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On August 17 2013 09:41 Kupon3ss wrote: U can shift queue a ton of commands that you shouldn't be able to, the most impact full being the ability to bkb out of stuff like disruption->Ice path
It seems almost impossible to disable someone out of disruption if they have bkb. Rather annoying.
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On August 17 2013 08:58 Firebolt145 wrote:Show nested quote +On August 17 2013 08:57 Streetguru wrote: For that final game that ended in a loss, why didn't you guys pick beast master over CM? I don't remember him being banned and it would have given you guys something to shut down bat. Er, which game are you talking about? ya TL's last game, I had to wait 3 days to post because I forgot my old account stuff and lost that e-mail
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Hey guys what doyou usually build on NP offlane/jungle ? I want to play carry on him but I dont think scythe would be good.
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On August 17 2013 09:56 Adrian_mx wrote: Hey guys what doyou usually build on NP offlane/jungle ? I want to play carry on him but I dont think scythe would be good.
Scythe of Vyse is always a MUST on any INT-based carry/right clicker. No disadvantage whatsoever. Even supports dream of getting that item. Too good to pass up.
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On August 17 2013 09:56 Adrian_mx wrote: Hey guys what doyou usually build on NP offlane/jungle ? I want to play carry on him but I dont think scythe would be good. watch a bulldog game from the international, will save you time
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How do you guys build carry Tiny? Rush to Agh's, then Treads, Manta Style, AC/BKB?
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On August 17 2013 10:05 trinxified wrote: How do you guys build carry Tiny? Rush to Agh's, then Treads, Manta Style, AC/BKB? I like the rush to Aghs, it speeds your farm so much
maybe treads b4, for switching and a bit more aggro
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I like to go phase>drums>aghs
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in general phase/treads/arcanes → (optional drums/blink) → aghs+manta+bkb extension bots crit mom ac abyssal
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didnt we have tiny carry couple of hundred pages ago? not even that far actually i think
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I generally go for Phase, drums, bottle and yasha and gank shit into aghs and then i start farming. I like ganking with racecar tiny early on.
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I highly disagree with phase/drums, thats like saying GO PHASE DRUMS ON ANTIMAGE BEFORE BFURY
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On August 17 2013 10:05 trinxified wrote: How do you guys build carry Tiny? Rush to Agh's, then Treads, Manta Style, AC/BKB? Scepter acts like the all amazing battlefury on AM, only better and more expensive. It gives you so much to work on and allows faster farming without having to use mana.
Treads into yasha then BKB is usually safe but you can go greedy if your enemy is aiming for lategame and go straight from Yasha to AC then Manta.
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United States47024 Posts
On August 17 2013 09:41 Kupon3ss wrote: U can shift queue a ton of commands that you shouldn't be able to, the most impact full being the ability to bkb out of stuff like disruption->Ice path With Disruption/Astral in particular in DotA 2, you can do a lot of things out of them you shouldn't because hiding a unit is supposed to un-select it from the user's control, but DotA 2 retains/assumes selection of your hero so you can instantly issue commands out of those spells rather than having to re-select your hero.
It's obviously for convenience, but also has significant gameplay impact on how those spells work.
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On August 17 2013 10:18 Shaella wrote: I highly disagree with phase/drums, thats like saying GO PHASE DRUMS ON ANTIMAGE BEFORE BFURY
How is that even a remotely comparable situation? Phase drums tiny wants to fight early on, not sit back and AFK farm like a bfury anti-mage does.
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On August 17 2013 10:24 Unleashing wrote:Show nested quote +On August 17 2013 10:18 Shaella wrote: I highly disagree with phase/drums, thats like saying GO PHASE DRUMS ON ANTIMAGE BEFORE BFURY
How is that even a remotely comparable situation? Phase drums tiny wants to fight early on, not sit back and AFK farm like a bfury anti-mage does. Because Aghs is like SUPER DUPER DOUBLE BATTLEFURY
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On August 17 2013 09:56 Adrian_mx wrote: Hey guys what doyou usually build on NP offlane/jungle ? I want to play carry on him but I dont think scythe would be good. Scythe is good. The general "standard build" for him is to get a fast Midas if you start in the jungle, then build into Shadow Blade and decide what's appropriate from there. Generally, you want to decide whether you're going for damage, utility, or splitpush. You're going to have a lot of gold, so there are a lot of items available to you. Usually, you want either utility items like Guinsoo or Dagon, or right-click items like Desolator and MKB. I've seen Necrobook picked up under very particular circumstances by ABD, but it isn't the standard. You rarely if ever play Prophet as your 1 position, because he really doesn't want to be anywhere near where the other team is lest he be rapidly focused down. Rather, his top utility is as a splitpusher and as a pickoff hero. If you want to fight as him, be very careful about your positioning and make sure that you build a Scythe. Without Scythe, you run a real risk of getting killed by their 1-3 position in no time at all.
That's my understanding of it. If anyone would care to correct me, I welcome it.
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On August 17 2013 10:24 Shaella wrote:Show nested quote +On August 17 2013 10:24 Unleashing wrote:On August 17 2013 10:18 Shaella wrote: I highly disagree with phase/drums, thats like saying GO PHASE DRUMS ON ANTIMAGE BEFORE BFURY
How is that even a remotely comparable situation? Phase drums tiny wants to fight early on, not sit back and AFK farm like a bfury anti-mage does. Because Aghs is like SUPER DUPER DOUBLE BATTLEFURY Your point? Tiny has a TON of early to mid-game fighting power, you do not need to sit back and farm with him, you can fight early on and snowball into an aghs and then start farming. There is nothing wrong with that and it's a completely viable way to play tiny. Comparing it to an AM that has the space to go bfury is just plain silly.
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United States47024 Posts
On August 17 2013 10:18 Shaella wrote: I highly disagree with phase/drums, thats like saying GO PHASE DRUMS ON ANTIMAGE BEFORE BFURY
Phase+Drum on Anti-mage is actually a pretty good adaptation to certain games that don't allow you to farm Battle Fury straight-up.
90% of time in pubs it simply does not make sense to play a farm-oriented build that you would see in a competitive game. You generally have to help your team create advantage before you can settle back into a farming-oriented tempo. Otherwise you're basically relying on your teammates to make space for you, which most pub teams don't do very well.
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On August 17 2013 10:28 TheYango wrote:Show nested quote +On August 17 2013 10:18 Shaella wrote: I highly disagree with phase/drums, thats like saying GO PHASE DRUMS ON ANTIMAGE BEFORE BFURY
Phase+Drum on Anti-mage is actually a pretty good adaptation to certain games that don't allow you to farm Battle Fury straight-up. 90% of time in pubs it simply does not make sense to play a farm-oriented build that you would see in a competitive game. You generally have to help your team create advantage before you can settle back into a farming-oriented tempo. Otherwise you're basically relying on your teammates to make space for you, which most pub teams don't do very well. I quit.
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