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General Discussion - Page 3622

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2013-08-16 22:15:57
August 16 2013 22:11 GMT
#72421
On August 17 2013 07:05 GtC wrote:
Why is it bad for OD? It makes him decently tankier for a low price and significantly increases his mana pool. The slow is just icing on the cake in my opinion (then again, what do I know?).



the cost and what it does for you. also the build up never makes sense. do you get it before mek? bad. before forcestaff? bad. if you're waiting until after mek or forcestaff, how effective is it going to be? at this stage you could have been ultimate orb + 1000g towards your sheep or 800g from your BKB (when needed).


it's not very cost effective, the 'use' effect is mediocre, doesn't really address any EHP or genuine survivability concerns (it's not just HP OD lacks for surviving, but armor, movement) and lacks appropriate timing imo.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
GtC
Profile Joined August 2013
United States546 Posts
August 16 2013 22:13 GMT
#72422
Ok, that makes sense. Why is it bad on Silencer though? Same after Mek/Forcestaff + before Sheepstick timing?
The Turtle Moves
ChunderBoy
Profile Joined August 2011
3242 Posts
August 16 2013 22:14 GMT
#72423
Meka+Force on OD is an outdated sub-optimal build. Dagger into Hex/Shiva/BKB is what should be done.
"mmr is a social construct" - tumblr
GtC
Profile Joined August 2013
United States546 Posts
Last Edited: 2013-08-16 22:16:43
August 16 2013 22:15 GMT
#72424
This is kind of off on a tangent, but can blink trigger essence aura?

Edit: also, what does blink give OD?
The Turtle Moves
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2013-08-16 22:18:25
August 16 2013 22:18 GMT
#72425
On August 17 2013 06:06 Sn0_Man wrote:
Show nested quote +
On August 17 2013 06:05 Ahzz wrote:
Are there skill brackets in Dota 2 atm?

According to official dota2 forums and some googling, there are no such thing and they determine everything in another manner.

However, I see more and more people confidently say that they play in the 'very high' skill bracket or so. How do you tell?
I have reasons to believe that im in high or very high as well, because my teammates no longer do stupid crap, are willing to support etc and I have a lot of great games in that manner.

Go to the watch tab in game, go to recent games, then filter by your user name and by either normal, high or very high. See when the games were and what proportion you fit in and that will give you a very general idea.

E: oops forgot this was a dubble post.

oh damn i'm in very high :o

also, razor > bear so hard rofl
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 16 2013 22:18 GMT
#72426
On August 17 2013 07:15 GtC wrote:
This is kind of off on a tangent, but can blink trigger essence aura?

Edit: also, what does blink give OD?

yes
POGGERS
crms
Profile Joined February 2010
United States11933 Posts
August 16 2013 22:18 GMT
#72427
On August 17 2013 07:18 konadora wrote:
Show nested quote +
On August 17 2013 06:06 Sn0_Man wrote:
On August 17 2013 06:05 Ahzz wrote:
Are there skill brackets in Dota 2 atm?

According to official dota2 forums and some googling, there are no such thing and they determine everything in another manner.

However, I see more and more people confidently say that they play in the 'very high' skill bracket or so. How do you tell?
I have reasons to believe that im in high or very high as well, because my teammates no longer do stupid crap, are willing to support etc and I have a lot of great games in that manner.

Go to the watch tab in game, go to recent games, then filter by your user name and by either normal, high or very high. See when the games were and what proportion you fit in and that will give you a very general idea.

E: oops forgot this was a dubble post.

oh damn i'm in very high :o


welcome to the rumored top 2.5%ish.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-16 22:19:43
August 16 2013 22:19 GMT
#72428
On August 17 2013 07:14 ChunderBoy wrote:
Meka+Force on OD is an outdated sub-optimal build. Dagger into Hex/Shiva/BKB is what should be done.

Mek+Force is fine. Blink is good on him but should not be gotten that early.

On August 17 2013 07:15 GtC wrote:
This is kind of off on a tangent, but can blink trigger essence aura?

Edit: also, what does blink give OD?

Blink lets you initiate, and allows you to escape using Astral->Blink the same way Puck uses Phase Shift->Blink.
Moderator
ChunderBoy
Profile Joined August 2011
3242 Posts
August 16 2013 22:19 GMT
#72429
On August 17 2013 07:15 GtC wrote:
This is kind of off on a tangent, but can blink trigger essence aura?

Edit: also, what does blink give OD?

Instant hexes, watch TI3 Na'Vi vs Orange last game when Mushi played OD. He tried to forcestaff hex the Lifestealer at night time and still failed to do it. 0 ping helps too I guess. Early on you can initiate with ~1.5k range Astrals. If you're getting focused you can just Astral yourself for 4 seconds and Dagger out just like Pucks does.
"mmr is a social construct" - tumblr
crms
Profile Joined February 2010
United States11933 Posts
August 16 2013 22:19 GMT
#72430
On August 17 2013 07:19 TheYango wrote:
Show nested quote +
On August 17 2013 07:14 ChunderBoy wrote:
Meka+Force on OD is an outdated sub-optimal build. Dagger into Hex/Shiva/BKB is what should be done.

Mek+Force is fine. Blink is good on him but should not be gotten that early.


gotta say though, that force nerf to AS made me cry for OD.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-16 22:24:46
August 16 2013 22:22 GMT
#72431
On August 17 2013 07:19 crms wrote:
Show nested quote +
On August 17 2013 07:19 TheYango wrote:
On August 17 2013 07:14 ChunderBoy wrote:
Meka+Force on OD is an outdated sub-optimal build. Dagger into Hex/Shiva/BKB is what should be done.

Mek+Force is fine. Blink is good on him but should not be gotten that early.


gotta say though, that force nerf to AS made me cry for OD.

This is the main reason why Atos is awkward for OD.

Attack speed and armor options are sparse for OD, while Intelligence/HP options quite frankly aren't. When you're buying Atos, you have to realize that it's competing with the other utility HP/Intel items (Mek and Force being the stand-out ones) and it brings a lot less to the table than those items do. And after you have those, you have to consider things that give you attack speed and armor, while also keeping room for BKB.

It's really sort of the same thing for Silencer played as a core hero. For a support silencer, you won't realistically fit it into your budget.
Moderator
GtC
Profile Joined August 2013
United States546 Posts
August 16 2013 22:22 GMT
#72432
Huh. Can you shift queue blink out of astral?
The Turtle Moves
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-08-16 22:28:16
August 16 2013 22:27 GMT
#72433
Midas is suprisingly good on Silencer because of the Attack speed component even not taking into account the gold and exp. Treads+Midas and you start hitting fast(and hard)
WriterXiao8~~
TheYango
Profile Joined September 2008
United States47024 Posts
August 16 2013 22:27 GMT
#72434
Shouldn't be able to because pause is supposed to cancel unit orders, but I don't remember if it's bugged in DotA 2 like everything else related to pause.
Moderator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
August 16 2013 22:28 GMT
#72435
Imho the main problem is that it is just 25 int, a stat is in itself is not useful to anybody, 325 hp which are locked into a dead end item(vanguard problem) and an active ability that is the softest of soft disables.

Other items have smoother build up, give a wider variety of boni and vastly more useful active/passive abilities.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-16 22:31:17
August 16 2013 22:31 GMT
#72436
The stat combination in those values is actually useful for certain heroes. In particular for spell DPS heroes that can use the active to improve their chasing power/create space to cast more spells. Skywrath, Zeus, and Oracle when they add him to DotA 2 can all situationally make use of this kind of item (though Oracle's long attack range and low BAT actually make him a really good lategame semicarry, so even he might prefer +all stats over the HP+Mana combination).
Moderator
crms
Profile Joined February 2010
United States11933 Posts
August 16 2013 22:31 GMT
#72437
On August 17 2013 07:27 Kipsate wrote:
Midas is suprisingly good on Silencer because of the Attack speed component even not taking into account the gold and exp. Treads+Midas and you start hitting fast(and hard)

anytime i random silencer I play a farm role and try for the earliest midas I can. It's pub status but man is it sweet.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
August 16 2013 22:39 GMT
#72438
Icefraud should make an item combined from euls+atos+recipe, it would be the equivalent to abyssal for int heroes.

It would give you a targetable aoe of 800 with 3 tornadoes inside, lifting units up in the air for 2.75 seconds each but like kunkka's torrent they would be hittable midair.

But if you rightclicked the item on your inventory it would swap modes, this other mode would enable you to slow down 4 guys, you have to manually click on your targets, the closer they are together the slower they get. Duration of 3seconds.

The combo would require 1100mp total to pull off.

¿
My dick has shrunk to the point where it looks like I have 3 balls.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2013-08-16 22:43:27
August 16 2013 22:40 GMT
#72439
On August 17 2013 07:31 TheYango wrote:
The stat combination in those values is actually useful for certain heroes. In particular for spell DPS heroes that can use the active to improve their chasing power/create space to cast more spells. Skywrath, Zeus, and Oracle when they add him to DotA 2 can all situationally make use of this kind of item (though Oracle's long attack range and low BAT actually make him a really good lategame semicarry, so even he might prefer +all stats over the HP+Mana combination).

I highly disagree with skywrath. He may generally need what atos offers him, but he needs other stats and effects much more immediately.

Enemies that you can silence/slow you can easily blow up provided you have enough mana. But the enemies you can't catch with slow/silence will still elude you with Rod of Atos.
The enemies will most likely either gang you with several people and proceed to buy bkbs. Atos helps with neither.

edit: repaired sentence
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 16 2013 22:41 GMT
#72440
On August 17 2013 07:39 Steveling wrote:
Icefraud should make an item combined from euls+atos+recipe, it would be the equivalent to abyssal for int heroes.

It would give you a targetable aoe of 800 with 3 tornadoes inside, lifting units up in the air for 2.75 seconds each but like kunkka's torrent they would be hittable midair.

But if you rightclicked the item on your inventory it would swap modes, this other mode would enable you to slow down 4 guys, you have to manually click on your targets, the closer they are together the slower they get. Duration of 3seconds.

The combo would require 1100mp total to pull off.

¿


Too bad it wouldn't work in the wc3 engine without some very clunky workaround.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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