On February 07 2013 13:12 Kishin2 wrote: Didn't the courier in wc3 DotA automatically pick up items on the ground near your hero after transferring? I thought I recall being able to drop my bottle before the courier reached my hero and it would pick it up before heading back toward the fountain. It's not on the known bugs list.
Don't think that is possible. It is fairly easy to shift Q the commands though.
On February 07 2013 13:12 Kishin2 wrote: Didn't the courier in wc3 DotA automatically pick up items on the ground near your hero after transferring? I thought I recall being able to drop my bottle before the courier reached my hero and it would pick it up before heading back toward the fountain. It's not on the known bugs list.
Don't think that is possible. It is fairly easy to shift Q the commands though.
How do you shift queue it? I want to transfer my items on my courier and give the courier my empty bottle to refill. I don't think transfer items -> shift + pick up bottle on the ground would work since the courier would transfer items -> head back to base -> head back to the position of the bottle to pick it up.
I just tested it in wc3 DotA and the courier would automatically pick up the remaining items on the ground near your hero if your hero has full inventory after the transfer.
On February 07 2013 13:12 Kishin2 wrote: Didn't the courier in wc3 DotA automatically pick up items on the ground near your hero after transferring? I thought I recall being able to drop my bottle before the courier reached my hero and it would pick it up before heading back toward the fountain. It's not on the known bugs list.
Don't think that is possible. It is fairly easy to shift Q the commands though.
How do you shift queue it? I want to transfer my items on my courier and give the courier my empty bottle to refill. I don't think transfer items -> shift + pick up bottle on the ground would work since the courier would transfer items -> head back to base -> head back to the position of the bottle to pick it up.
I just tested it in wc3 DotA and the courier would automatically pick up the remaining items on the ground near your hero if your hero has full inventory after the transfer.
Easiest way in dota 2 is to drop your bottle on the ground. Tell the courier to pick it up and then deliver items. If you can't drop your bottle on the ground or the courier is full then there are a few workarounds.
Tell the courier to drop the item on you then Q it a short distance where it'll meet you and then return home. You'll drop your bottle on it and it'll return home. The short distance is to make sure your bottle actually transfers before it departs, but this isn't always needed. Just a failsafe.
Most of the pros just right click the courier onto themselves from what I've seen though. Doing whatever you're most comfortable with is probably best. Efficiency in bottle transferring is not very important.
I guess it just moves all the items in a region onto the courier. Should have reread triggers before I said it wasn't possible. Very simple and easy ^_^
On February 07 2013 13:12 Kishin2 wrote: Didn't the courier in wc3 DotA automatically pick up items on the ground near your hero after transferring? I thought I recall being able to drop my bottle before the courier reached my hero and it would pick it up before heading back toward the fountain. It's not on the known bugs list.
Don't think that is possible. It is fairly easy to shift Q the commands though.
How do you shift queue it? I want to transfer my items on my courier and give the courier my empty bottle to refill. I don't think transfer items -> shift + pick up bottle on the ground would work since the courier would transfer items -> head back to base -> head back to the position of the bottle to pick it up.
I just tested it in wc3 DotA and the courier would automatically pick up the remaining items on the ground near your hero if your hero has full inventory after the transfer.
Easiest way in dota 2 is to drop your bottle on the ground. Tell the courier to pick it up and then deliver items. If you can't drop your bottle on the ground or the courier is full then there are a few workarounds.
Tell the courier to drop the item on you then Q it a short distance where it'll meet you and then return home. You'll drop your bottle on it and it'll return home. The short distance is to make sure your bottle actually transfers before it departs, but this isn't always needed. Just a failsafe.
Most of the pros just right click the courier onto themselves from what I've seen though. Doing whatever you're most comfortable with is probably best. Efficiency in bottle transferring is not very important.
I guess it just moves all the items in a region onto the courier. Should have reread triggers before I said it wasn't possible. Very simple and easy ^_^
Yeah, the first method doesn't work if the courier is full, which is often. The second method is something I can't be bothered to do since if the courier is full when transferring, more than one item on it is probably my own. Queuing multiple drop item commands is too much.
Ah, I miss the wc3 DotA method for this. It was so much more elegant. At least they also fixed queuing transfer after retrieving stash items. I'll probably just continue with the manual pick-bottle-off-ground after item transfer method.
On February 07 2013 13:12 Kishin2 wrote: Didn't the courier in wc3 DotA automatically pick up items on the ground near your hero after transferring? I thought I recall being able to drop my bottle before the courier reached my hero and it would pick it up before heading back toward the fountain. It's not on the known bugs list.
Don't think that is possible. It is fairly easy to shift Q the commands though.
How do you shift queue it? I want to transfer my items on my courier and give the courier my empty bottle to refill. I don't think transfer items -> shift + pick up bottle on the ground would work since the courier would transfer items -> head back to base -> head back to the position of the bottle to pick it up.
I just tested it in wc3 DotA and the courier would automatically pick up the remaining items on the ground near your hero if your hero has full inventory after the transfer.
Easiest way in dota 2 is to drop your bottle on the ground. Tell the courier to pick it up and then deliver items. If you can't drop your bottle on the ground or the courier is full then there are a few workarounds.
Tell the courier to drop the item on you then Q it a short distance where it'll meet you and then return home. You'll drop your bottle on it and it'll return home. The short distance is to make sure your bottle actually transfers before it departs, but this isn't always needed. Just a failsafe.
Most of the pros just right click the courier onto themselves from what I've seen though. Doing whatever you're most comfortable with is probably best. Efficiency in bottle transferring is not very important.
I guess it just moves all the items in a region onto the courier. Should have reread triggers before I said it wasn't possible. Very simple and easy ^_^
Yeah, the first method doesn't work if the courier is full, which is often. The second method is something I can't be bothered to do since if the courier is full when transferring, more than one item on it is probably my own. Queuing multiple drop item commands is too much.
Ah, I miss the wc3 DotA method for this. It was so much more elegant. At least they also fixed queuing transfer after retrieving stash items. I'll probably just continue with the manual pick-bottle-off-ground after item transfer method.
If the courier is full you can drop your item on the bottle, pick up the bottle, and then transfer (or return if it only has one item of yours). Then you need to loot the item you dropped, but small price to pay.
I really have my doubts about if SF truly beats Bat after tomorrow's patch - they removed backswing from bat's sticky napalm (which is part of why he was so weak initially in dota 2). The new version of flamebreak also makes perfect positioning nearly impossible, even one point can knock an enemy hero from a long range away into a spot they don't want to be in (the last times I watched SEA servers getting early flamebreak was standard and there was some excellent usage of it for this purpose).
[12:15] <@Tephus> ult is missles from the sky that slow, lots of close range aoe spam, big missles can be fired [12:15] <@kupon3ss> corki doesn't slow tho [12:15] <@Tephus> doesnt the ult? [12:15] <@Tephus> zzz [12:15] <@kupon3ss> no [12:15] <@kupon3ss> it just explodes [12:15] <@kupon3ss> a lot [12:16] <@kupon3ss> i mean the similarity between the roflcoptors [12:16] <@kupon3ss> is like saying [12:16] <@kupon3ss> drow and ashe [12:16] <@kupon3ss> are the same thing [12:16] <@kupon3ss> because they both shoot frost arrows [12:16] <@kupon3ss> and are carries [12:16] <@kupon3ss> and are women [12:16] <trueZSMJfans> gyro's first spell and one of corki's spells are pretty similar, aren't they? [12:16] <trueZSMJfans> the one where corki fires a bunch of crap in front of him [12:16] <Dubzex> drow = ashe [12:17] <Dubzex> blitz = pudge [12:17] <Dubzex> werewolf = lycan [12:17] <Dubzex> mummy = pharoah = clockwerk [12:17] <@kupon3ss> garen = jugg [12:17] <@kupon3ss> etc etc [12:17] <trueZSMJfans> ryze = OD [12:17] <NB_> .... [12:17] <NB_> no [12:17] <NB_> lol [12:17] <Dubzex> annie = lina [12:17] <@kupon3ss> makes sense to me [12:17] <NB_> this is going so wrong [12:17] <Dubzex> who else is there [12:18] <NB_> yi [12:18] <raylottery> morgana = necrolyte [12:18] <@kupon3ss> NB = shikyo [12:18] <NB_> WHAT [12:18] <Dubzex> lol [12:18] *** Erasme has quit IRC: Ping timeout [12:18] <@kupon3ss> holy shit [12:18] <@kupon3ss> it all fits [12:18] <trueZSMJfans> soraka = potm
On February 07 2013 14:17 Nevuk wrote: I really have my doubts about if SF truly beats Bat after tomorrow's patch - they removed backswing from bat's sticky napalm (which is part of why he was so weak initially in dota 2). The new version of flamebreak also makes perfect positioning nearly impossible, even one point can knock an enemy hero from a long range away into a spot they don't want to be in (the last times I watched SEA servers getting early flamebreak was standard and there was some excellent usage of it for this purpose).
Except that the idea that SF goes even or better against Bat came out of DotA 1. The fact that the Bat's Napalm backswing is getting fixed doesn't matter, because it was ALREADY like that in DotA 1.
On February 07 2013 14:17 Nevuk wrote: I really have my doubts about if SF truly beats Bat after tomorrow's patch - they removed backswing from bat's sticky napalm (which is part of why he was so weak initially in dota 2). The new version of flamebreak also makes perfect positioning nearly impossible, even one point can knock an enemy hero from a long range away into a spot they don't want to be in (the last times I watched SEA servers getting early flamebreak was standard and there was some excellent usage of it for this purpose).
Except that the idea that SF goes even or better against Bat came out of DotA 1. The fact that the Bat's Napalm backswing is getting fixed doesn't matter, because it was ALREADY like that in DotA 1.
Is there any proof of an SF beating a batrider? Cause i have never seen it and i played a lot of bat/sf.
On February 07 2013 14:17 Nevuk wrote: I really have my doubts about if SF truly beats Bat after tomorrow's patch - they removed backswing from bat's sticky napalm (which is part of why he was so weak initially in dota 2). The new version of flamebreak also makes perfect positioning nearly impossible, even one point can knock an enemy hero from a long range away into a spot they don't want to be in (the last times I watched SEA servers getting early flamebreak was standard and there was some excellent usage of it for this purpose).
Except that the idea that SF goes even or better against Bat came out of DotA 1. The fact that the Bat's Napalm backswing is getting fixed doesn't matter, because it was ALREADY like that in DotA 1.
Is there any proof of an SF beating a batrider? Cause i have never seen it and i played a lot of bat/sf.
It's an elite Chinese thing, there are several vods (in the previous pages), afaik no western players in DotA1 played batrider at a high competitive level so the matchup is obviously untested in such a context, top players and commentators like xiao8 and 2009 have all backed this claim. The original controversy was stirred up when n3komata (Chinese G-league caster, ex-pro) got raped as batrider against an SF in an online grudgematch and the issue came to light.
On February 07 2013 14:17 Nevuk wrote: I really have my doubts about if SF truly beats Bat after tomorrow's patch - they removed backswing from bat's sticky napalm (which is part of why he was so weak initially in dota 2). The new version of flamebreak also makes perfect positioning nearly impossible, even one point can knock an enemy hero from a long range away into a spot they don't want to be in (the last times I watched SEA servers getting early flamebreak was standard and there was some excellent usage of it for this purpose).
Except that the idea that SF goes even or better against Bat came out of DotA 1. The fact that the Bat's Napalm backswing is getting fixed doesn't matter, because it was ALREADY like that in DotA 1.
Is there any proof of an SF beating a batrider? Cause i have never seen it and i played a lot of bat/sf.
It's an elite Chinese thing, there are several vods (in the previous pages), afaik no western players in DotA1 played batrider at a high competitive level so the matchup is obviously untested in such a context, top players and commentators like xiao8 and 2009 have all backed this claim. The original controversy was stirred up when n3komata (Chinese G-league caster, ex-pro) got raped as batrider against an SF in an online grudgematch and the issue came to light.
On February 07 2013 14:17 Nevuk wrote: I really have my doubts about if SF truly beats Bat after tomorrow's patch - they removed backswing from bat's sticky napalm (which is part of why he was so weak initially in dota 2). The new version of flamebreak also makes perfect positioning nearly impossible, even one point can knock an enemy hero from a long range away into a spot they don't want to be in (the last times I watched SEA servers getting early flamebreak was standard and there was some excellent usage of it for this purpose).
Except that the idea that SF goes even or better against Bat came out of DotA 1. The fact that the Bat's Napalm backswing is getting fixed doesn't matter, because it was ALREADY like that in DotA 1.
Is there any proof of an SF beating a batrider? Cause i have never seen it and i played a lot of bat/sf.
It's an elite Chinese thing, there are several vods (in the previous pages), afaik no western players in DotA1 played batrider at a high competitive level so the matchup is obviously untested in such a context, top players and commentators like xiao8 and 2009 have all backed this claim. The original controversy was stirred up when n3komata (Chinese G-league caster, ex-pro) got raped as batrider against an SF in an online grudgematch and the issue came to light.
It's 2009 man. His SF isn't like YaphetS but it's still #1 in its own way :3
One thing to consider is the new changes to SF/Bat, both have been buffed a bit. In terms of lane power bat's buffs seem a bit stronger, but overall SF is better now compared to before.
I won't pretend to be as good as that bat/sf. But i feel the bat played the early game wrong there? Only have a stick means that the regen is pretty horrible, just spam and trade with the SF for the first 2 levels, while concentrating on last hits. Get some fast boots/cloak and just fly over the SF when the napalm is on him, SF can't raze you if you do it right and go in a slight circle, or at least it would be extremely hard.
On February 07 2013 21:11 SirMilford wrote: I won't pretend to be as good as that bat/sf. But i feel the bat played the early game wrong there? Only have a stick means that the regen is pretty horrible, just spam and trade with the SF for the first 2 levels, while concentrating on last hits. Get some fast boots/cloak and just fly over the SF when the napalm is on him, SF can't raze you if you do it right and go in a slight circle, or at least it would be extremely hard.
Well 2009 did know that. He was talking about making sure to harass the bat to prevent that from happening in the first place. He keeps talking about lowering the bat hp in order to make diving onto him a hard task, and to ensure the razes must hit if the bat does dive.
All solid advice. Execution is a whole new ballgame of course. As for harassing, the bat was too pressured by the SF,ends up bat was playing so conservatively.
PS: whoever did the translation did a great job from Chinese to English. I doubt it could have been done better ^^
On February 07 2013 11:40 trinxified wrote: I am 5-19 with my last 24 games. I feel like shit and I don't know what I'm doing wrong. Now, every game I lose is like a temptation of just quitting dota2 altogether.
I know what you mean. The last time I had three wins in a row was thirty games ago. I've had 11 wins in the last 30 games, the vast majority because of someone feeding horrendously. My winrate has dropped to sub-48% (when it was nearly up to 54% at one point). On the verge of quitting myself.
Personally I started playing Drow for 1 game a night. Because if there's one way to guarantee I'll get a win its to pick drow.
On February 08 2013 00:46 Kznn wrote: Team MM will be sooooo nice <3<3<3<3
I hope it also reduces teams/stacks destroying pubs. Not that i'm having a problem with it, but what i've heard and seen in the high ranking ques, those aren't very entertaining games to play.
On February 07 2013 11:40 trinxified wrote: I am 5-19 with my last 24 games. I feel like shit and I don't know what I'm doing wrong. Now, every game I lose is like a temptation of just quitting dota2 altogether.
I know what you mean. The last time I had three wins in a row was thirty games ago. I've had 11 wins in the last 30 games, the vast majority because of someone feeding horrendously. My winrate has dropped to sub-48% (when it was nearly up to 54% at one point). On the verge of quitting myself.
Personally I started playing Drow for 1 game a night. Because if there's one way to guarantee I'll get a win its to pick drow.
Why are you so obessed with winrate in pubs?
Got to have a 100% winrate in pubs #swag
Also if you are really thinking about quitting the game because you are losing you should probably do it. You are going to lose ~50% of the times, dont have to be mad.