General Discussion - Page 2986
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Alur
Denmark3900 Posts
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Najda
United States3765 Posts
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Alur
Denmark3900 Posts
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cilinder007
Slovenia7251 Posts
On June 03 2013 05:31 TheYango wrote: I think playing 5 perfectly is harder than playing 1 perfectly, but a weaker 1 has a more visible impact on the game. Rly, out of the 1000's of dota game show me a few recent ones where the 1 position player played perfectly, not missing a single lasthit, not dying to ganks ect. | ||
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kollin
United Kingdom8380 Posts
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PrinceXizor
United States17713 Posts
On June 03 2013 07:41 cilinder007 wrote: Rly, out of the 1000's of dota game show me a few recent ones where the 1 position player played perfectly, not missing a single lasthit, not dying to ganks ect. Well sometimes missing a last hit is playing better than getting one this is true at least once every game. so what you are asking for is an example of a game in which a 1 position player got free farm all game and the game ended before his presence mattered. in which case, you know what the 1 position players skill didn't even matter beyond equilibrium control | ||
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cilinder007
Slovenia7251 Posts
On June 03 2013 07:43 PrinceXizor wrote: Well sometimes missing a last hit is playing better than getting one this is true at least once every game. so what you are asking for is an example of a game in which a 1 position player got free farm all game and the game ended before his presence mattered. no Im asking for games where the 1 played perfectly, that is all, I dont care if he got 100 cs by 5 mins or 80 by 20 mins | ||
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TheYango
United States47024 Posts
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cilinder007
Slovenia7251 Posts
On June 03 2013 07:47 TheYango wrote: "Perfect" support play would also mean immaculate lasthitting (and with lower levels and no items to help) -- its just that people don't notice as much when the support misses lasthits on pulled creeps. I agree and I think its easier to find game where a support doesnt miss any lashthits than a game where the carry doesnt miss a lasthit | ||
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Spicy_Curry
United States10573 Posts
On June 03 2013 07:45 cilinder007 wrote: no Im asking for games where the 1 played perfectly, that is all, I dont care if he got 100 cs by 5 mins or 80 by 20 mins What is your definition of perfect. There are plenty of games where the 1 player has shown perfect ingame decision making. That usually shows itself in stompy games. Im sure in those G-1 games you will find atleast one game where the carry literally did not make a shitty decision given his game knowledge and current situation. As a spectator some things might be seen incorrectly because we have full knowledge. Basically, unless you clarify, we cannot provide. | ||
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Alur
Denmark3900 Posts
On June 03 2013 07:43 kollin wrote: Rly, out of the 1000's of dota game show me a few recent ones where the 5 position player has given the 1 space to do that. While it affects the impact a carry player can have, the carry player can still play perfectly under the circumstances he's given. His argument still stands. | ||
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TheYango
United States47024 Posts
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SKC
Brazil18828 Posts
In the end it's subjective, the issue is when people say X role is so much easier and has so little impact in the game when compared to Y. It's close enough that this discussion won't get anywhere. | ||
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cilinder007
Slovenia7251 Posts
On June 03 2013 07:48 Spicy_Curry wrote: What is your definition of perfect. There are plenty of games where the 1 player has shown perfect ingame decision making. That usually shows itself in stompy games. Im sure in those G-1 games you will find atleast one game where the carry literally did not make a shitty decision given his game knowledge and current situation. As a spectator some things might be seen incorrectly because we have full knowledge. Basically, unless you clarify, we cannot provide. comparing decision making is a lot more difficult because there are so many factors and what makes a perfect decision in a certain situation would be to hard to agree on but things like missing lashtits, other mechanical thingies can be easly comparable On June 03 2013 07:52 SKC wrote: I think this is a really dumb way to look at thinks. Noone plays perfectly, when someone says "perfect" play it's obviously not literally. It's how hard it is to play a role in the same level the best players in the world do, or something like that. Either way, last hits are just a small portion of the skill set and just looking at it doesn't make sense. In the end it's subjective, the issue is when people say X role is so much easier and has so little impact in the game when compared to Y. It's close enough that this discussion won't get anywhere. yes but lasthits are a thing you can measure easly and if a carry misses lasthits you cant say he played a perfect game | ||
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Blitzkrieg0
United States13132 Posts
On June 03 2013 07:41 cilinder007 wrote: Rly, out of the 1000's of dota game show me a few recent ones where the 1 position player played perfectly, not missing a single lasthit, not dying to ganks ect. Perfect play can't mean getting every single last hit. Even with perfect play you'd miss last hits due to random damage. | ||
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Spicy_Curry
United States10573 Posts
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SKC
Brazil18828 Posts
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EmilA
Denmark4618 Posts
![]() These games are why I love dota. 70 fucking minute long game, both sides have lost raxes. Win vs the same 5 man stack that stomped me the game before. God winning long, close games makes up for all the rage you feel when pubbing otherwise. WEE, now I have an exam in the morning and I KNOW I WILL ACE IT BECAUSE I WON THIS GAME. YES. Update: I did not do so well. This discussion is retarded by the way. In theory this and that. | ||
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Alur
Denmark3900 Posts
On June 03 2013 07:52 TheYango wrote: What argument? That there does not exist a game where a carry played perfectly? There doesn't exist one where a support played perfectly either. The whole discussion of "is X harder than Y" only exists in the realm of theory. Yup. The way I see it that's exactly his point. | ||
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Shaella
United States14828 Posts
being on the 1 means that in the early game, all you really have to do is farm, maybe get active if there's a dive or something, its pretty easy in the overall scheme But as the game goes later and later, more and more rests upon your shoulders, and your PERSONAL DECISION MAKING becomes incredibly important, your map awareness, playing carry is a game of endurance and mental stability, its quite different from playing a support | ||
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