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Arcadia92
Profile Joined October 2012
135 Posts
February 04 2013 14:17 GMT
#41641
It mostly depends on how both sides play, but gyro holds pretty well against KotL PL.

God please never let this silly KotL PL trend die I just wiped this strat 4 times with wisp tiny.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 04 2013 14:20 GMT
#41642
I will never say it straight-up crushes kotl PL because it doesn't, as you said it depends a lot on both sides...especially positioning.

But it's one of the rare heroes who can do a lot vs PL/kotl in the laning stage as well as the endgame.
You must gather your party before venturing forth.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
February 04 2013 14:23 GMT
#41643
Tranquil is an item that need to be nerfed imho, they make some lane matchup stupid as they completely deny minor form of harass. No items in the game can do that for only around 500 gold. RoH was the nearest thing before, and you'd see it only on a few carries that went for early bfury. HoiW could do about the same in case you went for HotD, but that too has been overshadowed by tranquils.
The thing i like less is the fact that tranquil "should" be cheap boots for supports, but they are the most useful on carries that would otherwise be harassed by ranged supports, thus negating most harass. Imho they need some sort of rework because as they are now they're boring and remove a good part of lane interaction early on.
What support really need are a sort of hp buffer and an high out of combat movement speed, to make out of the time lost roaming. Something like current tranquils, but without RoR and the rejuvenation active, and with a Cloak in it instead. Lose the bonuses at 5 or 6 damage instance, et voilà, you get an hp buffer type of boots that aren't good for carries (because treads give a similar hp buffer but with +30 ias, significant for carries, not as much for supports).
Seen as G.ZZZ [COPPER SCUM] on Steam
Arcadia92
Profile Joined October 2012
135 Posts
Last Edited: 2013-02-04 14:35:49
February 04 2013 14:34 GMT
#41644
On February 04 2013 23:20 Andr3 wrote:
I will never say it straight-up crushes kotl PL because it doesn't, as you said it depends a lot on both sides...especially positioning.

But it's one of the rare heroes who can do a lot vs PL/kotl in the laning stage as well as the endgame.


I was just recalling a couple of league games that I specced 2 or 3 days ago with Gyro trilane against PL/KotL.

First game the Gyro/Veno/Lesh tri came out slightly ahead against the PL/Kotl/Something. They had more kills and Gyro had more CS I believe.

Second game the Gyro/CM/Something lane got absolutely destroyed by PL/KotL and a last pick ES. The KotL/ES combo was just too strong and completely locked down the aggressive trilane.

Just FYI, I agree with you in that it does work but depends on players and line-up. Also this isn't pro standard but players are kind of decent with 2200-2300 rating.

I still believe that Wisp/Tiny crushes any PL turtle strat so hard.
Sephyr
Profile Joined June 2011
Australia665 Posts
February 04 2013 14:41 GMT
#41645
On February 04 2013 23:34 Arcadia92 wrote:
Show nested quote +
On February 04 2013 23:20 Andr3 wrote:
I will never say it straight-up crushes kotl PL because it doesn't, as you said it depends a lot on both sides...especially positioning.

But it's one of the rare heroes who can do a lot vs PL/kotl in the laning stage as well as the endgame.


I was just recalling a couple of league games that I specced 2 or 3 days ago with Gyro trilane against PL/KotL.

First game the Gyro/Veno/Lesh tri came out slightly ahead against the PL/Kotl/Something. They had more kills and Gyro had more CS I believe.

Second game the Gyro/CM/Something lane got absolutely destroyed by PL/KotL and a last pick ES. The KotL/ES combo was just too strong and completely locked down the aggressive trilane.

Just FYI, I agree with you in that it does work but depends on players and line-up. Also this isn't pro standard but players are kind of decent with 2200-2300 rating.

I still believe that Wisp/Tiny crushes any PL turtle strat so hard.


Ain't gunna sit here all day arguing if it works or not. Since you're talking about pub then anything is possible. Every one knows that.

Also I don't disagree that Wisp/Tiny smashes KoTL/PL, but we were strictly talking about gyro+1 vs KoTL/PL.
Arcadia92
Profile Joined October 2012
135 Posts
February 04 2013 14:43 GMT
#41646
On February 04 2013 23:41 Sephyr wrote:
Show nested quote +
On February 04 2013 23:34 Arcadia92 wrote:
On February 04 2013 23:20 Andr3 wrote:
I will never say it straight-up crushes kotl PL because it doesn't, as you said it depends a lot on both sides...especially positioning.

But it's one of the rare heroes who can do a lot vs PL/kotl in the laning stage as well as the endgame.


I was just recalling a couple of league games that I specced 2 or 3 days ago with Gyro trilane against PL/KotL.

First game the Gyro/Veno/Lesh tri came out slightly ahead against the PL/Kotl/Something. They had more kills and Gyro had more CS I believe.

Second game the Gyro/CM/Something lane got absolutely destroyed by PL/KotL and a last pick ES. The KotL/ES combo was just too strong and completely locked down the aggressive trilane.

Just FYI, I agree with you in that it does work but depends on players and line-up. Also this isn't pro standard but players are kind of decent with 2200-2300 rating.

I still believe that Wisp/Tiny crushes any PL turtle strat so hard.


Ain't gunna sit here all day arguing if it works or not. Since you're talking about pub then anything is possible. Every one knows that.

Also I don't disagree that Wisp/Tiny smashes KoTL/PL, but we were strictly talking about gyro+1 vs KoTL/PL.


I wasn't even talking to you lol, just informing Andr3 what I've seen. And its not pubs, read my post, I think I mentioned its league CM bro.

gyro+1 vs KoTL/PL <- when did people have this kind of match up in CM?
Sephyr
Profile Joined June 2011
Australia665 Posts
February 04 2013 15:02 GMT
#41647
On February 04 2013 23:43 Arcadia92 wrote:
Show nested quote +
On February 04 2013 23:41 Sephyr wrote:
On February 04 2013 23:34 Arcadia92 wrote:
On February 04 2013 23:20 Andr3 wrote:
I will never say it straight-up crushes kotl PL because it doesn't, as you said it depends a lot on both sides...especially positioning.

But it's one of the rare heroes who can do a lot vs PL/kotl in the laning stage as well as the endgame.


I was just recalling a couple of league games that I specced 2 or 3 days ago with Gyro trilane against PL/KotL.

First game the Gyro/Veno/Lesh tri came out slightly ahead against the PL/Kotl/Something. They had more kills and Gyro had more CS I believe.

Second game the Gyro/CM/Something lane got absolutely destroyed by PL/KotL and a last pick ES. The KotL/ES combo was just too strong and completely locked down the aggressive trilane.

Just FYI, I agree with you in that it does work but depends on players and line-up. Also this isn't pro standard but players are kind of decent with 2200-2300 rating.

I still believe that Wisp/Tiny crushes any PL turtle strat so hard.


Ain't gunna sit here all day arguing if it works or not. Since you're talking about pub then anything is possible. Every one knows that.

Also I don't disagree that Wisp/Tiny smashes KoTL/PL, but we were strictly talking about gyro+1 vs KoTL/PL.


I wasn't even talking to you lol, just informing Andr3 what I've seen. And its not pubs, read my post, I think I mentioned its league CM bro.

gyro+1 vs KoTL/PL <- when did people have this kind of match up in CM?


Sorry got confused with your names. Well yeah if it's a tri against tri the effectiveness of Kotl/PL/whatever goes down against an aggressive tri because it they're too busy dealing with constant aggression.

You're kinda straying from the initial discussion but okay?.No one ever brought up when it was used in CM, bro.

Arcadia92
Profile Joined October 2012
135 Posts
February 04 2013 15:04 GMT
#41648
On February 05 2013 00:02 Sephyr wrote:
Show nested quote +
On February 04 2013 23:43 Arcadia92 wrote:
On February 04 2013 23:41 Sephyr wrote:
On February 04 2013 23:34 Arcadia92 wrote:
On February 04 2013 23:20 Andr3 wrote:
I will never say it straight-up crushes kotl PL because it doesn't, as you said it depends a lot on both sides...especially positioning.

But it's one of the rare heroes who can do a lot vs PL/kotl in the laning stage as well as the endgame.


I was just recalling a couple of league games that I specced 2 or 3 days ago with Gyro trilane against PL/KotL.

First game the Gyro/Veno/Lesh tri came out slightly ahead against the PL/Kotl/Something. They had more kills and Gyro had more CS I believe.

Second game the Gyro/CM/Something lane got absolutely destroyed by PL/KotL and a last pick ES. The KotL/ES combo was just too strong and completely locked down the aggressive trilane.

Just FYI, I agree with you in that it does work but depends on players and line-up. Also this isn't pro standard but players are kind of decent with 2200-2300 rating.

I still believe that Wisp/Tiny crushes any PL turtle strat so hard.


Ain't gunna sit here all day arguing if it works or not. Since you're talking about pub then anything is possible. Every one knows that.

Also I don't disagree that Wisp/Tiny smashes KoTL/PL, but we were strictly talking about gyro+1 vs KoTL/PL.


I wasn't even talking to you lol, just informing Andr3 what I've seen. And its not pubs, read my post, I think I mentioned its league CM bro.

gyro+1 vs KoTL/PL <- when did people have this kind of match up in CM?


Sorry got confused with your names. Well yeah if it's a tri against tri the effectiveness of Kotl/PL/whatever goes down against an aggressive tri because it they're too busy dealing with constant aggression.

You're kinda straying from the initial discussion but okay?.No one ever brought up when it was used in CM, bro.



Okay, sorry :p
Mandini
Profile Joined April 2011
United States1717 Posts
Last Edited: 2013-02-04 15:09:49
February 04 2013 15:09 GMT
#41649
kotl/pl/es is an incredibly annoying lane
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
February 04 2013 15:13 GMT
#41650
On February 05 2013 00:09 Mandini wrote:
kotl/pl/es is an incredibly annoying lane


Just wait till KotL flashes you OVER ES's Fissure, and you're trapped. Personally i've never had it happen to me but I tried it once as a hunch and was suprised it worked, got an easy kill out of it.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-02-04 15:44:07
February 04 2013 15:41 GMT
#41651
On February 04 2013 23:23 Gheizen64 wrote:
Tranquil is an item that need to be nerfed imho, they make some lane matchup stupid as they completely deny minor form of harass. No items in the game can do that for only around 500 gold. RoH was the nearest thing before, and you'd see it only on a few carries that went for early bfury. HoiW could do about the same in case you went for HotD, but that too has been overshadowed by tranquils.
The thing i like less is the fact that tranquil "should" be cheap boots for supports, but they are the most useful on carries that would otherwise be harassed by ranged supports, thus negating most harass. Imho they need some sort of rework because as they are now they're boring and remove a good part of lane interaction early on.
What support really need are a sort of hp buffer and an high out of combat movement speed, to make out of the time lost roaming. Something like current tranquils, but without RoR and the rejuvenation active, and with a Cloak in it instead. Lose the bonuses at 5 or 6 damage instance, et voilà, you get an hp buffer type of boots that aren't good for carries (because treads give a similar hp buffer but with +30 ias, significant for carries, not as much for supports).

You know, I actually kind of agree with you. For the cost of the item, its ridiculously strong. Super good on carries that get RoH and ones that like to jungle earlier on (tranqs on am a little underrated imo if super fast BF is gotten).

They should just remove the ridiculous movespeed of the boots, and lower it to treads speed or remove the armor buff it has (even though its part of the recipe)

On February 05 2013 00:09 Mandini wrote:
kotl/pl/es is an incredibly annoying lane


Whenever someone is running a trilane that involves a weaker laning hardcarry (see: void), i like to run the WR, Kotl, ES lane. The nuke spam is ridiculously strong, and will destroy a good amount of lanes.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
February 04 2013 15:52 GMT
#41652
Tranqs are getting nerfed next DotA map. If I were to bet on one thing, it would be this. Honestly, making them not disassembleable (totally a word) would be enough, I think. That would not make them used on like 80% of the heroes in a game, but still pretty good on some.
super gg
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 04 2013 16:02 GMT
#41653
They already were like this, and they sucked
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 04 2013 16:03 GMT
#41654
The problem with many of the proposable nerfs to tranquils is which heros are you hitting with that nerf? Like, not disassembleable doesn't make a shred of difference to PL/AM who don't swap out their tranquils until 6-slot anyways (unless AM is going vlads build).

I thought about a nerf that would basically make tranquils regen dispel the same way healing salve's do, or break from jungle creep damage not just enemy hero damage, but again there you are hitting axe more than anybody else in particular.

Then you have heroes like CM who feel like tranqs were custom made for them, and who still suck with tranquils...

I dunno its tough. I didn't mind the 4->3 break point nerf that came pretty recently, but I'm not sure that really addressed the issues. The last real question becomes: Why can't tranquils be what they are? Are they making AM OP? (okay they make PL pretty broke I'll give you that).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 04 2013 16:11 GMT
#41655
Maybe make the active cost a noticeable amount of mana, like 60
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Talron
Profile Joined September 2012
Germany7651 Posts
Last Edited: 2013-02-04 16:12:50
February 04 2013 16:11 GMT
#41656
Not regarding the tranquils discussion, but just putting out some other stuff here.

So CLG might really just be nth's sponsor, judging from Sing's stream [scimming against nth atm]

Basicly nth was waiting for Envy to join the lobby and Akke offered to start the draft already, since they've been waiting for such a long time already. When he took the captainslot the teamname was also change to CLG [with logo and all that stuff]. Then they were saying some stuff about "Why put CLG there? Everyone will know!" and are playing with the logo now regardless. Either they are just trolling [Akke was on CLG before, so that's why he was able to enable the teamname & logo etc.] or they will really get picked up by CLG, which also would make sense.

Also all the arguments brought up in the past:

"CLG is sponsored by own3d and AdmiralBulldog and Loda already switched to Twitch earlier"
-> Just like joinDOTA, I'm pretty sure that CLG were aware of own3d's situation and might have already suggested to switch to twitch. They easily could, as they weren't under any contract officially at that time I assume.

Envy saying: "We'll be moving to a teamhouse in early 2013"
-> CLG had a teamhouse for their EU team, which signed with EG around a month ago. So that teamhouse is more or less empty now.

Don't know, but it kinda makes sense in my head.
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
Nixer
Profile Joined July 2011
2774 Posts
Last Edited: 2013-02-04 16:15:31
February 04 2013 16:14 GMT
#41657
On February 05 2013 01:11 Talron wrote:
Not regarding the tranquils discussion, but just putting out some other stuff here.

So CLG might really just be nth's sponsor, judging from Sing's stream [scimming against nth atm]

Basicly nth was waiting for Envy to join the lobby and Akke offered to start the draft already, since they've been waiting for such a long time already. When he took the captainslot the teamname was also change to CLG [with logo and all that stuff]. Then they were saying some stuff about "Why put CLG there? Everyone will know!" and are playing with the logo now regardless. Either they are just trolling [Akke was on CLG before, so that's why he was able to enable the teamname & logo etc.] or they will really get picked up by CLG, which also would make sense.

Also all the arguments brought up in the past:

"CLG is sponsored by own3d and AdmiralBulldog and Loda already switched to Twitch earlier"
-> Just like joinDOTA, I'm pretty sure that CLG were aware of own3d's situation and might have already suggested to switch to twitch. They easily could, as they weren't under any contract officially at that time I assume.

Envy saying: "We'll be moving to a teamhouse in early 2013"
-> CLG had a teamhouse for their EU team, which signed with EG around a month ago. So that teamhouse is more or less empty now.

Don't know, but it kinda makes sense in my head.

They were most likely trolling.
EDIT: The organization apparently is new to Dota 2 as well, so CLG would simply not make sense.
Graphics
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
February 04 2013 16:14 GMT
#41658
The only problem is, it sounds very much like trolling
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Talron
Profile Joined September 2012
Germany7651 Posts
February 04 2013 16:16 GMT
#41659
Well I mentioned it as possible option. But doesn't it require more than one guy of the actual team in the lobby to activate teambanners, logos etc.?
EHOME 2010 never forget EHOME.GIGABYTE.AAA B-God In BurNing we trust BurNing your soul DK 2011-2014
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 04 2013 16:17 GMT
#41660
On February 05 2013 01:11 Qbek wrote:
Maybe make the active cost a noticeable amount of mana, like 60


A decent though, although the Tranquils/SoulRing combo kinda laughs that off.

I guess my primary problem (and I already mentioned this) is that there are bad heroes that rely on tranquil boots to be marginally less bad (CM, Axe, etc) who really can't afford a tranquils nerf of almost anything (except not-disassemblable, which doesn't solve the carries issue).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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