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General Discussion - Page 2456

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
March 25 2013 19:32 GMT
#49101
Does someone know the math behind several battlefurys? I know it doesn't just double the cleave effect, but I can't fathom quite how exactly it works.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2013-03-25 19:34:12
March 25 2013 19:33 GMT
#49102
BF stack like so:
1: 35% cleave
2: 70% cleave
3: 105% cleave

etc

Cleave stacks additively.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
March 25 2013 19:37 GMT
#49103
Each cleave is considered a separate "thing". This includes ability based cleaves of sven, magnus and kunkka. They are apllied independently and in their own aoes at each attack
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Yoshi-
Profile Joined October 2008
Germany10227 Posts
March 25 2013 19:47 GMT
#49104
This also leads into that each cleaves takes a seperate instance of refraction.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
March 25 2013 19:59 GMT
#49105
On March 26 2013 04:47 Yoshi- wrote:
This also leads into that each cleaves takes a seperate instance of refraction.


Does this apply for diffusal damage as well? I've never really been sure if it added to the initial attack or counted as a secondary source of damage.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 25 2013 19:59 GMT
#49106
6x Bfury with magnus buff on sven is 325% cleave (50% @200 radius, 210% @225 radius, 65% @300 radius).

At level 25 dat sven is hitting for 880 main target damage, 2860 splash inside the 200 radius.

Too bad he moves slow, attacks slow, and does most of his dmg to whatever he isn't attacking lmao. At least his regen is solid.

PS THIS IS WITH ULTI ON

without ulti its 600/1950.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 25 2013 20:01 GMT
#49107
Old Kunkka build was mass battle furies.
WriterXiao8~~
Unleashing
Profile Joined March 2011
Denmark14978 Posts
March 25 2013 20:07 GMT
#49108
Old? That's still how a real man builds him!
So funny together with dark seer.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Gheizen64
Profile Joined June 2010
Italy2077 Posts
March 25 2013 20:10 GMT
#49109
With the increased AoE on Tidebringer, Stacking Daedalus is much much better. 2 Daedalus are a 44% chance to crit, pretty insane, you can easily get double or triple kills when you crit for 600+ pure damage.
Seen as G.ZZZ [COPPER SCUM] on Steam
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
March 25 2013 20:12 GMT
#49110
Mass bfury on omniknight is the only true way to play omniknight
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 25 2013 20:14 GMT
#49111
On March 26 2013 05:10 Gheizen64 wrote:
With the increased AoE on Tidebringer, Stacking Daedalus is much much better. 2 Daedalus are a 44% chance to crit, pretty insane, you can easily get double or triple kills when you crit for 600+ pure damage.

What kind of heroes have 600 HP at the time you have two daedalus, unless you crit twice in a row / hit boat + torrent.

I prefer other items to 2 daedaluses (AC, Heart, BKB, man up and get a rapier)
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
March 25 2013 20:20 GMT
#49112
On March 26 2013 05:14 Comeh wrote:
Show nested quote +
On March 26 2013 05:10 Gheizen64 wrote:
With the increased AoE on Tidebringer, Stacking Daedalus is much much better. 2 Daedalus are a 44% chance to crit, pretty insane, you can easily get double or triple kills when you crit for 600+ pure damage.

What kind of heroes have 600 HP at the time you have two daedalus, unless you crit twice in a row / hit boat + torrent.

I prefer other items to 2 daedaluses (AC, Heart, BKB, man up and get a rapier)

You think your kunkka isnt gonne raep face with 2 daedalus?
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
FinestHour
Profile Joined August 2010
United States18466 Posts
March 25 2013 20:22 GMT
#49113
lothars buriza into rapier sends them to davy jones locker guaranteed
thug life.                                                       MVP/ex-
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-03-25 20:27:41
March 25 2013 20:25 GMT
#49114
Phase/Lothars/2xDaedalus with a crit (with lothars and tide +dmg on top I know they don't get multiplied) is over 1K. With some sort of other incidental damage (boat, teammates, torrent, whatever) most supports probably just die, especially since they may not get a chance to mek.

Edit: obviously real men go divine. Phase/lothars/daedalus/divine is ~1600 if you crit, but way less chance to crit (44->25)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2013-03-25 20:29:26
March 25 2013 20:29 GMT
#49115
Why not get a Deso in there since the cleaved damage is post-reduction?
TheYango
Profile Joined September 2008
United States47024 Posts
March 25 2013 20:31 GMT
#49116
On March 26 2013 05:29 GentleDrill wrote:
Why not get a Deso in there since the cleaved damage is post-reduction?

Cleave damage isn't post-reduction. It's just the raw damage. It's not affected by armor, not even negative armor.
Moderator
Gheizen64
Profile Joined June 2010
Italy2077 Posts
March 25 2013 20:32 GMT
#49117
On March 26 2013 05:29 GentleDrill wrote:
Why not get a Deso in there since the cleaved damage is post-reduction?


Cleaved damage is your damage number before all reduction/amplifications, the damage on main target don't count.
Seen as G.ZZZ [COPPER SCUM] on Steam
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 25 2013 20:34 GMT
#49118
On March 26 2013 05:31 TheYango wrote:
Show nested quote +
On March 26 2013 05:29 GentleDrill wrote:
Why not get a Deso in there since the cleaved damage is post-reduction?

Cleave damage isn't post-reduction. It's just the raw damage. It's not affected by armor, not even negative armor.

I read somewhere that it IS affected by armor type. I feel like this isn't correct - is it?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-03-25 20:35:39
March 25 2013 20:35 GMT
#49119
On March 26 2013 05:34 Comeh wrote:
Show nested quote +
On March 26 2013 05:31 TheYango wrote:
On March 26 2013 05:29 GentleDrill wrote:
Why not get a Deso in there since the cleaved damage is post-reduction?

Cleave damage isn't post-reduction. It's just the raw damage. It's not affected by armor, not even negative armor.

I read somewhere that it IS affected by armor type. I feel like this isn't correct - is it?

Armor type isn't armor value though.

Armor type means fortified/divine/normal/etc.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 25 2013 20:36 GMT
#49120
On March 26 2013 05:35 SKC wrote:
Show nested quote +
On March 26 2013 05:34 Comeh wrote:
On March 26 2013 05:31 TheYango wrote:
On March 26 2013 05:29 GentleDrill wrote:
Why not get a Deso in there since the cleaved damage is post-reduction?

Cleave damage isn't post-reduction. It's just the raw damage. It's not affected by armor, not even negative armor.

I read somewhere that it IS affected by armor type. I feel like this isn't correct - is it?

Armor type isn't armor value though.

Armor type means fortified/divine/normal/etc.

No - I know. I was asking about that.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
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