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General Discussion - Page 2080

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 04 2013 02:18 GMT
#41581
On February 04 2013 10:51 Blitzkrieg0 wrote:
When was the last time you saw an off lane mirana?


Your TL's #1 masochist of playing mirana hardlane day and night reporting in!

http://dotabuff.com/players/34176943/matches?hero=mirana&game_mode=&match_type=real
Hero Matches Played Win Rate KDA Ratio
Mirana 153 62.75% 4.18
I think i played one with finest lately.

And no offlane mirana is not entirely fun especially when there is a tryhard support who doesnt pull.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
FinestHour
Profile Joined August 2010
United States18466 Posts
February 04 2013 02:23 GMT
#41582
was that any of the games where me and erasme were just dicking around the whole time doing midas blademail stuff
thug life.                                                       MVP/ex-
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 04 2013 02:24 GMT
#41583
http://dotabuff.com/matches/109391457

found it. remember that solo player troll?
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 04 2013 02:36 GMT
#41584
On February 04 2013 11:11 FinestHour wrote:
anyone who still picks her and doesnt skill ult at 6 is shooting themselves in the foot

Also 75 manacost is amazing.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
FinestHour
Profile Joined August 2010
United States18466 Posts
February 04 2013 02:36 GMT
#41585
wow erasme doesnt have dotabuff match history turned on in options what a woman
thug life.                                                       MVP/ex-
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-02-04 02:45:11
February 04 2013 02:40 GMT
#41586
Watching this. Recommend it for last hit fetish or 'how to do lane control as a carry'. Was a single player game but still.


(the last hit tutorial only last 8mins)
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
TheYango
Profile Joined September 2008
United States47024 Posts
February 04 2013 03:05 GMT
#41587
On February 04 2013 09:56 trinxified wrote:
Speaking of orb effect attacks, has the bug been fixed about manual casting orbs are 25 less range compared to just auto casting

It affects all spells, not just orbs, and no, the bug is still in the game.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 04 2013 03:50 GMT
#41588
On February 04 2013 11:40 BurningSera wrote:
Watching this. Recommend it for last hit fetish or 'how to do lane control as a carry'. Was a single player game but still.

http://www.youtube.com/watch?v=FhxXvLcqC-M
(the last hit tutorial only last 8mins)

Remind me when i learn chinese >:|
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
trinxified
Profile Joined December 2010
Canada7774 Posts
February 04 2013 03:52 GMT
#41589
On February 04 2013 12:05 TheYango wrote:
Show nested quote +
On February 04 2013 09:56 trinxified wrote:
Speaking of orb effect attacks, has the bug been fixed about manual casting orbs are 25 less range compared to just auto casting

It affects all spells, not just orbs, and no, the bug is still in the game.


What do you mean all spells? You mean if a spell says 600 cast range, it's actually just 575?

Orb spells kinda matter especially early game when conserving mana, or more importantly, orb-walking past towers/creeps.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 04 2013 03:57 GMT
#41590
On February 04 2013 12:52 trinxified wrote:
Show nested quote +
On February 04 2013 12:05 TheYango wrote:
On February 04 2013 09:56 trinxified wrote:
Speaking of orb effect attacks, has the bug been fixed about manual casting orbs are 25 less range compared to just auto casting

It affects all spells, not just orbs, and no, the bug is still in the game.


What do you mean all spells? You mean if a spell says 600 cast range, it's actually just 575?

Orb spells kinda matter especially early game when conserving mana, or more importantly, orb-walking past towers/creeps.


The bug involves where the range is calculated from. It affects all spells, because they're all calculated from the wrong place. The range is wrong by the collision size of the unit which is 24 for most heroes. For reference, melee range is 128 so you're talking about less than a fifth of melee range, is the range you're losing. People make such a big deal out of the bug for absolutely no reason.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
February 04 2013 03:58 GMT
#41591
On February 04 2013 12:52 trinxified wrote:
Show nested quote +
On February 04 2013 12:05 TheYango wrote:
On February 04 2013 09:56 trinxified wrote:
Speaking of orb effect attacks, has the bug been fixed about manual casting orbs are 25 less range compared to just auto casting

It affects all spells, not just orbs, and no, the bug is still in the game.


What do you mean all spells? You mean if a spell says 600 cast range, it's actually just 575?

Orb spells kinda matter especially early game when conserving mana, or more importantly, orb-walking past towers/creeps.

It's not exactly 25 range. It has to do with where range is being measured from (should be measured from the edge of the model, but is actually measured from the center, so spells are losing range equal to the collision radius of the hero model). In most cases this is 24 units, but in some cases it's less for heroes that have smaller collision models (e.g. Naga, PL, and transformed Lycan have collision sizes of 8).
Moderator
RuskiPanda
Profile Joined December 2011
United States2906 Posts
February 04 2013 05:16 GMT
#41592
If you're having a hard time as offlane Mirana just go roam mid with gg arrow and set up kills.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-02-04 05:33:11
February 04 2013 05:29 GMT
#41593
On February 04 2013 12:57 Blitzkrieg0 wrote:
Show nested quote +
On February 04 2013 12:52 trinxified wrote:
On February 04 2013 12:05 TheYango wrote:
On February 04 2013 09:56 trinxified wrote:
Speaking of orb effect attacks, has the bug been fixed about manual casting orbs are 25 less range compared to just auto casting

It affects all spells, not just orbs, and no, the bug is still in the game.


What do you mean all spells? You mean if a spell says 600 cast range, it's actually just 575?

Orb spells kinda matter especially early game when conserving mana, or more importantly, orb-walking past towers/creeps.


The bug involves where the range is calculated from. It affects all spells, because they're all calculated from the wrong place. The range is wrong by the collision size of the unit which is 24 for most heroes. For reference, melee range is 128 so you're talking about less than a fifth of melee range, is the range you're losing. People make such a big deal out of the bug for absolutely no reason.

It's not just range, it's also affects the AOE of a lot of spells. (Apparently all but ground targeted spells like decay or light strike array).

So it's a pretty big deal on a few heroes like Earthshaker aftershock (300-> 276 aoe), Potm's starfall (175 -> 151), Slardar crush (350->326). Dazzle also gets hurt a bit by this in laning (don't know the collision size on creeps), more later on with heroes. Omni's heal is affected by the collision size on who he casts it on (so only loses 8 aoe on naga/pl/lycan ulted). Axe has a 251 range call instead of 275.

It also makes orb-walking weaker. It's especially noticeable on Viper and Huskar (because burning spears should be longer range than his auto but currently are not unless they're toggled on).

The best look at it that I've seen so far is this person who did a lot of tests ->

http://www.reddit.com/r/DotA2/comments/17ik97/every_spell_and_item_is_missing_24_cast_range_and/c863vhs

When you attack an enemy hero, your hero moves to a range where the distance between the edges of your collision bubbles is less than or equal to your attack range. That means when Zeus attacks an enemy from max range, there's 330 units of distance between the outer edge of his collision bubble and the outer edge of his target's collision bubble. BUT in DotA2, all distances other than attack range distances are calculated from the center of the source to the outer edge of the target, and that's the bug. If you attack Slardar at max range as Zeus, there'll be 330 units between your collision bubbles, but his Slithereen Crush will still miss despite having a range of 350. That's because from the center of Slardar's model to the outer edge of Zeus's collision bubble there's 24 (Slardar's collision radius) + 330 (Zeus's attack range) = 354 units and that's just enough to outrange Slithereen Crush.

What this means is that, when compared to auto attack ranges, all other distances are smaller by an amount equal to the originating unit's collision radius. In other words, a unit's collision radius counts against it. And yes, that means spell ranges, spell effect radii, auras, and probably even experience ranges are all smaller than they should be.


I think this just has to be a really deep-set problem in the engine of dota 2 or it would have been fixed long-ago. A quick hotfix patch that just added 24 aoe and cast range to the spells of heroes most affected would be appreciated, but it might have too many unintended effects.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-04 05:39:14
February 04 2013 05:35 GMT
#41594
Lane creeps have collision size 8.
Moderator
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
February 04 2013 05:57 GMT
#41595
Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks*
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 04 2013 06:08 GMT
#41596
On February 04 2013 14:57 Nilrem wrote:
Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks*

you ain't cool until you blink into a fight kill someone force staff out refresher orb blink back in kill somene force staff out blink back in and kill another person,
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 04 2013 06:13 GMT
#41597
On February 04 2013 14:57 Nilrem wrote:
Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks*

+ Show Spoiler +

As the guy above me mentioned... yeah....
Dota 3hard5me
lazyitachi
Profile Blog Joined December 2011
1043 Posts
February 04 2013 06:16 GMT
#41598
Went double midas on Lone Druid. Best shit ever.

Altho arguably not possible to win the broken Greevil Greed skill. Freefarm Alch imba.
AkalineMess
Profile Joined December 2012
249 Posts
February 04 2013 06:17 GMT
#41599
Insta pick TA, Kotl, PL, Gyro. What is going on with pubs today? Man, that is such a miserable game for me.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
February 04 2013 06:18 GMT
#41600
On February 04 2013 15:13 Nub4ever wrote:
Show nested quote +
On February 04 2013 14:57 Nilrem wrote:
Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks*

+ Show Spoiler +
http://www.youtube.com/watch?v=LLOlGkipXyU

As the guy above me mentioned... yeah....


Sounds good to me. I mean, if one blink is awesome, having two is even more awesome. Throwing in forcestaff is even more awesomer than more awesome.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Prev 1 2078 2079 2080 2081 2082 6534 Next
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