• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:53
CEST 02:53
KST 09:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?101Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7398 users

General Discussion - Page 2117

Forum Index > Dota 2 General
Post a Reply
Prev 1 2115 2116 2117 2118 2119 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 07 2013 17:10 GMT
#42321
On February 08 2013 02:04 Lightspeaker wrote:
Show nested quote +
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


The fallacy that the MMR system is out to get you and matches you with people worse than you is incredible.

and don't get excited about people knowing how to play at higher levels. They don't.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 07 2013 17:12 GMT
#42322
On February 08 2013 02:10 Blitzkrieg0 wrote:
Show nested quote +
On February 08 2013 02:04 Lightspeaker wrote:
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


The fallacy that the MMR system is out to get you and matches you with people worse than you is incredible.

and don't get excited about people knowing how to play at higher levels. They don't.

Take it from me - I have over 1500 games and I'm still a terrible support. Granted, I never play support, but I'm still bad at it.

(my solution - just keep buying wards and counter wards and place them everywhere randomly, and hope teammates dont realize I have no idea what I'm doing).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
DrPandaPhD
Profile Joined November 2011
5188 Posts
February 07 2013 17:18 GMT
#42323
On February 08 2013 02:04 Lightspeaker wrote:
Show nested quote +
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


Constantly blaming your teammates tend to mean you are worse than you think you are :/ Dont have to be so mad, it's a game to played for fun. Yes you will lose because you / your team throws. But you will also win because the enemy throws the game. Relax a bit more, try odd itembuilds. You maybe enjoy the game more then.

Euls + blink on almost every hero
리노크 👑
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
February 07 2013 17:26 GMT
#42324
On February 08 2013 02:04 Lightspeaker wrote:
Show nested quote +
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.

Hey just a point there is a way to kind of tell, check recent games filter by your name+very high. Aim to have every game there! Then once yoou have that try and stream snipe pros. If you can't then chances are you have a low MMR. at least that is what i would do if there were pro's in Aus
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-02-07 17:31:06
February 07 2013 17:30 GMT
#42325
On February 08 2013 02:12 Comeh wrote:
Show nested quote +
On February 08 2013 02:10 Blitzkrieg0 wrote:
On February 08 2013 02:04 Lightspeaker wrote:
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


The fallacy that the MMR system is out to get you and matches you with people worse than you is incredible.

and don't get excited about people knowing how to play at higher levels. They don't.


(my solution - just keep buying wards and counter wards and place them everywhere randomly, and hope teammates dont realize I have no idea what I'm doing).


lol dont do that! Supporting is actually not hard at all, just put yourself in the shoes of your carry/mid player and think what can you do for them. That vision for anti-hook/help your pudge to hook, that detection for NA/Riki/BH, that rune control etc. The hardest part is actually running around the map without items and levels but to function and without dying but thats another story.

And i totally feel you guys. I was playing hardlane+roaming+supporting+carrying few weeks ago but now my new 'solution' is actually 'fck team i go mid and win this game', I still buy cour/ward/dust but only for my own use. The biggest problem with MM is that you dont know if you should play the big impact hero in the game so being selfish and go mid/carry all day can actually net you more wins.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 07 2013 17:33 GMT
#42326
On February 08 2013 02:30 BurningSera wrote:
Show nested quote +
On February 08 2013 02:12 Comeh wrote:
On February 08 2013 02:10 Blitzkrieg0 wrote:
On February 08 2013 02:04 Lightspeaker wrote:
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


The fallacy that the MMR system is out to get you and matches you with people worse than you is incredible.

and don't get excited about people knowing how to play at higher levels. They don't.


(my solution - just keep buying wards and counter wards and place them everywhere randomly, and hope teammates dont realize I have no idea what I'm doing).


lol dont do that! Supporting is actually not hard at all, just put yourself in the shoes of your carry/mid player and think what can you do for them. That vision for anti-hook/help your pudge to hook, that detection for NA/Riki/BH, that rune control etc. The hardest part is actually running around the map without items and levels but to function and without dying but thats another story.

And i totally feel you guys. I was playing hardlane+roaming+supporting+carrying few weeks ago but now my new 'solution' is actually 'fck team i go mid and win this game', I still buy cour/ward/dust but only for my own use. The biggest problem with MM is that you dont know if you should play the big impact hero in the game so being selfish and go mid/carry all day can actually net you more wins.

I dunno i just pick an aggressive support and go hunting. or a team fight support. Leshrac/sand king/cm/lion/AA and just go kill people until the other team loses. in general i don't even buy wards past the opening set until my team proves to me that they can use them.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 07 2013 17:36 GMT
#42327
On February 08 2013 02:30 BurningSera wrote:
Show nested quote +
On February 08 2013 02:12 Comeh wrote:
On February 08 2013 02:10 Blitzkrieg0 wrote:
On February 08 2013 02:04 Lightspeaker wrote:
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


The fallacy that the MMR system is out to get you and matches you with people worse than you is incredible.

and don't get excited about people knowing how to play at higher levels. They don't.


(my solution - just keep buying wards and counter wards and place them everywhere randomly, and hope teammates dont realize I have no idea what I'm doing).


lol dont do that! Supporting is actually not hard at all, just put yourself in the shoes of your carry/mid player and think what can you do for them. That vision for anti-hook/help your pudge to hook, that detection for NA/Riki/BH, that rune control etc. The hardest part is actually running around the map without items and levels but to function and without dying but thats another story.

And i totally feel you guys. I was playing hardlane+roaming+supporting+carrying few weeks ago but now my new 'solution' is actually 'fck team i go mid and win this game', I still buy cour/ward/dust but only for my own use. The biggest problem with MM is that you dont know if you should play the big impact hero in the game so being selfish and go mid/carry all day can actually net you more wins.

Haha, I know about those stuff as well - just my KoTL play isn't the best - he seems a bit different from some of the other supports I'm a bit more competent with (Rubick, Leshrac).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 07 2013 17:43 GMT
#42328
On February 08 2013 02:33 PrinceXizor wrote:
Show nested quote +
On February 08 2013 02:30 BurningSera wrote:
On February 08 2013 02:12 Comeh wrote:
On February 08 2013 02:10 Blitzkrieg0 wrote:
On February 08 2013 02:04 Lightspeaker wrote:
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


The fallacy that the MMR system is out to get you and matches you with people worse than you is incredible.

and don't get excited about people knowing how to play at higher levels. They don't.


(my solution - just keep buying wards and counter wards and place them everywhere randomly, and hope teammates dont realize I have no idea what I'm doing).


lol dont do that! Supporting is actually not hard at all, just put yourself in the shoes of your carry/mid player and think what can you do for them. That vision for anti-hook/help your pudge to hook, that detection for NA/Riki/BH, that rune control etc. The hardest part is actually running around the map without items and levels but to function and without dying but thats another story.

And i totally feel you guys. I was playing hardlane+roaming+supporting+carrying few weeks ago but now my new 'solution' is actually 'fck team i go mid and win this game', I still buy cour/ward/dust but only for my own use. The biggest problem with MM is that you dont know if you should play the big impact hero in the game so being selfish and go mid/carry all day can actually net you more wins.

I dunno i just pick an aggressive support and go hunting. or a team fight support. Leshrac/sand king/cm/lion/AA and just go kill people until the other team loses. in general i don't even buy wards past the opening set until my team proves to me that they can use them.


I have this defective gene that forces me to trust my team no matter who are these people. Most of my mates have said to me that i am an idiot at some stage and i agree with them >_<
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Derity
Profile Joined May 2009
Germany2952 Posts
February 07 2013 17:55 GMT
#42329
sp much dota to watch...
Ramong
Profile Joined March 2011
Denmark1706 Posts
February 07 2013 18:00 GMT
#42330


You should all watch this, Gabe talking about how dota teams can make money via steam
"Yeah buddy"
BeanerBurrito
Profile Joined December 2010
1010 Posts
Last Edited: 2013-02-07 18:07:15
February 07 2013 18:01 GMT
#42331
On February 08 2013 02:04 Lightspeaker wrote:
Show nested quote +
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


Man, I've played dota for years and years and yeah, that'll happen a lot from time to time.

If you want to avoid that frustration and focus on improving yourself what you need to do is only say positive things to your teammates (you can think whatever you want, but dont vocalize "omg this guys so noob").

Focus on playing the absolute best game that you can personally. Do whatever you can to have the least deaths, the most last hits, and control the game and help your teammates. The hardest part of that is continuing to focus on doing your best, while your teammates may be making it harder, but you have to deal with it.

When you get put on a team with players who aren't playing very well, it then becomes your job to carry them and play in a way that makes them better.

Whether you like it or not you are dependent on your team no matter how bad they are, so even if it's hard all you can do is improve your own play and attempt you set your teammates up with opportunities to improve themselves(sometimes they won't and you'll lose anyway, but you already know that part).
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
February 07 2013 18:03 GMT
#42332
On February 08 2013 02:04 Lightspeaker wrote:
For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


Wouldn't an above 50% winrate in the long run just indicate that you're improving (playing better than what the relatively static system expects from you) rather than being good/better than people with lower win rates? Your example seems to just indicate that the mmr system has mislabelled your skill level. Note: I'm talking about skill levels not at the very bottom or top of the ladder.

There will always be someone who is the weakest on the team at any level. The fact that you're acknowledging that this is sometimes you, makes you seem logical and well reasoned. But I would just like to point out that all these people you're playing with have a similar impact (by mmr) on the game; if a player's thinking proficiency is poor, then their mechanics probably enough to make up for it (or from other sources like leadership, ability to inspire team mates etc.), therefore leading you to get matched together. It's like non-top tier na sc2 players playing on korea server thinking it'll make them better. Sure they might have better mechanics on KR but there's some other weaknesses that makes them play at the same mmr level as you (play on kr for diff style, yes--but not for "better players").
follow @aui_2000 // www.twitch.tv/aui_2000
BeanerBurrito
Profile Joined December 2010
1010 Posts
Last Edited: 2013-02-07 18:06:35
February 07 2013 18:05 GMT
#42333
On February 08 2013 03:03 Aui_2000 wrote:
Show nested quote +
On February 08 2013 02:04 Lightspeaker wrote:
For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


Wouldn't an above 50% winrate in the long run just indicate that you're improving (playing better than what the relatively static system expects from you) rather than being good/better than people with lower win rates? Your example seems to just indicate that the mmr system has mislabelled your skill level. Note: I'm talking about skill levels not at the very bottom or top of the ladder.

There will always be someone who is the weakest on the team at any level. The fact that you're acknowledging that this is sometimes you, makes you seem logical and well reasoned. But I would just like to point out that all these people you're playing with have a similar impact (by mmr) on the game; if a player's thinking proficiency is poor, then their mechanics probably enough to make up for it (or from other sources like leadership, ability to inspire team mates etc.), therefore leading you to get matched together. It's like non-top tier na sc2 players playing on korea server thinking it'll make them better. Sure they might have better mechanics on KR but there's some other weaknesses that makes them play at the same mmr level as you (play on kr for diff style, yes--but not for "better players").



I think in the end you're still playing public games with random people and you aren't a team.

You might be the best 70% win rate pub stomper ever, but be totally incompetent when it comes to playing as a team.

I personally only like to refer to actual player skill in a competitive game, or be very specific about what area of skill you are talking about.

You could practice improving at last hitting or map awareness without it affecting your winrate at all. And again it is just a pub with random people so anything can happen regardless of skill level.

Every time I watch dendi go 1-13 and lose a pub game on his stream I get reminded that it happens to everyone.
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 07 2013 18:08 GMT
#42334
On February 08 2013 03:03 Aui_2000 wrote:
Show nested quote +
On February 08 2013 02:04 Lightspeaker wrote:
For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


Wouldn't an above 50% winrate in the long run just indicate that you're improving (playing better than what the relatively static system expects from you) rather than being good/better than people with lower win rates? Your example seems to just indicate that the mmr system has mislabelled your skill level. Note: I'm talking about skill levels not at the very bottom or top of the ladder.

There will always be someone who is the weakest on the team at any level. The fact that you're acknowledging that this is sometimes you, makes you seem logical and well reasoned. But I would just like to point out that all these people you're playing with have a similar impact (by mmr) on the game; if a player's thinking proficiency is poor, then their mechanics probably enough to make up for it (or from other sources like leadership, ability to inspire team mates etc.), therefore leading you to get matched together. It's like non-top tier na sc2 players playing on korea server thinking it'll make them better. Sure they might have better mechanics on KR but there's some other weaknesses that makes them play at the same mmr level as you (play on kr for diff style, yes--but not for "better players").


I suppose the only question is whether or not the people you are queued with are in the same MMR bracket - it gets a little messy when there are stacks of players with different MMR's. Personally, I hate solo queuing, so I often will queue with friends that are considerably lower MMR than me. This will make kind of weird matchups, and if we aren't a 5 stack, the last person on our team can be better or worse than us (likely depending on who you matched against).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
BeanerBurrito
Profile Joined December 2010
1010 Posts
Last Edited: 2013-02-07 18:17:46
February 07 2013 18:14 GMT
#42335
Do you guys really believe in the mmr system that much?

I've found that people who will just mass games without focusing on getting better end up being in the higher brackets no matter what. Just like in sc2 how even many masters players and some grandmasters were just mass bunker rushers or things like that.

To me mmr pretty much amounts to how many games do you want your teammates to have played on average. I usually always end up with a mix of about 50% normal players, 20% totally clueless players, 20% complete trolls, and 10% afkers.
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 07 2013 18:20 GMT
#42336
On February 08 2013 02:04 Lightspeaker wrote:
Show nested quote +
On February 08 2013 01:49 DrPandaPhD wrote:
@Lightspeaker

Winrate has nothing to do with skill. If you believe that you are delusioned. SingSing has a very low winrate. Doesn't mean he is bad. You are supposed to have 50% winrate unless you are one of the very best. That's how matchmaking is supposed to work. If you are matched against equally good opponents then in the end you will get a 50% winrate.


For one; I know winrate is not directly correlated with skill already. I'm not a goddamn idiot so cut the damn attitude.

However there IS a generally relevant effect here on winrates which you yourself highlighted. You will get a 50% winrate matched with people that the system deems of a similar skill level to you. Therefore the implication being that if you're BEATING those people then you will have a modestly higher winrate. Its not a very good measure but in the absence of any other metric... *shrug* I'm a scientist IRL; I like numbers.


Don't mind me. I'm just being slowly mentally destroyed by game after game of feeders, terrible support and awful carries. Its not even people playing bad...its literally people not understanding the game. When I'm the weakest on my team its because my execution is bad, not because I literally don't know how to play.


Just play -AR or -SD. That way it's not mentally destructive because it's very easy to explain why a player does poorly because they didn't have a good hero or a hero they're good with or, if it's one of those games where you AR Spectre/FV/AM/Meepo/Lycan versus a good composition, that you got RNG'd.

Plus the people are always nicer in SD/AR. Least played they might be too, but no one queues for that.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 07 2013 18:21 GMT
#42337
On February 08 2013 03:14 BeanerBurrito wrote:
Do you guys really believe in the mmr system that much?

I've found that people that will just mass games without focusing on getting better end up being in the higher brackets no matter what. Just like in sc2 how even many masters players and some grandmasters were just mass bunker rushers or things like that.

To me mmr pretty much amounts to how many games do you want your teammates to have played on average. I usually always end up with a mix of about 50% normal players, 20% totally clueless players, 20% complete trolls, and 10% afkers.


MMR system is just win versus losses. If you bunker rush every game and win then you're going to be higher ranked. The idea that losing to a bunker rusher doesn't make you a bad player is just silly. If you were the superior player then you would be able to hold off a bunker rush.

The corollary to dota 2: If you're the kind of person who thinks you only lost the game because the other team had a drow picker then you're disillusioned and just finding excuses.
I'll always be your shadow and veil your eyes from states of ain soph aur.
BeanerBurrito
Profile Joined December 2010
1010 Posts
Last Edited: 2013-02-07 18:29:31
February 07 2013 18:27 GMT
#42338
On February 08 2013 03:21 Blitzkrieg0 wrote:
Show nested quote +
On February 08 2013 03:14 BeanerBurrito wrote:
Do you guys really believe in the mmr system that much?

I've found that people that will just mass games without focusing on getting better end up being in the higher brackets no matter what. Just like in sc2 how even many masters players and some grandmasters were just mass bunker rushers or things like that.

To me mmr pretty much amounts to how many games do you want your teammates to have played on average. I usually always end up with a mix of about 50% normal players, 20% totally clueless players, 20% complete trolls, and 10% afkers.


MMR system is just win versus losses. If you bunker rush every game and win then you're going to be higher ranked. The idea that losing to a bunker rusher doesn't make you a bad player is just silly. If you were the superior player then you would be able to hold off a bunker rush.

The corollary to dota 2: If you're the kind of person who thinks you only lost the game because the other team had a drow picker then you're disillusioned and just finding excuses.


I'm saying that the mmr system doesn't mean very much at all in regards to rating player skill because it is based on wins and losses like you said. Even if a player plays a perfect game and does everything right and has an incredibly high skill level, they can still lose and their mmr will say they are a worse player because of the loss.

That's why it doesn't mean much of anything to me, especially because its a rating of a player's skill based on their wins and losses in pub games. I care a lot more about how a player plays in the game than their mmr.
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 07 2013 18:29 GMT
#42339
On February 08 2013 03:27 BeanerBurrito wrote:
Show nested quote +
On February 08 2013 03:21 Blitzkrieg0 wrote:
On February 08 2013 03:14 BeanerBurrito wrote:
Do you guys really believe in the mmr system that much?

I've found that people that will just mass games without focusing on getting better end up being in the higher brackets no matter what. Just like in sc2 how even many masters players and some grandmasters were just mass bunker rushers or things like that.

To me mmr pretty much amounts to how many games do you want your teammates to have played on average. I usually always end up with a mix of about 50% normal players, 20% totally clueless players, 20% complete trolls, and 10% afkers.


MMR system is just win versus losses. If you bunker rush every game and win then you're going to be higher ranked. The idea that losing to a bunker rusher doesn't make you a bad player is just silly. If you were the superior player then you would be able to hold off a bunker rush.

The corollary to dota 2: If you're the kind of person who thinks you only lost the game because the other team had a drow picker then you're disillusioned and just finding excuses.


I'm saying that the mmr system doesn't mean very much at all in regards to rating player skill because it is based on wins and losses like you said. Even if a player plays a perfect game and does everything right and has an incredibly high skill level, they can still lose and their mmr will say they are a worse player because of the loss.

That's why it doesn't mean much of anything to me, especially because its a rating of your skill based on your wins and losses in pub games.

If a player plays perfectly and does everything right it doesn't mean that he "deserved to win". He's still just 1/5. Honestly the easiest way to not bleed rating is to not be horrible when you're the worst person on the team.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-07 18:30:15
February 07 2013 18:29 GMT
#42340
On February 08 2013 03:27 BeanerBurrito wrote:
Show nested quote +
On February 08 2013 03:21 Blitzkrieg0 wrote:
On February 08 2013 03:14 BeanerBurrito wrote:
Do you guys really believe in the mmr system that much?

I've found that people that will just mass games without focusing on getting better end up being in the higher brackets no matter what. Just like in sc2 how even many masters players and some grandmasters were just mass bunker rushers or things like that.

To me mmr pretty much amounts to how many games do you want your teammates to have played on average. I usually always end up with a mix of about 50% normal players, 20% totally clueless players, 20% complete trolls, and 10% afkers.


MMR system is just win versus losses. If you bunker rush every game and win then you're going to be higher ranked. The idea that losing to a bunker rusher doesn't make you a bad player is just silly. If you were the superior player then you would be able to hold off a bunker rush.

The corollary to dota 2: If you're the kind of person who thinks you only lost the game because the other team had a drow picker then you're disillusioned and just finding excuses.


I'm saying that the mmr system doesn't mean very much at all in regards to rating player skill because it is based on wins and losses like you said. Even if a player plays a perfect game and does everything right and has an incredibly high skill level, they can still lose and their mmr will say they are a worse player because of the loss.

That's why it doesn't mean much of anything to me, especially because its a rating of your skill based on your wins and losses in pub games.


MMR systems aren't designed to work on the short term. Losing one game isn't suddenly going to destroy your MMR.

also agree with evo above.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Prev 1 2115 2116 2117 2118 2119 6534 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 158
ProTech153
JuggernautJason49
StarCraft: Brood War
Rain 2319
GuemChi 1712
Yoon 8
Dota 2
monkeys_forever418
NeuroSwarm78
LuMiX1
Counter-Strike
summit1g10051
minikerr221
Super Smash Bros
hungrybox363
AZ_Axe135
PPMD41
Other Games
C9.Mang0359
Maynarde43
Organizations
Other Games
BasetradeTV106
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH332
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22118
Upcoming Events
Afreeca Starleague
9h 7m
Leta vs ggaemo
Jaedong vs Queen
GSL
10h 7m
PiGosaur Cup
23h 7m
Kung Fu Cup
1d 10h
Replay Cast
1d 23h
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.