On February 04 2013 19:23 Slomo wrote:
Do it like a man. (Me in this case)
http://dotabuff.com/matches/102535197
Do it like a man. (Me in this case)
http://dotabuff.com/matches/102535197
No refresher - no balls
| Forum Index > Dota 2 General |
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Qbek
Poland12923 Posts
February 04 2013 10:27 GMT
#41621
On February 04 2013 19:23 Slomo wrote: Show nested quote + On February 04 2013 14:57 Nilrem wrote: Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks* Do it like a man. (Me in this case) http://dotabuff.com/matches/102535197 No refresher - no balls | ||
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konadora
Singapore66364 Posts
February 04 2013 10:28 GMT
#41622
On February 04 2013 19:23 Slomo wrote: Show nested quote + On February 04 2013 14:57 Nilrem wrote: Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks* Do it like a man. (Me in this case) http://dotabuff.com/matches/102535197 blink eblade dagon sniper best | ||
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Andre
Slovenia3523 Posts
February 04 2013 10:29 GMT
#41623
Gyro just has to max flak cannon and keep moving in between attacks, the range on that ability is huge(like 1k or so), you can easily outharass them. | ||
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Sephyr
Australia665 Posts
February 04 2013 10:50 GMT
#41624
On February 04 2013 19:29 Andr3 wrote: Gyro+ some kind of slow like CM is really good vs pl kotl.(in pubs at least) Gyro just has to max flak cannon and keep moving in between attacks, the range on that ability is huge(like 1k or so), you can easily outharass them. But that involves CM having to move in to slow. Lance is like ~100 range (I think?) further than the Nova, therefore meaning the CM will need to have A LOT of regen to be able to continuously slow to allow the Gyro to Flak Cannon harass. Most of the time the KOTL won't even be in range of the Flak Cannon so all regen goes to PL anyway. So your theory seems decent; but it just comes down to player skill. Of course you wouldn't have to have a CM in lane to slow, but then you would almost always get a lance hit on you. | ||
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TheYango
United States47024 Posts
February 04 2013 10:53 GMT
#41625
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Slomo
Germany7198 Posts
February 04 2013 10:56 GMT
#41626
On February 04 2013 19:27 Qbek wrote: Show nested quote + On February 04 2013 19:23 Slomo wrote: On February 04 2013 14:57 Nilrem wrote: Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks* Do it like a man. (Me in this case) http://dotabuff.com/matches/102535197 No refresher - no balls My noob teammates started pushing base. Couldnt finish it in time. qq | ||
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Kupon3ss
時の回廊10066 Posts
February 04 2013 11:03 GMT
#41627
On February 04 2013 19:53 TheYango wrote: It also involves CM on hard lane, which just bleeds kills once the enemy mid is gank-capable. conversely it also means that u can roam mid more easily | ||
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TheYango
United States47024 Posts
February 04 2013 11:25 GMT
#41628
On February 04 2013 20:03 Kupon3ss wrote: Show nested quote + On February 04 2013 19:53 TheYango wrote: It also involves CM on hard lane, which just bleeds kills once the enemy mid is gank-capable. conversely it also means that u can roam mid more easily That is also true. | ||
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BurningSera
Ireland19621 Posts
February 04 2013 11:36 GMT
#41629
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Qbek
Poland12923 Posts
February 04 2013 11:38 GMT
#41630
On February 04 2013 20:36 BurningSera wrote: Guys, bloodlust+ck. And troll ulti | ||
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don_kyuhote
3007 Posts
February 04 2013 12:28 GMT
#41631
On February 04 2013 20:38 Qbek wrote: And troll ulti And rexxar near him | ||
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Andre
Slovenia3523 Posts
February 04 2013 12:35 GMT
#41632
Or man mode, loser gives his inventory. Meepo vs meepo. | ||
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Talron
Germany7651 Posts
February 04 2013 12:37 GMT
#41633
Imo pretty much the most informative thread you can find regarding this topic. | ||
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Sephyr
Australia665 Posts
February 04 2013 13:07 GMT
#41634
On February 04 2013 20:03 Kupon3ss wrote: Show nested quote + On February 04 2013 19:53 TheYango wrote: It also involves CM on hard lane, which just bleeds kills once the enemy mid is gank-capable. conversely it also means that u can roam mid more easily Yeah but the point of having the CM is to gain a supposed advantage over the KoTL/PL lane. Once the CM leaves, all advantage is gone and they would have to work twice as hard to win back the advantage. | ||
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Andre
Slovenia3523 Posts
February 04 2013 13:26 GMT
#41635
A ward near tower is almost a must, you'll be naturally pushing due to flak which isn't necessarily bad as PL will have trouble lasthitting no matter what, but a ward will help vs sneaky illuminates. The point isn't just that you shutdown/are on equal footing vs PL&KotL it's also that gyro can farm relatively even with PL and is one of the few heroes that if equally farmed can withstand a PL. Also I want to see offensive trilanes with gyro in competitive play(but i guess that's situational!), sure rocket barrage is insane. But a few points in flak cannon are absurd, you come just a bit near = bullets in your head, yo. As long as you keep positioning yourself aggressively you're gonna hit 2-3 flak cannon shots on 2/3 heroes, unless they stay out of xp range... | ||
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Erasme
Bahamas15899 Posts
February 04 2013 13:51 GMT
#41636
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Sephyr
Australia665 Posts
February 04 2013 13:57 GMT
#41637
On February 04 2013 22:26 Andr3 wrote: ^You should try to play vs a gyro, or as gyro vs pl kotl. As long as you have regen, or fast tranqs you can hold your own for that 1-2 minutes CM is missing. Also lich works great as well. A ward near tower is almost a must, you'll be naturally pushing due to flak which isn't necessarily bad as PL will have trouble lasthitting no matter what, but a ward will help vs sneaky illuminates. The point isn't just that you shutdown/are on equal footing vs PL&KotL it's also that gyro can farm relatively even with PL and is one of the few heroes that if equally farmed can withstand a PL. Also I want to see offensive trilanes with gyro in competitive play(but i guess that's situational!), sure rocket barrage is insane. But a few points in flak cannon are absurd, you come just a bit near = bullets in your head, yo. As long as you keep positioning yourself aggressively you're gonna hit 2-3 flak cannon shots on 2/3 heroes, unless they stay out of xp range... You don't understand. Gyro might farm a tiny bit better the first few minutes, but once PL hits 3 and KoTL is 3, you'll have lances coming at you every 6 seconds. After a couple lances it'll force you back and you'll only have time to farm when Flak is up. Even when it's up you'll run the risk of dying from a Mid gank or losing a shit load of HP from constant lances. If it's not you dying then it's the CM. I think you're valuing Flak Cannon wayy too much early game. Sure it's awesome, but not as awesome as you're making it out to be. Lance > Flak Cannon. Oh and don't forget that even though Flak Cannon is 1,000 radius, Gyro still has an attack range of 325 meaning he'll still have to come in close to get Flak off, meaning it's 100% going to be punished by a lance. It's all about effective trading and trading a lance for a few shots of Flak isn't very efficient gold wise nor effective hp wise. | ||
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Andre
Slovenia3523 Posts
February 04 2013 14:04 GMT
#41638
PL won't be able to farm effectively, gyro will. Gyro will have his tranq up much sooner. | ||
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Erasme
Bahamas15899 Posts
February 04 2013 14:12 GMT
#41639
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Andre
Slovenia3523 Posts
February 04 2013 14:17 GMT
#41640
You also push into the tower so that hinders the farm of PL a bit as well. If you have a ward near tower KotL can't really hit you with illuminate if you're even just a bit perceptive, nor can he be offensive with illuminates from the jungle as you push the tower. Of course consider all of this in a pub setting(which i argued for initially). Not a competitive one. | ||
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