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General Discussion - Page 2866

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
May 18 2013 18:22 GMT
#57301
Bfury is still bad on Dusa, i think she benefits a lot from linkens just like Weaver and Siren, as in they're just very hard to gank
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
May 18 2013 18:27 GMT
#57302
I can't decide if this is the funniest or second funniest thing I've read here today. The other contender is someone claiming that EHOME invented Wisp+ck three years ago.
super gg
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2013-05-18 18:33:23
May 18 2013 18:30 GMT
#57303
On May 19 2013 03:19 r.Evo wrote:
Show nested quote +
On May 19 2013 03:16 cecek wrote:
On May 19 2013 03:07 r.Evo wrote:
On May 19 2013 01:48 cecek wrote:
On May 19 2013 00:55 r.Evo wrote:
You realize that BF is the most cost-efficient flat damage item in the game besides Demon Edge, right?

Except for Blades of Attack, Broadsword, Claymore, Mithril hammer, Phase boots, GG branch, Slippers of Agility (and equivalents), Armlet (activated) and sacred relic. That is if we count flat damage only.

I explained to you why you're wrong (because you just spewed out information without looking at the numbers), faced with that you get snarky instead of accepting that your initial argument was flat out wrong.

When faced with Perseverance --> ??? the only possible reason for Linkens on a hero like Medusa is because you want the spell block. If that portion of Linkens isn't needed it is a waste of gold compared to BF, plain and simply because it gives less bang for the buck and you might as well build BF+Ultimate orb instead.

Dude, you said, and I quote: "You realize that BF is the most cost-efficient flat damage item in the game besides Demon Edge, right?"

You were trying to be a fucking smartass and you were flat out wrong, so I pointed it out to make you look dumb. And of course you're buying the Linkens for the damage block. That's like saying you should get a snage instead of a bkb, because Sange has better stats. You're just throwing around random number that don't make any sense in an actual game.

How exactly is the statement "BF is the most cost-efficient flat dmg item in the game besides Demon Edge" wrong?

Once again:
Dmg portion of BF (ignoring the regen you get for that cost as well): 67 gold per dmg.
Claymore/Broadsword/Hammer: 67 gold per dmg.
Relic: 62 gold per dmg.
Demon Edge: 52 gold per dmg.
Dmg portion of BF (assuming you wanted the regen portion anyway): 47 gold per dmg.



I don't understand what you're trying to show
Bfury has effective dmg/gold components in it, okay.
So?
As a damage item, it's still bad, and outshined by many others.

edit: not to mention it's outshined by blademail by your criteria.
I think we all could use a little more blademails in our games.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
SKC
Profile Joined October 2010
Brazil18828 Posts
May 18 2013 18:32 GMT
#57304
If you already have a Sacred Relic, because why the fuck not, you want a Sacred Relic, Divine Rapier gives you 10 gold per damage. GG guys.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-18 18:38:26
May 18 2013 18:37 GMT
#57305
On May 19 2013 03:22 Skullflower wrote:
Some of the most pointless arguments I've ever seen take place here

Most of the arguments would have their own threads if they had a point.

On May 19 2013 03:22 Shaella wrote:
Bfury is still bad on Dusa, i think she benefits a lot from linkens just like Weaver and Siren, as in they're just very hard to gank

I don't think "hard to gank" is a good enough qualifier for Linken's. It's not like you'd ever see Linken's Void or Linken's AM even though they're also hard to gank and would benefit from a first-hit spell block when split-pushing.
Moderator
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
May 18 2013 18:45 GMT
#57306
If we're talking Medusa, I think the correct way to play her now would be along the lines of Phaseboots -> Aquila -> Drums -> Mealstrom/Yasha and join fights with her. One fact about Dusa was not really explored yet, I think. And that is that each Arcane Boots usage is basically a bigger Mek for her. Just imagine getting a 1k hp heal on your carry during a teamfight. Because of that, I think you should build her more as a glass cannon so that the enemies can't just ignore her.
super gg
CuddlyCuteKitten
Profile Joined January 2004
Sweden2889 Posts
May 18 2013 18:47 GMT
#57307
I love linkens. My main decider is if I am really annoyed by disabler/nukes I get a bkb otherwise I get a linkens if I can. Just finished a game against doom and quite a few of his non stun friends and he burned soooo many ults.
Unity, support, family, and kneecapping bitches.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2013-05-18 18:53:39
May 18 2013 18:51 GMT
#57308
On May 19 2013 03:45 cecek wrote:
If we're talking Medusa, I think the correct way to play her now would be along the lines of Phaseboots -> Aquila -> Drums -> Mealstrom/Yasha and join fights with her. One fact about Dusa was not really explored yet, I think. And that is that each Arcane Boots usage is basically a bigger Mek for her. Just imagine getting a 1k hp heal on your carry during a teamfight. Because of that, I think you should build her more as a glass cannon so that the enemies can't just ignore her.


Trying to play Medusa as a mid-gamer?

I am not sure that works.
The thing is that Medusa need a lot of item to be effective.

Going for these mid-game item means delaying your Linken/Butterfly/Manta.

She can't contribute much in teamfight.

Medusa was built to be a hardcore late-gamer.

The optimum build is the ZSMJ Medusa Build.
Linken,Manta,Butterfly,Threads, and 2 Divine.
Play your best
Shaella
Profile Blog Joined January 2013
United States14828 Posts
May 18 2013 18:55 GMT
#57309
On May 19 2013 03:37 TheYango wrote:
Show nested quote +
On May 19 2013 03:22 Skullflower wrote:
Some of the most pointless arguments I've ever seen take place here

Most of the arguments would have their own threads if they had a point.

Show nested quote +
On May 19 2013 03:22 Shaella wrote:
Bfury is still bad on Dusa, i think she benefits a lot from linkens just like Weaver and Siren, as in they're just very hard to gank

I don't think "hard to gank" is a good enough qualifier for Linken's. It's not like you'd ever see Linken's Void or Linken's AM even though they're also hard to gank and would benefit from a first-hit spell block when split-pushing.

the real think is if they can benefit from all the stats

Dusa can

Weaver does ok

same with Siren
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 18 2013 18:56 GMT
#57310
On May 19 2013 03:45 cecek wrote:
If we're talking Medusa, I think the correct way to play her now would be along the lines of Phaseboots -> Aquila -> Drums -> Mealstrom/Yasha and join fights with her. One fact about Dusa was not really explored yet, I think. And that is that each Arcane Boots usage is basically a bigger Mek for her. Just imagine getting a 1k hp heal on your carry during a teamfight. Because of that, I think you should build her more as a glass cannon so that the enemies can't just ignore her.


The mechanics of mana shield make this far worse than it actually sounds. While you get better ratios in the sense of 2.25 damage per mana, it is not reduced by armor so it ends up being vastly inferior later on in the game when your agility hero has a lot of armor. For a mid game teamfight this would also mean sacrificing split shot or snake to max mana shield which makes your teamfight that much worse.

If you focus too much on mana you can also end up dying to health while you still have a mana left, although you'd have to be doing something pretty crazy for this to happen in dota.
I'll always be your shadow and veil your eyes from states of ain soph aur.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2889 Posts
May 18 2013 18:56 GMT
#57311
Drums and aquila just seem like such good items on medusa so it would be really tempting to get them before linkens. Although treads seems much better than phaseboots.
Unity, support, family, and kneecapping bitches.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2889 Posts
May 18 2013 18:58 GMT
#57312
On May 19 2013 03:56 Blitzkrieg0 wrote:
Show nested quote +
On May 19 2013 03:45 cecek wrote:
If we're talking Medusa, I think the correct way to play her now would be along the lines of Phaseboots -> Aquila -> Drums -> Mealstrom/Yasha and join fights with her. One fact about Dusa was not really explored yet, I think. And that is that each Arcane Boots usage is basically a bigger Mek for her. Just imagine getting a 1k hp heal on your carry during a teamfight. Because of that, I think you should build her more as a glass cannon so that the enemies can't just ignore her.


The mechanics of mana shield make this far worse than it actually sounds. While you get better ratios in the sense of 2.25 damage per mana, it is not reduced by armor so it ends up being vastly inferior later on in the game when your agility hero has a lot of armor. For a mid game teamfight this would also mean sacrificing split shot or snake to max mana shield which makes your teamfight that much worse.

If you focus too much on mana you can also end up dying to health while you still have a mana left, although you'd have to be doing something pretty crazy for this to happen in dota.


I max split shot last, am I doing something wrong?
Unity, support, family, and kneecapping bitches.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-18 18:59:42
May 18 2013 18:58 GMT
#57313
On May 19 2013 03:55 Shaella wrote:
Weaver does ok

I fail to see how Weaver does. He has one spell that doesn't cost mana (you need mana to cast ult, but it resets your mana to its value 5 seconds ago, so it doesn't actually use it), a 6 second CD spell that costs 60 mana. And a long-CD 100 mana cost spell that is basically only ever going to be used either in fights or as a situational vision spell.

His mana usage basically doesn't exceed Anti-Mage's or Slark's, and both those heroes flat-line their mana really easily with minimal mana regen items.

Maybe I'm misunderstanding something, but I legitimately do not understand how that much regen/mana on Weaver is anything but a waste.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
May 18 2013 19:02 GMT
#57314
On May 19 2013 03:58 CuddlyCuteKitten wrote:
Show nested quote +
On May 19 2013 03:56 Blitzkrieg0 wrote:
On May 19 2013 03:45 cecek wrote:
If we're talking Medusa, I think the correct way to play her now would be along the lines of Phaseboots -> Aquila -> Drums -> Mealstrom/Yasha and join fights with her. One fact about Dusa was not really explored yet, I think. And that is that each Arcane Boots usage is basically a bigger Mek for her. Just imagine getting a 1k hp heal on your carry during a teamfight. Because of that, I think you should build her more as a glass cannon so that the enemies can't just ignore her.


The mechanics of mana shield make this far worse than it actually sounds. While you get better ratios in the sense of 2.25 damage per mana, it is not reduced by armor so it ends up being vastly inferior later on in the game when your agility hero has a lot of armor. For a mid game teamfight this would also mean sacrificing split shot or snake to max mana shield which makes your teamfight that much worse.

If you focus too much on mana you can also end up dying to health while you still have a mana left, although you'd have to be doing something pretty crazy for this to happen in dota.


I max split shot last, am I doing something wrong?

A midgame fighting Medusa would need it much sooner. Not that a midgame Medusa sounds such a good idea.
TheYango
Profile Joined September 2008
United States47024 Posts
May 18 2013 19:03 GMT
#57315
"Midgame" Medusa is OK midgame, the problem is that she still has a long hole until she has 3 major items. You get an early power peak, and then you have a drop-off in power just the same as normal Medusa, so while it may be more suitable for how this version is played, it doesn't help her in any way.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 18 2013 19:09 GMT
#57316
As slark, do you max pounce or your Q first?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
May 18 2013 19:10 GMT
#57317
"Dusa is built to be a lategame hero" "Dusa needs a lot of farm to do anything"

You're pigeonholing yourself into that, just because that's the only way you've seen people play the hero because they build the hero for the lategame. Pretty much any hero can be played in more than just one way, I think Dusa could be built for midgame with the right item and skill builds. I guess you would have to leave Mystic Snake at level 1/2 for this style. I'm not saying it's actually a good way to play her, but I think it definitely has more potential than trying to make a lategame Dusa work right now, that's just impossible, I think.
super gg
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-18 19:14:34
May 18 2013 19:12 GMT
#57318
Situational. Dark Pact lets you duck into the jungle and present a map control threat even while farming because you can farm full speed while being missing from the map (just carry TP/Smoke to gank any lane when you see the opportunity). But in a lot of pubs, the enemies aren't paying that much attention to the minimap, so often you'll just get Pounce and go kill people because that "map pressure" is meaningless when the enemy team isn't paying attention, and you should just punish them for playing too far out.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 18 2013 19:14 GMT
#57319
The question isn't if you can make her ok in this situation it's why on earth would you pick her to be ok mid game instead of just picking someone vastly stronger and almost every period in the game.
r.Evo
Profile Joined August 2006
Germany14081 Posts
May 18 2013 19:19 GMT
#57320
On May 19 2013 04:14 Numy wrote:
The question isn't if you can make her ok in this situation it's why on earth would you pick her to be ok mid game instead of just picking someone vastly stronger and almost every period in the game.

Same reason why you build "midgame items" on a Luna or PL. You have better teamfighting when it matters but you still have the option to farm it out and abuse that you scale so damn well.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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