#Edit: And as I say that, they get 5man wombo combo'd.
General Discussion - Page 2078
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Talron
Germany7651 Posts
#Edit: And as I say that, they get 5man wombo combo'd. | ||
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DrPandaPhD
5188 Posts
On February 04 2013 07:19 Souma wrote: Few random questions. 1) Does Tiny's combo work like it did in DotA 1? 2) If you put someone to sleep as Bane then cast a spell on them to wake them up, do they take damage from that spell? 3) Does Necrolyte's heartstopper aura trigger off heart's regen? 4) If you toggle on Outworld Destroyer's Q, does it have the same % chance to restore mana? Thanks in advance~ 1) The combo itself is the same. However, in Dota 2 the stun is in 4charges, in Dota 1 it was in way more. So it is a stealth nerf to Tiny vs TA because it doesnt remove her refractions as fast. 2) Yes 3) Don't know, sorry 4) Yes it does | ||
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TheYango
United States47024 Posts
On February 04 2013 07:19 Souma wrote: Few random questions. 1) Does Tiny's combo work like it did in DotA 1? 2) If you put someone to sleep as Bane then cast a spell on them to wake them up, do they take damage from that spell? 3) Does Necrolyte's heartstopper aura trigger off heart's regen? 4) If you toggle on Outworld Destroyer's Q, does it have the same % chance to restore mana? Thanks in advance~ 1) For the most part, yes 2) Yes 3) No, HP removal does not trigger break-on-damage effects (Consumables/etc. are not interrupted by it either) 4) Yes | ||
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Erasme
Bahamas15899 Posts
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Nevuk
United States16280 Posts
On February 04 2013 07:19 Souma wrote: Few random questions. 1) Does Tiny's combo work like it did in DotA 1? 2) If you put someone to sleep as Bane then cast a spell on them to wake them up, do they take damage from that spell? 3) Does Necrolyte's heartstopper aura trigger off heart's regen? 4) If you toggle on Outworld Destroyer's Q, does it have the same % chance to restore mana? Thanks in advance~ 3- No, heart-stopper is hp removal (It won't stop dagger or any form of regen iirc). Venge's howl (what is it called in dota?) won't remove heart regen either. It's really unlikely that this matters at all though, heart regen should be down during a fight and let heartstopper work. edit 1- The search range for toss is 24 shorter in addition to the 4 damage instance thing mentioned earlier. | ||
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Souma
2nd Worst City in CA8938 Posts
And uh, how many abandons does it take to get you to low priority? My connection's been crap as of late and now I'm up to two abandons in the past two days. | ||
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TheYango
United States47024 Posts
On February 04 2013 07:49 Souma wrote: Thanks guys. So I assume it's still best to level stun before toss? Avalanche's per-rank damage gain is +100/+80/+80/+40, while Toss is +75 at all ranks. IIRC the normal way to level Tiny's nukes is to get 3 ranks of Avalanche, max Toss, then get the last rank of Avalanche. | ||
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PassiveAce
United States18076 Posts
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Benjef
United Kingdom6921 Posts
On February 04 2013 07:49 Souma wrote: Thanks guys. So I assume it's still best to level stun before toss? And uh, how many abandons does it take to get you to low priority? My connection's been crap as of late and now I'm up to two abandons in the past two days. 2-3 over a few days in my experience. | ||
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Souma
2nd Worst City in CA8938 Posts
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Comeh
United States18919 Posts
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739
Bearded Elder29905 Posts
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739
Bearded Elder29905 Posts
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FinestHour
United States18466 Posts
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Kipsate
Netherlands45349 Posts
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PassiveAce
United States18076 Posts
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akatama
Romania982 Posts
On February 04 2013 07:56 TheYango wrote: Avalanche's per-rank damage gain is +100/+80/+80/+40, while Toss is +75 at all ranks. IIRC the normal way to level Tiny's nukes is to get 3 ranks of Avalanche, max Toss, then get the last rank of Avalanche. But Toss damages buildings, so if you plan a really early push (like an uncontested tri) isn't it better to level Toss over Ava? | ||
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5-s
United States1674 Posts
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739
Bearded Elder29905 Posts
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trinxified
Canada7774 Posts
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