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General Discussion - Page 2875

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
May 19 2013 20:17 GMT
#57481
I discuss rarely because of topics, i discuss because i want to make uninformed people realise that they have been wrong which may help them in their further lifes .
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-05-19 20:18:23
May 19 2013 20:17 GMT
#57482
I dont understand what your trying to prove gaymon. That there is a possibility that those notes are completely accurate?
Ok, il grant you that its possible (however remote). So what?
Call me Marge Simpson cuz I love you homie
Yoshi-
Profile Joined October 2008
Germany10227 Posts
May 19 2013 20:17 GMT
#57483
Yea this was always my biggest issue how i could possibly make a circle on a grid with only 10 squares
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-19 20:18:52
May 19 2013 20:18 GMT
#57484
On May 20 2013 05:11 gaymon wrote:
I am currently dling wc3 to get into the editor and try it out myself (Yes i have access to unprotected dota maps)
I know from which point janggo is coming from but i have not done anything for 5 years in WC3 and there may have arose some tricks to make the 10 cogs circle viable. (In theory 10 cogs is really good for a circle)

It's not so much that 10 cogs isn't doable (you could probably find some reasonably symmetric arrangement to place 10 cogs), its that if you can't change how cogs works to be able to push diagonally, 10 cogs doesn't actually change the spell in a meaningful way. You still only push people straight up/down/left/right, and you still only have to break 1 cog to get out. It's not like DotA 2 where cogs are super sensitive about bumping people and can bump people in diagonal directions so more cogs is better.
Moderator
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-05-19 20:26:01
May 19 2013 20:20 GMT
#57485
On May 20 2013 05:18 TheYango wrote:
Show nested quote +
On May 20 2013 05:11 gaymon wrote:
I am currently dling wc3 to get into the editor and try it out myself (Yes i have access to unprotected dota maps)
I know from which point janggo is coming from but i have not done anything for 5 years in WC3 and there may have arose some tricks to make the 10 cogs circle viable. (In theory 10 cogs is really good for a circle)

It's not so much that 10 cogs isn't doable (you could probably find some reasonably symmetric arrangement to place 10 cogs), its that if you can't change how cogs works to be able to push diagonally, 10 cogs doesn't actually change the spell in a meaningful way. You still only push people straight up/down/left/right, and you still only have to break 1 cog to get out. It's not like DotA 2 where cogs are super sensitive about bumping people and can bump people in diagonal directions so more cogs is better.


"Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react."

I see nothing wrong here, it never stated that it should be a giant change.

Yea this was always my biggest issue how i could possibly make a circle on a grid with only 10 squares

What ?

     O
  O   O
O       O
O       O
  O   O
     O
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
May 19 2013 20:22 GMT
#57486
that statement was sarcastic.
Call me Marge Simpson cuz I love you homie
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 19 2013 20:23 GMT
#57487
On May 20 2013 05:11 gaymon wrote:
Ok lets count those melee heroes who got diffusal + manta.

Riki: Its a straight out buff to him, his high agility makes the manaburn 100% stronger than before, especially because illusions usually tend to not hit as often as the main hero because you dont animation cancel with them and they dont posess blinkstrike

Phantom Lancer: I guess i dont have to argue why his playstyle got nerfed
Especially the situations where only illusions where hitting you and burning your mana/killing you were the most rediculous to play against, and that change removed that.

But PL isn't fucking overpowered. At all.
And who is naga? Another hero that relied heavily on it for good mid-game damage.

But whatever, i give up, debating with you is quite pointless from what i've observed.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Shaella
Profile Blog Joined January 2013
United States14828 Posts
May 19 2013 20:23 GMT
#57488
On May 20 2013 05:20 gaymon wrote:
Show nested quote +
On May 20 2013 05:18 TheYango wrote:
On May 20 2013 05:11 gaymon wrote:
I am currently dling wc3 to get into the editor and try it out myself (Yes i have access to unprotected dota maps)
I know from which point janggo is coming from but i have not done anything for 5 years in WC3 and there may have arose some tricks to make the 10 cogs circle viable. (In theory 10 cogs is really good for a circle)

It's not so much that 10 cogs isn't doable (you could probably find some reasonably symmetric arrangement to place 10 cogs), its that if you can't change how cogs works to be able to push diagonally, 10 cogs doesn't actually change the spell in a meaningful way. You still only push people straight up/down/left/right, and you still only have to break 1 cog to get out. It's not like DotA 2 where cogs are super sensitive about bumping people and can bump people in diagonal directions so more cogs is better.


"Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react."

I see nothing wrong here, it never stated that it should be a giant change.

Show nested quote +
Yea this was always my biggest issue how i could possibly make a circle on a grid with only 10 squares

What ?

    O
  O O
O     O
  O  O
    O

... Thats 8 cogs bro
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Yoshi-
Profile Joined October 2008
Germany10227 Posts
Last Edited: 2013-05-19 20:23:56
May 19 2013 20:23 GMT
#57489
On May 20 2013 05:20 gaymon wrote:
Show nested quote +
On May 20 2013 05:18 TheYango wrote:
On May 20 2013 05:11 gaymon wrote:
I am currently dling wc3 to get into the editor and try it out myself (Yes i have access to unprotected dota maps)
I know from which point janggo is coming from but i have not done anything for 5 years in WC3 and there may have arose some tricks to make the 10 cogs circle viable. (In theory 10 cogs is really good for a circle)

It's not so much that 10 cogs isn't doable (you could probably find some reasonably symmetric arrangement to place 10 cogs), its that if you can't change how cogs works to be able to push diagonally, 10 cogs doesn't actually change the spell in a meaningful way. You still only push people straight up/down/left/right, and you still only have to break 1 cog to get out. It's not like DotA 2 where cogs are super sensitive about bumping people and can bump people in diagonal directions so more cogs is better.


"Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react."

I see nothing wrong here, it never stated that it should be a giant change.

Show nested quote +
Yea this was always my biggest issue how i could possibly make a circle on a grid with only 10 squares

What ?

    O
  O O
O     O
  O  O
    O


That is a parallelogram and this are only 8 pieces
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-19 20:25:31
May 19 2013 20:24 GMT
#57490
Even if you stuck 2 more cogs somewhere, that changes the behavior of the spell a lot because you have way more exposed diagonal edges and make it harder for people to run into the flat edges that actually bump people.
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
May 19 2013 20:25 GMT
#57491
The thing that makes me think that the patch notes are fake is literally just the fact that batrider is listed before bane. The leaked patch notes that have been even slightly accurate have at least been alphabetical.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
May 19 2013 20:25 GMT
#57492
lol this is so funny
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
May 19 2013 20:26 GMT
#57493
This is gonna be another Font/Shikyo moment.
I'm glad I was present once again ^^ .
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 19 2013 20:27 GMT
#57494
On May 20 2013 05:26 BlitzerSC wrote:
This is gonna be another Font/Shikyo moment.
I'm glad I was present once again ^^ .

Isn't his name just fantastic for a member of this exclusive club?
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 19 2013 20:27 GMT
#57495
On May 20 2013 05:26 BlitzerSC wrote:
This is gonna be another Font/Shikyo moment.
I'm glad I was present once again ^^ .

You seem to have forgotten puzzywuzzy.
The graph and ursa guy.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
May 19 2013 20:27 GMT
#57496
Alright, you know what, fuck this, this discussion is going downhill fast.

Please find something else to talk about or I'm going to start banning people.
Moderator
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-05-19 20:28:15
May 19 2013 20:27 GMT
#57497
nvm
Call me Marge Simpson cuz I love you homie
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 19 2013 20:30 GMT
#57498
On May 20 2013 05:27 TheYango wrote:
Alright, you know what, fuck this, this discussion is going downhill fast.

Please find something else to talk about or I'm going to start banning people.

How do you play Elder Titan, he was pretty different feeling when i last played warcraft 3 dota, not really sure how to control him in lane or anything. halp?
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-05-19 20:34:35
May 19 2013 20:30 GMT
#57499
Sorry that my cube-building skills with signs is not perfected, i corrected it:

     O
  O   O
O       O
O       O
  O   O
     O





But PL isn't fucking overpowered. At all.
And who is naga? Another hero that relied heavily on it for good mid-game damage.

But whatever, i give up, debating with you is quite pointless from what i've observed.


Naga is different from PL, she is hitting her target most of time together with her illusions.
Considering she has 3 illusions and level 1 Diffusal she burned 80 mana before per hit.
Now she burns for Agi*0.6 per hit (You also have to account for non-agility attackspeed bonuses which only apply to the main-hero) which equals 133 Agility so its a small nerf when all illusions are attacking and not dying but a giant buff in every other situation.


Edit:
Seeing that nobody here had any serious claims which i didnt abolish why those changes would be fake i am pretty happy with the outcome of my crusade.

This is gonna be another Font/Shikyo moment

Considering that he is a retard and argued about PA farming better than an AM i do not think so, especially because i am not atrocious at the game.



User was temp banned for this post.
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
May 19 2013 20:31 GMT
#57500
dear god I want that QoP set from TPL so bad but the ticket itself I do not
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