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General Discussion - Page 3655

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Roybs
Profile Blog Joined March 2011
Netherlands500 Posts
August 20 2013 19:59 GMT
#73081
Maybe a stupid question;

What the F. I was playing a game against a Lion, who had a blue ball (sortof lich ulti) going around him the whole time, and when he walked in the FoW, the blue ball went up and down where the FoW started.
Kikiwoelmuis <3
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
August 20 2013 20:01 GMT
#73082
--- Nuked ---
trinxified
Profile Joined December 2010
Canada7774 Posts
August 20 2013 20:12 GMT
#73083
So is matchmaking fixed? Safe to play now? I'm being placed on Very High bracket but doesn't seem like it is... Solo queue mode on
misirlou
Profile Joined June 2010
Portugal3316 Posts
August 20 2013 20:14 GMT
#73084
Riot's matchmaking is good, it can't be that hard if even they pulled it off 3 years ago.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 20 2013 20:14 GMT
#73085
Okay so someone help me be less ignorant on the story thus far. I always had a passive interest in DotA and knew from experience that DotA became big in the CIS scene as well as in China. I thought DotA was huge in the Sea region as well.

DotA here in the States always felt so niche to me and I occasionally heard the "people buy Wc3 solely to play DotA" thing. There was never a huge blowout in DotA (and I would argue still isn't) like Starcraft II as well as League, if anything it's growth was subtle.

There was a period when NA players expected DotA to turn over and die out before Icefrog announced that he was employed by Valve (Didn't Icefrog release a statement saying that it might not make sense to support wc3 as well?). So during this period before the first International (which was when DotA 2's gameplay was
revealed), did the NA scene step their toes into the water with HoN? I even recall a lot of pro players that we're familiar with today just playing competitively because they really really liked the game. Puppey was ALWAYS a big name though as well as players such as Kky. When did Dendi enter the scene? Was Dendi a good but not quite amazing player before DotA 2?

Anyways help clear some things for me please, just out of curiousity. I'm speaking out of blurred ignorant memory.

•What was dendi like back then?
•When did Chinese teams become dominant over the CIS region (Wc3 DotA)? What attributed to this?
•how did Puppey become known? How did he earn his almost universal respect back then?
•Was fear consistently good back then as well?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 20 2013 20:48 GMT
#73086
Dendi was just average, to be honest he was like a RU/UA version of Demon (emphasis on this comparison, Demon was extremely crafty when he first burst on the scene). He wasn't the terrifying mid, he had a SF which is like your badge for the right to play mid back then. He did find the brokeness that was the original Bloodstone IIRC being the one that put it on Krobelus. Other than that, he wasn't particularly standout amazing.

Chinese teams, more accurately SEA teams like KingSurf, Zenith, took over Europe at the ESWC in America like San Francisco, but basically Zenith just assraped everyone and curbstomped Europe Dota (NA dota doesn't exist to any significance). Chinese teams due to terrible lag never really participated in any international onlines, EHOME did some MYM Prime Defending, but with supershit lag, nobody really knew how judge their actual skill until....the first Alienware Cup held in the winter of 2009 (I think that's the year, not sure). AC was a LAN event held in China, and pretty much all non-Chinese teams got fucking raped. A lot of Euros were making fun of the Chinese style of play until they got a rude awakening during that time. Puppey said it himself in a cast with Tobi about that particular time, something along the lines of you think you were hot shit at a game and then you go there and find out that you don't know shit. So basically at that time, there were only a HANDFUL (<5) players in Europe who can play at the Chinese level, people who can keep up with CS against Chinese carries. China due to their connection issues just stayed in that region and became a separate scene more than anything. Nobody doubted their superiority though, ESWC 2010 cemented that when NV.cn was just like "ban chen win game".

Puppey was the captain of KS.int, who to their credit were the best team in Europe for a short period. Then the meta changed, and he didn't, also lost Miracle as a support player (think Alliance losing Akke). Was seen as stubborn captain wanting to play this gank style despite all teams moving away from it. To be honest, he was always good captain if he had the players to run it, but not always the case. His creative picks and strategies were brilliant or just plain terrible as seen by his captaining of NV.int at ESWC 2010.

Fear was the one of the best if not the best for the longest time dating back to the IHCS1 and CAL-I days. Took a break, came back to MYM, was still good, but obviously everyone else leveled up too. Fear is/was Fear.

There's a bunch of history of Dota posts around on TL if anyone wants to read them.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=64016&currentpage=915#18294 is something I wrote just on a whim when someone asked, you can look at the posts around that one to get a better picture of the "older" days of Dota.
Get it by your hands...
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
August 20 2013 20:55 GMT
#73087
On August 21 2013 05:14 misirlou wrote:
Riot's matchmaking is good, it can't be that hard if even they pulled it off 3 years ago.


Riot forces set positions whereas dota doesn't. Even if the algorithm was the same it would still be different.
High Risk Low Reward
Chaoz
Profile Joined March 2010
United States507 Posts
August 20 2013 20:55 GMT
#73088
How do I disconnect while I'm still in a game? There's no disconnect button when I go to the main menu. I have to quit the app then restart it.
tpmraven
Profile Blog Joined May 2011
United States833 Posts
August 20 2013 20:58 GMT
#73089
On August 21 2013 05:55 Spicy_Curry wrote:
Show nested quote +
On August 21 2013 05:14 misirlou wrote:
Riot's matchmaking is good, it can't be that hard if even they pulled it off 3 years ago.


Riot forces set positions whereas dota doesn't. Even if the algorithm was the same it would still be different.


wut?

You can play any role you want i thought?
(⌐■_■) Like a boss
tpmraven
Profile Blog Joined May 2011
United States833 Posts
August 20 2013 20:59 GMT
#73090
On August 21 2013 05:55 Chaoz wrote:
How do I disconnect while I'm still in a game? There's no disconnect button when I go to the main menu. I have to quit the app then restart it.


you cant disconnect untill the game is over or you get an abandon
(⌐■_■) Like a boss
Grettin
Profile Joined April 2010
42416 Posts
August 20 2013 20:59 GMT
#73091
On August 21 2013 05:55 Chaoz wrote:
How do I disconnect while I'm still in a game? There's no disconnect button when I go to the main menu. I have to quit the app then restart it.


Thats the only way afaik, unless you can disconnect by using console. Haven't tested.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 20 2013 21:00 GMT
#73092
I was having a bit of a nostalgia trip but I think Wc3 has one of the best interfaces in gaming and had such a good community-friendly ui such as integrated clan system, customizing personal bios, personalized icons (that sc2 still retained) and so on. 

The thing I wish DotA 2 had retained is being able to whisper a player (the /w command) and a better friend system. Wc3 had a system that showed when both friends had added each other as well as well as an ignore list. The personalized profile thing in DotA 2 could be better imo.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-08-20 21:04:16
August 20 2013 21:00 GMT
#73093
open console type disconnect, and it will give you the option to abandon.

@kuro
The reason there is no whisper function is because it would facilitate raging out of game. I like that you have to friend someone to be able to talk to them. steam chat works great for me pretty much.
Call me Marge Simpson cuz I love you homie
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
August 20 2013 21:02 GMT
#73094
On August 21 2013 06:00 Kuroeeah wrote:
I was having a bit of a nostalgia trip but I think Wc3 has one of the best interfaces in gaming and had such a good community-friendly ui such as integrated clan system, customizing personal bios, personalized icons (that sc2 still retained) and so on. 

The thing I wish DotA 2 had retained is being able to whisper a player (the /w command) and a better friend system. Wc3 had a system that showed when both friends had added each other as well as well as an ignore list. The personalized profile thing in DotA 2 could be better imo.


? steam is a pretty functional friends service imo, i think you are nostalgia'ing a bit too hard.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
August 20 2013 21:03 GMT
#73095
On August 21 2013 05:58 tpmraven wrote:
Show nested quote +
On August 21 2013 05:55 Spicy_Curry wrote:
On August 21 2013 05:14 misirlou wrote:
Riot's matchmaking is good, it can't be that hard if even they pulled it off 3 years ago.


Riot forces set positions whereas dota doesn't. Even if the algorithm was the same it would still be different.


wut?

You can play any role you want i thought?

Yes but if you try to do anything that isn't what the norm you'll be called a troll and your team will start feeding/throwing/surrendering.
So the MM essentially forces certain positions to be in all games.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 20 2013 21:06 GMT
#73096
Steam is completely functional and I can see the argument for why there shouldn't be a system such as this in place as well but I would argue there that we can still have the best of both worlds by adding additional options like being able to manage who can talk to you directly (which is something you can't do unless your friends with the person on steam) or regulating it to just your steam friends.
TheYango
Profile Joined September 2008
United States47024 Posts
August 20 2013 21:34 GMT
#73097
On August 21 2013 05:14 misirlou wrote:
Riot's matchmaking is good, it can't be that hard if even they pulled it off 3 years ago.

Riot's matchmaking also segregates very heavily on games played based on the fact that level 30 players almost always queue into other level 30s, and below that, matchmaking is usually noticeably segregated by level ranges.

On average someone is going to hit level 30 around when they are at about 200-300 games played. So think about what MM would be like if after 300 games played, you never queued into someone with less than 200 games played unless you were exceptionally bad or stacking--it would weed out a lot of the ridiculous edge cases.

The flip side of this is that Riot matchmaking has virtually no accounting for smurfs--fresh accounts that are not fresh players spend a LOT longer playing with low level players in LoL than they do in DotA. I expect that this is an intentional choice by Valve.
Moderator
Kyhron
Profile Blog Joined October 2011
United States945 Posts
August 20 2013 21:35 GMT
#73098
On August 21 2013 06:03 Unleashing wrote:
Show nested quote +
On August 21 2013 05:58 tpmraven wrote:
On August 21 2013 05:55 Spicy_Curry wrote:
On August 21 2013 05:14 misirlou wrote:
Riot's matchmaking is good, it can't be that hard if even they pulled it off 3 years ago.


Riot forces set positions whereas dota doesn't. Even if the algorithm was the same it would still be different.


wut?

You can play any role you want i thought?

Yes but if you try to do anything that isn't what the norm you'll be called a troll and your team will start feeding/throwing/surrendering.
So the MM essentially forces certain positions to be in all games.

Thats honestly only true in certain skill circles mostly the dredges of the full on bads and then about halfway up the skill brackets where the idiots that think their teammates hold them back and they should be 2-3 leagues higher than they are. As long as youre not in one of those 2 areas most people don't care if you play something that makes even remote sense (Theyd be annoyed at something like AM support, but wouldnt care about something like semicarry ES. Unconventional but still viable to an extent.)
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
August 20 2013 21:44 GMT
#73099
The tutorial is a great ward against smurfs actually.
WriterXiao8~~
rabidch
Profile Joined January 2010
United States20289 Posts
August 20 2013 21:48 GMT
#73100
new people should just start with limited heroes/bots
LiquidDota StaffOnly a true king can play the King.
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