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General Discussion - Page 3684

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2013-08-24 11:29:31
August 24 2013 11:29 GMT
#73661
In other news PrinceXizor got temp banned in a silly argument on TL LoL forums: http://www.teamliquid.net/forum/viewmessage.php?topic_id=426389&currentpage=27#531 :x
Jukei
Profile Joined August 2011
France114 Posts
August 24 2013 11:31 GMT
#73662
So our fantasy teams changed to a standard template. All i have to say is Xboct (10000).
On the highest throne in the world, you only sit on your ass.
Archas
Profile Blog Joined July 2010
United States6531 Posts
August 24 2013 11:55 GMT
#73663
As someone who is comparatively quite new to Dota than most others here, I've been wondering for a long time as to why the Radiant and Dire sides aren't more symmetrical. I understand that each side has its advantages and disadvantages, but is it really more balanced to have two teams that excel in certain areas simply due to whether they spawn in the top-right or bottom-left? Perfect balance will never be achieved in Dota, especially not from terrain changes, I get that. That said, I wonder why such asymmetry exists. Can someone more enlightened than I (that is to say, any of you :D) please explain the rationale behind the differences between Radiant and Dire spawn?
The room is ripe with the stench of bitches!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 24 2013 11:56 GMT
#73664
I usually subscribe to the mantra of "Practice doesn't make perfect, practice makes permanent"
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
August 24 2013 11:59 GMT
#73665
On August 24 2013 20:55 Archas wrote:
As someone who is comparatively quite new to Dota than most others here, I've been wondering for a long time as to why the Radiant and Dire sides aren't more symmetrical. I understand that each side has its advantages and disadvantages, but is it really more balanced to have two teams that excel in certain areas simply due to whether they spawn in the top-right or bottom-left? Perfect balance will never be achieved in Dota, especially not from terrain changes, I get that. That said, I wonder why such asymmetry exists. Can someone more enlightened than I (that is to say, any of you :D) please explain the rationale behind the differences between Radiant and Dire spawn?

To be honest the diversity of the sides make for good strats like lvl 1 Rosh on Dire or mid pulls for Radiant. To me it makes things more interesting and fresh to not have a perfectly symmetrical map but you're right that it's not perfectly balanced. To this tho, tournaments try to balance it out to teams by giving the choice of pick to the team not choosing their side.
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
klo8
Profile Joined August 2010
Austria1960 Posts
August 24 2013 12:00 GMT
#73666
On August 24 2013 20:55 Archas wrote:
As someone who is comparatively quite new to Dota than most others here, I've been wondering for a long time as to why the Radiant and Dire sides aren't more symmetrical. I understand that each side has its advantages and disadvantages, but is it really more balanced to have two teams that excel in certain areas simply due to whether they spawn in the top-right or bottom-left? Perfect balance will never be achieved in Dota, especially not from terrain changes, I get that. That said, I wonder why such asymmetry exists. Can someone more enlightened than I (that is to say, any of you :D) please explain the rationale behind the differences between Radiant and Dire spawn?

Asymmetric balance is more interesting. If every faction is exactly the same but only with a different color, your games will be very boring. It's much harder to balance of course but it also makes the game much more interesting. Also, the map hasn't changed very much in years. A lot of things in Dota are from the days when it wasn't played competitively, it was a fun map to play in Warcraft 3 and balance was not really something most people cared about that much. When IceFrog took over, he changed a ton of things, but the map never changed very dramatically. There was actually a leaked 6.77 (I believe) Dota 1 map that had a changed Roshan area that seemed more balanced, so it seems like he's thinking about that sort of stuff as well.
This post is clearly not a hurr, as you can see from the graph, the durr never intersects with the derp.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-08-24 12:14:51
August 24 2013 12:06 GMT
#73667
At this stage i know Valve simply hate the hero:
[image loading]

+ Show Spoiler +
updated here too:
http://www.playdota.com/forums/showthread.php?t=994916

must be from the same artist:
[image loading]
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-08-24 12:08:55
August 24 2013 12:08 GMT
#73668
I love slardar(the way he looks), but i seem to be the only one
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
w.s
Profile Joined October 2010
Sweden850 Posts
August 24 2013 12:09 GMT
#73669
[image loading]
Diretide 2012
Is this a bug or are we supposed to be able to get items from events after events?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 24 2013 12:09 GMT
#73670
wtf Mannequin from the depths?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 24 2013 12:10 GMT
#73671
On August 24 2013 21:09 MyXoMoPBL wrote:
[image loading]
Diretide 2012
Is this a bug or are we supposed to be able to get items from events after events?

I think there's a bug where items that could be tagged Diretide are all tagged like that. The items that were actually obtained during Diretide have two Diretide tags.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SkelA
Profile Blog Joined January 2007
Macedonia13088 Posts
August 24 2013 12:18 GMT
#73672
Arent we supposed to get the fantasy prizes in this patch? Only thing i saw was bugged compenduim and hats in this patch.
Stork and KHAN fan till 2012 ...
rabidch
Profile Joined January 2010
United States20289 Posts
August 24 2013 12:24 GMT
#73673
my issues with slardar is his gimpy animation and the awful looking chest texture which looks stretched out
LiquidDota StaffOnly a true king can play the King.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2013-08-24 12:26:32
August 24 2013 12:26 GMT
#73674
On August 24 2013 21:18 SkelA wrote:
Arent we supposed to get the fantasy prizes in this patch? Only thing i saw was bugged compenduim and hats in this patch.

Didn't read anywhere that the prizes were supposed to be given this patch, source?
The only thing i found was a speculation by Cyborgmatt that they will be given in 1-2 weeks (http://www.cyborgmatt.com/2013/08/dota-2-22nd-august/)
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 24 2013 12:35 GMT
#73675
On August 24 2013 21:06 BurningSera wrote:
At this stage i know Valve simply hate the hero:
[image loading]

+ Show Spoiler +
updated here too:
http://www.playdota.com/forums/showthread.php?t=994916

must be from the same artist:
[image loading]

What, no please valve. That must be a photoshop or smth.

Now I know why u made that "fix slardar's model" group Sera ;;
You must gather your party before venturing forth.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
August 24 2013 13:06 GMT
#73676
That's a joke, just like Kunkka's hat from a couple of patches ago.
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
August 24 2013 13:17 GMT
#73677
On August 24 2013 21:35 Andr3 wrote:
Show nested quote +
On August 24 2013 21:06 BurningSera wrote:
At this stage i know Valve simply hate the hero:
[image loading]

+ Show Spoiler +
updated here too:
http://www.playdota.com/forums/showthread.php?t=994916

must be from the same artist:
[image loading]

What, no please valve. That must be a photoshop or smth.

Now I know why u made that "fix slardar's model" group Sera ;;


Fck this shit.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
August 24 2013 13:32 GMT
#73678
wtf, what is that. you're drunk valve, go sleep it off
Talron
Profile Joined September 2012
Germany7651 Posts
August 24 2013 13:57 GMT
#73679
I've already put some money aside, if I should need to travel to Seattle, should they really implement those Kunkka and Slardar items.
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
August 24 2013 14:57 GMT
#73680
I just realized that the rarity of the items in the chest is opposite proportional to the rarity of the chest itself.
Common chest: only rares and mythicals.
Mythical chest: one rare, one mythical, and the rest is uncommon
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