General Discussion - Page 3301
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beef42
Denmark1037 Posts
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Aixler
Netherlands946 Posts
And it gives you enough mana to get mekanism! | ||
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teapoted
United Kingdom24425 Posts
Like most boring Lan final line-up in Dota 2 history at the moment. | ||
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Mataza
Germany5364 Posts
On July 12 2013 04:15 SKC wrote: You ussually do it when both teams are facing each other, with basically no damage taken on both sides. It's not drastic at all, it's pretty common. Suicide swap used to be common in professional games, but that is so many ears ago I can't put a number on it. It's been forever since I've seen a venge do a suicide swap. I hope people don't do that anymore. Swap is much better in ganking situations where ideally no one in your team has to die. | ||
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PrinceXizor
United States17713 Posts
On July 12 2013 04:20 Aixler wrote: Manaboots is a great item on a roaming hero. Even on spirit breaker/mirana etc. Killing heroes usually involves using a lot of spells, so you leave yourself and the hero you are helping with more mana. And it transitions nicely into early pushes where again a lot of mana is used, while manapools are low. And it gives you enough mana to get mekanism! i'd say its objectively bad on spirit breaker, if you are ganking enough you need arcane boots on SB, you should probably just buy drums with all the money you've earned | ||
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Kuroeeah
11696 Posts
I don't think Mirana should receive buffs both to her weak laning (base damage) and her as a roamer (which is decent imo). Just design her in a way to make her roam a little bit more reliably with arrow ganks. | ||
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PrinceXizor
United States17713 Posts
On July 12 2013 04:52 Kuroeeah wrote: Personally I'm in for either buffing Mirana's base damage or redesigning her arrow without straight buffing it. Maybe faster travel time but stun shorter? I don't think Mirana should receive buffs both to her weak laning (base damage) and her as a roamer (which is decent imo). Just design her in a way to make her roam a little bit more reliably with arrow ganks. honestly mirana is fine. if she gets anything, i'd give her a bit faster of a projectile speed on her attack | ||
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Torte de Lini
Germany38463 Posts
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Qbek
Poland12923 Posts
The new skill is a must get, 30 mana for 20% of hp is INSANE all game, get it at level 2 always, further skilling game dependent and highly subjective too | ||
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Shaella
United States14828 Posts
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beef42
Denmark1037 Posts
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Mataza
Germany5364 Posts
If there was a mixture of both in one item, like a rod of atos with dps instead hp/mana, that would be SKs item. But there is no such thing. If I ahd to play him I would go 1point hellfire bolt, 1 point crit, 1 point lifesteal aura, then crit max, ulti as usual. The damage hellfire bolt does is negligible for the amount of mana it takes out of his mana pool. If I spent 45% of my mana pool on one spell it better be a golden bullet, not a 2 second stun with crappy damage. It's not even good for stealing kills as half of it is damage over time. | ||
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Kuroeeah
11696 Posts
Also her command aura is pretty damn good, it's a mystery to me why aura strats aren't being utilized still. I mean I know teams toyed with aura stacks but there must have been a huge flaw to why we didnt see it much of it in competitive play. | ||
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Mataza
Germany5364 Posts
On July 12 2013 05:15 Kuroeeah wrote: VS was popular when Enigma was a top tier pick and when the meta was centered around carries more than supports so that people didnt give a shit when you trade your life for their carry. Also her command aura is pretty damn good, it's a mystery to me why aura strats aren't being utilized still. I mean I know teams toyed with aura stacks but there must have been a huge flaw to why we didnt see it much of it in competitive play. It's because damage auras only apply to your base damage and stat bonuses. The really good damage items all give flat damage, like MKB and Daedalus. Even Butterfly gives half agi and half flat damage. | ||
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cilinder007
Slovenia7251 Posts
On July 12 2013 05:15 Kuroeeah wrote: VS was popular when Enigma was a top tier pick and when the meta was centered around carries more than supports so that people didnt give a shit when you trade your life for their carry. Also her command aura is pretty damn good, it's a mystery to me why aura strats aren't being utilized still. I mean I know teams toyed with aura stacks but there must have been a huge flaw to why we didnt see it much of it in competitive play. the new ban system kind of makes it harder to draft a auro lineup without them noticing and banning the key heros | ||
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Slomo
Germany7198 Posts
On July 12 2013 05:15 Kuroeeah wrote: Also her command aura is pretty damn good, it's a mystery to me why aura strats aren't being utilized still. I mean I know teams toyed with aura stacks but there must have been a huge flaw to why we didnt see it much of it in competitive play. Its because there are no visual shinys for auras. | ||
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beef42
Denmark1037 Posts
On July 12 2013 05:15 Kuroeeah wrote: VS was popular when Enigma was a top tier pick and when the meta was centered around carries more than supports so that people didnt give a shit when you trade your life for their carry. Also her command aura is pretty damn good, it's a mystery to me why aura strats aren't being utilized still. I mean I know teams toyed with aura stacks but there must have been a huge flaw to why we didnt see it much of it in competitive play. Because they're pretty easy to see coming in the draft and thus shut down and because they generally can't assemble competitive lanes. I don't think them not working with damage items matters much because the entire idea with such a strategy is to just 5man after ten minutes and get rax or lose. | ||
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Emnjay808
United States10666 Posts
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Torte de Lini
Germany38463 Posts
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PrinceXizor
United States17713 Posts
On July 12 2013 05:23 Emnjay808 wrote: Does Skeleton King's Mortal Strike steal 20% of your current HP or 20% of your total HP pool. Ive always been confused about this. steals 20% of max hp as hp removal and then returns it after the duration. even if the target is dead. | ||
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