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- Brain Sap now heals Bane for the amount of damage it actually dealt.
That doesn't even make sense since Brain Sap is pure damage and not usable on Magic Immune. The only thing that it would affect is if the target had refraction or spiked carapace or kunkka rum.
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Peudoku, its to prevent Bane from healing the full 300 when he is overkilling somebody with Brain Sap. Please dont make yourself look narrow minded 
EDIT: Almost all the changes are rewarding micro which seems to be really nice.
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Lalalaland34507 Posts
Actually yeah I had noticed the one Pseudoku pointed out but forgot to mention it. It's fake.
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On May 20 2013 04:06 gaymon wrote:Show nested quote +On May 20 2013 04:02 Grettin wrote:On May 20 2013 03:59 gaymon wrote:http://pastebin.com/wrTbWxxpIgnoring the fact that they are most likely fake i really like most of those changes. They are really drastic but in the good way in my opinion. Butcher - Armor increased by 1. - Meat Hook's damage tweaked: | | Deals 100/160/220/280 pure damage on impact + 10 per | 100 units dragged. Butcher?? Since when has Pudge been called Butcher in patch notes? Afaik internally he is called butcher  Edit: @ the guy claiming those changes dont make sense, tell me which ones and why
- Brain Sap now heals Bane for the amount of damage it actually dealt.
That already how the spell works
- Test of Faith's teleport now dodges projectiles.
Yea that is so useful
- Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react.
Yea since 10 cogs will make it any easier to predict
- Marksmanship reworked: | | "The Drow ranger has refined her archery prowess | along her solitary existence. Whether this is now | habit or shyness, she is only able to focus when | left alone." | | Passively grants 40/60/80 agility, but bonus | is lost if any allied hero is within 400 aoe.
Yea sounds fair, make a hero crap in teamfights
Enigma - Demonic Conversion can be cast on any item left on the ground, apart from Divine Rapier.
Oh yea that makes sense
- Eye of the Storm is now passive (can be toggled off).
The fuck?
Timbersaw (Goblin Shredder) - Reactive Armor also grants 1% magic resistance per stack.
How gamebreaking
Diffusal Blade - Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
Sure why not
Quelling Blade - Range increased to 350 - Can be used on observer and sentry wards.
10/10
Smoke of Deceit - New alternative ability: Can be used to obfuscate one of your item slots. The enemy team will see a special icon instead of the item contained in the slot of your choice. This consumes the Smoke of Deceit. Only hides the item icon, not its bonuses. The effect lasts 60 seconds, and can be used on an empty slot. | In DotA: type "-smoke #slotnumber". | In DOTA2: right-click on smoke to choose slot.
Most useless change ever?
Tango of Essification - If left on the ground for 20 seconds, will spawn a tree. (cannot block creeps movement)
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These are just obviously fake
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On May 20 2013 04:16 Yoshi- wrote:Show nested quote +On May 20 2013 04:06 gaymon wrote:On May 20 2013 04:02 Grettin wrote:On May 20 2013 03:59 gaymon wrote:http://pastebin.com/wrTbWxxpIgnoring the fact that they are most likely fake i really like most of those changes. They are really drastic but in the good way in my opinion. Butcher - Armor increased by 1. - Meat Hook's damage tweaked: | | Deals 100/160/220/280 pure damage on impact + 10 per | 100 units dragged. Butcher?? Since when has Pudge been called Butcher in patch notes? Afaik internally he is called butcher  Edit: @ the guy claiming those changes dont make sense, tell me which ones and why - Brain Sap now heals Bane for the amount of damage it actually dealt.
That already how the spell works - Test of Faith's teleport now dodges projectiles.
Yea that is so useful - Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react.
Yea since 10 cogs will make it any easier to predict - Marksmanship reworked: | | "The Drow ranger has refined her archery prowess | along her solitary existence. Whether this is now | habit or shyness, she is only able to focus when | left alone." | | Passively grants 40/60/80 agility, but bonus | is lost if any allied hero is within 400 aoe.
Yea sounds fair, make a hero crap in teamfights Enigma - Demonic Conversion can be cast on any item left on the ground, apart from Divine Rapier.
Oh yea that makes sense - Eye of the Storm is now passive (can be toggled off).
The fuck? Timbersaw (Goblin Shredder) - Reactive Armor also grants 1% magic resistance per stack.
How gamebreaking Diffusal Blade - Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
Sure why not Quelling Blade - Range increased to 350 - Can be used on observer and sentry wards.
10/10 Smoke of Deceit - New alternative ability: Can be used to obfuscate one of your item slots. The enemy team will see a special icon instead of the item contained in the slot of your choice. This consumes the Smoke of Deceit. Only hides the item icon, not its bonuses. The effect lasts 60 seconds, and can be used on an empty slot. | In DotA: type "-smoke #slotnumber". | In DOTA2: right-click on smoke to choose slot.
Most useless change ever? Tango of Essification - If left on the ground for 20 seconds, will spawn a tree. (cannot block creeps movement)
Brain Sap always grants 300 health, disregarding overkill or damage reduce on the target, this change prevents that.
Test of Faith dodging projectiles is just a small quality of life change, its just annoying getting hit by something in base or on the way out.
Power Cog size got reduced, to still make a cube you obviosly need more, are you even trying ?
Enigma denying items is just a small whatever change, it takes them 1 minute to implement and it does not change the game.
Making Razors ultimate passive is a good buff for an underused hero, in case you didnt know it, originally his ultimate was passive (albeit it was a bit different)
Shredder change is another small buff to an underused hero.
Smoke Change is another funny thing to do cute plays, why would i say no to something like that ? It does not do any bad but creates the opportunity for a really nice "wodota" play where one is hiding his itemchoice to make one big play with it. (The mindgames this could create are really intriguing)
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The writing itself looks like a 12 year old
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Fake notes like these surface every damn time and they're never anywhere close to accurate. I can't believe people still pay attention to these.
Clearly Icefrog has excellent security.
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United States47024 Posts
The guy who wrote those obviously hasn't played WC3 DotA in years.
10 cogs in a circular arrangement makes zero sense in WC3's square grid, especially since cogs in DotA 1 can only push straight up/down/left/right and not diagonally (part of why cogs are way stronger in DotA 2--you can approach cogs from the diagonals and not get shocked).
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Lalalaland34507 Posts
On May 20 2013 04:26 gaymon wrote:Show nested quote +On May 20 2013 04:16 Yoshi- wrote:On May 20 2013 04:06 gaymon wrote:On May 20 2013 04:02 Grettin wrote:On May 20 2013 03:59 gaymon wrote:http://pastebin.com/wrTbWxxpIgnoring the fact that they are most likely fake i really like most of those changes. They are really drastic but in the good way in my opinion. Butcher - Armor increased by 1. - Meat Hook's damage tweaked: | | Deals 100/160/220/280 pure damage on impact + 10 per | 100 units dragged. Butcher?? Since when has Pudge been called Butcher in patch notes? Afaik internally he is called butcher  Edit: @ the guy claiming those changes dont make sense, tell me which ones and why - Brain Sap now heals Bane for the amount of damage it actually dealt.
That already how the spell works - Test of Faith's teleport now dodges projectiles.
Yea that is so useful - Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react.
Yea since 10 cogs will make it any easier to predict - Marksmanship reworked: | | "The Drow ranger has refined her archery prowess | along her solitary existence. Whether this is now | habit or shyness, she is only able to focus when | left alone." | | Passively grants 40/60/80 agility, but bonus | is lost if any allied hero is within 400 aoe.
Yea sounds fair, make a hero crap in teamfights Enigma - Demonic Conversion can be cast on any item left on the ground, apart from Divine Rapier.
Oh yea that makes sense - Eye of the Storm is now passive (can be toggled off).
The fuck? Timbersaw (Goblin Shredder) - Reactive Armor also grants 1% magic resistance per stack.
How gamebreaking Diffusal Blade - Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
Sure why not Quelling Blade - Range increased to 350 - Can be used on observer and sentry wards.
10/10 Smoke of Deceit - New alternative ability: Can be used to obfuscate one of your item slots. The enemy team will see a special icon instead of the item contained in the slot of your choice. This consumes the Smoke of Deceit. Only hides the item icon, not its bonuses. The effect lasts 60 seconds, and can be used on an empty slot. | In DotA: type "-smoke #slotnumber". | In DOTA2: right-click on smoke to choose slot.
Most useless change ever? Tango of Essification - If left on the ground for 20 seconds, will spawn a tree. (cannot block creeps movement)
Brain Sap always grants 300 health, disregarding overkill or damage reduce on the target, this change prevents that. Test of Faith dodging projectiles is just a small quality of life change, its just annoying getting hit by something in base or on the way out. Power Cog size got reduced, to still make a cube you obviosly need more, are you even trying ? Enigma denying items is just a small whatever change, it takes them 1 minute to implement and it does not change the game. Making Razors ultimate passive is a good buff for an underused hero, in case you didnt know it, originally his ultimate was passive (albeit it was a bit different) Shredder change is another small buff to an underused hero. Smoke Change is another funny thing to do cute plays, why would i say no to something like that ? It does not do any bad but creates the opportunity for a really nice "wodota" play where one is hiding his itemchoice to make one big play with it. (The mindgames this could create are really intriguing) One or two curious changes in a sea of logical changes would be fine.
There's just too many in there for it to be 4 rela. I'll eat my hat if it turns out to be legit.
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On May 20 2013 04:26 gaymon wrote:Show nested quote +On May 20 2013 04:16 Yoshi- wrote:On May 20 2013 04:06 gaymon wrote:On May 20 2013 04:02 Grettin wrote:On May 20 2013 03:59 gaymon wrote:http://pastebin.com/wrTbWxxpIgnoring the fact that they are most likely fake i really like most of those changes. They are really drastic but in the good way in my opinion. Butcher - Armor increased by 1. - Meat Hook's damage tweaked: | | Deals 100/160/220/280 pure damage on impact + 10 per | 100 units dragged. Butcher?? Since when has Pudge been called Butcher in patch notes? Afaik internally he is called butcher  Edit: @ the guy claiming those changes dont make sense, tell me which ones and why - Brain Sap now heals Bane for the amount of damage it actually dealt.
That already how the spell works - Test of Faith's teleport now dodges projectiles.
Yea that is so useful - Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react.
Yea since 10 cogs will make it any easier to predict - Marksmanship reworked: | | "The Drow ranger has refined her archery prowess | along her solitary existence. Whether this is now | habit or shyness, she is only able to focus when | left alone." | | Passively grants 40/60/80 agility, but bonus | is lost if any allied hero is within 400 aoe.
Yea sounds fair, make a hero crap in teamfights Enigma - Demonic Conversion can be cast on any item left on the ground, apart from Divine Rapier.
Oh yea that makes sense - Eye of the Storm is now passive (can be toggled off).
The fuck? Timbersaw (Goblin Shredder) - Reactive Armor also grants 1% magic resistance per stack.
How gamebreaking Diffusal Blade - Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
Sure why not Quelling Blade - Range increased to 350 - Can be used on observer and sentry wards.
10/10 Smoke of Deceit - New alternative ability: Can be used to obfuscate one of your item slots. The enemy team will see a special icon instead of the item contained in the slot of your choice. This consumes the Smoke of Deceit. Only hides the item icon, not its bonuses. The effect lasts 60 seconds, and can be used on an empty slot. | In DotA: type "-smoke #slotnumber". | In DOTA2: right-click on smoke to choose slot.
Most useless change ever? Tango of Essification - If left on the ground for 20 seconds, will spawn a tree. (cannot block creeps movement)
Brain Sap always grants 300 health, disregarding overkill or damage reduce on the target, this change prevents that. Test of Faith dodging projectiles is just a small quality of life change, its just annoying getting hit by something in base or on the way out. Power Cog size got reduced, to still make a cube you obviosly need more, are you even trying ? Enigma denying items is just a small whatever change, it takes them 1 minute to implement and it does not change the game. Making Razors ultimate passive is a good buff for an underused hero, in case you didnt know it, originally his ultimate was passive (albeit it was a bit different) Shredder change is another small buff to an underused hero. Smoke Change is another funny thing to do cute plays, why would i say no to something like that ? It does not do any bad but creates the opportunity for a really nice "wodota" play where one is hiding his itemchoice to make one big play with it. (The mindgames this could create are really intriguing)
I'm assuming you made them and are just trolling now -_-
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FREEAGLELAND26782 Posts
Though fake, some are pretty cool.
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On May 20 2013 04:26 gaymon wrote:Show nested quote +On May 20 2013 04:16 Yoshi- wrote:On May 20 2013 04:06 gaymon wrote:On May 20 2013 04:02 Grettin wrote:On May 20 2013 03:59 gaymon wrote:http://pastebin.com/wrTbWxxpIgnoring the fact that they are most likely fake i really like most of those changes. They are really drastic but in the good way in my opinion. Butcher - Armor increased by 1. - Meat Hook's damage tweaked: | | Deals 100/160/220/280 pure damage on impact + 10 per | 100 units dragged. Butcher?? Since when has Pudge been called Butcher in patch notes? Afaik internally he is called butcher  Edit: @ the guy claiming those changes dont make sense, tell me which ones and why - Brain Sap now heals Bane for the amount of damage it actually dealt.
That already how the spell works - Test of Faith's teleport now dodges projectiles.
Yea that is so useful - Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react.
Yea since 10 cogs will make it any easier to predict - Marksmanship reworked: | | "The Drow ranger has refined her archery prowess | along her solitary existence. Whether this is now | habit or shyness, she is only able to focus when | left alone." | | Passively grants 40/60/80 agility, but bonus | is lost if any allied hero is within 400 aoe.
Yea sounds fair, make a hero crap in teamfights Enigma - Demonic Conversion can be cast on any item left on the ground, apart from Divine Rapier.
Oh yea that makes sense - Eye of the Storm is now passive (can be toggled off).
The fuck? Timbersaw (Goblin Shredder) - Reactive Armor also grants 1% magic resistance per stack.
How gamebreaking Diffusal Blade - Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
Sure why not Quelling Blade - Range increased to 350 - Can be used on observer and sentry wards.
10/10 Smoke of Deceit - New alternative ability: Can be used to obfuscate one of your item slots. The enemy team will see a special icon instead of the item contained in the slot of your choice. This consumes the Smoke of Deceit. Only hides the item icon, not its bonuses. The effect lasts 60 seconds, and can be used on an empty slot. | In DotA: type "-smoke #slotnumber". | In DOTA2: right-click on smoke to choose slot.
Most useless change ever? Tango of Essification - If left on the ground for 20 seconds, will spawn a tree. (cannot block creeps movement)
Brain Sap always grants 300 health, disregarding overkill or damage reduce on the target, this change prevents that. Test of Faith dodging projectiles is just a small quality of life change, its just annoying getting hit by something in base or on the way out. Power Cog size got reduced, to still make a cube you obviosly need more, are you even trying ? Enigma denying items is just a small whatever change, it takes them 1 minute to implement and it does not change the game. Making Razors ultimate passive is a good buff for an underused hero, in case you didnt know it, originally his ultimate was passive (albeit it was a bit different) Shredder change is another small buff to an underused hero. Smoke Change is another funny thing to do cute plays, why would i say no to something like that ? It does not do any bad but creates the opportunity for a really nice "wodota" play where one is hiding his itemchoice to make one big play with it. (The mindgames this could create are really intriguing)
There is no way to reduce brainsap damage, and brain sap will still deal full damage even when it is overkill so it won't fix anything. And even if it would be a nerf to an underused hero makes absolute no sense.
Did you even read the change log? It clearly says "circle" and not "cube".
Yea enigma denying items is may the most useless change ever. "Fuck I need eidolons but here are no creeps nearby, lets drop my dagger"
What kind of shitty argument is that? Hey lets make centaur ulti a passive, it used to be a passive anyway, lets change it!!111 wtf
The shredder buff is like smaller than a +1 armor buff, absolute useless change.
Yea looks at those mindgame "Batrider suddenly got a hidden item, but no stats, WHAT COULD IT POSSIBLY BE?????"
Why the fuck do I even argue about a shitty fake, stupid qualifier with their lame games.
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Diffusal Blade - Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
That's gonna be like the most imba shit item ever lol. Let's make PL illusions late game burn 180 mana each hit, because sure why not. Oh and Morphling + 2 illusions from Manta will burn like 1500 mana in 2s. Totally "seems to be really nice." And Gaymon seems to be trying so hard to troll but actually failing hardcore atm.
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Readin is a good skill toi have (this was my first post)
On May 20 2013 03:59 gaymon wrote:http://pastebin.com/wrTbWxxpIgnoring the fact that they are most likely fake i really like most of those changes. They are really drastic but in the good way in my opinion.
I just said, that the changes are INTRIGUING and may improve the game, i never claimed with any word that they are real.
You guys have to start thinking and stop assuming.
EDIT: @ that guy before me
"Melee Illusions do not get the diffusal mana burn anymore"
You really make yourself look dumb
EDIT2: LOL ranged illusions NEVER had manaburn
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People are thinking. They think these changes are shit.
imo they are not only fake but also completely stupid and boring.
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"Melee Illusions do not get the diffusal mana burn anymore"
Good way to destroy an unique & interesting feature of an item then. And thank god gaymon is not Icefrog or we are all doom, since you really think these changes are interesting and/or practical.
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It's not even in alphabetical order.
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Its funny that the most renowned member who has posted is approving me and you keep posting really questionable things.
The shredder buff is like smaller than a +1 armor buff, absolute useless change.
yeah +16% magicresistance for free is absolutely useless, right ...
What kind of shitty argument is that? Hey lets make centaur ulti a passive, it used to be a passive anyway, lets change it!!111 wtf]
old centaur and new centaur ultimate are completely different, not even close to comparable old razor ulti which was passive though was really close to it what it is nowadays(it did x aoe damage every y seconds permanently around him)
Yea looks at those mindgame "Batrider suddenly got a hidden item, but no stats, WHAT COULD IT POSSIBLY BE?????"
You will have to look at his stats to find out which item it is, which adds another skill-element into the game which is always good. If you only can take only a quick glance at someones item you will probably only see that he has a cloaked item, but not his stats. For an Alchemist who has been farming for 12 minutes it could be a Radiance and he proceeds to farm the jungle out of sight OR it is a shadowblade+x and he is attempting a gang RIGHT NOW.
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You mean flamewheel approves you? Must be good then
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