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On August 17 2013 05:39 crms wrote:Show nested quote +On August 17 2013 05:36 TheYango wrote: I would assume he just hocks it straight out of his nose rather than throwing it or anything like that. This is correct. He is basically shooting snot rockets. That is ridiculous. He would have to aim his nostril straight at the target, which means he would be looking almost straight up. Unless he has amazing control over his nostrils, we have assume he spits it at his opponents.
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On August 17 2013 05:40 Numy wrote: That would dilute it though. Sure he favours purity over distance. It would be the same total amount of snot - just combined with spit as well.
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On August 17 2013 05:44 Comeh wrote:Show nested quote +On August 17 2013 05:40 Numy wrote: That would dilute it though. Sure he favours purity over distance. It would be the same total amount of snot - just combined with spit as well.
That's assuming snot is insoluble in saliva which I doubt is the case. Then he might swallow some by mistake so definitely not the same total snot that way
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On August 17 2013 05:42 Plansix wrote:Show nested quote +On August 17 2013 05:39 crms wrote:On August 17 2013 05:36 TheYango wrote: I would assume he just hocks it straight out of his nose rather than throwing it or anything like that. This is correct. He is basically shooting snot rockets. That is ridiculous. He would have to aim his nostril straight at the target, which means he would be looking almost straight up. Unless he has amazing control over his nostrils, we have assume he spits it at his opponents. he stops to cast so he has time to aim.
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Anybody know why strength gives such a useless "secondary" bonus? (The primary bonuses from stats are HP, IAS and Mana Pool).
The secondary + armor from agi really does add up, so while it is minor it can have a huge difference late game (have fun auto-attacking a morph late game). The secondary mana regen from int is especially crucial because other items increase your mana regen by a percentage so your base regen from int heavily increases the efficacy of items that raise your regen. The hp regen from strength (0.03hp/s per point) is a JOKE. It takes more than 10 and a half minutes for the regen from a point of strength to match the HP that point of strength provides. Essentially, no amount of strength will ever remotely solve your HP regen needs. 66 points of strength matches the regen from a 350 gold ring of regeneration. And the only way to make it scale is from Heart which only cares about your max HP pool in the first place not your strength.
I mean, I guess the primary benefit of strength (raw HP) is extremely nice but raw HP only gets you so far.
Thoughts? I'm not at all trying to paint strength as under/overpowered in any way, I just think that the regen from strength doesn't "feel" like it is worth even mentioning. And I wonder if maybe pushing it up even a TINY bit like to 0.05 wouldn't at least sound nicer 
PS: He totally snot-rockets it out of his nose.
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All reported. Firewheel pls.
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Well it IS nasal goo. I suppose the goo part comes from saliva-coated boogers.
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On August 17 2013 05:47 Steveling wrote: All reported. Firewheel pls. TheYango has been banned by TheYango for 1 week: "I should have known better."
Anybody know why strength gives such a useless "secondary" bonus? (The primary bonuses from stats are HP, IAS and Mana Pool).
The secondary + armor from agi really does add up, so while it is minor it can have a huge difference late game (have fun auto-attacking a morph late game). The secondary mana regen from int is especially crucial because other items increase your mana regen by a percentage so your base regen from int heavily increases the efficacy of items that raise your regen. The hp regen from strength (0.03hp/s per point) is a JOKE. It takes more than 10 and a half minutes for the regen from a point of strength to match the HP that point of strength provides. Essentially, no amount of strength will ever remotely solve your HP regen needs. 66 points of strength matches the regen from a 350 gold ring of regeneration. And the only way to make it scale is from Heart which only cares about your max HP pool in the first place not your strength.
I mean, I guess the primary benefit of strength (raw HP) is extremely nice but raw HP only gets you so far.
Thoughts? I'm not at all trying to paint strength as under/overpowered in any way, I just think that the regen from strength doesn't "feel" like it is worth even mentioning. And I wonder if maybe pushing it up even a TINY bit like to 0.05 wouldn't at least sound nicer
PS: He totally snot-rockets it out of his nose.
I'm assuming its because strength is already a really solid stat, just because of how good hp and + damage is on str carries, that giving them additional HP regen might be too strong?
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On August 17 2013 05:47 Steveling wrote: All reported. Firewheel pls. give me a break bristleback boogers are way better then math.
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On August 17 2013 05:47 Steveling wrote: All reported. Firewheel pls. Ok, well what do you want to talk about? I don’t see you putting forth anything interesting to discuss?
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On August 17 2013 05:54 Plansix wrote:Ok, well what do you want to talk about? I don’t see you putting forth anything interesting to discuss? How about that grudgematch he completely and totally avoided?
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It might have to do with the relatively large number of hp regen items in the game, although that might actually be a product, and not a cause, of the low strength regen. I think its because of how you can live without mana, but you can't live without hp, so hp pools are much more difficult to keep topped off without items, which can be a significant factor after teamfights for supports.
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I have major plans to relieve us of our boredom once I return to athens, thus in 8 days.
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On August 17 2013 05:55 Comeh wrote:Show nested quote +On August 17 2013 05:54 Plansix wrote:On August 17 2013 05:47 Steveling wrote: All reported. Firewheel pls. Ok, well what do you want to talk about? I don’t see you putting forth anything interesting to discuss? How about that grudgematch he completely and totally avoided? ![[image loading]](http://i.imgur.com/sbl6FhJ.png) Will this be the battle of the gods we have been waiting for? I can make a sound track if necessary, made from 55 Two Steps from Hell songs. It will be so epic we will cry.
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On August 17 2013 06:00 Plansix wrote:Show nested quote +On August 17 2013 05:55 Comeh wrote:On August 17 2013 05:54 Plansix wrote:On August 17 2013 05:47 Steveling wrote: All reported. Firewheel pls. Ok, well what do you want to talk about? I don’t see you putting forth anything interesting to discuss? How about that grudgematch he completely and totally avoided? ![[image loading]](http://i.imgur.com/sbl6FhJ.png) Will this be the battle of the gods we have been waiting for? I can make a sound track if necessary, made from 55 Two Steps from Hell songs. It will be so epic we will cry. I mean, I would happily stream this showmatch drunk.
Just saying.
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Are there skill brackets in Dota 2 atm?
According to official dota2 forums and some googling, there are no such thing and they determine everything in another manner.
However, I see more and more people confidently say that they play in the 'very high' skill bracket or so. How do you tell? I have reasons to believe that im in high or very high as well, because my teammates no longer do stupid crap, are willing to support etc and I have a lot of great games in that manner.
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Apparently PrinceXizor is busily dodging a LoL grudgematch atm, lets see if yoshi and steveling have more balls.
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On August 17 2013 06:05 Ahzz wrote: Are there skill brackets in Dota 2 atm?
According to official dota2 forums and some googling, there are no such thing and they determine everything in another manner.
However, I see more and more people confidently say that they play in the 'very high' skill bracket or so. How do you tell? I have reasons to believe that im in high or very high as well, because my teammates no longer do stupid crap, are willing to support etc and I have a lot of great games in that manner. Go to the watch tab in game, go to recent games, then filter by your user name and by either normal, high or very high. See when the games were and what proportion you fit in and that will give you a very general idea.
E: oops forgot this was a dubble post.
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On August 17 2013 06:05 Ahzz wrote: Are there skill brackets in Dota 2 atm?
According to official dota2 forums and some googling, there are no such thing and they determine everything in another manner.
However, I see more and more people confidently say that they play in the 'very high' skill bracket or so. How do you tell? I have reasons to believe that im in high or very high as well, because my teammates no longer do stupid crap, are willing to support etc and I have a lot of great games in that manner. Sorta kinda
you look in "watch games" look for (not live games) search under your name and filter under very high.
Doesn't matter if you aren't in the first 20 (I LOWERED IT TO 20) pages of live games though.
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I got one hour time now, no time next week.
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