the MS cap is hardcoded at 522. Kill my dreams yango. Kill my dreams.
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So I was playing against a Pugna yesterday and I was like wtf why is his ult freakishly long now...
I missed this change, apparently from 6.76:
Life Drain break threshold range increased from 900 to 1100.
In fact he's been buffed so much recently I would not be surprised if teams start considering him soon for pickups. I've seen him in a few pubs and despite the fact that most pubs suck with him he still manages to pull his own weight
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On August 29 2013 05:09 wherebugsgo wrote: So I was playing against a Pugna yesterday and I was like wtf why is his ult freakishly long now...
I missed this change, apparently from 6.76:
Life Drain break threshold range increased from 900 to 1100.
In fact he's been buffed so much recently I would not be surprised if teams start considering him soon for pickups. I've seen him in a few pubs and despite the fact that most pubs suck with him he still manages to pull his own weight He still dies if you look at him funny. Although you do get interesting pocket strats with him where you can get rax in like 8 minutes. Alliance did it in one of those online cups earlier this summer.
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On August 29 2013 05:11 Two_DoWn wrote:Show nested quote +On August 29 2013 05:09 wherebugsgo wrote: So I was playing against a Pugna yesterday and I was like wtf why is his ult freakishly long now...
I missed this change, apparently from 6.76:
Life Drain break threshold range increased from 900 to 1100.
In fact he's been buffed so much recently I would not be surprised if teams start considering him soon for pickups. I've seen him in a few pubs and despite the fact that most pubs suck with him he still manages to pull his own weight He still dies if you look at him funny. Although you do get interesting pocket strats with him where you can get rax in like 8 minutes. Alliance did it in one of those online cups earlier this summer.
he's pretty good vs right click teams and teams that don't have too many disables (or teams with disables that would be a waste on him).
I was playing timber and it was so annoying to get lifedrained for 50-60% of my health if I chained in with no ability to do anything about it. Plus the ward would just zap me really hard too.
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i would be glad to see mid pugna played, i remember super playing him earlier this year
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On August 29 2013 05:18 Erasme wrote: i would be glad to see mid pugna played, i remember super playing him earlier this year He's been picked a few times, and Na'Vi picked him a couple times as support for tower killing.
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having a support with 600hp 15min in hurts my soul
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On August 29 2013 05:09 wherebugsgo wrote: So I was playing against a Pugna yesterday and I was like wtf why is his ult freakishly long now...
I missed this change, apparently from 6.76:
Life Drain break threshold range increased from 900 to 1100.
In fact he's been buffed so much recently I would not be surprised if teams start considering him soon for pickups. I've seen him in a few pubs and despite the fact that most pubs suck with him he still manages to pull his own weight
DK played him a few times in the international (like 3 times or so).
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United States47024 Posts
The main thing is that the hero is very dependent on his level 8/9/10 (whenever you have 4 Blast + 4 Ward) + Mek push timing and snowballing an advantage off of that. So he'll always have a niche in teamcomps that want to abuse a push timing like that--his usefulness beyond that depends on how useful that general push strength is in the current game.
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- You will no longer see other player's -commands (like -ping).
YES! So long -ping spamming people!
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On August 29 2013 05:28 Derrida wrote: - You will no longer see other player's -commands (like -ping).
YES! So long -ping spamming people!
Where are the patch notes? Steam just updated Dota 2, thats why i am wondering.
e. nvm, found em!
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great now you can no longer do any math in chat that start with a "-"
-5+5=0
Will not show
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Czech Republic18921 Posts
"- Added experimental Player Perspective Directed mode. Turn on by selecting player perspective and setting dota_spectator_directed_player_perspective to 1."
This sounds potentially amazing! If it picks exciting parts of the game and shows them in player perspective to you, that would be super cool.
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On August 29 2013 05:30 Grettin wrote:Show nested quote +On August 29 2013 05:28 Derrida wrote: - You will no longer see other player's -commands (like -ping).
YES! So long -ping spamming people! Where are the patch notes? Steam just updated Dota 2, thats why i am wondering. e. nvm, found em!
in the client
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- Fix FoW interactions on QoP and AM blink.
This is relatively big.
I've had this impact numerous games i've played.
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On August 29 2013 05:35 Comeh wrote: - Fix FoW interactions on QoP and AM blink.
This is relatively big.
I've had this impact numerous games i've played.
wait, what's the issue here?
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Does anybody wish to actually post the full patchnotes? You know, for those who don't have access to the client right now >_>
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http://www.dota2.com/news/updates/11345/
GAMEPLAY - Fixed recasting a higher level of Enfeeble only refreshing the existing duration without upgrade the stats - Fixed Epicenter not slowing attack speed by 10
VISUAL - Fixed Timbersaw's body blade not rendering properly. - You will no longer see other player's -commands (like -ping). - adjusted cloth settings for Witchdoctor and Lion
SPECTATING - Added experimental Player Perspective Directed mode. Turn on by selecting player perspective and setting dota_spectator_directed_player_perspective to 1.
AUDIO - Add audio for cheese usage. - Fix FoW interactions on QoP and AM blink.
MAC/LINUX - We now do not use Adobe Flash to play videos, but HTML5 video tags. This should fix a crash with Adobe Flash 11.7 on Mac. - Add support for querying Gnome Settings for proxy settings for embedded webpages. - Fixed crash-on-startup on Mac that could occur with certain game controllers.
IME - Fix for Korean IME chat bug where two ENTER presses were required after entering Korean characters.
UI - Fix for store banners showing up in the TODAY tab when the FIND MATCH button is clicked.
ECONOMY - Lockless Luckbox: Replaced Lone Druid item 'Skull of Xahryx' (head slot) with 'Form of the Onyx Grove' (true form).
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Go to dota2.com, go to updates, GG
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