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General Discussion - Page 2455

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
March 25 2013 17:58 GMT
#49081
Getting A hero twice in a row has the same chance as getting a specific hero at all, since the first roll in this case is irrelevant(it just determines what needs to be rolled next time)
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Yoshi-
Profile Joined October 2008
Germany10227 Posts
March 25 2013 18:02 GMT
#49082
The real question should rather be how random the random function really is.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 25 2013 18:04 GMT
#49083
On March 26 2013 03:02 Yoshi- wrote:
The real question should rather be how random the random function really is.


Or the odds that you haven't randomed the same hero twice or thrice in a row after a certain number of games. The probabilities are endless!
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 25 2013 18:07 GMT
#49084
8100 was 90x90 since that was a quick estimate of how many heroes were out.

If the number is 98 then 98x98 = 9604. Whatevers. The point is, you have a 1/98 chance of "doubles" aka rolling the same hero twice in a row (similar to "doubles" in monopoly) and a 1/9604 chance of specific doubles aka rolling exactly rubick twice in a row (similar to "snake eyes" in monopoly being 6 times rarer than mere "doubles").

I reference monopoly because the act of rolling 2 dice is very similar to randoming twice.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
March 25 2013 18:09 GMT
#49085
My big question of the day: Why can't you kill the fountain anymore?
In wc3 dota, the fountain was killable by using ursa w/ vlads, vangaurd, and heart. CM could also freeze the fountain indefinately, and sniper could outrange it, and kill it if you stacked him with enough DR's.

Me and my buddies are still waiting out our year long dotacash (lol) bans for repeatedly killing the fountain. Killing the fountain was possibly one of our most fun daily activities.

Petition valve to include this high level troll back into the game!
Any sufficiently advanced technology is indistinguishable from magic
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
March 25 2013 18:11 GMT
#49086
Coz it's a waste of time? It's like fountain diving Extreme, and since you can't just DC freely, it's really bad
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-03-25 18:27:43
March 25 2013 18:22 GMT
#49087
So is anyone still buying the new Tranqs?

It's so bad now.

EDIT: the only redeeming factor is for heroes that will get Vlad's. But it still not great overall anymore.
ViZe
Profile Joined January 2011
United States1513 Posts
March 25 2013 18:26 GMT
#49088
I get them on Lone Druid but that's it
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
March 25 2013 18:27 GMT
#49089
On March 26 2013 03:09 RoyGBiv_13 wrote:
My big question of the day: Why can't you kill the fountain anymore?
In wc3 dota, the fountain was killable by using ursa w/ vlads, vangaurd, and heart. CM could also freeze the fountain indefinately, and sniper could outrange it, and kill it if you stacked him with enough DR's.

Me and my buddies are still waiting out our year long dotacash (lol) bans for repeatedly killing the fountain. Killing the fountain was possibly one of our most fun daily activities.

Petition valve to include this high level troll back into the game!

Max level Forge Spirits also outrange it. With an AC and alacrity, you can also kill it in a reasonable time. Also, a stacked melee hero + vlads + Skele King kills it.

I don't know why it's not in. It doesn't come into play 99.99% of matches, but it's fun if you can do it.
super gg
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 25 2013 18:31 GMT
#49090
The issue would be teams would refuse to take a barracks, sneak into the base, kill the fountain then just fountain camp forever (or even with 1 rax down its like 5-10 minutes for the creeps to GG. Without a fountain to hide in it would be awful for the losing team.

Yeah its maybe 1/100 games but those games would be REALLY REALLY OUTSTANDINGLY UNFUN and people who left would just get an abandon.

Plus teams losing that bad often hate their teammates so... the "all leave at once" plan wouldn't work.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
March 25 2013 18:32 GMT
#49091
It's more like 1/5000 games, really not something to even think about
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
trinxified
Profile Joined December 2010
Canada7774 Posts
March 25 2013 18:32 GMT
#49092
On March 26 2013 03:31 Sn0_Man wrote:
The issue would be teams would refuse to take a barracks, sneak into the base, kill the fountain then just fountain camp forever (or even with 1 rax down its like 5-10 minutes for the creeps to GG. Without a fountain to hide in it would be awful for the losing team.

Yeah its maybe 1/100 games but those games would be REALLY REALLY OUTSTANDINGLY UNFUN and people who left would just get an abandon.

Plus teams losing that bad often hate their teammates so... the "all leave at once" plan wouldn't work.


TBH, the fountain "camp" should be bigger so you can actually hide. Nowadays, the best way to hide is within the trees around the map
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 25 2013 18:37 GMT
#49093
On March 26 2013 03:32 trinxified wrote:
Show nested quote +
On March 26 2013 03:31 Sn0_Man wrote:
The issue would be teams would refuse to take a barracks, sneak into the base, kill the fountain then just fountain camp forever (or even with 1 rax down its like 5-10 minutes for the creeps to GG. Without a fountain to hide in it would be awful for the losing team.

Yeah its maybe 1/100 games but those games would be REALLY REALLY OUTSTANDINGLY UNFUN and people who left would just get an abandon.

Plus teams losing that bad often hate their teammates so... the "all leave at once" plan wouldn't work.


TBH, the fountain "camp" should be bigger so you can actually hide. Nowadays, the best way to hide is within the trees around the map


Yeah but I'm generally the support player so I don't have the money to buy blink and go hide somewhere

Smoking out works sometimes but not always.

+1 for a bigger fountain though, even though fountain-farming is like my favourite activity.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
March 25 2013 18:42 GMT
#49094
In DotA 1 there was more room behind the fountain with trees to juke into/the circles of power for players to disassemble/use glyph. But since there's no need for the circles of power anymore, Valve just sort of took out all the space behind the fountain.
Moderator
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
March 25 2013 18:47 GMT
#49095
Remember when taverns were there and the ancient locations was imba as fuck? The tree was like 3000 range further into the base than the throne xD
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
March 25 2013 19:13 GMT
#49096
On March 26 2013 03:42 TheYango wrote:
In DotA 1 there was more room behind the fountain with trees to juke into/the circles of power for players to disassemble/use glyph. But since there's no need for the circles of power anymore, Valve just sort of took out all the space behind the fountain.

Plus you could "Lock" your hero.
Any sufficiently advanced technology is indistinguishable from magic
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
Last Edited: 2013-03-25 19:25:21
March 25 2013 19:24 GMT
#49097
edit: Nvm seems I'm late to the party, should've F5'd the page.
Moderator
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
March 25 2013 19:26 GMT
#49098
2349872935872934 is 98*98 guys, holy shit
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 25 2013 19:28 GMT
#49099
https://www.infinitecrisis.com/en -> DC universe MOBA announced.....
Im daed. Follow me @TL_NB
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 25 2013 19:31 GMT
#49100
On March 26 2013 04:28 NB wrote:
https://www.infinitecrisis.com/en -> DC universe MOBA announced.....

Are mobas the new MMO of gaming?

-_-
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
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