General Discussion - Page 2456
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Excludos
Norway8278 Posts
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Unleashing
Denmark14978 Posts
1: 35% cleave 2: 70% cleave 3: 105% cleave etc Cleave stacks additively. | ||
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Qbek
Poland12923 Posts
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Yoshi-
Germany10227 Posts
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Jinxed
United States6450 Posts
On March 26 2013 04:47 Yoshi- wrote: This also leads into that each cleaves takes a seperate instance of refraction. Does this apply for diffusal damage as well? I've never really been sure if it added to the initial attack or counted as a secondary source of damage. | ||
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Sn0_Man
Tebellong44238 Posts
At level 25 dat sven is hitting for 880 main target damage, 2860 splash inside the 200 radius. Too bad he moves slow, attacks slow, and does most of his dmg to whatever he isn't attacking lmao. At least his regen is solid. PS THIS IS WITH ULTI ON without ulti its 600/1950. | ||
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Kipsate
Netherlands45349 Posts
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Unleashing
Denmark14978 Posts
So funny together with dark seer. | ||
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Gheizen64
Italy2077 Posts
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Narcind
Sweden2489 Posts
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Comeh
United States18919 Posts
On March 26 2013 05:10 Gheizen64 wrote: With the increased AoE on Tidebringer, Stacking Daedalus is much much better. 2 Daedalus are a 44% chance to crit, pretty insane, you can easily get double or triple kills when you crit for 600+ pure damage. What kind of heroes have 600 HP at the time you have two daedalus, unless you crit twice in a row / hit boat + torrent. I prefer other items to 2 daedaluses (AC, Heart, BKB, man up and get a rapier) | ||
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solidbebe
Netherlands4921 Posts
On March 26 2013 05:14 Comeh wrote: What kind of heroes have 600 HP at the time you have two daedalus, unless you crit twice in a row / hit boat + torrent. I prefer other items to 2 daedaluses (AC, Heart, BKB, man up and get a rapier) You think your kunkka isnt gonne raep face with 2 daedalus? | ||
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FinestHour
United States18466 Posts
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Sn0_Man
Tebellong44238 Posts
Edit: obviously real men go divine. Phase/lothars/daedalus/divine is ~1600 if you crit, but way less chance to crit (44->25) | ||
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GentleDrill
United Kingdom672 Posts
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TheYango
United States47024 Posts
On March 26 2013 05:29 GentleDrill wrote: Why not get a Deso in there since the cleaved damage is post-reduction? Cleave damage isn't post-reduction. It's just the raw damage. It's not affected by armor, not even negative armor. | ||
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Gheizen64
Italy2077 Posts
On March 26 2013 05:29 GentleDrill wrote: Why not get a Deso in there since the cleaved damage is post-reduction? Cleaved damage is your damage number before all reduction/amplifications, the damage on main target don't count. | ||
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Comeh
United States18919 Posts
On March 26 2013 05:31 TheYango wrote: Cleave damage isn't post-reduction. It's just the raw damage. It's not affected by armor, not even negative armor. I read somewhere that it IS affected by armor type. I feel like this isn't correct - is it? | ||
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SKC
Brazil18828 Posts
On March 26 2013 05:34 Comeh wrote: I read somewhere that it IS affected by armor type. I feel like this isn't correct - is it? Armor type isn't armor value though. Armor type means fortified/divine/normal/etc. | ||
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Comeh
United States18919 Posts
On March 26 2013 05:35 SKC wrote: Armor type isn't armor value though. Armor type means fortified/divine/normal/etc. No - I know. I was asking about that. | ||
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