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General Discussion - Page 2082

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 04 2013 10:27 GMT
#41621
On February 04 2013 19:23 Slomo wrote:
Show nested quote +
On February 04 2013 14:57 Nilrem wrote:
Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks*

Do it like a man. (Me in this case)
http://dotabuff.com/matches/102535197

No refresher - no balls
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 04 2013 10:28 GMT
#41622
On February 04 2013 19:23 Slomo wrote:
Show nested quote +
On February 04 2013 14:57 Nilrem wrote:
Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks*

Do it like a man. (Me in this case)
http://dotabuff.com/matches/102535197

blink eblade dagon sniper

best
POGGERS
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 04 2013 10:29 GMT
#41623
Gyro+ some kind of slow like CM is really good vs pl kotl.(in pubs at least)

Gyro just has to max flak cannon and keep moving in between attacks, the range on that ability is huge(like 1k or so), you can easily outharass them.
You must gather your party before venturing forth.
Sephyr
Profile Joined June 2011
Australia665 Posts
February 04 2013 10:50 GMT
#41624
On February 04 2013 19:29 Andr3 wrote:
Gyro+ some kind of slow like CM is really good vs pl kotl.(in pubs at least)

Gyro just has to max flak cannon and keep moving in between attacks, the range on that ability is huge(like 1k or so), you can easily outharass them.


But that involves CM having to move in to slow. Lance is like ~100 range (I think?) further than the Nova, therefore meaning the CM will need to have A LOT of regen to be able to continuously slow to allow the Gyro to Flak Cannon harass. Most of the time the KOTL won't even be in range of the Flak Cannon so all regen goes to PL anyway.

So your theory seems decent; but it just comes down to player skill. Of course you wouldn't have to have a CM in lane to slow, but then you would almost always get a lance hit on you.
TheYango
Profile Joined September 2008
United States47024 Posts
February 04 2013 10:53 GMT
#41625
It also involves CM on hard lane, which just bleeds kills once the enemy mid is gank-capable.
Moderator
Slomo
Profile Joined November 2010
Germany7198 Posts
February 04 2013 10:56 GMT
#41626
On February 04 2013 19:27 Qbek wrote:
Show nested quote +
On February 04 2013 19:23 Slomo wrote:
On February 04 2013 14:57 Nilrem wrote:
Was thinking of what weird builds to go recently if I feel like trolling and I think going blink on AM is the best idea ever. It is like, what, you think you can catch me watch this! *double blinks*

Do it like a man. (Me in this case)
http://dotabuff.com/matches/102535197

No refresher - no balls

My noob teammates started pushing base. Couldnt finish it in time. qq
RIP DOUBLE TI OG | #18 never forget
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
February 04 2013 11:03 GMT
#41627
On February 04 2013 19:53 TheYango wrote:
It also involves CM on hard lane, which just bleeds kills once the enemy mid is gank-capable.


conversely it also means that u can roam mid more easily
When in doubt, just believe in yourself and press buttons
TheYango
Profile Joined September 2008
United States47024 Posts
February 04 2013 11:25 GMT
#41628
On February 04 2013 20:03 Kupon3ss wrote:
Show nested quote +
On February 04 2013 19:53 TheYango wrote:
It also involves CM on hard lane, which just bleeds kills once the enemy mid is gank-capable.


conversely it also means that u can roam mid more easily

That is also true.
Moderator
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 04 2013 11:36 GMT
#41629
Guys, bloodlust+ck.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 04 2013 11:38 GMT
#41630
On February 04 2013 20:36 BurningSera wrote:
Guys, bloodlust+ck.

And troll ulti
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
February 04 2013 12:28 GMT
#41631
On February 04 2013 20:38 Qbek wrote:
Show nested quote +
On February 04 2013 20:36 BurningSera wrote:
Guys, bloodlust+ck.

And troll ulti

And rexxar near him
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 04 2013 12:35 GMT
#41632
Would anyone be interested in a fun 1vs1 tour or something? Like donate rares and shit, winner takes all.

Or man mode, loser gives his inventory. Meepo vs meepo.
You must gather your party before venturing forth.
Talron
Profile Joined September 2012
Germany7651 Posts
February 04 2013 12:37 GMT
#41633
I know I'm a bit late for this, but here's some input for the Tiny skillbuild discussion: http://www.playdota.com/forums/showthread.php?t=489793&

Imo pretty much the most informative thread you can find regarding this topic.
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
Sephyr
Profile Joined June 2011
Australia665 Posts
February 04 2013 13:07 GMT
#41634
On February 04 2013 20:03 Kupon3ss wrote:
Show nested quote +
On February 04 2013 19:53 TheYango wrote:
It also involves CM on hard lane, which just bleeds kills once the enemy mid is gank-capable.


conversely it also means that u can roam mid more easily


Yeah but the point of having the CM is to gain a supposed advantage over the KoTL/PL lane. Once the CM leaves, all advantage is gone and they would have to work twice as hard to win back the advantage.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 04 2013 13:26 GMT
#41635
^You should try to play vs a gyro, or as gyro vs pl kotl. As long as you have regen, or fast tranqs you can hold your own for that 1-2 minutes CM is missing. Also lich works great as well.

A ward near tower is almost a must, you'll be naturally pushing due to flak which isn't necessarily bad as PL will have trouble lasthitting no matter what, but a ward will help vs sneaky illuminates.

The point isn't just that you shutdown/are on equal footing vs PL&KotL it's also that gyro can farm relatively even with PL and is one of the few heroes that if equally farmed can withstand a PL.

Also I want to see offensive trilanes with gyro in competitive play(but i guess that's situational!), sure rocket barrage is insane. But a few points in flak cannon are absurd, you come just a bit near = bullets in your head, yo. As long as you keep positioning yourself aggressively you're gonna hit 2-3 flak cannon shots on 2/3 heroes, unless they stay out of xp range...
You must gather your party before venturing forth.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 04 2013 13:51 GMT
#41636
thing is, tranq cd is 40sec, if you stay out of range of lance, its out of xp. You can very well be killed if you don't back after one lance if pl is 3 and has enough mana. A gyro would get raped. And a cm would feed once they get past lvl 3 as well
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Sephyr
Profile Joined June 2011
Australia665 Posts
Last Edited: 2013-02-04 14:00:26
February 04 2013 13:57 GMT
#41637
On February 04 2013 22:26 Andr3 wrote:
^You should try to play vs a gyro, or as gyro vs pl kotl. As long as you have regen, or fast tranqs you can hold your own for that 1-2 minutes CM is missing. Also lich works great as well.

A ward near tower is almost a must, you'll be naturally pushing due to flak which isn't necessarily bad as PL will have trouble lasthitting no matter what, but a ward will help vs sneaky illuminates.

The point isn't just that you shutdown/are on equal footing vs PL&KotL it's also that gyro can farm relatively even with PL and is one of the few heroes that if equally farmed can withstand a PL.

Also I want to see offensive trilanes with gyro in competitive play(but i guess that's situational!), sure rocket barrage is insane. But a few points in flak cannon are absurd, you come just a bit near = bullets in your head, yo. As long as you keep positioning yourself aggressively you're gonna hit 2-3 flak cannon shots on 2/3 heroes, unless they stay out of xp range...


You don't understand. Gyro might farm a tiny bit better the first few minutes, but once PL hits 3 and KoTL is 3, you'll have lances coming at you every 6 seconds. After a couple lances it'll force you back and you'll only have time to farm when Flak is up. Even when it's up you'll run the risk of dying from a Mid gank or losing a shit load of HP from constant lances.

If it's not you dying then it's the CM. I think you're valuing Flak Cannon wayy too much early game. Sure it's awesome, but not as awesome as you're making it out to be. Lance > Flak Cannon.

Oh and don't forget that even though Flak Cannon is 1,000 radius, Gyro still has an attack range of 325 meaning he'll still have to come in close to get Flak off, meaning it's 100% going to be punished by a lance. It's all about effective trading and trading a lance for a few shots of Flak isn't very efficient gold wise nor effective hp wise.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 04 2013 14:04 GMT
#41638
Let's settle this by testing it, words are words. I've played both kotl+pl vs gyro and as gyro vs this combo and in my experience it's all very equal.

PL won't be able to farm effectively, gyro will. Gyro will have his tranq up much sooner.
You must gather your party before venturing forth.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 04 2013 14:12 GMT
#41639
Gyros base damage is 41-51 while pl's is 45-67. There is no doubt in my mind that PL will farm better.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 04 2013 14:17 GMT
#41640
The harass you output rivals that of spirit lance in the beginning. You're forced away, and if you have a support with a reliable slow you hit kotl as well quite easily.

You also push into the tower so that hinders the farm of PL a bit as well. If you have a ward near tower KotL can't really hit you with illuminate if you're even just a bit perceptive, nor can he be offensive with illuminates from the jungle as you push the tower.

Of course consider all of this in a pub setting(which i argued for initially). Not a competitive one.
You must gather your party before venturing forth.
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