General Discussion - Page 2079
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Gheizen64
Italy2077 Posts
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Nevuk
United States16280 Posts
On February 04 2013 07:56 TheYango wrote: Avalanche's per-rank damage gain is +100/+80/+80/+40, while Toss is +75 at all ranks. IIRC the normal way to level Tiny's nukes is to get 3 ranks of Avalanche, max Toss, then get the last rank of Avalanche. Not entirely sure if this was a hon thing or not but 3/4/0/1 was considered to do the most damage due to the additional damage from autos + the bonus the ult gave to toss damage. (It's +50 physical damage and +35% (105) to toss damage if the combo hits vs +40 damage from avalanche). I think this is still true, it's just harder to combo. | ||
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igotmyown
United States4291 Posts
On February 04 2013 07:27 DrPandaPhD wrote: 1) The combo itself is the same. However, in Dota 2 the stun is in 4charges, in Dota 1 it was in way more. So it is a stealth nerf to Tiny vs TA because it doesnt remove her refractions as fast. 2) Yes 3) Don't know, sorry 4) Yes it does Autocast in dota1 had a 20% chance of proccing, manual cast had 40% | ||
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TheYango
United States47024 Posts
On February 04 2013 09:09 Nevuk wrote: Not entirely sure if this was a hon thing or not but 3/4/0/1 was considered to do the most damage due to the additional damage from autos + the bonus the ult gave to toss damage. (It's +50 physical damage and +35% (105) to toss damage if the combo hits vs +40 damage from avalanche). I think this is still true, it's just harder to combo. I was just considering the nukes, but yes, it is normal to get ult at 6. | ||
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LAN-f34r
New Zealand2099 Posts
On February 04 2013 09:12 igotmyown wrote: Autocast in dota1 had a 20% chance of proccing, manual cast had 40% • Arcane Orb has the regular 10%/20%/30%/40% chance for mana restoration, whether autocast or cast manually. -Playdota | ||
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trinxified
Canada7774 Posts
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cecek
Czech Republic18921 Posts
I would really love to see Slark in competitive games, do you think it can happen? | ||
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Comeh
United States18919 Posts
On February 04 2013 10:02 cecek wrote: How about slark in -cm mode games? I think he could survive off lane resonably well. Pounce is 700 range with 75 mana cost, he has decent level 1 strength. You could even do cute stuff like jump into some trees to leech exp. After the laning phase, you abuse his ult to spot enemy wards, farm jungle/push lanes with death pact, occasionally gank with your nukes and be hard to gank with your skills, and hope you can do some dps with the farm you get later on. I would really love to see Slark in competitive games, do you think it can happen? he's basically a bad version of bounty hunter, as far as I can tell. | ||
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gaymon
Germany1023 Posts
On February 04 2013 10:02 cecek wrote: How about slark in -cm mode games? I think he could survive off lane resonably well. Pounce is 700 range with 75 mana cost, he has decent level 1 strength. You could even do cute stuff like jump into some trees to leech exp. After the laning phase, you abuse his ult to spot enemy wards, farm jungle/push lanes with death pact, occasionally gank with your nukes and be hard to gank with your skills, and hope you can do some dps with the farm you get later on. I would really love to see Slark in competitive games, do you think it can happen? No teamfight presence at all and no skill to give your team more money so they can offset that fact. (Track also gives +20% MS in fights) | ||
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cecek
Czech Republic18921 Posts
edit: If the game stalls out into a farmfest, you're pretty fucked as a bountyhunter if there's no fighting. With slark you can farm fast and he's good at dewarding, which is exactly what you want in the scenario. | ||
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Nevuk
United States16280 Posts
There are some lanes that can be brutal with slark in them though, his leash works excellently with AA's cold feet for instance and dark pact is a good spell in trilane situations. It's just that every role he fills is filled better by another hero currently. | ||
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Skullflower
United States3779 Posts
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Blitzkrieg0
United States13132 Posts
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Kishin2
United States7534 Posts
On February 04 2013 10:51 Blitzkrieg0 wrote: When was the last time you saw an off lane mirana? An hour ago on Aui's stream. | ||
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FinestHour
United States18466 Posts
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PassiveAce
United States18076 Posts
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konadora
Singapore66364 Posts
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Nevuk
United States16280 Posts
On February 04 2013 10:51 Blitzkrieg0 wrote: When was the last time you saw an off lane mirana? That was sorta my point. Mirana's initial stats aren't amazing (they're worse than Slarks) but she has 600 range and turns faster than Slark, is also less farm-dependent as she doesn't have to stay in 300 aoe of an enemy for a full second to damage enemies. The difference between a 20 sec CD pounce and a 30 second CD leap is not very significant (Pounce goes slightly farther but leap has a speed boost, etc.) In days where the off-laner can be kept at level 1 for considerable time the fact that pounce's CD is 8 at level 4 I don't think really has any bearing on the matter. I actually think mirana isn't a terrible off-laner anymore due to how ridiculous her ult has become. It doesn't have the same impact as a Magnus or DS ult but it is global. edit - Her biggest issue as offlane is actually if she winds up being 1v1 as she loses the majority of those matchups | ||
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FinestHour
United States18466 Posts
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konadora
Singapore66364 Posts
On February 04 2013 11:11 FinestHour wrote: anyone who still picks her and doesnt skill ult at 6 is shooting themselves in the foot this it helps to save allies early game so much, especially since people can't afford/don't buy sentries/dust early on | ||
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