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General Discussion - Page 2079

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
February 03 2013 23:54 GMT
#41561
Had an horrible streak yesterday, 7 games 7 losses. I must remember myself to never play when bored!
Seen as G.ZZZ [COPPER SCUM] on Steam
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 04 2013 00:09 GMT
#41562
On February 04 2013 07:56 TheYango wrote:
Show nested quote +
On February 04 2013 07:49 Souma wrote:
Thanks guys. So I assume it's still best to level stun before toss?

Avalanche's per-rank damage gain is +100/+80/+80/+40, while Toss is +75 at all ranks. IIRC the normal way to level Tiny's nukes is to get 3 ranks of Avalanche, max Toss, then get the last rank of Avalanche.

Not entirely sure if this was a hon thing or not but 3/4/0/1 was considered to do the most damage due to the additional damage from autos + the bonus the ult gave to toss damage. (It's +50 physical damage and +35% (105) to toss damage if the combo hits vs +40 damage from avalanche).

I think this is still true, it's just harder to combo.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
February 04 2013 00:12 GMT
#41563
On February 04 2013 07:27 DrPandaPhD wrote:
Show nested quote +
On February 04 2013 07:19 Souma wrote:
Few random questions.

1) Does Tiny's combo work like it did in DotA 1?
2) If you put someone to sleep as Bane then cast a spell on them to wake them up, do they take damage from that spell?
3) Does Necrolyte's heartstopper aura trigger off heart's regen?
4) If you toggle on Outworld Destroyer's Q, does it have the same % chance to restore mana?

Thanks in advance~


1) The combo itself is the same. However, in Dota 2 the stun is in 4charges, in Dota 1 it was in way more. So it is a stealth nerf to Tiny vs TA because it doesnt remove her refractions as fast.

2) Yes

3) Don't know, sorry

4) Yes it does

Autocast in dota1 had a 20% chance of proccing, manual cast had 40%
TheYango
Profile Joined September 2008
United States47024 Posts
February 04 2013 00:16 GMT
#41564
On February 04 2013 09:09 Nevuk wrote:
Show nested quote +
On February 04 2013 07:56 TheYango wrote:
On February 04 2013 07:49 Souma wrote:
Thanks guys. So I assume it's still best to level stun before toss?

Avalanche's per-rank damage gain is +100/+80/+80/+40, while Toss is +75 at all ranks. IIRC the normal way to level Tiny's nukes is to get 3 ranks of Avalanche, max Toss, then get the last rank of Avalanche.

Not entirely sure if this was a hon thing or not but 3/4/0/1 was considered to do the most damage due to the additional damage from autos + the bonus the ult gave to toss damage. (It's +50 physical damage and +35% (105) to toss damage if the combo hits vs +40 damage from avalanche).

I think this is still true, it's just harder to combo.

I was just considering the nukes, but yes, it is normal to get ult at 6.
Moderator
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 04 2013 00:23 GMT
#41565
On February 04 2013 09:12 igotmyown wrote:
Show nested quote +
On February 04 2013 07:27 DrPandaPhD wrote:
On February 04 2013 07:19 Souma wrote:
Few random questions.

1) Does Tiny's combo work like it did in DotA 1?
2) If you put someone to sleep as Bane then cast a spell on them to wake them up, do they take damage from that spell?
3) Does Necrolyte's heartstopper aura trigger off heart's regen?
4) If you toggle on Outworld Destroyer's Q, does it have the same % chance to restore mana?

Thanks in advance~


1) The combo itself is the same. However, in Dota 2 the stun is in 4charges, in Dota 1 it was in way more. So it is a stealth nerf to Tiny vs TA because it doesnt remove her refractions as fast.

2) Yes

3) Don't know, sorry

4) Yes it does

Autocast in dota1 had a 20% chance of proccing, manual cast had 40%


• Arcane Orb has the regular 10%/20%/30%/40% chance for mana restoration, whether autocast or cast manually.

-Playdota
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
trinxified
Profile Joined December 2010
Canada7774 Posts
February 04 2013 00:56 GMT
#41566
Speaking of orb effect attacks, has the bug been fixed about manual casting orbs are 25 less range compared to just auto casting
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2013-02-04 01:02:10
February 04 2013 01:02 GMT
#41567
How about slark in -cm mode games? I think he could survive off lane resonably well. Pounce is 700 range with 75 mana cost, he has decent level 1 strength. You could even do cute stuff like jump into some trees to leech exp. After the laning phase, you abuse his ult to spot enemy wards, farm jungle/push lanes with death pact, occasionally gank with your nukes and be hard to gank with your skills, and hope you can do some dps with the farm you get later on.

I would really love to see Slark in competitive games, do you think it can happen?
super gg
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 04 2013 01:07 GMT
#41568
On February 04 2013 10:02 cecek wrote:
How about slark in -cm mode games? I think he could survive off lane resonably well. Pounce is 700 range with 75 mana cost, he has decent level 1 strength. You could even do cute stuff like jump into some trees to leech exp. After the laning phase, you abuse his ult to spot enemy wards, farm jungle/push lanes with death pact, occasionally gank with your nukes and be hard to gank with your skills, and hope you can do some dps with the farm you get later on.

I would really love to see Slark in competitive games, do you think it can happen?

he's basically a bad version of bounty hunter, as far as I can tell.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-02-04 01:09:51
February 04 2013 01:09 GMT
#41569
On February 04 2013 10:02 cecek wrote:
How about slark in -cm mode games? I think he could survive off lane resonably well. Pounce is 700 range with 75 mana cost, he has decent level 1 strength. You could even do cute stuff like jump into some trees to leech exp. After the laning phase, you abuse his ult to spot enemy wards, farm jungle/push lanes with death pact, occasionally gank with your nukes and be hard to gank with your skills, and hope you can do some dps with the farm you get later on.

I would really love to see Slark in competitive games, do you think it can happen?


No teamfight presence at all and no skill to give your team more money so they can offset that fact. (Track also gives +20% MS in fights)
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2013-02-04 01:14:39
February 04 2013 01:12 GMT
#41570
He can jungle and splitpush pretty well unlike bountyhunter. And he's not the worst in teamfights, I don't think. Deathpact is a 300 damage aoe nuke and you can chase quite nicely. Yeah, it does require to be in melee range, which you don't want to do. You have to play him like puck, abuse his mobility and low cd spells to go in and out of teamfights constantly.

edit: If the game stalls out into a farmfest, you're pretty fucked as a bountyhunter if there's no fighting. With slark you can farm fast and he's good at dewarding, which is exactly what you want in the scenario.
super gg
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 04 2013 01:34 GMT
#41571
Off-lane slark would be like a terrible version of an off-lane mirana. Slark's leap has a really long CD and he has terrible starting armor (1.94) and a mild 305 movespeed.

There are some lanes that can be brutal with slark in them though, his leash works excellently with AA's cold feet for instance and dark pact is a good spell in trilane situations. It's just that every role he fills is filled better by another hero currently.
Skullflower
Profile Joined July 2010
United States3779 Posts
February 04 2013 01:47 GMT
#41572
Pounce has a shorter cd than Mirana's leap at all levels
The ruminations are mine, let the world be yours.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 04 2013 01:51 GMT
#41573
When was the last time you saw an off lane mirana?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Kishin2
Profile Joined May 2011
United States7534 Posts
February 04 2013 02:00 GMT
#41574
On February 04 2013 10:51 Blitzkrieg0 wrote:
When was the last time you saw an off lane mirana?

An hour ago on Aui's stream.
FinestHour
Profile Joined August 2010
United States18466 Posts
February 04 2013 02:02 GMT
#41575
thats probably the best lane role for her besides debatably mid
thug life.                                                       MVP/ex-
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-02-04 02:03:02
February 04 2013 02:02 GMT
#41576
Call me Marge Simpson cuz I love you homie
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 04 2013 02:04 GMT
#41577
how do i get my suggested item list back
POGGERS
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-02-04 02:10:55
February 04 2013 02:10 GMT
#41578
On February 04 2013 10:51 Blitzkrieg0 wrote:
When was the last time you saw an off lane mirana?

That was sorta my point.
Mirana's initial stats aren't amazing (they're worse than Slarks) but she has 600 range and turns faster than Slark, is also less farm-dependent as she doesn't have to stay in 300 aoe of an enemy for a full second to damage enemies.

The difference between a 20 sec CD pounce and a 30 second CD leap is not very significant (Pounce goes slightly farther but leap has a speed boost, etc.) In days where the off-laner can be kept at level 1 for considerable time the fact that pounce's CD is 8 at level 4 I don't think really has any bearing on the matter.

I actually think mirana isn't a terrible off-laner anymore due to how ridiculous her ult has become. It doesn't have the same impact as a Magnus or DS ult but it is global.
edit - Her biggest issue as offlane is actually if she winds up being 1v1 as she loses the majority of those matchups
FinestHour
Profile Joined August 2010
United States18466 Posts
February 04 2013 02:11 GMT
#41579
anyone who still picks her and doesnt skill ult at 6 is shooting themselves in the foot
thug life.                                                       MVP/ex-
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
February 04 2013 02:16 GMT
#41580
On February 04 2013 11:11 FinestHour wrote:
anyone who still picks her and doesnt skill ult at 6 is shooting themselves in the foot

this

it helps to save allies early game so much, especially since people can't afford/don't buy sentries/dust early on
POGGERS
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